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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
77
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Posted - 2011.12.30 22:14:00 -
[1] - Quote
Players have been asking for authenticators for a while now and CCP handed some out at fanfest, but as well as extra security they can make a lot of money. Blizzard made 26 million from selling them.
CCP could possibly profit from them, if they can get them cheaply enough so the small sale volume makes it worthwhile, players would have an extra layer of security and it might reduce GM workload too. |
Jimi Crackcorn
Directed Evolution Corp
37
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Posted - 2011.12.30 22:21:00 -
[2] - Quote
Jhagiti Tyran wrote:Players have been asking for authenticators for a while now and CCP handed some out at fanfest, but as well as extra security they can make a lot of money. Blizzard made 26 million from selling them. CCP could possibly profit from them, if they can get them cheaply enough so the small sale volume makes it worthwhile, players would have an extra layer of security and it might reduce GM workload too.
Isn't it easier to just add more micro transactions? Actually doing something in reallife sounds like a whooole lot of work. Something CCP isn't really known for doing. |
svetlana
Constellation Guard
5
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Posted - 2011.12.30 22:53:00 -
[3] - Quote
Not that it isn't a good idea, but if currently an EVE coffee mug costs $50+ to send to much of the player base, no matter how cheap an authenticator can be made, it's still going to cost too much for people non-USA without some major store improvements. |
Dbars Grinding
Garoun Investment Bank Gallente Federation
107
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Posted - 2011.12.30 23:17:00 -
[4] - Quote
add name changes, gender and even a full skill point remap. They would make a lot of money from those 3 things. |
Nex apparatu5
Dreddit Test Alliance Please Ignore
108
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Posted - 2011.12.30 23:29:00 -
[5] - Quote
Dbars Grinding wrote:add name changes, gender and even a full skill point remap. They would make a lot of money from those 3 things.
I like how you suggest two cosmetic changes and a change that fundamentally alters eve's gameplay in the same sentence like they're equivalent. |
Dbars Grinding
Garoun Investment Bank Gallente Federation
107
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Posted - 2011.12.30 23:47:00 -
[6] - Quote
Nex apparatu5 wrote:Dbars Grinding wrote:add name changes, gender and even a full skill point remap. They would make a lot of money from those 3 things. I like how you suggest two cosmetic changes and a change that fundamentally alters eve's gameplay in the same sentence like they're equivalent.
I also think we should be able to buy gold ammo, ships and sov space with aurum. I also think every new player should start out with 20mil SP to sprinkle anywhere he/she wants. |
Nex apparatu5
Dreddit Test Alliance Please Ignore
111
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Posted - 2011.12.30 23:49:00 -
[7] - Quote
Dbars Grinding wrote:Nex apparatu5 wrote:Dbars Grinding wrote:add name changes, gender and even a full skill point remap. They would make a lot of money from those 3 things. I like how you suggest two cosmetic changes and a change that fundamentally alters eve's gameplay in the same sentence like they're equivalent. I also think we should be able to buy gold ammo, ships and sov space with aurum. I also think every new player should start out with 20mil SP to sprinkle anywhere he/she wants.
Now you're just not even trying |
Jorn Isu
Imperial Chamber of Commerce
1
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Posted - 2011.12.31 02:55:00 -
[8] - Quote
Nex apparatu5 wrote:Dbars Grinding wrote:Nex apparatu5 wrote:Dbars Grinding wrote:add name changes, gender and even a full skill point remap. They would make a lot of money from those 3 things. I like how you suggest two cosmetic changes and a change that fundamentally alters eve's gameplay in the same sentence like they're equivalent. I also think we should be able to buy gold ammo, ships and sov space with aurum. I also think every new player should start out with 20mil SP to sprinkle anywhere he/she wants. Now you're just not even trying As a new player, can you give me a good reason why new players shouldn't start with enough SP to be able to fly, say, a t2-fit tech-1 cruiser or frigate? It's frustrating (from my perspective) to be consistently 15% worse than 90% of active EVE players in the same hull (more if they've got a faction/tech 2 ship). At times I feel like the best use of my time is to just log off and wait for skills to train, rather than trying to go and have fun only to get blown up again and again. |
Obsidian Hawk
RONA Corporation RONA Directorate
440
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Posted - 2011.12.31 05:23:00 -
[9] - Quote
Here's a good reason. Vets had to do learning skills. All you less than 1 year old noobs didnt have those. Quit yer bitchin. |
Atticus Fynch
123
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Posted - 2011.12.31 05:38:00 -
[10] - Quote
sell more subs, that'll get you money. - |
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Selinate
205
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Posted - 2011.12.31 05:43:00 -
[11] - Quote
if CCP wants more money, they need to make people actually want to play it, which will take making their game..... fun. How many people do you vets know that have burnt out already on Eve?
They don't need extra security.
Let them flounder until they figure it out. |
rodyas
Tie Fighters Inc
126
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Posted - 2011.12.31 06:58:00 -
[12] - Quote
They should just move to a bigger more richer country for support and maybe a natural fan base if they really need money. Maybe Iceland just doenst have enough of a low sec rating for enough havens to spawn for them. |
Avensys
United Highsec Front The 99 Percent
62
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Posted - 2011.12.31 08:37:00 -
[13] - Quote
Jorn Isu wrote:As a new player, can you give me a good reason why new players shouldn't start with enough SP to be able to fly, say, a t2-fit tech-1 cruiser or frigate? weeds out the impatient players and thus makes EVE a better place for the rest of us. |
Cyprus Black
Tears of Redemption NEM3SIS.
91
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Posted - 2011.12.31 08:48:00 -
[14] - Quote
Authenticators are a good idea, however Blizzard made money on those because their customer base is enormous (athough their customer base is shrinking rapidly). If CCP were to make them, how many people would buy them? A thousand? Ten thousand? Enough to break even on the cost it would take to produce them? Most likely not.
If CCP was serious about the NEX and really did want to make money off of it, it would be infinitely better to make the items affordable to EVERYONE. Not just 0.3% of the playerbase (fyi that's the legitimate percentage of players who bought the infamous monocle, not some number I pulled from my butt).
Ironically, selling a monocle for $5 to 15,000 players would've raked in more money than the current $68 monocle sold to 1,000 players. Five dollars is an affordable and reasonable price for a vanity item. It's just an example but it illustrates a major point. High prices don't sell in large quantity. Lower prices do, especially for virtual items that have no limit on supply. I am neither fanboy nor flamer. I am logic, dispassionate and cruel. |
Keno Skir
60
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Posted - 2011.12.31 08:55:00 -
[15] - Quote
Jorn Isu wrote: As a new player, can you give me a good reason why new players shouldn't start with enough SP to be able to fly, say, a t2-fit tech-1 cruiser or frigate? It's frustrating (from my perspective) to be consistently 15% worse than 90% of active EVE players in the same hull (more if they've got a faction/tech 2 ship). At times I feel like the best use of my time is to just log off and wait for skills to train, rather than trying to go and have fun only to get blown up again and again.
You have access to alternatives to T2 gear freely available on the market, look under the VARIATIONS tap in a modules INFO window. These modules perform much better than basic models, almost as well as t2. Because you can use these high powered modules before you properly train for the T2 gear, they do of course cost more a lot of the time.
The most important thing to remember is that if newbies were all born able to fly a T2 fitted frigate, then the T2 fitted frigate would no longer be worth flying since every newbie is flying one. By raising newbie starter skill you aren't just raising the starting point, but also totally removing the value of the T2 gun and mod training you are giving out.
The only real value anything has in EvE is how hard it was to get it. If you had T2 skills to start with, then so would every other newbie. The only players to recieve a bonus from your idea are the players who start playing within a month of the change being made. After a short while you will just end up with a new generation of young playerbase who all started with T2 frigs instead of rookie ships, and are thus in exactly the same position we're all in now and probably still moaning about it by then too.
Good enough reason? The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |
CausticS0da
Viziam Amarr Empire
10
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Posted - 2011.12.31 10:39:00 -
[16] - Quote
Came expecting an epic badpost but OP left me pleasantly surprised. |
White Tree
Broski Enterprises Elite Space Guild
714
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Posted - 2011.12.31 11:13:00 -
[17] - Quote
Avensys wrote:Jorn Isu wrote:As a new player, can you give me a good reason why new players shouldn't start with enough SP to be able to fly, say, a t2-fit tech-1 cruiser or frigate? weeds out the impatient players and thus makes EVE a better place for the rest of us. Its funny because this isn't true at all. |
Valei Khurelem
House Khurelem
68
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Posted - 2011.12.31 11:14:00 -
[18] - Quote
Why is it that every time I read the ideas posted on this forum I feel an immediate need to bash my head against the nearest blunt object? |
Xearal
SOL Industries Black Thorne Alliance
215
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Posted - 2011.12.31 11:15:00 -
[19] - Quote
An authenticator would be a great addition to the security of accounts. Especially for people in 'senitive' positions like directors of large alliances this would be invaluable.
A cheap alternative is available however. A mobile app authenticator. Somethign you can download on your favorite smartphone and use to authenticate yourself for Eve Online. This is actually a much better solution IMHO.
1) You carry your phone just about anywhere, so if you're somewhere with access to public computers that run eve ( internet cafe.. ), you can safely log in there to do stuff, without having to worry about keyloggers on the machine.
2) As it's an application, so distribution is far easier, as there's no physical part that needs to be produced and shipped.
3) if you MUST make money of it, once you've developed it, you can sell it for say 1 euro in an appstore. ( Free would be much nicer though )
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Arec Bardwin
Perkone Caldari State
214
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Posted - 2011.12.31 11:53:00 -
[20] - Quote
Jorn Isu wrote: As a new player, can you give me a good reason why new players shouldn't start with enough SP to be able to fly, say, a t2-fit tech-1 cruiser or frigate? It's frustrating (from my perspective) to be consistently 15% worse than 90% of active EVE players in the same hull (more if they've got a faction/tech 2 ship). At times I feel like the best use of my time is to just log off and wait for skills to train, rather than trying to go and have fun only to get blown up again and again.
You KNOW there is a limited amount of sp you can take advantage of when sitting in any one ship, right? If you specialize you can quickly get a very high efficiency in a frigate or cruiser hull.
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jason hill
The Riot Formation Get Off My Lawn
48
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Posted - 2011.12.31 12:11:00 -
[21] - Quote
Jhagiti Tyran wrote:Players have been asking for authenticators for a while now and CCP handed some out at fanfest, but as well as extra security they can make a lot of money. Blizzard made 26 million from selling them. CCP could possibly profit from them, if they can get them cheaply enough so the small sale volume makes it worthwhile, players would have an extra layer of security and it might reduce GM workload too.
these authenticators are already in game ....they were given out to all the participants of the last fanfest ..... just worndering when CCP are gonna let us use them . maybes a dev may be reading this thread and could give me and others a heads up on this . |
Killstealing
Broski Enterprises Elite Space Guild
251
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Posted - 2011.12.31 13:32:00 -
[22] - Quote
Jorn Isu wrote:Nex apparatu5 wrote:Dbars Grinding wrote:Nex apparatu5 wrote:Dbars Grinding wrote:add name changes, gender and even a full skill point remap. They would make a lot of money from those 3 things. I like how you suggest two cosmetic changes and a change that fundamentally alters eve's gameplay in the same sentence like they're equivalent. I also think we should be able to buy gold ammo, ships and sov space with aurum. I also think every new player should start out with 20mil SP to sprinkle anywhere he/she wants. Now you're just not even trying As a new player, can you give me a good reason why new players shouldn't start with enough SP to be able to fly, say, a t2-fit tech-1 cruiser or frigate? It's frustrating (from my perspective) to be consistently 15% worse than 90% of active EVE players in the same hull (more if they've got a faction/tech 2 ship). At times I feel like the best use of my time is to just log off and wait for skills to train, rather than trying to go and have fun only to get blown up again and again. Because I and many others would abuse that to make new accounts that can fly battlecruisers to gank people
I'd instantly plex 3 newbie accounts if that means I can chainsmoke some orcas 8) |
Velicitia
Open Designs
296
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Posted - 2011.12.31 15:21:00 -
[23] - Quote
Keno Skir wrote:Jorn Isu wrote: As a new player, can you give me a good reason why new players shouldn't start with enough SP to be able to fly, say, a t2-fit tech-1 cruiser or frigate? It's frustrating (from my perspective) to be consistently 15% worse than 90% of active EVE players in the same hull (more if they've got a faction/tech 2 ship). At times I feel like the best use of my time is to just log off and wait for skills to train, rather than trying to go and have fun only to get blown up again and again.
You have access to alternatives to T2 gear freely available on the market, look under the VARIATIONS tap in a modules INFO window. These modules perform much better than basic models, almost as well as t2. Because you can use these high powered modules before you properly train for the T2 gear, they do of course cost more a lot of the time. The most important thing to remember is that if newbies were all born able to fly a T2 fitted frigate, then the T2 fitted frigate would no longer be worth flying since every newbie is flying one. By raising newbie starter skill you aren't just raising the starting point, but also totally removing the value of the T2 gun and mod training you are giving out. The only real value anything has in EvE is how hard it was to get it. If you had T2 skills to start with, then so would every other newbie. The only players to recieve a bonus from your idea are the players who start playing within a month of the change being made. After a short while you will just end up with a new generation of young playerbase who all started with T2 frigs instead of rookie ships, and are thus in exactly the same position we're all in now and probably still moaning about it by then too. Good enough reason?
You forgot the part about "look son, just because you'll have a free 20m SP doesn't mean that you'll be any better at the game".
I'm 4 years in the game now, and I am *far* more than 15% worse than people in certain areas (e.g. winmatar ships -- can't fly one if my life depended on it). |
Nephilius
Repo.
278
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Posted - 2011.12.31 15:25:00 -
[24] - Quote
Dbars Grinding wrote:add name changes, gender and even a full skill point remap. They would make a lot of money from those 3 things.
Name changes...sure.
Gender changes...*shudder* Bad enough dudes play chicks, I assume everyone I meet is a guy to be safe!
Skill Remap...one time only. If you bring down a giant, you're a hero. If you kill something weak-even if it has to die-then you will endure contempt. |
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CCP Phantom
C C P C C P Alliance
877
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Posted - 2011.12.31 15:27:00 -
[25] - Quote
Off topic posts removed. Moved from General discussion. CCP Phantom - German Community Coordinator |
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FlinchingNinja Kishunuba
Perkone Caldari State
32
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Posted - 2011.12.31 15:48:00 -
[26] - Quote
OR they could wake up to the fact that the general public prefer PvE co-op and solo. Work on this a lot more to get more people in to the universe. Now that they have more people they can then look in to getting them more in to the PvP side.
How in a million years is that hard to figure out?
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