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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Kromarx
Pandemic Horde Inc. Pandemic Horde
18
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Posted - 2017.06.09 12:14:41 -
[211] - Quote
Instead of nerfing an entire ship class and lengthy drone skill train, consider nerfing the value of the anomolies?? |
Heleana Commodus Luyseyal
Old Town Blades of Grass
3
|
Posted - 2017.06.09 12:16:03 -
[212] - Quote
CCP should start drug testing their employees. |
Omega Erkkinen
Science and Trade Institute Caldari State
9
|
Posted - 2017.06.09 12:18:02 -
[213] - Quote
This is a poor decision
Months of training, 25bill aprox cost to buy and fit
Rendered effectively useless by CCP spitting in our face with an over the top nerf
Poor poor decision that leaves me questioning the game direction? If I work hard towards an objective and achieve it CCP could ruin it with a stroke of the keyboard.
Why should we bother?
CCPS tagline about building your dream and ruining other people's seems to ring more true for their dev,'s who destroy more player dreams than anyone |
Sapphire Voice
Higher Than Everest The-Culture
3
|
Posted - 2017.06.09 12:18:20 -
[214] - Quote
Faruzen en Divalone wrote:CCP has statistics for almost everything.
It means, that they probably do have it covered with data telling them carrier and super ratting is just OP money faucet, even compared to incursions so reason is surely there. Also, Incursions are group activity and actually need a lot of organization compared to solo ratting in null so thats one point why Incursions are not targeted probably.
However, nerfing Fighter damage overall is IMHO "easy solution", which is bad. I am afraid to take my carrier into PVP as it is bacause I can be killed easily by couple of subcaps because of being almost immobile and easily hunted down, my high damage and jump drive is the only thing that makes my Thanatos Carrier different from Dominix.
If problem is Capitals in PVE, then the addressed problem should be CARRIERS AND PVE, not carriers overall. I do understand that you propably dont want to reduce anomaly payouts, because that would also nerf all other ratters, not only carrier users. So, the best solution IMO would be to code rats some special "fighter resistance" or "fighter damage taken reduction". You can play with that number then to optimize ISK ticks to some reasonable levels.
Nerfing carriers in PVP is bad. They are weak already IMO.
You know what CCP will say on this: Nah , that's too complicated to code we don't have so much time to do that. And yeah we want PVPers to suffer as well. Because we can! |
Siobhan MacLeary
Hole Violence Goonswarm Federation
239
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Posted - 2017.06.09 12:18:36 -
[215] - Quote
"We want to reduce the income players receive from pirate bounties."
Why not just, y'know, reduce the payout of bounties directly instead of defanging (super)carriers in PVP?
GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave
|
Drengi Achasse
The Ancients of Eternity The Pestilent Legion
0
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Posted - 2017.06.09 12:20:15 -
[216] - Quote
How about reducing bounties? Or changing absolutely everything other than the ship itself? These changes to the ships are targeted at PvE, but they are making the PvP aspect of them very useless as well... |
Faruzen en Divalone
Black Wings Syndicate
14
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Posted - 2017.06.09 12:20:41 -
[217] - Quote
Siobhan MacLeary wrote:"We want to reduce the income players receive from pirate bounties."
Why not just, y'know, reduce the payout of bounties directly instead of defanging (super)carriers in PVP?
That would also reduce payouts for ratters not using carriers. And that is not intended (and needed) IMO.
|
Ares Splinter
Bank Of Zion Circle-Of-Two
9
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Posted - 2017.06.09 12:22:20 -
[218] - Quote
Elena Cassidy wrote:hey lets nerf everything that makes money end game thanks ccp think i might be leaving game permintly this time now theres gonna be no way to afford anything cant do rorq mining it got nerf bat from hell cant do Carrier or Super Ratting its getting nerfed to hell now why is end game Stuff getting nerfed. You are making it impossible to to pay for this game within the game because you are trying to be money hungry with this stupid *** plex meta bull****. wake up CCP your killing your own game
you are far from alone leaving servel members in our coprs are going too ours Rorq miners have say stop ...also now |
Jenn aSide
Shinigami Miners ChaosTheory.
16060
|
Posted - 2017.06.09 12:22:53 -
[219] - Quote
"JUST BUFF NULLSEC"
The above were the words of many high sec partisan posters on these forums when, in the past, some of us pointed out that there was an imbalance caused by the combination of too much safety and way too lucrative activities in high sec like Incursions and burner mission blitzing that lets you STILL make as much is as a Super Carrier in null sec anoms.
the Guide wrote:With the introduction of Burner missions to Lv4 mission agents it has become somewhat trivial to consistently make well in excess of 200 million isk per hour with just a little bit of training and preparation. This can be done on a single, well trained character in the relative safety of Hi-Sec, indefinitely.
The reply from the partisans was the same every time. Don't nerf my high sec activities! "JUST BUFF NULL" if you aren't making enough!
This and the Rorqual prove that you can NOT just buff other places to mask the imbalances of high sec. While this will be unpopular to say here, I'll say it anyways, I support this nerf and thing that it doesn't go far enough. CCP needs to also do something about how AFK-able null sec anoms are. You should have to be at your keyboard to make PVE isk in EVE.
And when CCP is done nerfing null sec income to something more reasonable, they HAVE to have a look at high end high sec PVE too, Incursions, burner blitzing, SOE high sec missions and the lot. Hell, it's still possible to make more blitzing lvl 3 missions in high sec than you'd get using the same ship in null. (I spent part of last week seeing if this still works btw, it does if you stick to SOE or Thukker agents). |
Total Newbie
Hogyoku Goonswarm Federation
115
|
Posted - 2017.06.09 12:23:59 -
[220] - Quote
Simple solutions for your simple minds CCP.
Rather than kill entire classes of ships in your effort to throw out the baby with the bath water, why don't you:
1. Have rats apply even more massive damage to fighters/bombers.
2. put a gate on anoms/sites that capital class ships can't enter
3. spend more time finding your terrible code and fixing it.
4. Spend less time pushing entities deeper into their own sandbox and free them up to kill each other.
5. Make a grand announcement that you have decided to sell the game to a developer who enjoys war and not creating stupid color schemes for ships. |
|
Jenn aSide
Shinigami Miners ChaosTheory.
16060
|
Posted - 2017.06.09 12:25:48 -
[221] - Quote
CCP Larrikin wrote:Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters. Why:We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP. What:- Light Fighters (Space Superiority): No Change
- Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
- Support Fighters: No Change
- Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
- Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
- Heavy Fighters (Shadow): No Change
- NPCs are 15% more likely to shoot at fighters than they are currently.
We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.
In addition to my last post I did want to say that while this is necessary, it may just drive folks to do other things. Incursions are still a thing yes, but there is also the issue of blitzing lvl 5 missions with carriers and supers which will make more income than supers and carriers can now. People don't do it as much because anoms existed, but that might change.
I know you guys are working on PVE after our talks in the BR Sotiyo thread, so thanks. |
btOw Ragnarson
Lisnave Mordus Angels
5
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Posted - 2017.06.09 12:26:17 -
[222] - Quote
Nice job afther 10 y play eve just cancel my all accounts , i dont gona play 1 game nerf come all days and just for who have alot of skils you wish nerf isk making nerf every one start ban scan in jita |
Madbuster73
Snuff Box Snuffed Out
151
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Posted - 2017.06.09 12:26:21 -
[223] - Quote
Anthar Thebess wrote:
If you wan to slow down PVE income - reduce bounty, or increase the rat EHP.
THIS ^^
|
Arquaz Fz
Zonk Squad Badfellas Inc.
2
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Posted - 2017.06.09 12:26:29 -
[224] - Quote
Welcome to Nerf Online, a new kind of survival game. |
Sgt Ocker
What Corp is it
1378
|
Posted - 2017.06.09 12:27:01 -
[225] - Quote
CCP Larrikin 2nd only to Fozzie in not understanding what "game Balance" is.
You guys show over and over just how little you know about the game you "develop" (LOL that word just doesn't fit at all with what happens in Iceland anymore) If income from Anoms is too high you reduce the income not nerf ships.
You do a balance change specifically due to ratting ticks but instead of just finding a fix for that issue you reduce the PVP usefulness of the ships. How fukin brilliant you guys are..
Increase cost of everything produced in the game with mining nerfs, push up prices of pirate BS then nerf income at the same time. Do you not want to keep active players active?
Game balance my great aunt Ginnies patooti - You don't have a clue...
CCP Larrikin - The circus is looking for an animal attendant - You get to shovel all the shite you want there.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Siobhan MacLeary
Hole Violence Goonswarm Federation
239
|
Posted - 2017.06.09 12:27:07 -
[226] - Quote
Faruzen en Divalone wrote:Siobhan MacLeary wrote:"We want to reduce the income players receive from pirate bounties."
Why not just, y'know, reduce the payout of bounties directly instead of defanging (super)carriers in PVP? That would also reduce payouts for ratters not using carriers. And that is not intended (and needed) IMO. Carriers are the core of the problem, but nerfing them overall is bad still.
An alternative thought: decrease pirate SIG to make it harder to hit them with fighters.
I feel increasingly like these changes are designed specifically to **** over goons.
Rorqual nerfs, then pirate BS price increase, then carrier nerfs. In order: Screws with income for our members, screws with our future ability to supply high-end doctrines, then fucks with both line member income and utility in PvP.
GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave
|
Erie TehGM
Capital Fusion. Circle-Of-Two
0
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Posted - 2017.06.09 12:28:04 -
[227] - Quote
CCP never listen to majority of players, do they?
Most people didn't want previous fighter changes. "We want your feedback". Nothing changed, feedback mostly negative (at least as I saw it). Granted, that change wasn't back, but on to next point.
Now next fighter nerf. And this one is actually significant. Make it half this, and it won't be bad. But this is ridiculous.
Fozzie sov significantly reduced isk drains. No one likes fozzie sov, either. Just listen to community and you'll know. (hint hint) Make more isk losses and reduce isk income less. That's the way to do it, and people will then enjoy PvP (and game overally) more. Not the other way around.
I'll also quote my fellow corpie
Quote: VNI ratting = 12-15m/tick (ship cost 40m) Ishtar ratting = 20-25m/tick (ship cost 300m) Carrier ratting = 40-60m/tick (ship cost 2.5b) Super ratting = 80-100m/tick (ship cost 25-30b)
Seems balanced to me.
Do you guys even play this game? =/
|
Biblised Deninard
Shadow Mantis Circle-Of-Two
1
|
Posted - 2017.06.09 12:28:23 -
[228] - Quote
CCP Larrikin wrote:Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters. Why:We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP. What:- Light Fighters (Space Superiority): No Change
- Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
- Support Fighters: No Change
- Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
- Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
- Heavy Fighters (Shadow): No Change
- NPCs are 15% more likely to shoot at fighters than they are currently.
We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.
#CCPigs |
Racken Ormand
Something Something Darkside. Circle-Of-Two
9
|
Posted - 2017.06.09 12:30:14 -
[229] - Quote
Omega Erkkinen wrote:This is a poor decision
Months of training, 25bill aprox cost to buy and fit
Rendered effectively useless by CCP spitting in our face with an over the top nerf
Poor poor decision that leaves me questioning the game direction? If I work hard towards an objective and achieve it CCP could ruin it with a stroke of the keyboard.
Why should we bother?
CCPS tagline about building your dream and ruining other people's seems to ring more true for their dev,'s who destroy more player dreams than anyone
That's exactly what they are doing taking end game ships and nerfing them making them pointless. Good way to keep people engaged CCP. |
Yavin Four
Trojan Legion Goonswarm Federation
2
|
Posted - 2017.06.09 12:30:43 -
[230] - Quote
How to break your game and anger your players by slashing their income:
Step 1: Increase sig radius to all fighters Step 2: Decrease damage output to all fighters. Step 3: Again, Decrease damage output to all fighters by 20%. Step 4: ??? Step 5: No profit |
|
Jenn aSide
Shinigami Miners ChaosTheory.
16060
|
Posted - 2017.06.09 12:31:33 -
[231] - Quote
Madbuster73 wrote:Anthar Thebess wrote:
If you wan to slow down PVE income - reduce bounty, or increase the rat EHP.
THIS ^^
NOT this. Why punish everyone when Carriers and supers are the problem?
I didn't jump on the Carrier/Super Carrier ratting bandwagon (nor the Rorq bandwagon) because I knew this would happen eventually. I rat in sub capital ships and should not have to have a harder time because everyone else jumped on an isk making FOTM.
|
Barduck Martins
Zonk Squad Badfellas Inc.
1
|
Posted - 2017.06.09 12:33:24 -
[232] - Quote
With this many people will rat only to plex and cant afford buying ships to big pvp battles in nullsec. When foi think you find a problem you have to think in what outcome your solution will bring. It shows more and more every day your hunger for money from RL. |
Faruzen en Divalone
Black Wings Syndicate
14
|
Posted - 2017.06.09 12:33:42 -
[233] - Quote
Siobhan MacLeary wrote:Faruzen en Divalone wrote:Siobhan MacLeary wrote:"We want to reduce the income players receive from pirate bounties."
Why not just, y'know, reduce the payout of bounties directly instead of defanging (super)carriers in PVP? That would also reduce payouts for ratters not using carriers. And that is not intended (and needed) IMO. Carriers are the core of the problem, but nerfing them overall is bad still. An alternative thought: decrease pirate SIG to make it harder to hit them with fighters. I feel increasingly like these changes are designed specifically to **** over goons. Rorqual nerfs, then pirate BS price increase, then carrier nerfs. In order: Screws with income for our members, screws with our future ability to supply high-end doctrines, then fucks with both line member income and utility in PvP.
Goons like to present nerfs as Anti-Goons nerfs but believe me or not, other people also use carriers for ratting. |
HuntedMaster
HIgh Sec Care Bears Brothers of Tangra
13
|
Posted - 2017.06.09 12:33:47 -
[234] - Quote
Faruzen en Divalone wrote:Siobhan MacLeary wrote:"We want to reduce the income players receive from pirate bounties."
Why not just, y'know, reduce the payout of bounties directly instead of defanging (super)carriers in PVP? That would also reduce payouts for ratters not using carriers. And that is not intended (and needed) IMO. Carriers are the core of the problem, but nerfing them overall is bad still.
Wrong, what your doing is making 6 ishtars the way to go, and still plexing all your accounts, and risking nothing, hell use Vni's. You be talkin a load o dat rubbish der.
|
Slummin
Alea Iacta Est Universal Blades of Grass
1
|
Posted - 2017.06.09 12:33:54 -
[235] - Quote
Ccp let's trillions of ISK into the economy via afk cheaters and then nerfs people who enjoy actually playing the game |
0risis
University of Caille Gallente Federation
0
|
Posted - 2017.06.09 12:34:11 -
[236] - Quote
(1) Buy injectors on market to shore up "Core Skills" (2) Finish training needed skills (3) Begin recouping costs for injectors (4) Extract "Core Skills" as they become useless (5) See steps 1-4 |
Grella Khurelem
KarmaFleet Goonswarm Federation
10
|
Posted - 2017.06.09 12:34:37 -
[237] - Quote
Total Newbie wrote:Inquisitor Lucious wrote:O2 jayjay wrote:Every one step forward CCP takes 3 steps back. Like a autistic dance move. those usually incorporate some kinda twirl too And please don't forget, that shortly after this death nail, a new series of skins will appear.
Didn't you hear?!? A new set of skins comes out every Tuesday!
Oh CCP, you might want to cut back on that now. |
My Nin
Center for Advanced Studies Gallente Federation
2
|
Posted - 2017.06.09 12:34:46 -
[238] - Quote
CCP Larrikin wrote:Hi Space Friends,
We also think that Carriers and Supercarriers are a bit too effective in PvP now. .
Sadly I am forced to call bullshit on you right there CCP Hypercreet |
Faruzen en Divalone
Black Wings Syndicate
14
|
Posted - 2017.06.09 12:35:12 -
[239] - Quote
Yavin Four wrote:How to break your game and anger your players by slashing their income:
Step 1: Increase sig radius to all fighters Step 2: Decrease damage output to all fighters. Step 3: Again, Decrease damage output to all fighters by 20%. Step 4: ??? Step 5: No profit
Well the problem is, your income is so high it causes inflation in the game. So .. yes, reducing your income IS the point here. |
Linda Bradford Raschke
LBR Group
3
|
Posted - 2017.06.09 12:35:19 -
[240] - Quote
Lucian James wrote:http://i.imgur.com/1Zp87xk.png i just made this :D
#CCPigs
You forgot to label the AFK VNIs and Ishtars in the background. |
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