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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Velicitia
Open Designs
296
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Posted - 2011.12.31 16:56:00 -
[61] - Quote
Atticus Fynch wrote:
Then lets do away with Concord. That is NPC reenforcments for hi-sec right?
+1
(though you're wrong that they're "reinforcements") |
Atticus Fynch
208
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Posted - 2011.12.31 16:58:00 -
[62] - Quote
Alara IonStorm wrote:Atticus Fynch wrote: Then lets do away with Concord. That is NPC reenforcments for hi-sec right?
Of course they are not. Sometimes I wonder where you draw these wacky conclusions. Concord is not aligned to one side and does not re-enforce any player. They are NPC Guards that react when the law is violated within their designated Sector. They do not help you but if you are helped by coincidence from there actions against hostile targets then that is a win. You want people to to help you and not enforce Sector Security, Hire Players.
Concord in hi-sec is aligned to you when you are attacked. They protect you.
It would be no different than purchasing an NPC escort service from a BS when going on your mining session. - |
Velicitia
Open Designs
296
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Posted - 2011.12.31 17:02:00 -
[63] - Quote
Atticus Fynch wrote:Alara IonStorm wrote:Atticus Fynch wrote: Then lets do away with Concord. That is NPC reenforcments for hi-sec right?
Of course they are not. Sometimes I wonder where you draw these wacky conclusions. Concord is not aligned to one side and does not re-enforce any player. They are NPC Guards that react when the law is violated within their designated Sector. They do not help you but if you are helped by coincidence from there actions against hostile targets then that is a win. You want people to to help you and not enforce Sector Security, Hire Players. Concord in hi-sec is aligned to you when you are attacked. They protect you. It would be no different than purchasing an NPC escort service from a BS when going on your mining session.
actually, they're only there to punish an offender. No protection is offered -- it just happens that not everyone can gank you before CONCORD shows up to spank them for being bad.
edit -- and Tippia, I think about the only thing TRUE solo players can't use are ganglinks. |
Alara IonStorm
1105
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Posted - 2011.12.31 17:06:00 -
[64] - Quote
Atticus Fynch wrote: Concord in hi-sec is aligned to you when you are attacked. They protect you.
No they do not. They just shoot people who have GCC's and -5 Sec Status. They engage their enemy, if that person happens to shoot you that is your fault.
Atticus Fynch wrote: It would be no different than purchasing an NPC escort service from a BS when going on your mining session.
First off why, people who want to kill you will just Alpha you before the Battleship can do anything. Any other use will kill solo PvP. |
Atticus Fynch
208
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Posted - 2011.12.31 17:10:00 -
[65] - Quote
For all those against any solo-player NPC support, my question is: how does it affect your gameplay? If you are not interested in it, then dont use it.
Awhile back, I suggested (and others) auto-docking. It got shot down by the forum masses for making the game "too easy." Well, looks like CCP went with it anyway.
Did it really change the game any aside from adding another attractive feature? - |
Alara IonStorm
1105
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Posted - 2011.12.31 17:15:00 -
[66] - Quote
Atticus Fynch wrote:how does it affect your gameplay? Now every time I do Solo PvP I have to purchase and drag along a fleet of NPC's or fall victem to anyone who hired their own fleet.
Great now PvP is more expensive. I did not join an MMO RTS, I play EVE with my single character. Now I have to Micro Manage an NPC Fleet. =/
If I do not it is like not Rigging your ship and I fall behind further.
Terrible Idea all around. Biomass yourself, Go Play StarCraft instead of ruining what EVE is. |
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CCP Phantom
C C P C C P Alliance
878
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Posted - 2011.12.31 17:20:00 -
[67] - Quote
Off topic posts removed. Please stay on topic and polite, thank you. CCP Phantom - German Community Coordinator |
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Hainnz
Imperial Academy Amarr Empire
29
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Posted - 2011.12.31 17:21:00 -
[68] - Quote
Of all the MMOs I've played EVE probably does the most to encourage solo play, while doing the least to support it.
A couple of things that I think would help solo players some is a 100k km phase in point on the far side of a gate, to help thwart gate-camps and promote spreading out from hi-sec, and some way to tell if another ship is warping to your current grid.
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Eliana Bandokar
Robonia
35
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Posted - 2011.12.31 17:21:00 -
[69] - Quote
Brock Nelson wrote:EVE Could use a "Find a friend" button
This was probably sarcastic but after meeting a ton of rookies who were about to quit because they don't know anyone, rookie chat moves too fast, and they've no idea what to do, some sort of in-game list of volunteer mentors/friends for newbs would go a long way.
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Lors Dornick
Kallisti Industries
138
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Posted - 2011.12.31 17:40:00 -
[70] - Quote
Atticus Fynch wrote:Lors Dornick wrote:Atticus Fynch wrote:EVE is not geared towards solo play. I would like to see more support for the solo player.
ie. purchase concord escort service for example.
For the solo and one man corps players out there, what kind of features would you like implemented? Erh? Why? It's an MMO, why should it support solo players? LOL!!! I was waiting for the "it's an MMO...duh" reply. MMOs allow you to play with real thinking players, not hard coded repetitive responses like single player games. MMO does not mean you have to play with others...it's not a requirment. Especially with numb nuts that live by the tired old "HTFU" philosophy becuase they dont know anything else or are afraid to work alone. As for why CCP would want to look into this? It would attract a different kind of player that isnt hung up on the "duh...weez a gang" mentality.
You're missing my point.
I am mainly playing alone.
But that's a choice I've made and I feel fine playing under restrictions that playing alone imposes on me.
I see no reason for CCP to make it easier for solo players what so ever since the core game is about co-operation (with a side order of betrayal and backstabbing).
There's many games that provide loads of solo play content, but very few that provides the manic economic and politcal content that EvE provides.
That's why I prefer CCP to blatantly ignore my style of play and focus on the stuff that makes EvE into what it is.
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Tippia
Sunshine and Lollipops
4120
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Posted - 2011.12.31 17:47:00 -
[71] - Quote
MeestaPenni wrote:Do we really need to further reduce the concept of "solo"? Yes.
Largely because of the question asked earlier: what is it solo players can't do now, and is there any reason they should be able to do those things on their own? Without a proper definition of the solo concept, that question cannot be answered, and thus the (supposed) issue cannot be defined.
Quote:Try and stick with the topic The topic hinges entirely on the notion that there isn't anything (or very little) for solo players to do. Asking whether or not this is actually true is about as topical as you can getGǪ
Defining the scope of the problem is a pretty important requirement for fixing it. So what is the problem? Is there one? What are the boundaries of said problem? Can you provide any examples of gaps that need to be filled? If you're suggesting an addition, what makes it relevant to solving some supposed lack of solo gameplay issue?
Atticus Fynch wrote:Concord in hi-sec is aligned to you when you are attacked. They protect you. No. CONCORD in highsec is aligned with CONCORD GÇö they punish people who pull down a GCC, and that is all. They are opposed to criminals, not aligned with you; their job is punishment, not protection.
Quote:For all those against any solo-player NPC support, my question is: how does it affect your gameplay? If you are not interested in it, then dont use it. It steals a job away from players. This is a bad thing.
Velicitia wrote:I think about the only thing TRUE solo players can't use are ganglinks. GǪassuming that by GÇ£true soloGÇ¥ we mean GÇ£single characterGÇ¥ rather than GÇ£single playerGÇ¥. And that just leads to the follow-up question: does it really hurt single characters that they don't get access to fleet bonuses? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Velicitia
Open Designs
297
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Posted - 2011.12.31 17:53:00 -
[72] - Quote
Tippia wrote:Atticus Fynch wrote:Concord in hi-sec is aligned to you when you are attacked. They protect you. No. CONCORD in highsec is aligned with CONCORD GÇö they punish people who pull down a GCC, and that is all. They are opposed to criminals, not aligned with you; their job is punishment, not protection.
At best, they're "aligned" with you insofar as "the enemy (CONCORD) of my enemy (they guy that shot me) is my friend".
Soon as you do something bad, that "alignment" will change. |
Atticus Fynch
208
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Posted - 2011.12.31 17:56:00 -
[73] - Quote
Tippia wrote:Quote:For all those against any solo-player NPC support, my question is: how does it affect your gameplay? If you are not interested in it, then dont use it. It steals a job away from players. This is a bad thing.
It doesnt with restrictions in place. Remeber this is for solo-players, not members in a corp. Hired NPC support is limited. If they are destroyed there is no back-up. You pay for the one time service. Quality of service (ship types) dependant on the price. - |
Marlona Sky
Caldari Provisions Caldari State
277
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Posted - 2011.12.31 18:03:00 -
[74] - Quote
I solo PvP with two Falcon alts.
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Tippia
Sunshine and Lollipops
4120
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Posted - 2011.12.31 18:14:00 -
[75] - Quote
Atticus Fynch wrote:It doesnt with restrictions in place. Then the restriction would have to be GÇ£can only be used if there are no mercs available in the gameGÇ¥. So how are you going to determine that, mechanics-wise?
Quote:Remeber this is for solo-players, not members in a corp. GǪand hiring people to protect you does not require you to be in a corp. You asked how NPC-hiring would damage other people's gameplay GÇö that is the answer. Now we're back at that GÇ£solo vs MMO (or at least solo vs. integrated/interconnected-world-as-in-EVE)GÇ¥ argument.
What you're asking for already exists. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
MeestaPenni
Mercantile and Stuff
116
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Posted - 2011.12.31 19:07:00 -
[76] - Quote
Alara IonStorm wrote:Atticus Fynch wrote: Concord in hi-sec is aligned to you when you are attacked. They protect you.
No they do not. They just shoot people who have GCC's and -5 Sec Status. They engage their enemy, if that person happens to shoot you that is your fault.
That there is some fine hair-splittin' Lou.
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Camios
Tribal Liberation Force Minmatar Republic
35
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Posted - 2011.12.31 19:13:00 -
[77] - Quote
What do you mean by "solo player"? Do you mean that kind of player who wish to play EVE in single player mode? Or the ones who look for 1vs1 "fair" fights? Or, hopefully, freelancers looking for adventure?
For the first two categories, well, EVE will never suit them. Freelancers' play could instead have more tools to interact with other players, on a casual basis, in different places, with different people every time.
The problem with human interaction in EVE is that there are little situations where "casual" interaction is useful. In order to interact with other people, you usually have to join a corporation, and that step is usually crucial and for some people a hard one. Every corp has its own rules, its own FCs, its own people, its own pace and its own requirements, they can even see your assets. For some it can be too much important as a choice, it's too a big step from the absolute freedom that EVE gives to you.
In my opinion, we need more steps between being in a corporation and being in an NPC/one man corp. Incursions could be run grouping with strangers, and that's good for freelancers. PI in nullsec/lowsec can be run by freelancers, if some organization provides the facilities. If there were more outposts without docking restrictions, that would help the freelancers. If there were more reasons to group with strangers, that would help the freelancers.
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Alara IonStorm
1110
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Posted - 2011.12.31 19:14:00 -
[78] - Quote
MeestaPenni wrote: That there is some fine hair-splittin' Lou.
Not really. There is a biiii----iiiig difference between a city guard type NPC that disallows certain types of actions within a given area and one that follows you around attacking your enemies.
We really don't need the second one further increasing the base cost of PvP like rids and faction ammo. |
Mutnin
Mutineers
5
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Posted - 2011.12.31 19:22:00 -
[79] - Quote
Petrus Blackshell wrote:Built-in dueling mechanic that can't be abused by weird aggression rules.
This is a sandbox game, quit trying to dumb it down. Getting ganked sucks but that is the risk of playing. |
MeestaPenni
Mercantile and Stuff
118
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Posted - 2011.12.31 19:22:00 -
[80] - Quote
Tippia wrote:MeestaPenni wrote:Do we really need to further reduce the concept of "solo"? Yes. Largely because of the question asked earlier: what is it solo players can't do now, and is there any reason they should be able to do those things on their own? Without a proper definition of the solo concept, that question cannot be answered, and thus the (supposed) issue cannot be defined.
But you've invented the issue outside of the context of this thread. Here's the question asked in the thread title and opening post; What kind of features would you like to help out the solo player? That's it....can you think of anything? Anything other than muddying up the water with inane, distracting questions and hyper-reduction of the concept.
I'll refer back to the opening post again to reinforce the topic...
Quote:For the solo and one man corps players out there, what kind of features would you like implemented?
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Tippia
Sunshine and Lollipops
4120
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Posted - 2011.12.31 19:31:00 -
[81] - Quote
MeestaPenni wrote:But you've invented the issue outside of the context of this thread. Here's the question asked in the thread title and opening post; What kind of features would you like to help out the solo player? GǪand unless we define solo player we cannot answer that question, because there is no way of determining what kind of help is needed (if any).
Quote:I'll refer back to the opening post again to reinforce the topic... Ok, let's:OP wrote:EVE is not geared towards solo play. I would like to see more support for the solo player. GǪisn't it? What's wrong with what already exists and why is more needed for the solo player specifically? The question is pointless unless we define what the problem actually is. If there isn't one (and so far, no-one has really been able to provide any examples), then it just becomes a question of adding more content, in a generic sense.
So the question remains: what is it solo players can't do now, and is there any reason they should be able to do those things on their own? If there's nothing in particular they can't do, why should we waste time giving solo players more stuff to do rather than everyone? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
MeestaPenni
Mercantile and Stuff
119
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Posted - 2011.12.31 19:40:00 -
[82] - Quote
Alara IonStorm wrote: and one that follows you around attacking your enemies.
The difference is minute. And no one has suggested in this thread that there be any NPC service that will attack your enemies. It's never been overtly suggested.
It goes beyond hair splitting when details are filled in and turned into issues.
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MeestaPenni
Mercantile and Stuff
119
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Posted - 2011.12.31 19:42:00 -
[83] - Quote
Tippia wrote:So the question remains: what is it solo players can't do now, and is there any reason they should be able to do those things on their own? If there's nothing in particular they can't do, why should we waste time giving solo players more stuff to do rather than everyone?
How can you decide that this is the actual question when you insist you don't know how a solo player is defined? |
Velicitia
Open Designs
300
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Posted - 2011.12.31 19:46:00 -
[84] - Quote
MeestaPenni wrote:Tippia wrote:So the question remains: what is it solo players can't do now, and is there any reason they should be able to do those things on their own? If there's nothing in particular they can't do, why should we waste time giving solo players more stuff to do rather than everyone? How can you decide that this is the actual question when you insist you don't know how a solo player is defined?
it's not the "actual" question. It's a question Tippia raised to the OP that has yet to be answered...
@Tippia --> Ganglinks maybe. Don't see anything wrong with this though, as they're fleet support tools, and thus require a "fleet" in order to use (note, I'm discounting the possibility of a "solo" player and a boost alt).
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Tippia
Sunshine and Lollipops
4120
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Posted - 2011.12.31 19:49:00 -
[85] - Quote
MeestaPenni wrote:How can you decide that this is the actual question when you insist you don't know how a solo player is defined? GǪexcept, of course, that I'm not insisting any such thing.
I'm asking you how you want to define Gǣsolo playersGǥ (or, perhaps more accurately, solo activities) so we can figure out if anything else is really needed and, if so, what. The answer will vary wildly depending on how you define the key concept, and it may even turn out to be the case that you're trying to solve a complete non-issue and that the efforts are better directed towards solving a more generic problemGǪ
But really, at this point, one has to ask: why is the question so hard to answer?
@Velicitia: yup. But as mentioned, that rather sounds like one of those GÇ£here's a bonus for grouping upGÇ¥ things that are specifically designed not to apply to the single character, so it's hardly surprising that they get locked out of that one. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Alara IonStorm
1110
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Posted - 2011.12.31 19:53:00 -
[86] - Quote
MeestaPenni wrote: The difference is minute. And no one has suggested in this thread that there be any NPC service that will attack your enemies. It's never been overtly suggested.
Perfect, then it is unneeded and we can continue to have players provide escort services without any of this NPC Defenders trying to ruin solo PvP.
MeestaPenni wrote: It goes beyond hair splitting when details are filled in and turned into issues.
Best way to handle that is to not hurt the game by no one paying notice or filling in those pesky details.
All Merc, Guard and escort services can already be hired. Why take away or limit player jobs.
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Atticus Fynch
209
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Posted - 2011.12.31 19:57:00 -
[87] - Quote
Alara IonStorm wrote: All Merc, Guard and escort services can already be hired. Why take away or limit player jobs.
OK, so just where IN-GAME do I go to hire these services? What guarantee do I have they are reliable and not a scam? There is no in-game corp directory or "help-wanted" features for what you say exists. Contracts do not cover these sevices. - |
Alara IonStorm
1110
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Posted - 2011.12.31 20:02:00 -
[88] - Quote
Atticus Fynch wrote: OK, so just where IN-GAME do I go to hire these services?
Use the forum / google to find them or ask around. Many have wide spread reputations.
Atticus Fynch wrote: What guarantee do I have they are reliable and not a scam?
Welcome to EVE, Guarantee's are for weaker MMO's. Reputation alone should keep any established corp in line.
Atticus Fynch wrote: There is no in-game corp directory or "help-wanted" features for what you say exists. Contracts do not cover these sevices.
Perhaps you should ask for a directory instead of infringing on player careers. |
Tippia
Sunshine and Lollipops
4122
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Posted - 2011.12.31 20:05:00 -
[89] - Quote
Alara IonStorm wrote:Atticus Fynch wrote:There is no in-game corp directory or "help-wanted" features for what you say exists. Contracts do not cover these sevices. Perhaps you should ask for a directory instead of infringing on player careers. GǪwhich is actually a nice idea that would help everyone, not just some (largely undefined) subset of players.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Atticus Fynch
209
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Posted - 2011.12.31 20:07:00 -
[90] - Quote
Alara IonStorm wrote:Atticus Fynch wrote: OK, so just where IN-GAME do I go to hire these services?
Use the forum / google to find them or ask around. Many have wide spread reputations. Atticus Fynch wrote: What guarantee do I have they are reliable and not a scam?
Welcome to EVE, Guarantee's are for weaker MMO's. Reputation alone should keep any established corp in line. Atticus Fynch wrote: There is no in-game corp directory or "help-wanted" features for what you say exists. Contracts do not cover these sevices.
Perhaps you should ask for a directory instead of infringing on player careers.
I said IN-GAME!!!
Using the forum/google is not a game requirement and if it is, then CCP should say so. I want to play the game not research the forums/google for things that should be IN THE GAME!!.
Perhaps this is what it all boils down to. - |
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