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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Marcel Garsk
1
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Posted - 2017.06.12 18:58:38 -
[1891] - Quote
CCP Larrikin wrote: Some of you have asked 'Why not just reduce the bounties?'. The focus of this change is Supercarriers and Carriers. We don't want to effect the income of ships besides those with this change.
I think the real answer is this: "We do not want to hurt AFK-ing multiboxers...because multibox = multi account." |
Binadas
V0LTA WE FORM V0LTA
19
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Posted - 2017.06.12 18:59:43 -
[1892] - Quote
Thanks CCP for reconsidering a more moderate approach and not just doubling down on a flawed idea. |
Valdr Auduin
CatPack
8
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Posted - 2017.06.12 19:01:17 -
[1893] - Quote
grigair wrote:I rarely ever post about anything on this game. I have been back for 3 months now considering being around on and off since 06 I disagree with the direction ccp has went. People that have played for years or dumped a whole bunch of money into ccp's wallet shouldn't be punished to take isk out of the game. What the real problem is all the big alliances have become to comfortable with each other and let everyone have their own space. Their is nothing making them want to fight each other for space. A better idea would be rotate sections of nullsec that pays better than others. Force the big alliance to fight for space to earn more profits. Take out modules completely everyone on a even playing field and add bonuses certain nullsec space areas for a random amount of time and make people fight for that space. Get eve flowing again get those caps and titans into full scale warfare again insted of whats going on now where they are just used to blap someone jumping on a mining barge bait. This, I was told a nice story about how corp exes table-talk with rivals and set up "play wars" to keep their line members involved between the rare instances of actual conflict. Most of their actual fighting is via manipulating the markets. |
Melf Crixaliss
Eternal Darkness. Blades of Grass
2
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Posted - 2017.06.12 19:01:38 -
[1894] - Quote
What you (CCP) must do instead :
1. Buff or nerf bounty, based on region that produce isk on timely basis (hourly/ daily) 2. Buff or nerf anoms spawn time, based on region that produce isk on timely basis (hourly/ daily) 3. Problems solved.
Enjoy! |
Jed Airtech
Australian Belt Strippers Apocalypse Now.
3
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Posted - 2017.06.12 19:02:20 -
[1895] - Quote
RE: Carriers should not make 46.5% of the bounties
Yes they should if these players are spending more time than other players. Your data does not account for the fact that those who like to rat like to rat and thus they upgrade to carriers and rat more frequently than those who do not. |
Siwash Holm
Shadow State Goonswarm Federation
0
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Posted - 2017.06.12 19:03:37 -
[1896] - Quote
Why not just implement a bounty adjustment based on hull? you could then balance ISK rewards separate from PVP balance issues.
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Valdr Auduin
CatPack
8
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Posted - 2017.06.12 19:07:34 -
[1897] - Quote
Teckos Pech wrote:So let me get this straight....the guy who is having issues paying his sub is going to spend more time ratting (you can't totally AFK rat in a VNI no matter how much you guys lie about it) AND he is going to have more accounts. Maybe he should...oh I don't know....go get a better job or something instead of spending more time in his mom's basement. You're manufacturing a strawman and very poorly to boot. You're either very stupid, very pretentious, or both. |
Sassura
Sassy's Corporation
37
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Posted - 2017.06.12 19:08:30 -
[1898] - Quote
Jed Airtech wrote:RE: Carriers should not make 46.5% of the bounties
Yes they should if these players are spending more time than other players. Your data does not account for the fact that those who like to rat like to rat and thus they upgrade to carriers and rat more frequently than those who do not.
I think there are more players in null sec than ever, a lot of them with very little to do other than rat and build up isk.
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Shinto Master
Trillium Invariant Honorable Third Party
0
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Posted - 2017.06.12 19:08:48 -
[1899] - Quote
So Supers earn 3.1% more than cruisers, and supers are the problem? |
Marcel Garsk
1
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Posted - 2017.06.12 19:11:50 -
[1900] - Quote
Supposedly wormhole ticks are 1 bil ISK. Why don't CCP start from nerfing wormhole PvE??? |
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Romulus XII
Syndicate Enterprise Northern Coalition.
10
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Posted - 2017.06.12 19:12:15 -
[1901] - Quote
"22.3% (2.3T) of the ISK was generated by 1.4% of characters earning bounties, using Supercarriers 24.2% (2.6T) of the ISK was generated by 4.8% of characters earning bounties, using Carriers 19.1% (2T) of the ISK was generated by 16.6% of characters earning bounties, using T1 Cruisers
Just under half (46.5%) of the bounties earned during the time period was generated by Supercarriers and Carriers, meaning a small percent of the population received a huge portion of the total bounties."
Is this total subscriber-omega character population or "active" ( a certain level of activity) rolling a month/several-months? |
Valdr Auduin
CatPack
8
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Posted - 2017.06.12 19:12:19 -
[1902] - Quote
GothicNightmare wrote:[quote=grigair]I Their is nothing making them want to fight each other for space. A better idea would be rotate sections of nullsec that pays better than others. Force the big alliance to fight for space to earn more profits.
I agree completely, after fozzie sov took over there was no need to ever use the carriers and supers to push people's faces in, now all you need is a couple ceptors to attack sov They just keep making it so certain ships are more and more useless or less effective for things, need to bring back incentives and reasons to fly the ships they have. I'ma keep saying it until somebody shoots it down. Take Fozzie SOV and rework it by making planets hold Sov and PI Command Centers hold that Sov for the owning corpmate. Now we can blow each other's logistics trains up to steal turf. Now go raid Lindisfarne. |
Jed Airtech
Australian Belt Strippers Apocalypse Now.
3
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Posted - 2017.06.12 19:13:36 -
[1903] - Quote
Time spent is very relevant. And CCP's data does not reflect it properly.
For example: if players with carriers average 10hrs of ratting a day, while players with cruisers average 1hr of ratting per day, then I hope that carriers are making >90% of bounties. |
ISD Chanisa Nemes
ISD Community Communications Liaisons
134
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Posted - 2017.06.12 19:15:06 -
[1904] - Quote
Removed some offensive and off-topic posts. Please continue to be constructive with your posts :)
ISD Chanisa Nemes
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Sgt Ocker
What Corp is it
1391
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Posted - 2017.06.12 19:16:12 -
[1905] - Quote
CCP Larrikin wrote:Reserved As you never use your "reserved" spots, I'll do it.
The %'s you used are so misleading - Try using numbers that actually correlate with your claims. 1.4% of what, 4.6% of how many players? And why do your % stop at 22.8%, who made the other 77.2% of bounties.
It is so easy to have figures show exactly what you want them to, when they are incomplete. For example, how much of the sample period bounties was derived from incursions? And by what % of players?
Seriously though, when you tell a bunch of players their income is about to be reduced significantly in a week wouldn't you expect them to take full advantage of what time they have left to fill wallets. Where are the figures from 5 days in January and then April - So there is something to compare to your findings.. I know the answer, they don't show anything close to the figures you've used to justify the nerfs so not available to the player base - Who by the way know you're telling falsehoods through that smug smile. (I don't mean the one on your character either)
Your findings are meaningless without comparison - It is like saying, 2.1% of CCP Employees were seen drinking too heavily over 3 days at Xmas so all employees need to go to rehab and then submit to weekly urine tests (on a Monday morning) or be replaced... See how stupidly numbers can be used without correlation.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Ronan Davaham
Military Gamers Tactical Narcotics Team
0
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Posted - 2017.06.12 19:19:04 -
[1906] - Quote
They're only doing this to make people buy more PLEX and skill injectors. Nerf carriers and Rorquals into oblivion so we have to find other avenues of ISK making. Such avenues would require retraining and possible PLEXing/injecting. Next they're gonna nerf ship production under the guise of it's an "ISK faucet", ect. ect. ect. |
KIller Wabbit
MEME Thoughts
1002
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Posted - 2017.06.12 19:28:22 -
[1907] - Quote
WitcherW wrote:I dont have carrier and still i dont like this nerfs...
What? You don't feel totally incentivized to immerse into the capital ship part of the game? I'm shocked!!
/s just in to be clear.
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Aries Stark
OZONED The-Culture
8
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Posted - 2017.06.12 19:30:16 -
[1908] - Quote
Thats a much more reasonable balance pass. I would like to see content that encourages pvp instead of all this pve drabble to increase the isk sink. Maybe these t3c changes will give us more pvp content in nullsec. |
SurrenderMonkey
Space Llama Industries
3184
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Posted - 2017.06.12 19:30:33 -
[1909] - Quote
Sgt Ocker wrote:CCP Larrikin wrote:Reserved As you never use your "reserved" spots, I'll do it. The %'s you used are so misleading - Try using numbers that actually correlate with your claims. 1.4% of what, 4.6% of how many players? And why do your % stop at 22.8%, who made the other 77.2% of bounties.
Uh, the data given accounts for 65.6% of the bounties. There is no "other 77.2% of bounties". There's another 34.4% of bounties, earned by 77.2% of the players.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Sgt Ocker
What Corp is it
1392
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Posted - 2017.06.12 19:30:49 -
[1910] - Quote
Romulus XII wrote:"22.3% (2.3T) of the ISK was generated by 1.4% of characters earning bounties, using Supercarriers 24.2% (2.6T) of the ISK was generated by 4.8% of characters earning bounties, using Carriers 19.1% (2T) of the ISK was generated by 16.6% of characters earning bounties, using T1 Cruisers
Just under half (46.5%) of the bounties earned during the time period was generated by Supercarriers and Carriers, meaning a small percent of the population received a huge portion of the total bounties."
Is this total subscriber-omega character population or "active" ( a certain level of activity) rolling a month/several-months? He stated 5 days in June - So last week, includes Alpha's (T1 cruisers, which is far higher income for risk, isk outlay than the other 2 combined) and a total number known only to him.
Again this is CCP using a statistic THEY created with announced income reductions, to justify those income reductions. Using statistics created AFTER announcing nerfs is really poor, underhanded workmanship.
Lets set players up to grind isk at an unusual rate, then use those same statistics to justify nerfing that income. Larrikin, You're a fukin genius (shame you're using it for evil)
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Jenn aSide
Shinigami Miners ChaosTheory.
16149
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Posted - 2017.06.12 19:33:58 -
[1911] - Quote
CCP Larrikin wrote:
We are working on changes to Anomalies that will reduce the effectiveness of Carriers and Supercarriers. These changes will be announced at a later date.[/list]
Noticed this part. I'll be paying special attention to this, because this is the area where everyone can get messed up. |
Kaze Mester
Ascendance Goonswarm Federation
52
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Posted - 2017.06.12 19:34:43 -
[1912] - Quote
Ronan Davaham wrote:They're only doing this to make people buy more PLEX and skill injectors. Nerf carriers and Rorquals into oblivion so we have to find other avenues of ISK making. Such avenues would require retraining and possible PLEXing/injecting. Next they're gonna nerf ship production under the guise of it's an "ISK faucet", ect. ect. ect.
As I said a couple hundred posts ago... it doesn't matter what we'll find to make isk (well not me, coz i unsubbed) they will nerf that next. That is the only prediction you can make with this game. CCP will tell you numbers and stuff to make it look like it's ok to do the nerf, but they are lazy enough not to do anything with the main causes, such as injectors, sov, and all the stuff mentioned in this post.
Aaaand that just pushes this game to an end soon.
(Im still waiting for that sub-unsub chart that i was asking for though CCP...) |
Londi
Amok. Goonswarm Federation
1
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Posted - 2017.06.12 19:35:56 -
[1913] - Quote
CCP Larrikin wrote:[Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. Our secondary goal is that Carriers and Supercarriers are too effective in PvP, even for the investment it takes to create them. This change will shift the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP
So, you've repeatedly made the claim that it is a small population that is earning the majority of the bounties. Could you wquantify this by releasing the numbers on how many supers contributed to the super income, how many carriers contributed to their respective category and then how many subcapital drone boats for theirs?
I think that would go a long way towards elaborating your concerns to the eve players instead of making broad comments.
Also- could you point to any examples of where Supercarriers are overpowered when it comes to PvP, as opposed to say- dreads with capital energy neuts? |
Sgt Ocker
What Corp is it
1392
|
Posted - 2017.06.12 19:38:17 -
[1914] - Quote
SurrenderMonkey wrote:Sgt Ocker wrote:CCP Larrikin wrote:Reserved As you never use your "reserved" spots, I'll do it. The %'s you used are so misleading - Try using numbers that actually correlate with your claims. 1.4% of what, 4.6% of how many players? And why do your % stop at 22.8% of players, who made the other 34.4% of bounties. Uh, the data given accounts for 65.6% of the bounties. There is no "other 77.2% of bounties". There's another 34.4% of bounties, earned by 77.2% of the players. Fixed
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Ian Hestia
KarmaFleet Goonswarm Federation
7
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Posted - 2017.06.12 19:39:23 -
[1915] - Quote
Londi wrote:CCP Larrikin wrote:[Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. Our secondary goal is that Carriers and Supercarriers are too effective in PvP, even for the investment it takes to create them. This change will shift the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP So, you've repeatedly made the claim that it is a small population that is earning the majority of the bounties. Could you wquantify this by releasing the numbers on how many supers contributed to the super income, how many carriers contributed to their respective category and then how many subcapital drone boats for theirs? I think that would go a long way towards elaborating your concerns to the eve players instead of making broad comments. Also- could you point to any examples of where Supercarriers are overpowered when it comes to PvP, as opposed to say- dreads with capital energy neuts?
I want to know, too. |
lorddlo25
DAB Mordus Angels
6
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Posted - 2017.06.12 19:41:12 -
[1916] - Quote
Londi wrote:CCP Larrikin wrote:[Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. Our secondary goal is that Carriers and Supercarriers are too effective in PvP, even for the investment it takes to create them. This change will shift the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP So, you've repeatedly made the claim that it is a small population that is earning the majority of the bounties. Could you wquantify this by releasing the numbers on how many supers contributed to the super income, how many carriers contributed to their respective category and then how many subcapital drone boats for theirs? I think that would go a long way towards elaborating your concerns to the eve players instead of making broad comments. Also- could you point to any examples of where Supercarriers are overpowered when it comes to PvP, as opposed to say- dreads with capital energy neuts?
would also be great to know the hours of which is used and for how long as someone in a super could be ratting 10-12 hours and a T1 cruiser 2-3 hours which then those stat's would miss represent everything and show that super's are not the issue at all nor carriers.... |
Raz Tanta
Lisnave Mordus Angels
0
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Posted - 2017.06.12 19:41:20 -
[1917] - Quote
Thx for nothing CCP , i spend a lot of time to get my carrier now you come and F**** my game ... In this case, you never see again the color of my money... This means im one of that player never play this game again ...
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John Revenent
Revenent Defence Corperation 404 Alliance Not Found
716
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Posted - 2017.06.12 19:45:17 -
[1918] - Quote
Keep up the good work CCP. It was more fun when we were all poor.
No, I'm not being sarcastic.
Ishukone Loyalist - Private Contractor
"Holding on to anger is like grasping a hot coal with the intent of throwing it at someone else; you are the one who gets burned."
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Khara Hirl
Almost Tech II RAZOR Alliance
39
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Posted - 2017.06.12 19:46:24 -
[1919] - Quote
SurrenderMonkey wrote:Shinto Master wrote:So Supers earn 3.1% more than cruisers, and supers are the problem? A: Supers, as a class, earned 16.75% more than T1 cruisers, as a class. B: They did it with 1/12 the number of people. For every ratting super, there are 12 people ratting in T1 cruisers who are earning less, collectively, than that one super. So, yes, ratting supers are a problem.
Supers made 16% more money but cost 40 times more then a t1 ratting ship.. yeah but THEY are the probem. Shut the **** up moron. |
SurrenderMonkey
Space Llama Industries
3185
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Posted - 2017.06.12 19:46:50 -
[1920] - Quote
Sgt Ocker wrote:SurrenderMonkey wrote:Sgt Ocker wrote:CCP Larrikin wrote:Reserved As you never use your "reserved" spots, I'll do it. The %'s you used are so misleading - Try using numbers that actually correlate with your claims. 1.4% of what, 4.6% of how many players? And why do your % stop at 22.8% of players, who made the other 34.4% of bounties. Uh, the data given accounts for 65.6% of the bounties. There is no "other 77.2% of bounties". There's another 34.4% of bounties, earned by 77.2% of the players. Fixed
Ok, but you see the problem with the underlying question, right?
The answer is, "The other 34.4% of the bounties were made by the remaining 77.2% of the players." While they probably could give more resolution on those values, you already know that you're talking about a majority of players earning a minority share of bounties, so it's unlikely to be very interesting. Meanwhile, a very slim minority of players using carriers and supercarriers account for almost half of the bounties, all by themselves.
I'd imagine the rest are mostly divvied up between mission runners and the like, probably mostly BS and T3s with a smattering of other ships. Ishtar probably makes a reasonable showing in there somewhere, as well.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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