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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Shae Tadaruwa
Science and Trade Institute Caldari State
1734
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Posted - 2017.06.10 06:13:40 -
[1111] - Quote
JC Mieyli wrote:well after seeing the monthly report and reading ccp quant reddit post it doesnt seem so much like a conspiracy anymore but probably still a pretty bad move for ccp i cant say i mind though at least people wont drop carriers on me But if it's true that it's the 1% of the 1% according to CCP Quant, then how can this be a threat to the economy, which is CCP Larrikin's contention in the OP of this thread?
Even taking the PCU from each day around 40,000.
1% of 1% is 4 people online at any moment in time.
Something in the information CCP is feeding us is not right. Quant's post is the most likely one that is a generalization (even though he claimed it as a literal statement), in which case, CCP are pissing off way more than 1% of 1%.
Screw CCP for f'ing up PVP. Find a different solution if there is a problem. Literally, if 4 people online threaten the EVE economy, then fighter DPS isn't the problem. There's far deeper problems then that.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Eileen Black
Decompression Theory Digital Vendetta
11
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Posted - 2017.06.10 06:16:52 -
[1112] - Quote
Just change anoms.
Make each wave have a standard completion time at 1500 dps. If you kill stuff faster, you will have to wait until next one spawns. Say you have a wave timed at 5m. If you finish it in 5 or more new wave spawns immediately. If you take 3 minutes youd have to wait say 1 minute for next spawn.
Problem fixed without killing pvp carrier uses |
GothicNightmare
Amazing Super Slackers Circle-Of-Two
13
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Posted - 2017.06.10 06:28:14 -
[1113] - Quote
holy crap are you kidding me... 15% more likely NPC's will shoot fighters than current... they already get shot into oblivion and you want them to die even more... well done.
I said this before about the economy thing and I'll say it again here and hope... HOPE... CCP will see this and think for more than half a second before dismissing it. The problem lately is not the isk making or the fighter damage... the problem is the current meta. Back when rogue drones still dropped minerals, ships were fairly inexpensive and lots of larger ship combat was plentiful (battleship / battlecruiser / hac / faction) But after the rogue drones were changed to bounties and no drop, all the power was put into the miners/industrialists, and prices went up, nearly doubling. So everyone went to cheaper ships... then came the T1 cruiser 'balance' which made the T1 cruiser a mere fraction of the cost of T2 and just as good, so the way of the T2 cruiser faded out quickly for cost effiency. Then interceptors got a nice buff... then came the tech 3 destroyer, even cheaper faster and more fun to play, more efficient than an assault frig for similar cost with lots more options. You see where this is going... changes pushed people away from spending isk. Now all you see is Machariel fleets, caracal fleets, t3d fleets, or ceptor fleets. There's such a wide array of ships in eve, but the changes to everything forced people away from the spending to go with inexpensive way to play. So all that isk people are making isn't going anywhere because they have no reason to spend it. You make 30 million isk roughly on a haven, it's 200mil for an Ishtar, you need at least 7 havens to buy and fit this ship... or 1 or 2 havens can buy you a few vexors and get just as much fun out of it more frequently for a fraction of the spend. So hard core ratters (I will use myself for instance) who need more isk, for like plexes or replacing fighters or command ships for larger fleets, need more isk, but in the mean time until it's time to fleet up, doing ratting between work and sleep, sleep and work... that isk just builds up, there's nothing to spend it on. Why would you spend hundreds of millions when someone with 10 milion ship can kill you just as easily. Honestly look at *ALL* the spending problems before just focusing on "oh too much isk must punish them for having nothing else to do". As for isk faucet... I hear incursions are just as good, or better, than null ratting... just sayin' |
Aia Gret
Machiavellian Empire Fidelas Constans
0
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Posted - 2017.06.10 06:28:45 -
[1114] - Quote
http://i.imgur.com/HDB1OIi.jpg
Unsubbed, even if it's only one account.
To be clear, this is because CCP has displayed a blatant disregard for its community. They are not properly focusing on making a game 'fun'. Every time they take one step forward, then another two backwards in a different direction.
There are far better ways to reduce the ISK income of Carriers and Supercarriers. Buff the HP on rats in Havens and Sanctums. Re-work the number of of rats spawning. Tweak the anom spawn rates (You know, like you're doing with asteroid belts?).
But applying a blanket nerf to fighters? This also affects Citadels, which are your little darling that you seem to have forgotten in the corner.
Again, I have unsubbed not because of the nerf. I have unsubbed because you, CCP, don't care about your paying customer base. You don't listen to them. |
Nuhrp
The Ascended Refugees
3
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Posted - 2017.06.10 06:34:13 -
[1115] - Quote
Not sure there is a problem for you to solve here. You made a funny statement.
Too big of an isk faucet for too few a people. Are you trying to get all players on an even keel? Are you some sort of a space 'wealth spreader'? You know this is a game right and that we pay. Those who paid the most and have accrued the most skills have the right to have bigger and more effective toys. STOP trying to be the wealth equalizer. |
Nuhrp
The Ascended Refugees
3
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Posted - 2017.06.10 06:38:54 -
[1116] - Quote
Suitonia wrote:Great changes
Let's remember who said this so this person never gets a vote again. |
xOmGx
Order of Order SOLAR FLEET
18
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Posted - 2017.06.10 06:59:07 -
[1117] - Quote
Player driven economy they told
Unscripted gameplay they told
in reality
Ecnomy rules are dictated by CCP and player intervention is limited by what CCP want
(Mining nerfs, Invasion multiple nerfs, more mining nerfs, ratting nerfs, plexing nerfs)
Unscripted gameplay face same thing if CCP do not like how players build game play of EvE CCP just change it to what they see without ANY feedback from the player base and without listening - they just do **** they see fit
(Capital turrets nerfs, Supers HP nerfs, POS nerfs, SOV warfire stupid changes, and so on)
Everytime players find something comfortable in EvE CCP comes and nerf / destroy / kill it |
Shogun A
Air The Initiative.
6
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Posted - 2017.06.10 06:59:56 -
[1118] - Quote
CCP Quant says the system is being abused you 1% of the 1% for RMT purposes
So you nerf into oblivion carriers and supercarriers for the entire playerbase???????????????
So to solve a problem with a small number of people you smash the rest of us?????????????????
If CCP Quant was trying to help - he has made CCP devs look even more stupid - as a justification for the change he has plumbed the depths of idiocy
FIX THE RMT ISSUE NOT SHAFT THE REST OF US!!!!!!!!!!
Lazy lazy decision |
Mazzalan Otoro
Chemotherapy Brothers of Tangra
0
|
Posted - 2017.06.10 07:08:07 -
[1119] - Quote
I've played eve for over 10 years and I just have to say CCP, WOW... .. .. ..... .. .um,huh
Of course there's more isk coming in!!!
You introduced skill extractor/injectors (people hit the ratting/mining fields, active accounts came back and people spent a little more RL money buying plex for injectors to train those long skills, CCP went \o/ << THE MISTAKE
oh wait, What! {no more actually having to actually "train you skills" I just need enough isk} = more capital pilots ( Stupid easy to get into the largest ships in the game what used to take months now can be done in 5min with enough isk,)
= "Everyone" now from the 1 day old toon to the vet's can fly what ever they want when ever they want!
Don't put a band aid on something that isn't the issue... |
Nana Skalski
Taisaanat Kotei
34953
|
Posted - 2017.06.10 07:10:24 -
[1120] - Quote
Kassimila wrote:I'm sure no one from CCP will actually read this thread, but this is not how you solve this problem. Here is exactly how you solve the issue that is null sec isk printing issue.
Step #1 . Remove bounties, replace with tags/blue loot/etc that is sold to NPCs for the same value.
TADA! Now people actually have to stop and loot the sites. Or use MTUs which other players can come in and blow up/take!
This will slow down peoples overall income generation as having to actually interact with the wrecks instead of being able to just churn and burn sites.
This change will allow small roaming gangs to actually takes things away from people that just warp out and dock when you hit local. Probe down MTU = Profit.
Step #2. Remove ESS's from the game. Instant 5% isk generation reduction.
Step #3. Increase sales tax to generate more isk sink.
Notice how these changes deal with the actual economy instead of nerfing a particular ship type, that is instantly defeated by a single falcon.
PS. You could also greatly increase the chance of an NPC capital spawn if you're ratting in a capital. Increase the damage on the NPC capitals so they actually pose a threat. I always found it stupid that I could solo the NPC dread in a thanatos with T1 fighters.....and a passive shield tank. Yes, but CCP will not listen to someone with logical arguments.
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Duche Penken
Invictus Origin Brothers in Arms Alliance
3
|
Posted - 2017.06.10 07:11:59 -
[1121] - Quote
Why dont You just sell the game if you dont want to work on it instead of going down unpopular like this? |
Bron Ander Haltern
Unholy Knights of Cthulhu Test Alliance Please Ignore
8
|
Posted - 2017.06.10 07:18:47 -
[1122] - Quote
CCP Do you realize that by making that simple cut you make caldari and amarr carrier/supers a pure hobby horse crap! |
Krypleria
Dreddit Test Alliance Please Ignore
33
|
Posted - 2017.06.10 07:20:36 -
[1123] - Quote
Bron Ander Haltern wrote:CCP Do you realize that by making that simple cut you make caldari and amarr carrier/supers a pure hobby horse crap!
They dont even play their own game man.... dont expect them to understand ! |
Radoslav Stfnov
Renegade Stars The Volition Cult
1
|
Posted - 2017.06.10 07:30:14 -
[1124] - Quote
Well, we shall see what PVP gangs will catch and kill when no players want to fly those things anymore. Smart enough players will find ways to make money again - Incursions, 10/10 sites, farming "Enemy around", etc.
Nerfing the income will directly nerf the pvp too. I used to make 200 mil per 1 hour. And then just spend all the money on pvp ships and go fight. Now... I will have to do same nett income for two hours (cause fighters will die more), and probably I will get bored or just my free time after work will end and I will turn off my PC.
Second option is if I loose the carrier one day, just to stay with the basic account and fly with caracals. Anyway, CCP should work a way more about creating content in order to revive paying with real money.
I mean more interesting sites - higher diversity , more pve activities, pvp tournaments (for newbies, with restrictions to ship classes for example), more intelligent AI in sites, better loot system (atm dreadnought drops total **** for regular pve player - it can drop various pvp blueprints, proper pvp modules and etc.).
Weekly challenges - like destroy 10 enemy (pvp) ships and you will get 100 000 skill points free... etc, destroy 15 MTU, destroy mobile depots, there might be rewards for flying different classes of ships - like having all frigs from all pirate factions gives you "something"...
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Joe Barbarian
I'm fine and You aren't Goonswarm Federation
15
|
Posted - 2017.06.10 07:34:25 -
[1125] - Quote
Radoslav Stfnov wrote:Well, we shall see what PVP gangs will catch and kill when no players want to fly those things anymore. Smart enough players will find ways to make money again - Incursions, 10/10 sites, farming "Enemy around", etc.
Nerfing the income will directly nerf the pvp too. I used to make 200 mil per 1 hour. And then just spend all the money on pvp ships and go fight. Now... I will have to do same nett income for two hours (cause fighters will die more), and probably I will get bored or just my free time after work will end and I will turn off my PC.
Second option is if I loose the carrier one day, just to stay with the basic account and fly with caracals. Anyway, CCP should work a way more about creating content in order to revive paying with real money.
I mean more interesting sites - higher diversity , more pve activities, pvp tournaments (for newbies, with restrictions to ship classes for example), more intelligent AI in sites, better loot system (atm dreadnought drops total **** for regular pve player - it can drop various pvp blueprints, proper pvp modules and etc.).
Weekly challenges - like destroy 10 enemy (pvp) ships and you will get 100 000 skill points free... etc, destroy 15 MTU, destroy mobile depots, there might be rewards for flying different classes of ships - like having all frigs from all pirate factions gives you "something"...
All of these idea's are as bad as the ones in the OP. I hope none of these comes to pass. |
Kaze Mester
Ascendance Goonswarm Federation
31
|
Posted - 2017.06.10 07:36:46 -
[1126] - Quote
Well...after i had a bit of sleep and read the comments since i left im even more concerned that i have made a good decision unsubbing my accounts. When you leave your game without end content changes or any changes at all for a long time (changing star model is not a content) this happens. Noone risks more than is necessary. Fair ammount of isk income with fair ammount of isk risked. One "smart learning ai npc site" won't change this, a whole new basic change would such as WH's did when they were introduced. I would really want to see a report on subbing-unsubbing and even investors comments on how these "balance" changes affect player base. |
Khara Hirl
Almost Tech II RAZOR Alliance
35
|
Posted - 2017.06.10 07:36:49 -
[1127] - Quote
Skorpynekomimi wrote:All these nullbear tears about shutting off their free ISK. I love it.
Free isk? yeah because a 22b isk super carrier minimum is free isk, shove it up your ass. |
Teckos Pech
Amok. Goonswarm Federation
6580
|
Posted - 2017.06.10 07:39:44 -
[1128] - Quote
Khara Hirl wrote:Teckos Pech wrote:Luc Chastot wrote:Incursions, bounties and all other faucets are the things you should be looking at to fix the money supply; reduce them and find other ways to reward players. EVE also needs more sinks and greater incentives to fight and lose stuff.
It boggles me how uncreative this solution is. You shouldn't post on the forums, it removes all doubts about the low levels of your intelligence. NPC bounties are by far and away the single largest ISK faucet in the game. Last month bounty prizes lead to over 69 trillion ISK entering the economy. By comparison incursions lead to just under 10 trillion ISK. In other words, incursions produce 1/7th the amount of ISK that bounty prizes produce. In fact, bounty prizes are 1.6x larger than all other ISK faucets combined. You really come across as an entitled jackass with this post. "Don't nerf my ISK making, literally nerf everyone else's." So you lower the amount of bounties on the npc's... this really isn't that damn hard. They have 5 economists working for them. CCP has some other ploy they are going to bring in later with some real life currency trade to make carrier ratting better, just watch. There is something else behind this. How do I know? Because if there was 150k people online versus 35k this issue would of came and gone, they are lying about something.
Right and then you nerf the income of those not in carriers or supers. Again, that is not balance that is unbalanced. It is shifting the game in favor of players with carriers and supers.
And have you even bothered to look at the graph of the money supply? In terms of it's angle it is somewhere between 90 degrees and the 45 degree line...probably around 67 degrees...which is about how many trillion ISK were added to the economy. It was perhaps the single largest gain in ISK in game in the last 4 years.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Sidrat Flush
KarmaFleet
192
|
Posted - 2017.06.10 07:44:37 -
[1129] - Quote
If CCP wants to improve the balance of the game, perhaps there should be more than five pve sites that people run.
Find out why people ignore the other goodness knows how many. What would get them to run that content? Who was the content designed for?
Ship balancing is all well and good, but you also need to balance the content around it and not balance ships around less than a quarter of that PVE content that's bringing ISK to the wallet of players who are actually presenting themselves as targets for the roaming gangs.
On the other topic, you CCP wanted people to use space with the introduction of the ADM index. People use their space but you don't like the income it has generated. That is not a ship balancing issue, that's a content issue.
For years null sec was barren and people were questioning why hold it. Now we have a reason to hold it and grow rich and risk more in combat regardless of the reason for the conflict it makes the game vibrant and alive.
In regards to Rorquals, I thought it was a great idea to have as many ships costing 10+B Isk in the same system seven days a week. That must have been a great thing for any hunting packs, knowing where there was generally some potentially juicy target and at least some are in a different fleet, poorly fitted or totally AFK and exempt from warp. Such is life.
The trouble with balancing a game retroactively is that you're stopping people from planning too far ahead so they may start not thinking about their long term goals in this great but awful game that we so love to hate and read about even when not subscribing or logging in to.
Instead create new PVE content for sub caps and caps, the PvP capabilities of each can then be measured. It really depends what CCP wants.
If they want a PvP game let all the players own all the money and don't worry about it. If they want a PvE experience just go right ahead and turn off PvP and create more danger and escalation and surprises from the AI.
It's your game and we're only along for the ride until we get bored or too frustrated to stay on. It's up to you. The players will remain loyal to the friends and community they've built up over the years.
Its time to stand up against the bad empire based CEO telling falsehoods about what new characters can accomplish and pushing them towards an in game experience of drudgery and loneliness keeping them in the shadow of ignorance for at nest their own profit at worse apathy towards all the experiences that Eve has to offer.
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Peter Ska
True Faces Hungary Goonswarm Federation
3
|
Posted - 2017.06.10 08:00:14 -
[1130] - Quote
With this change, carriers won't be able to kill npc dreads, and income won't be significantly more than with a rattlesnake, which doesn't seems to be balanced to me counting skill requirements and ship prices. On the other hand, supers will remain OP, fighter ratting micromanagment remain a pain in the @#$, and increased fighter aggro instead drone aggro is discrimination. There wouldn't be this many capital pilots if there were no injectors. Most players don't even start skilling 2 years into caps. Now that they have the easy way, you can't blame them. God save our fighters, but I'll imagine there's a CCP dev in each one when they die to rats lol |
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Teckos Pech
Amok. Goonswarm Federation
6580
|
Posted - 2017.06.10 08:02:11 -
[1131] - Quote
Shae Tadaruwa wrote:JC Mieyli wrote:well after seeing the monthly report and reading ccp quant reddit post it doesnt seem so much like a conspiracy anymore but probably still a pretty bad move for ccp i cant say i mind though at least people wont drop carriers on me But if it's true that it's the 1% of the 1% according to CCP Quant, then how can this be a threat to the economy, which is CCP Larrikin's contention in the OP of this thread? Even taking the PCU from each day around 40,000. 1% of 1% is 4 people online at any moment in time. Something in the information CCP is feeding us is not right. Quant's post is the most likely one that is a generalization (even though he claimed it as a literal statement), in which case, CCP are pissing off way more than 1% of 1%. Screw CCP for f'ing up PVP. Find a different solution if there is a problem. Literally, if 4 people online threaten the EVE economy, then fighter DPS isn't the problem. There's far deeper problems then that.
Well, it isn't the number of players but how much ISK they are bringing into the economy.
Now, lets consider that CCP Quant is right, that it is a very small number of players responsible for this large increase in the money supply. You are correct that the solution CCP is embracing is not good in that it is overly broad. As I noted with simply nerfing bounties, CCP is doing something that may be less broad, but may be overly broad. Some players may not be using their carriers/supers for ratting, but do like/want to use them in PvP and this change adversely effects them.
A better solution would be one that is more targeted. One that gets at those who are pumping up the money supply.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1290
|
Posted - 2017.06.10 08:03:57 -
[1132] - Quote
how are you guys still this mad |
Gabriel Karade
Noir. Mercenary Coalition
325
|
Posted - 2017.06.10 08:04:07 -
[1133] - Quote
CCP Larrikin wrote:[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img] -á [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters. Why:We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP. What:- Light Fighters (Space Superiority): No Change
- Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
- Support Fighters: No Change
- Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
- Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
- Heavy Fighters (Shadow): No Change
- NPCs are 15% more likely to shoot at fighters than they are currently.
We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players. The root cause to your problem, is NPC's sitting in one place to be farmed to the extreme. Conceptually, why would any military organisation keep on feeding meat into the grinder once it becomes clear it's hopeless?
(i.e. make NPC activity dynamic, so that they gradually 'give up' and leave an area, moving elsewhere)
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
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Analius Glover
The Fatal Visionaries Honorable Third Party
3
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Posted - 2017.06.10 08:06:03 -
[1134] - Quote
One more thing. Currently when ratting in carreir/super you have to pay much attention not to miss the cycle or decycle figters to avoid incoming dps. It's engaging its demanding but it's fun especially after latest rocky haven changes. Now you wanna increase by 15% NPC shooting rate and nerf the fighters dps. Let me remind you that the set od heavy fighters costs around 450 mil. While nerfing dps clearing the wave will take more time and a simple mistake will make them to volley out the fighters. Comparing this situation with afk VNI ratters when you can make same sites not even payin attenation to the monitor is insane.
Why don't you fix first main known problem - fighters stop moving after NPC dies - i know you're aware of that problem but you haven't provided any solution so far |
Kaze Mester
Ascendance Goonswarm Federation
31
|
Posted - 2017.06.10 08:07:02 -
[1135] - Quote
Sidrat Flush wrote: at least some are in a different fleet, poorly fitted or totally AFK and exempt from warp. Such is life.
The trouble with balancing a game retroactively is that you're stopping people from planning too far ahead so they may start not thinking about their long term goals in this great but awful game that we so love to hate and read about even when not subscribing or logging in to.
I don't even plan ahead with this game until it is as predictable as a "normal" economy. The only prediction is that when you find a way to earn a fair ammount of isk it will soon be nerfed...so don't even think about it. |
Pocket Avalhar
Star Frontiers Brotherhood of Spacers
1
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Posted - 2017.06.10 08:07:23 -
[1136] - Quote
so does this mean I am going to get reimbursed for all those skill injectors costing tons of isk that I had to work like a dog to save up for? Now there was literally no point in my skilling into this useless carrier. I could have stuck with my rattlesnake and not spent all that isk. So are we who used our time with a normal skill que or spent wads of isk to buy sill injectors going to get reimbursed? A carrier is of little use to me now, what am i actually meant to do with it?
blow it up at the sun with a effigy of ccp dev inside it maybe but that's about it |
Teckos Pech
Amok. Goonswarm Federation
6580
|
Posted - 2017.06.10 08:11:53 -
[1137] - Quote
Mazzalan Otoro wrote:I've played eve for over 10 years and I just have to say CCP, WOW... .. .. ..... .. .um,huh
Of course there's more isk coming in!!!
You introduced skill extractor/injectors (people hit the ratting/mining fields, active accounts came back and people spent a little more RL money buying plex for injectors to train those long skills, CCP went \o/ << THE MISTAKE
oh wait, What! {no more actually having to actually "train you skills" I just need enough isk} = more capital pilots ( Stupid easy to get into the largest ships in the game what used to take months now can be done in 5min with enough isk,)
= "Everyone" now from the 1 day old toon to the vet's can fly what ever they want when ever they want!
Don't put a band aid on something that isn't the issue...
What is wow is your bad post.
Skill injectors play, at best, a secondary role in ISK creation. The buying and selling of skill injectors does not create ISK. And the SP in the skill injectors has to come out of a character, as such there is an upper limit to how much SP are on the market at any one time. Or to put it differently to buy more SP you'd have to pay increasing amounts to ISK to induce players to part with their character's SP.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Teckos Pech
Amok. Goonswarm Federation
6580
|
Posted - 2017.06.10 08:14:19 -
[1138] - Quote
TrouserDeagle wrote:how are you guys still this mad
Carrier ratting is apparently serious business.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Mad Bosnian
Stronghelm Corporation Solyaris Chtonium
2
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Posted - 2017.06.10 08:26:36 -
[1139] - Quote
Atm I can earn 70 million with my Thanatos
After patch I could earn around 55-60 million per tick.
So, can this "help economy"? You took 30 million ISK less per hour and that's nothing, you need to nerf it even more.
You moved 2 carriers from "almost useless" to "don't touch that"
So, you guys didn't do anything, I will still buy PLEX and I won't give you a single dime
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chraal
isk company dk
0
|
Posted - 2017.06.10 08:36:34 -
[1140] - Quote
You have already stated this is curb the top 1% of players, however, a loss of income for the top 1% does not effect the top 1%. They have the buying power to offset these nerfs indefinitely with the isk already accumulated, through your own game design. (Need more toons farm more, need skills for more tons just buy more injectors, need more rorqual's to offset the nerf, easy as pie, ect, ect ad nauseam). AS DO THE PEOPLE THAT MAY POSSIBLY RMT, what business model destroyers game play for the majority of players based on the sphere of concern of RMT?
Who ultimately pays with IRL money for the items required (extractors for ghost training? )for the top 1% to continue unabated or the possible RMT'rs?
All you are doing is effectively destroying emergent game play for the 99% of the player base you currently have by effecting smaller groups, who never could and never will really reliably be able to compete with the top 1% or stop the possibility of RMT.
This will by your own admission continue out of control due to a total lack of content and conflict drivers created by your own lack of thought in long term development.
It will not stop the growth of fortress delve (Citadels are not intergrated into any from of conflict drivers), it will not stop the cold war. (What is the purpose of industry if there is nothing to stop the entire community, from stockpiling more and more resources and using those resources without something to drive conflict?)
Do the economists talk to the devs about the impact of changes, when introducing things like the rorqual or citadels that are static in relation to what should or will drive conflict?
You have nothing in your game desing that really drives conflict, this is the ultimate issue here, a total LACK of intergrated systems that drive conflict for all this farming that is currently happening. Untill you adress this fundemental issue with your game then this cycle of nerfs will continue unabated.
What is the drive for me as a customer to buy nuPLEX and buy extractors to sell full well knowing than majority will probably go the top 1% or buying Plex to sell on open market (Why should i support ghost training?). You will never prevent the top 1% from being the top 1%, nor will you be able to stop their buying power. You should as a business be designing intergrated systems, with intergrated change that creates emergent game play. Not changing a facet of gameplay for majority of your customer base, based on what appears to be short sighted cash grabs, or ill thought out game design (what content do i spend isk on?) |
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