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Kirito Artman
RAFIN KOFINZ
0
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Posted - 2017.06.04 06:59:01 -
[1] - Quote
I suggest the feature - to enter into the game alien race. This feature will make it possible to introduce into the New Eden as new territories, as new modules and ships, as well as the actual new race for which each character can create. The plot is realizable, for example: A capsuleer or a group of capsuleers climbed into an unknown Wormholle and discovered new, previously unknown territories, and an alien race was discovered during the inspection.
A great innovation would introduce a lot of diversity into Eve's almost never-changing gaming world. For example, new weapons, types of ships, a new kind of character ... for the warning, you can make a new race by default hostile to all other races and access to "their" territory complicated, as well as complicated access to the "hi-sec, nul-sec, low-sec.
This is very short, but I think someone will play a fantasy, can see in this sentence a very interesting idea
P.S. Sorry - Google translate
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Yang Aurilen
The Mjolnir Bloc The Bloc
1451
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Posted - 2017.06.04 07:30:07 -
[2] - Quote
Space Orcs is that way.
Post with your NPC alt main and not your main main alt!
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Kirito Artman
RAFIN KOFINZ
0
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Posted - 2017.06.04 07:42:22 -
[3] - Quote
Yang Aurilen wrote:Space Orcs is that way.
Why Orcs? Technological race let it be, not Zergs |
Shae Tadaruwa
Science and Trade Institute Caldari State
1714
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Posted - 2017.06.04 07:45:14 -
[4] - Quote
1. We are the aliens in New Eden 2. Alien species (to us as humans) already exist (eg. Fedo, Slaver Dogs, hanging garden thingy's, etc.) 3. Eve presents itself as a possible (forget the underwater physics) future (EVE is Real). Once we meet Aliens in real life, then they might fit within New Eden, until then, nah. 4. If the game needs new ships with new mechanics and new modules, etc. why can't we just use existing factions not currently fully available to players (eg. Jove, CONCORD, new faction ships within existing pirate races)? 5. Do we need new ships and modules? What would they look like and do that we don't already have access too? 6. New space is coming. SOON(TM)
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Jandice Ymladris
Aurora Arcology
1547
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Posted - 2017.06.04 08:06:50 -
[5] - Quote
As for Aliens. We already have a few factions that fit the bill very well.
Sansha's Nation: the human version of many 'collective/hive mind/colony-like alien civilizations. The fact it's a human faction actually adds to the terror imo. They raid stations, ships & planets for crew & resources. And the terrifying thing? The people, while abducted will embrace their new overlords without resistance, thanks to nations great indoctrination tactics & methods. No 'But I resisted their mindcontrol!' crap. No, Nation will take you and by the spirits, you will like it! And in case you do successfully resist; welcome to your new life as biomass for their obedient clones
They once launched a campaign of terror against the entirety of EVE, abducting millions & laying waste to fleets & colonies. While these attacks are now over / under control, the repercussions can still be felt today. Hell, the background of this forum is still a reference to that, with all the Nation ships.
The Jove: Your run off the mill hyper-advanced alien race that likes meddling with the lesser races for a variety of reasons, from 'It's fun' to 'We do this for the Greater Good of the Galaxy' and anything inbetween. Comes complete with the mystery plot of why they are now all but gone & why they are/were in decline despite being such advanced, all-controlling empire. Few times Jove ships have been seen in action, entire fleets couldn't harm them & possessed technology far beyond our reach (Tech V modules when we barely scraped tech II stuff back then... and that was their starting equipment!)
The Drifters: Your classic advanced alien race with alien motives & recurring extinction event stuff. They're doing weird stuff & they are aggressive, but in a weird way, no conquests, constant information gathering (the seekers) constant harassing (the Drifter warships patrolling various locations, opening fire on anyone coming too close, despite them being in someone else territory) Not to mention all the ancient stuff floating around, hinting at ancient extinction events that they're linked to.
Note in EVE, Jove & Drifter stories are tied together.
Also, can't forget: Rogue Drones! Your Mechanical alien buddies! Ready to extinguish all inefficient organic meatbags, to replace them with enduring, efficient machines! Comes complete with grade A horror stories that happen when Rogue Drones get their hands on meatbags. Gotta vivisect m alive, for the full experience & the screaming of their victims is a bonus.
So yea, EVE has the 'alien' races covered within the human factions. Nothing aliens can add that any human faction can do in their place & more effectively at that, because it's humans doing the terrible/bad/evil/wicked/incomprehensible stuff. Also better for immersion really, easier to join a human faction then an alien one.
Providing a new home for refugees in the Aurora Arcology
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Nana Skalski
Taisaanat Kotei
34644
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Posted - 2017.06.04 08:30:33 -
[6] - Quote
I would expand on the extinct terran races with Talocans, Yan Jung and Takmahl. They are fairly alien too.
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Mr Mieyli
Hedion University Amarr Empire
641
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Posted - 2017.06.04 08:50:49 -
[7] - Quote
Should be on features and ideas.
A case for more AoE in EvE
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Kirito Artman
RAFIN KOFINZ
0
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Posted - 2017.06.04 09:04:30 -
[8] - Quote
Shae Tadaruwa wrote:1. We are the aliens in New Eden 2. Alien species (to us as humans) already exist (eg. Fedo, Slaver Dogs, hanging garden thingy's, etc.) 3. Eve presents itself as a possible (forget the underwater physics) future (EVE is Real). Once we meet Aliens in real life, then they might fit within New Eden, until then, nah. 4. If the game needs new ships with new mechanics and new modules, etc. why can't we just use existing factions not currently fully available to players (eg. Jove, CONCORD, new faction ships within existing pirate races)? 5. Do we need new ships and modules? What would they look like and do that we don't already have access too? 6. New space is coming. SOON(TM) 7. On a scale of things that need to be done in the game, adding a new Alien race ranks lower than opening the fcuking door.
Race, for which you can create a character and develop, roughly speaking "from scratch." They will have a completely new type of damage and weapons in general. Jouves and Drifters - it does not matter. The new race has met humanity and because of this a more global world is opened than the Jouves and the Sikers ... a large "settlement" of aliens. |
Jandice Ymladris
Aurora Arcology
1550
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Posted - 2017.06.04 09:24:31 -
[9] - Quote
Kirito Artman wrote:
Race, for which you can create a character and develop, roughly speaking "from scratch." They will have a completely new type of damage and weapons in general. Jouves and Drifters - it does not matter. The new race has met humanity and because of this a more global world is opened than the Jouves and the Sikers ... a large "settlement" of aliens.
Nothing that can't be done by existing factions really, even the 'create from scratch' thing (Rogue drones / digital lifeforms are a thing after all). New damage type & weapons can be done, if well implemented but very unlikely imo, considering how broad EVE's approach is already on this subject. New damage type feels un-needed, as current damage system already covers the 4 major sources of damage: explosion, thermal, kinetic & electromagnetism) What would a 5th type of damage do that isn't covered already by this?
New weapon type, no idea what it can be, we currently have: Railguns/blasters, Artillery/autocannons, lasers (in every shape & form, thanks to all the classifications), missiles/rockets/torpedoes etc, drones, turrets, E-war (energy drain, subsystem jamming / range-jamming / weapon-jamming / engine-jamming all are in game) Hard to add a new weaponsystem really that isn't covered already.
The whole Drifter/Jove storyline hasn't come to an end yet. One of the major parts of this storyline was the access to Wormhole space (in two major steps if i remember well, WH space got expanded upon greatly when the Drifters revealed themselves) As the storyline hasn't ended yet & tehre's hints we haven't found everything yet, it's likely more space will open soon and this could come with what you seek 'alien settlements' aka: Drifter settlements or whatever equivalent there is, as we haven't found those actually, merely decayed structures, military complexes & fringe installations so far.
Honestly, part of the charm of EVE is it's human-centric approach, showing that anything you can do by adding aliens is improved when the 'aliens' are a human faction. The issue with adding an alien faction to EVE would be that they are too human in motives, irrelevant of their looks (and then, we can as well make m humans), considering what kind of human factions we already have that are utterly alien in scope to us.
Providing a new home for refugees in the Aurora Arcology
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Kirito Artman
RAFIN KOFINZ
0
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Posted - 2017.06.04 10:35:51 -
[10] - Quote
Jandice Ymladris wrote:Kirito Artman wrote:
Race, for which you can create a character and develop, roughly speaking "from scratch." They will have a completely new type of damage and weapons in general. Jouves and Drifters - it does not matter. The new race has met humanity and because of this a more global world is opened than the Jouves and the Sikers ... a large "settlement" of aliens.
Nothing that can't be done by existing factions really, even the 'create from scratch' thing (Rogue drones / digital lifeforms are a thing after all). New damage type & weapons can be done, if well implemented but very unlikely imo, considering how broad EVE's approach is already on this subject. New damage type feels un-needed, as current damage system already covers the 4 major sources of damage: explosion, thermal, kinetic & electromagnetism) What would a 5th type of damage do that isn't covered already by this? New weapon type, no idea what it can be, we currently have: Railguns/blasters, Artillery/autocannons, lasers (in every shape & form, thanks to all the classifications), missiles/rockets/torpedoes etc, drones, turrets, E-war (energy drain, subsystem jamming / range-jamming / weapon-jamming / engine-jamming all are in game) Hard to add a new weaponsystem really that isn't covered already. The whole Drifter/Jove storyline hasn't come to an end yet. One of the major parts of this storyline was the access to Wormhole space (in two major steps if i remember well, WH space got expanded upon greatly when the Drifters revealed themselves) As the storyline hasn't ended yet & tehre's hints we haven't found everything yet, it's likely more space will open soon and this could come with what you seek 'alien settlements' aka: Drifter settlements or whatever equivalent there is, as we haven't found those actually, merely decayed structures, military complexes & fringe installations so far. Honestly, part of the charm of EVE is it's human-centric approach, showing that anything you can do by adding aliens is improved when the 'aliens' are a human faction. The issue with adding an alien faction to EVE would be that they are too human in motives, irrelevant of their looks (and then, we can as well make m humans), considering what kind of human factions we already have that are utterly alien in scope to us.
Weapons, for example, may have a new kind of damage that does not fit the already existing ones. The simplest example is "disappearance" (armor, shield and structure). Appearance of weapons and shot? You are welcome! - A weapon in the form of an energy sphere that shoots spherical shells (seemingly large) that "envelop" the enemy's ship and "break out", the result is a partial disappearance. Otherwise, too, you can imagine - weapons, the same energy sphere, but "shoots" a continuous impulse (outwardly similar to the visual effect of the disruptor) increasing with a cone as it approaches the enemy's ship. |
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Avaelica Kuershin
Paper Cats
358
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Posted - 2017.06.04 10:42:52 -
[11] - Quote
FWIW, this is not a new suggestion. Others have suggested it before, usually in F&I though.
Perhaps if you asked "Can we look more alien please" :) |
Vortexo VonBrenner
Tadakastu-Obata Corporation
2903
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Posted - 2017.06.04 11:03:10 -
[12] - Quote
Please allow me to quote myself from one of the many other threads on this topic:
" There are no Aliens in Eve..."
and may it always be so I really like that EvE's backstory and structure don't include the standard anthropomorphic scifi-game "aliens"...the vast majority of which are often just reskinned humans anyway.
Also, there is a section of the EvE forums literally called "Player Features and Ideas Discussion"...
EvE security zones in pictures
EvE quick reference pdf
EvE links
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Tuttomenui II
Aliastra Gallente Federation
629
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Posted - 2017.06.04 11:28:49 -
[13] - Quote
In Eve the threat is us, and this is why there aren't aliens. CCP have explained this before. Aliens will never happen. |
Kirito Artman
RAFIN KOFINZ
0
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Posted - 2017.06.04 12:32:02 -
[14] - Quote
Vortexo VonBrenner wrote:Please allow me to quote myself from one of the many other threads on this topic:
" There are no Aliens in Eve..."
and may it always be so I really like that EvE's backstory and structure don't include the standard anthropomorphic scifi-game "aliens"...the vast majority of which are often just reskinned humans anyway.
Also, there is a section of the EvE forums literally called "Player Features and Ideas Discussion"...
You are right, but I did not find such a forum section
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Kirito Artman
RAFIN KOFINZ
0
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Posted - 2017.06.04 12:34:01 -
[15] - Quote
Tuttomenui II wrote:In Eve the threat is us, and this is why there aren't aliens. CCP have explained this before. Aliens will never happen.
But you can play for them ... just as there will be a "threat from us" |
Tuttomenui II
Aliastra Gallente Federation
631
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Posted - 2017.06.04 12:54:11 -
[16] - Quote
Kirito Artman wrote:Vortexo VonBrenner wrote:Please allow me to quote myself from one of the many other threads on this topic:
" There are no Aliens in Eve..."
and may it always be so I really like that EvE's backstory and structure don't include the standard anthropomorphic scifi-game "aliens"...the vast majority of which are often just reskinned humans anyway.
Also, there is a section of the EvE forums literally called "Player Features and Ideas Discussion"...
You are right, but I did not find such a forum section
https://forums.eveonline.com/default.aspx?g=topics&f=270 but don't worry your thread will get moved once ISD notices it. |
ISD Max Trix
ISD Community Communications Liaisons
1893
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Posted - 2017.06.04 13:34:46 -
[17] - Quote
Moved to Player Feature and Ideas.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
529
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Posted - 2017.06.04 14:01:09 -
[18] - Quote
Why do we need this beyond "this is cool and I really want it" and why is it worth the likely massive dev time?
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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Kirito Artman
RAFIN KOFINZ
0
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Posted - 2017.06.04 14:59:14 -
[19] - Quote
ISD Max Trix wrote:Moved to Player Feature and Ideas.
Thank You
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Kirito Artman
RAFIN KOFINZ
0
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Posted - 2017.06.04 15:01:39 -
[20] - Quote
Dark Lord Trump wrote:Why do we need this beyond "this is cool and I really want it" and why is it worth the likely massive dev time?
Diversity will add to the New Eden
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Rhaegon Aesir
ShekelSquad Interhole Revenue Service
24
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Posted - 2017.06.04 15:10:47 -
[21] - Quote
>telling Trump he needs more diversity |
mkint
1805
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Posted - 2017.06.04 15:14:29 -
[22] - Quote
Kirito Artman wrote:Dark Lord Trump wrote:Why do we need this beyond "this is cool and I really want it" and why is it worth the likely massive dev time? Diversity will add to the New Eden Diversity is one thing. (One thing that we already have a lot of). Unnecessary complexity is another. (One thing we probably already have too much of in a lot of cases.)
So break this down: Pros: New skill trees New visuals New mechanics to learn New things to really explore
Cons: extremely high dev cost Thematically inconsistent with the rest of the game Goes against the core principles of the game re: long term investment in characters The devs really suck at incorporating the fictional storylines into the day to day of playing the game All the new stuff will quickly be figured out and gamed becoming tedious
All of the pros can be accomplished in ways that have fewer of the cons. I wouldn't be terribly surprised if an unusual (though not alien) race is eventually fleshed out, but to have it be playable would be a disaster.
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
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Kirito Artman
RAFIN KOFINZ
0
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Posted - 2017.06.04 16:07:40 -
[23] - Quote
Rhaegon Aesir wrote:>telling Trump he needs more diversity
1) The new race looks like "Reptiloids" (organic) - Types of ships respectively look like organic. The weapon is analogous - organic. The damage type is acid / organic. Attitudes towards the human race are inherently hostile. Creating a character for this new race, the player and other players who created the character for the new race - will start all over again. It will be a great variety. Territories will be isolated from New Eden, but there will be an opportunity in some way to fall into one or another race in hostile territories ... how exactly? I do not know, I need to come up with this. 2) The new race looks like aliens from the "War of the Worlds" of Herbert Wells (approximately the same or standard) - Ships look technologically advanced. The weapons I suggested earlier are a spherical energy cluster and so on. So it is with a new kind of damage. Attitude towards the human race is neutral. Players of all races can interact with each other without any restrictions (but also not interesting).
1 and 2 sections in the issue of relationships do not have to be as described. "Reptiloids" may not be aggressive and "standard" aliens can be aggressive. Or both are aggressive. Or both are not aggressive. I can not offer anything concrete in this regard, it needs imagination and is no longer mine.
And by the way, for newcomers there must be new territories of their residence. At least one region. |
Mara Pahrdi
The Order of Anoyia
1649
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Posted - 2017.06.04 16:34:36 -
[24] - Quote
Kirito Artman wrote:Yang Aurilen wrote:Space Orcs is that way. Why Orcs? Technological race let it be, not Zergs More technological? Let me fix it for you:
Yang Aurilen wrote:Space Gnomes is that way.
Remove standings and insurance.
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Mara Pahrdi
The Order of Anoyia
1649
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Posted - 2017.06.04 16:38:08 -
[25] - Quote
ISD Max Trix wrote:Moved to Player Feature and Ideas. What about redundancy?
Remove standings and insurance.
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Kirito Artman
RAFIN KOFINZ
0
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Posted - 2017.06.04 17:15:54 -
[26] - Quote
Mara Pahrdi wrote:ISD Max Trix wrote:Moved to Player Feature and Ideas. What about redundancy?
I want a big update
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Jonah Gravenstein
Machiavellian Space Bastards
28380
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Posted - 2017.06.04 17:48:31 -
[27] - Quote
Kirito Artman wrote:Mara Pahrdi wrote:ISD Max Trix wrote:Moved to Player Feature and Ideas. What about redundancy? I want a big update What you want and what you need are entirely different things.
I want a pony, doesn't mean that I need one, or that I'm going to get one.
In the beginning there was nothing, which exploded.
New Player FAQ
Feyd's Survival Pack
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Kirito Artman
RAFIN KOFINZ
0
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Posted - 2017.06.04 19:44:09 -
[28] - Quote
Jonah Gravenstein wrote:Kirito Artman wrote:Mara Pahrdi wrote:ISD Max Trix wrote:Moved to Player Feature and Ideas. What about redundancy? I want a big update What you want and what you need are entirely different things. I want a pony, doesn't mean that I need one, or that I'm going to get one.
The main thing is that it all boils down to one ... no, to three - orcs, dwarves and ponies |
Shae Tadaruwa
Science and Trade Institute Caldari State
1719
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Posted - 2017.06.04 21:59:28 -
[29] - Quote
Kirito Artman wrote:Shae Tadaruwa wrote:1. We are the aliens in New Eden 2. Alien species (to us as humans) already exist (eg. Fedo, Slaver Dogs, hanging garden thingy's, etc.) 3. Eve presents itself as a possible (forget the underwater physics) future (EVE is Real). Once we meet Aliens in real life, then they might fit within New Eden, until then, nah. 4. If the game needs new ships with new mechanics and new modules, etc. why can't we just use existing factions not currently fully available to players (eg. Jove, CONCORD, new faction ships within existing pirate races)? 5. Do we need new ships and modules? What would they look like and do that we don't already have access too? 6. New space is coming. SOON(TM) 7. On a scale of things that need to be done in the game, adding a new Alien race ranks lower than opening the fcuking door. Race, for which you can create a character and develop, roughly speaking "from scratch." They will have a completely new type of damage and weapons in general. Jouves and Drifters - it does not matter. The new race has met humanity and because of this a more global world is opened than the Jouves and the Sikers ... a large "settlement" of aliens. Like so many suggestions posted here, there's still no detail.
It's just "we want new stuff"
So what do you want exactly?
"New ships, race and modules with new damage"
Ok, but what exactly? What new damage type?
"New stuff. We want new stuff"
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Axure Abbacus
Pentex Subsidiaries Corp
46
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Posted - 2017.06.04 23:22:56 -
[30] - Quote
Is Pirate faction Pcs happening? A drifter cyno alt would be great.
It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.
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