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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Khan Wrenth
HC - BLUEberryPIE
782
|
Posted - 2017.06.12 14:50:26 -
[1741] - Quote
Well, it took several days of intermittent reading to do it, but I finally read through all this. I've done my best to understand everyone's perspective even if I disagreed with their point.
At the end of it all, I'm more inclined to agree with Teckos Pech and Jenn A Side. But I'm also inclined to agree with several other posters in that this seems to be a bizarre circumstance where the changes both go too far and not nearly far enough.
I'll preface this by saying I'm going to accept CCP's assertion at face value - that the bounties are too dang high and carriers/supers are to blame. Given that premise, the changes don't feel like they will have enough of an impact (on the PvE side) to achieve with CCP seems to desire. For sure, this will slow down carrier ratting. But the staggering numbers we've been provided are not going to be curtailed by this nerf alone.
On the PvP side, I've read a lot of posts about the possible knock-on effects there. Some people have said carriers have higher sustained DPS than other capitals. Maybe that's true. But it feels like that's the benefit you get for having DPS that can be jammed or killed off. Does CCP genuinely feel that carriers are too powerful in PvP? Maybe that is the case, but I have not heard a lot of complaining about OP carriers ever since the last round of fighter nerfs. I was assuming everything was finally balanced well.
Overall if the economy concerns are genuine and dire (which they seem to be), this wouldn't be the way I would fix it. I would implement temporary measures in place to stall the carrier PvE side while more permanent solutions could be worked on. There's been a bunch of ideas thrown around in this thread as alternate methods to deal with carrier PvE that would be workable as a temporary placeholder to be removed once the permanent solutions were in place.
My solution would be tweaking some NPCs and their aggro, along with the contents of sites. Simply put, I would want a small handful of specific "elite" NPC frigates in each room/wave. These frigates would have very long orbit and attack ranges (80-100km), and 100% preferred aggro against drones and fighters alike. But they'd only do a few damage per second, maybe as little as three to ten DPS each. I'd also have their weapon resolution and tracking somewhere around large weapon groups, meaning these specific NPCs would not be a threat to moving drones. Altogether they aren't much of a threat against the player but they would steadily eat through unattended sentry drones, while not being a potent enough DPS presence to shoot through the reps of a small remote repairer. Then make sure a few (2-3 perhaps) spawn a few times per site, and that slows down afk sentry ratting while leaving active piloting largely unaffected.
Sure it's not a perfect solution and some tweaks would have to be made from there, but we just need to adjust enough to re-stabilize things and that seems like it would be a good starting point.
As for the capital side of the equation, upping the fighter aggro seems like it would be enough. Every time you have to pull fighters you're losing time and money, even if none of your fighters die. If carrier fighters are causing this big of an issue with bounties, skyrocketing the aggro chance seems like it would be the optimal and strategically targeted solution. Then you can focus on the PvP side of carriers and make decisions that are based solely on the merits there.
Let's discuss overhauling the way we get intel in EvE.
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Linus Gorp
Ministry of Propaganda and Morale Black Marker
1527
|
Posted - 2017.06.12 14:53:12 -
[1742] - Quote
Altair Taurus wrote:I think by introducing this nerf CCP robs single account players investments and will force them to use multiple accounts or simply purchase ISK for real money if they want to enjoy end-game content in the future. Of course well organized RMT/botting EVE shadow communities are completely safe! You're dumb as ****. If you don't understand ANYTHING AT ALL about economics, then don't ******* comment on it.
They keyword for you to look up is inflation. Now go and educate yourself.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Altair Taurus
50
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Posted - 2017.06.12 14:54:24 -
[1743] - Quote
^^^ How much accounts do you have? 50, 100, 200??? Is this your real economy??? |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1532
|
Posted - 2017.06.12 14:54:30 -
[1744] - Quote
Beast of Revelations wrote:Devs are utter fracking morons.
Yeah, let's mess with fighters, because people are making too much money in PvE. That makes a lot of sense. Fracking morons.
Listen, idiots. If you want to adjust the economy, I dunno, let me think about this for a second... ADJUST THE FRACKING ECONOMY. DON'T CHANGE SHIPS. Is that too complicated to comprehend?
Great, you don't understand that carriers are used for more than PvE. So you keep nerfing them because of PvE. Stupid 'effing morons. It's like, I'd expect a random low-IQ idiot off the street with no experience in math, rational thought, or balancing games to come up with better solutions than you idiots.
Someone contact me when they hire a new balance team which has average IQ above 75 or so. Thanks. The only idiotic moron I see here is yourself. Your post has more intellectual holes than a Swiss cheese.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Bron Ander Haltern
Unholy Knights of Cthulhu Test Alliance Please Ignore
14
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Posted - 2017.06.12 14:55:19 -
[1745] - Quote
baltec1 wrote:Akrasjel Lanate wrote:CCP Larrikin wrote:This is primarily due to NPC Bounties.
This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. Then why won't you simply decrease reward from NPC Bounties. Nerfing one ship type won't solve the problem. Because that also hurts the many more people who were not causing a problem.
Players that play a computer game paying real money for it are causing problems, seriously? Why because they play too much with too big ships? |
Krieg Austern
57
|
Posted - 2017.06.12 14:55:44 -
[1746] - Quote
The patch notes for tomorrow are up, and this change is going live.
Patch notes
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Beast of Revelations
Hedion University Amarr Empire
215
|
Posted - 2017.06.12 14:56:48 -
[1747] - Quote
Hey morons. If carriers rake in too much ISK ratting anomalies, I dunno, let me think for 5 quick seconds... thinking... HEY! What about some of these options!
1) Reduce bounties.
2) Reduce amount of ISK that can be made in these anoms.
3) Ban carriers from these anoms (stick a gate on them, whatever).
4) Make new lower-ISK, higher-risk anoms which carriers can go into.
Ah, nevermind, let's just go to the first moronic idea that jumps into our heads - nerfing a ship HA HA HA!
Someone contact me at my private email once a balance team is hired with average IQ above 70. |
Ayel T'khane
Decompression Theory Digital Vendetta
1
|
Posted - 2017.06.12 14:57:07 -
[1748] - Quote
Nerfing the biggest and most powerful ships in new eden to fix the economy ?! Carriers and Supers OP ?! making good money ?! CCP do you have any idea how risky it is to undock those god damn gank magnets ?!
you have been developing this game since 2003 and now after all the experience nerfing is the only thing you can think of ? how about you FIX IT BY CHANGING HOW THE F*** ECONOMY WORKS IN THE FIRST PLACE ?!!! |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1532
|
Posted - 2017.06.12 14:58:46 -
[1749] - Quote
Altair Taurus wrote:^^^ How much accounts do you have? 50, 100, 200??? Plenty. I also have a working brain, critical thinking skills and intelligence far beyond that of the average human.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Altair Taurus
50
|
Posted - 2017.06.12 14:59:47 -
[1750] - Quote
^^^
It must be true to be able to fly 100 Rorqs simultaneously.
Anyway because CCP ignored our opinions I will ignore CCP starting tomorrow. I wish you more and more bots in EVE. Maybe some day you will remain alone with bots only in your universe. Bye, bye! |
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Sam Khanid
Ascendance Goonswarm Federation
5
|
Posted - 2017.06.12 15:02:56 -
[1751] - Quote
Linus Gorp wrote:Altair Taurus wrote:I think by introducing this nerf CCP robs single account players investments and will force them to use multiple accounts or simply purchase ISK for real money if they want to enjoy end-game content in the future. Of course well organized RMT/botting EVE shadow communities are completely safe! You're dumb as ****. If you don't understand ANYTHING AT ALL about economics, then don't ******* comment on it. The keyword for you to look up is inflation. Now go and educate yourself.
Definitely an apologist, no doubt about it--an angry, triggered one at that. These changes suck, nearly everyone thinks so. |
Thead Enco
Thunderwaffe Goonswarm Federation
300
|
Posted - 2017.06.12 15:04:07 -
[1752] - Quote
Ayel T'khane wrote:Nerfing the biggest and most powerful ships in new eden to fix the economy ?! Carriers and Supers OP ?! making good money ?! CCP do you have any idea how risky it is to undock those god damn gank magnets ?!
you have been developing this game since 2003 and now after all the experience nerfing is the only thing you can think of ? how about you FIX IT BY CHANGING HOW THE F*** ECONOMY WORKS IN THE FIRST PLACE ?!!!
If only CCP replaced their economist that left to be a dean of a university, oh wait they did they hired someone from EA to oversee marketing.... |
Sam Khanid
Ascendance Goonswarm Federation
5
|
Posted - 2017.06.12 15:05:04 -
[1753] - Quote
Thead Enco wrote:Ayel T'khane wrote:Nerfing the biggest and most powerful ships in new eden to fix the economy ?! Carriers and Supers OP ?! making good money ?! CCP do you have any idea how risky it is to undock those god damn gank magnets ?!
you have been developing this game since 2003 and now after all the experience nerfing is the only thing you can think of ? how about you FIX IT BY CHANGING HOW THE F*** ECONOMY WORKS IN THE FIRST PLACE ?!!! If only CCP replaced their economist that left to be a dean of a university, oh wait they did they hired someone from EA to oversee marketing....
Did they really? EA kills every game that's unlucky enough to fall into their hands...! |
Teckos Pech
Amok. Goonswarm Federation
6626
|
Posted - 2017.06.12 15:13:08 -
[1754] - Quote
Sgt Ocker wrote:Teckos Pech wrote:
In 65 months we have not seen this sudden jump in the growth if ISK...and suddenly it is okay?
You are just simply wrong. That kind of growth in the money supply, if sustained, will be devastating in terms of inflation. Go look at the Chinese server were botting is completely allowed and ISK is flowing into the economy at unprecedented rates. PLEX were several multiples of what they cost on Tranquility and that was several years ago.
You can also freely buy characters, Ships and anything else we can't by exchanging RL money with another player. This has NOTHING to do with TQ, it is down to Chinese EULA being modified to suit Chinese regulations. (Techos, stop trying to defend CCP with bullshite excuses) CCP's idea of game "balance" is to make it so the richest largest groups will ALWAYS win the day. 4 nerfs to owning a pirate battleship in ONE release - If that isn't "balance" biased toward the rich, what is? Carriers nerfed into the ground for both PVP and PVE when part of the reason isk income has gone up is due to a coming release advertised by CCP that fundamentally changes the way alliances fight (moon mining and bottom up income) CCP caused the problem and are blaming and punishing players for their poor game design.
And another economic ignoramus.
Yes, people can do things on the Chinese server they can't do here and that leads to ALOT of ISK entering the economy and there being lots of inflation.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Altair Taurus
50
|
Posted - 2017.06.12 15:14:08 -
[1755] - Quote
Wow! My statements really hurt a hundred accounts intelligent owners! Yay! |
Aleverette
Deep Core Mining Inc. Caldari State
23
|
Posted - 2017.06.12 15:16:34 -
[1756] - Quote
Teckos Pech wrote:blaedin jordan wrote:Teckos Pech wrote:xxxTRUSTxxx wrote:Teckos Pech wrote:
ISK entering the economy has increased by 757%
new sov makes people grind to get indexes up, how much of this is down to replacing lost stuff and the need to grind for sov defenses? something must be done that's for sure, can't sustain a 757% rise Oh FFS. New sov has been around for longer than last month. Next stupid explanation? Actually, that's a pretty valid point -- especially when taken into factor that new sov mechanics are very anti-war and nobody enjoys fighting for null sec territory anymore either. It's become quite dull, which just pushes people into pve even more. How long has Fozzie Sov been around and what happened to the ISK supply in that time? It was not going up like it is now. If this IS the explanation why was ISK growth so tepid for so long? This is just grasping at straws. Articulate why ISK did not grow for months and months, then suddenly BOOM it grows at such a rapid rate.
Because the skill gap for carriers, not everyone can afford 30 skill injectors or buy a carrier character via market.
The reason is quite complicated, but I am sure the fozzie sov is one part of it; on the other hand, capital change and skill injectors is the other part of it; maybe the introduction of sotiyo is also invloved in this party.
It is a slow process of accumulation, once the amount of ratting carriers reach a certain point, then BOOM. |
Valdr Auduin
CatPack
8
|
Posted - 2017.06.12 15:16:51 -
[1757] - Quote
Krieg Austern wrote:The patch notes for tomorrow are up, and this change is going live. Patch notes Funny, the Vexor and Ishtar got graphical updates. |
Teckos Pech
Amok. Goonswarm Federation
6626
|
Posted - 2017.06.12 15:19:36 -
[1758] - Quote
Petros K wrote:Teckos Pech wrote:Petros K wrote:Start MiddleEndPlus about 200M in true sansha stuff , that makes it almost 1B in 21hours . VNI , 5months old noob player . Super chill ratting , i watched Logan (2+half hours movie , bet you cant do that while you rat with carrier ) 3 Episodes of Blood-C ALOT YOUTUBE ALOT OF CHATTINGS Ate breakfast , lunch and dinner . Drunk 3 coffees Played alot of matches in HS (also got a legendary card from pack! ) Sure , carriers is the problem ..... Now what is the same with a carrier ratting the same amount of time? Seriously, you take an extreme case and pretend it is the norm. Like I said, please do not go full moron. Maybe its you the one who is moron because you miss the big picture , YES what i am showing you is an extreme thing but its POSSIBLE . 1Bil in 20hours , 500M in 12hours , 250M in 6hours . With what? A 130M cost ship that you can fly with very little skills (not more that 3 months if well planned even for a new/noob player ) . The time needed is 3x more than ratting with carrier , but being (semi)afk negates the feeling of passing time . The main argument is "too much ISK entering the game" , what other proof you need to convince that the ISK printing methods arent the carriers ? Although i hate this nerf/patch . i wish to happen . Only to prove that economy wont change abit .
Sure extremes are possible...so what? The question really is, "Where is this ISK coming from?" CCP is saying carriers and supers.
Pretty much everyone else is saying, "CCP is lying because :reasons:!!!!"
But why would CCP lie? Why deliberately **** of players, why deliberately risk having so many leave the game...for something that is not true and won't help the situation? Tears? GMAFB. IRL you can't sell tears, you can't buy anything with them. Money talks, bullshit walks.
Oh, and if a carrier is 3x as efficient as a single VNI, you can make that 250 million ISK and only rat for 2 hours giving you back 4 hours of leisure time. You'd be a complete dumbass or have no life not to make that trade.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Aleverette
Deep Core Mining Inc. Caldari State
23
|
Posted - 2017.06.12 15:20:07 -
[1759] - Quote
Teckos Pech wrote:Sgt Ocker wrote:Teckos Pech wrote:
In 65 months we have not seen this sudden jump in the growth if ISK...and suddenly it is okay?
You are just simply wrong. That kind of growth in the money supply, if sustained, will be devastating in terms of inflation. Go look at the Chinese server were botting is completely allowed and ISK is flowing into the economy at unprecedented rates. PLEX were several multiples of what they cost on Tranquility and that was several years ago.
You can also freely buy characters, Ships and anything else we can't by exchanging RL money with another player. This has NOTHING to do with TQ, it is down to Chinese EULA being modified to suit Chinese regulations. (Techos, stop trying to defend CCP with bullshite excuses) CCP's idea of game "balance" is to make it so the richest largest groups will ALWAYS win the day. 4 nerfs to owning a pirate battleship in ONE release - If that isn't "balance" biased toward the rich, what is? Carriers nerfed into the ground for both PVP and PVE when part of the reason isk income has gone up is due to a coming release advertised by CCP that fundamentally changes the way alliances fight (moon mining and bottom up income) CCP caused the problem and are blaming and punishing players for their poor game design. And another economic ignoramus. Yes, people can do things on the Chinese server they can't do here and that leads to ALOT of ISK entering the economy and there being lots of inflation.
Carriers pilots are different in Serenity and TQ, so you cannot mix them up together. Those pilots in the fking Chinese server are all bots, yet here in TQ (at least most of them) are living human.
You can open 10 ratting bots accounts at the same time, yet you can barely control two carriers at the same time as a human.
ie. When ratting gets nerfed in Serenity, you are just kicking some isk farmers' butts, yet if dev do the same thing here, they are hurting mostly players. |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1546
|
Posted - 2017.06.12 15:21:02 -
[1760] - Quote
Altair Taurus wrote:Wow! My statements really hurt a hundred accounts intelligent owners! Yay! My brain hurts every time I read this forum. For a game where the average player is smarter than the average human, there sure are a lot of stupid people around here. But then again, the average human is fairly dumb already, so it's not particularly hard to pass that bar. A miracle humanity managed to survive this long.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Smalahove
Center for Advanced Studies Gallente Federation
2
|
Posted - 2017.06.12 15:21:15 -
[1761] - Quote
Crowd Control Productions is killing their game, so they can launch EvE Online 2. |
Teckos Pech
Amok. Goonswarm Federation
6626
|
Posted - 2017.06.12 15:22:22 -
[1762] - Quote
Valdr Auduin wrote:Petros K wrote:Teckos Pech wrote:Petros K wrote:Start MiddleEndPlus about 200M in true sansha stuff , that makes it almost 1B in 21hours . VNI , 5months old noob player . Super chill ratting , i watched Logan (2+half hours movie , bet you cant do that while you rat with carrier ) 3 Episodes of Blood-C ALOT YOUTUBE ALOT OF CHATTINGS Ate breakfast , lunch and dinner . Drunk 3 coffees Played alot of matches in HS (also got a legendary card from pack! ) Sure , carriers is the problem ..... Now what is the same with a carrier ratting the same amount of time? Seriously, you take an extreme case and pretend it is the norm. Like I said, please do not go full moron. Maybe its you the one who is moron because you miss the big picture , YES what i am showing you is an extreme thing but its POSSIBLE . 1Bil in 20hours , 500M in 12hours , 250M in 6hours . With what? A 130M cost ship that you can fly with very little skills (not more that 3 months if well planned even for a new/noob player ) . The time needed is 3x more than ratting with carrier , but being (semi)afk negates the feeling of passing time . The main argument is "too much ISK entering the game" , what other proof you need to convince that the ISK printing methods arent the carriers ? Although i hate this nerf/patch . i wish to happen . Only to prove that economy wont change abit . Your method is also scaleable across alts where a carrier isn't, the time-cost is irrelevant when you can double your number of PLEX'd subs every day. And no I'm not discounting the training time, that's irrelevant when skill injectors exist and each VNI is making 500 Plex a day. The VNI multi-box is a runaway exploit, carriers just make one single account very efficient to farm.
Good lord....
The costs also scale....linearly--i.e. there are no economies of scale here, if anything there maybe diseconomies of scale. That is as you use more alts each one becomes slightly less productive as attention is divided, and that divided attention may result in a higher likelihood of ship loss reducing your net gains.
Christ, you people really love your straws don't you.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Valdr Auduin
CatPack
8
|
Posted - 2017.06.12 15:23:09 -
[1763] - Quote
Teckos Pech wrote:Valdr Auduin wrote:Teckos Pech wrote:
Go look at the data.
ISK entering the economy has increased by 757%
Looks like a lot of farming and production with very few destructions, more or less, stockpiling is occurring and it looks to be occurring mainly in Delve and the way very little is being blown up I'd wager this is Corps and Alliances building up for a big fight. The data makes CCPs nerf look even more reactive and ham-handed, especially since users have clearly demonstrated that ISK farmers ought to be using things like the VNI instead of time-wasters like the carriers. Your **** stinks, Teckos. Production does not result in more ISK. The sources of ISK are listed in the MER. Yes, I in no way implied that the production was causing the ISK inflation, that would be 'farming' another activity large corporations devote time and energy to doing in large quantities. |
Crash 888
TRINTEX
16
|
Posted - 2017.06.12 15:23:49 -
[1764] - Quote
Smalahove wrote:Crowd Control Productions is killing their game, so they can launch EvE Online 2.
Not controlling the crowd very well now are they
Perhaps they should put out some concept art for player stargates or something, calm the nerds down. |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1546
|
Posted - 2017.06.12 15:24:07 -
[1765] - Quote
Smalahove wrote:Crowd Control Productions is killing their game, so they can launch EvE Online 2. http://i.imgur.com/LtCk4fY.jpg
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Teckos Pech
Amok. Goonswarm Federation
6626
|
Posted - 2017.06.12 15:25:19 -
[1766] - Quote
Side1Bu2Rnz9 wrote:Teckos Pech wrote:I know most people here are averse to looking at the data...but you can find it here. The money supply grew rapidly last month. We saw some pretty wild swings recently with Alpha clones lining up with a surge in the money supply. A big drop when citadels were released (everyone and their Uncle Bob buying up blueprints). There is no similar explanation with the recent rise in the money supply. A cold war caused by a TERRIBLE sov mechanics has a tendency to also cause an increase in the amount of money generation. Maybe you should try to find the problem and not do what CCP is doing by putting bandaids on a symptom... You're also naive if you don't think people will just move back to "printing ISK" in semi-AFK drone boats instead of carriers. Carriers were never the most efficient ISK per effort in the game, but it allowed people to play on one account and make the same amount of ISK per hour as running 3-4 accounts using VNIs. Carriers were a click fest, but they were perfect for the person who maybe can't play 20 hours a day or run multiple accounts. The only thing CCP will do with this patch is nerf carrier's PVP ability and forced the customer base to adapt to multi-boxing 3-4 accounts using semi-afk drone boats instead...
You don't see the inherent contradiction in your post there do you? A carrier was good for a person who can't afford to pay for his sub, but he'll expand his accounts by 3 or 4...and find the money somewhere? Never mind that using VNIs are less efficient meaning he'll have to rate even longer for each of these accounts to PLEX them.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Teckos Pech
Amok. Goonswarm Federation
6627
|
Posted - 2017.06.12 15:27:21 -
[1767] - Quote
baltec1 wrote:RKJakTup wrote:
not really, i see what your trying to say but they can do it where you cant use caps to do some type of end game just by adding gates. and they can drop supcap mods to bring up the value of subcaps in pve and isk gathering. witch in turn ups the isk value of the ship witch is risk = reward
Add gates and you make the problem of not being able to catch anyone bigger. What they could do is make this change as a temporary fix and then move to make anoms unfarmable for supers by adding dreadnoughts that don't have a bounty that spawn if a capital is on grid. They then unerf carriers and supers.
I like it.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Longdrinks
The Tuskers The Tuskers Co.
256
|
Posted - 2017.06.12 15:27:29 -
[1768] - Quote
good solid change, capital ships are for noobs |
Valdr Auduin
CatPack
8
|
Posted - 2017.06.12 15:30:12 -
[1769] - Quote
Teckos Pech wrote:Side1Bu2Rnz9 wrote:Teckos Pech wrote:I know most people here are averse to looking at the data...but you can find it here. The money supply grew rapidly last month. We saw some pretty wild swings recently with Alpha clones lining up with a surge in the money supply. A big drop when citadels were released (everyone and their Uncle Bob buying up blueprints). There is no similar explanation with the recent rise in the money supply. A cold war caused by a TERRIBLE sov mechanics has a tendency to also cause an increase in the amount of money generation. Maybe you should try to find the problem and not do what CCP is doing by putting bandaids on a symptom... You're also naive if you don't think people will just move back to "printing ISK" in semi-AFK drone boats instead of carriers. Carriers were never the most efficient ISK per effort in the game, but it allowed people to play on one account and make the same amount of ISK per hour as running 3-4 accounts using VNIs. Carriers were a click fest, but they were perfect for the person who maybe can't play 20 hours a day or run multiple accounts. The only thing CCP will do with this patch is nerf carrier's PVP ability and forced the customer base to adapt to multi-boxing 3-4 accounts using semi-afk drone boats instead... You don't see the inherent contradiction in your post there do you? A carrier was good for a person who can't afford to pay for his sub, but he'll expand his accounts by 3 or 4...and find the money somewhere? Never mind that using VNIs are less efficient meaning he'll have to rate even longer for each of these accounts to PLEX them. Yes, but VNI-ratting is sustainable over longer periods to the point, as demonstrated, of breaking the cost margin. |
Beast of Revelations
Hedion University Amarr Empire
217
|
Posted - 2017.06.12 15:32:16 -
[1770] - Quote
Written on a white board somewhere inside CCP...
__________________ PROBLEM:
Too much ISK.
SOLUTION:
Adjust PvP balance.
Seriously? BWAAAH HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA
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