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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Atticus Fynch
123
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Posted - 2011.12.31 03:03:00 -
[1] - Quote
EVE is not gear towards solo play. I would like to see more support for the solo player.
ie. purchase concord escort service for example.
For the solo and one man corps players out there, what kind of features would you like implemented? - |
1-Up Mushroom
Imperial Academy Amarr Empire
1523
|
Posted - 2011.12.31 03:11:00 -
[2] - Quote
The less alts you have the faster you train skillz 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me! |
Surfin's PlunderBunny
Ponies for the Ethical Treatment of Asteroids
365
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Posted - 2011.12.31 03:15:00 -
[3] - Quote
I do just fine flying solo |
Aiwha
101st Space Marine Force Nulli Secunda
45
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Posted - 2011.12.31 03:19:00 -
[4] - Quote
I have two accounts but I usually just play the one character. (yay, the life of caps/supercaps) Regards,
LCpl. Aiwha |
Petrus Blackshell
Rifterlings
119
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Posted - 2011.12.31 03:19:00 -
[5] - Quote
Built-in dueling mechanic that can't be abused by weird aggression rules. |
DarkAegix
Acetech Systems
676
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Posted - 2011.12.31 03:26:00 -
[6] - Quote
Split EVE into thousands of servers with a maximum of 2 players each server. >.> |
MadMuppet
Kerguelen Station
34
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Posted - 2011.12.31 04:33:00 -
[7] - Quote
I can think of only one thing: The ability to know how many uncloaked ships there are within 500km of a gate on the other side before I jump through. I don't care about type, size, political affiliation, or blood type... just let me know if I am going to jump blindly in to chaos before I go. Yes, I only have a Vigil, I've had a bad bit of luck Ok? |
ACE McFACE
Acetech Systems
183
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Posted - 2011.12.31 04:42:00 -
[8] - Quote
DarkAegix wrote:Split EVE into thousands of servers with a maximum of 2 players each server. >.> Thats not solo enough Real men wear goggles and a Navy shirt! |
How2FoldSoup
Hull Tanking Elitists
8
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Posted - 2011.12.31 04:48:00 -
[9] - Quote
ACE McFACE wrote:DarkAegix wrote:Split EVE into thousands of servers with a maximum of 2 players each server. >.> Thats not solo enough
But who will buy our ore!? |
DarkAegix
Acetech Systems
677
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Posted - 2011.12.31 04:49:00 -
[10] - Quote
How2FoldSoup wrote:ACE McFACE wrote:DarkAegix wrote:Split EVE into thousands of servers with a maximum of 2 players each server. >.> Thats not solo enough But who will buy our ore!? Alts! |
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Morganta
Peripheral Madness The Midget Mafia
694
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Posted - 2011.12.31 04:54:00 -
[11] - Quote
DarkAegix wrote:Split EVE into dozens of servers with a maximum of 5 multibox players each server. >.>
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Brock Nelson
145
|
Posted - 2011.12.31 05:48:00 -
[12] - Quote
EVE Could use a "Find a friend" button |
hawlin ass
Sebiestor Tribe Minmatar Republic
1
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Posted - 2011.12.31 05:58:00 -
[13] - Quote
Would be nice for Indy characters to be able to hire a cargo ship to haul their ore for them. This would end the need to open a second account. The positive is this would make the game more accessible to more people.
I understand that more active accounts is good for ccp but I would like to think the active accounts would stablize with the new people able to afford the game. It wont happen but would be nice for newer players. |
Herping yourDerp
Federal Navy Academy Gallente Federation
306
|
Posted - 2011.12.31 06:01:00 -
[14] - Quote
FW battle updates in a new FW. a player can join FW and know where the action is, maybe go help or try and cut off some reinforcements or something or NPC hauler? like rent an orca for 1mil isk/hour or something |
Atticus Fynch
123
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Posted - 2011.12.31 06:03:00 -
[15] - Quote
hawlin ass wrote:Would be nice for Indy characters to be able to hire a cargo ship to haul their ore for them. This would end the need to open a second account. The positive is this would make the game more accessible to more people.
I understand that more active accounts is good for ccp but I would like to think the active accounts would stablize with the new people able to afford the game. It wont happen but would be nice for newer players.
Isnt that what contracts are used for? Hauler for hire. - |
Petrus Blackshell
Rifterlings
119
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Posted - 2011.12.31 06:04:00 -
[16] - Quote
Atticus Fynch wrote:
Isnt that what contracts are used for? Hauler for hire.
I think he meant belt->station, not station->station. |
Lors Dornick
Kallisti Industries
122
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Posted - 2011.12.31 06:07:00 -
[17] - Quote
Atticus Fynch wrote:EVE is not geared towards solo play. I would like to see more support for the solo player.
ie. purchase concord escort service for example.
For the solo and one man corps players out there, what kind of features would you like implemented?
Erh? Why?
It's an MMO, why should it support solo players?
I do mainly play solo, but I'm fully aware that I'm more or less solo in an MMO setting.
And and can't see any reason why CCP would do anything what so ever to support solo play.
HTFU, make the best of what you have and accept your own choices.
|
Ioci
Space Mermaids
33
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Posted - 2011.12.31 06:09:00 -
[18] - Quote
How about we cut to the chase and just pay CCP $30 a month protection fee or is that too forward? |
Atticus Fynch
123
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Posted - 2011.12.31 06:14:00 -
[19] - Quote
Lors Dornick wrote:Atticus Fynch wrote:EVE is not geared towards solo play. I would like to see more support for the solo player.
ie. purchase concord escort service for example.
For the solo and one man corps players out there, what kind of features would you like implemented? Erh? Why? It's an MMO, why should it support solo players?
LOL!!!
I was waiting for the "it's an MMO...duh" reply.
MMOs allow you to play with real thinking players, not hard coded repetitive responses like single player games. MMO does not mean you have to play with others...it's not a requirment. Especially with numb nuts that live by the tired old "HTFU" philosophy becuase they dont know anything else or are afraid to work alone.
As for why CCP would want to look into this? It would attract a different kind of player that isnt hung up on the "duh...weez a gang" mentality. - |
Lykouleon
Wildly Inappropriate Goonswarm Federation
411
|
Posted - 2011.12.31 06:16:00 -
[20] - Quote
Complaining about solo play in an MMO.
What... Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD
WIdot Director of Quality Control and Ironically Signing My Title to Posts To Make People ~mad~ |
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Atticus Fynch
123
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Posted - 2011.12.31 06:17:00 -
[21] - Quote
Lykouleon wrote:Complaining about solo play in an MMO.
What...
Who's complaining? - |
hawlin ass
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2011.12.31 06:21:00 -
[22] - Quote
I think supporting solo play supports the eve player and eve online itself.
Where I have lived and live now, its not uncommon to enter a system full of alts. For the more intensive activities in game, that is understandable.
For the lesser activities, such as hauling ore to the station and back...its a barrier to the casual new player to have to depend on/or attain a second account.
The fact that we are all playing in the same universe doesn't mean that we are all playing the same game at the same time. So what if its an MMO, I play my game when I choose to log in and for as long as I am able/etc.
I log in and do what I need to do in-game, I don't have the patience/time luxury to hope someone else is always there do assist me when and where I need them...which is unrealistic.
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Keno Skir
59
|
Posted - 2011.12.31 06:33:00 -
[23] - Quote
Suggest you try the "X" series of games. It's kinda like EvE but for people who want to play on their own. Otherwise if you want to hire protection or a hauler, HIRE ONE. The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |
Atticus Fynch
123
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Posted - 2011.12.31 06:37:00 -
[24] - Quote
Keno Skir wrote:Suggest you try the "X" series of games. It's kinda like EvE but for people who want to play on their own. Otherwise if you want to hire protection or a hauler, HIRE ONE.
And if we wanted CQ we could play SIMS, right? Yet CCP did it anyway. If you are not into solo play then why worry? This is for people that are interested in having a little bit more leverage in a gang dominated game. - |
rodyas
Tie Fighters Inc
126
|
Posted - 2011.12.31 07:03:00 -
[25] - Quote
X is a terrible game, you only wish upon yoru enemies, but it is a nice primer to playing EVE mmo though. I play solo, but with all of you always online, am I ever alone, even though I try? |
Solstice Project
Cult of Personality
1179
|
Posted - 2011.12.31 07:25:00 -
[26] - Quote
Solo players who need help from CCP to make it easier for them ... ... are doing it wrong and should leave the game.
I take insult from this topic.
**** off ! Inappropriate signature removed. Spitfire |
Atticus Fynch
127
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Posted - 2011.12.31 07:28:00 -
[27] - Quote
Solstice Project wrote:Solo players who need help from CCP to make it easier for them ... ... are doing it wrong and should leave the game.
I take insult from this topic.
**** off !
....and you're the first to cry whenever there's a nerf that makes the game harder for you.
- |
Skorpynekomimi
E.A.D Alliance Omega Vector
24
|
Posted - 2011.12.31 07:50:00 -
[28] - Quote
To support my solo endeavours, I would like the game to be more interesting to look at. I want things moving, NPC activity in belts, more static objects. Otherwise, it's fine. I play solo when I don't want to deal with other people directly. When I do, I look for corp/alliance activities, or just chat with people in local. Sometimes I even get lucky, and get a worthy opponent for a battle of wits, or someone chatty to discuss things with. Even rarer, someone catches me in a charitable mood, and a newbie gets help and advice from my limited pool of experience. |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
184
|
Posted - 2011.12.31 07:51:00 -
[29] - Quote
enlarge the biomass self button |
VKhaun Vex
Viziam Amarr Empire
103
|
Posted - 2011.12.31 08:05:00 -
[30] - Quote
Been playing almost entirely solo since I started.
My only complaint is with looting. When I first got into EvE I thought my friend would join me and I intended to fly a combat duo, but if he changed his mind and started playing tonight... I'd have him running a destroyer in a salvager setup
Generally, I wish ships had larger cargo bays or that loot was smaller and cleaning up low end missions takes so long that I could just do another mission in that time. When you factor in dragging the loot to a good place for sale... cost of a salvaging ship which still takes a good bit of time... the skill train time for refining/reporcessing... space lost to ammo... then some missions I don't even get as far as loot since they have me pick up cargo that doesn't even FIT IN MY SHIP ... just feels like it's all 'in the way' of advancing my standing and skills to do higher missions and finance PvP endeavors.
I'd really love some mini-marauders for T2 destroyers and battlecruisers. Role bonuses for all three should also include salvager duration reduction and I'd like them to have larger cargo bays. |
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Hirana Yoshida
Behavioral Affront
212
|
Posted - 2011.12.31 08:20:00 -
[31] - Quote
For PvE, who cares.
For PvP; Solo should be the exception not the rule, mechanics should have options that focus on small-gang (duo+) combat with tools to limit escalations by either party (ex: cyno displacers/jammers). Done right that would allow the actually good players, as opposed to just rich, to solo against similar or slightly greater numbers. Rest should be full on LagVille with no holds barred blobbing et al.
PS: Solo was mortally wounded when alts (logi/eWar) became the norm and received its coup de grace when T3s alts matured and nigh-impossible to probe link platforms flooded space .. just sayin' |
Jayne CyberKnight
Planet Buffy
0
|
Posted - 2011.12.31 08:54:00 -
[32] - Quote
I enjoyed being in a couple of wormhole corps but play solo because it suits a casual player and it's commitment free. So null/low sec corps for casual players that only want to commit a few hours a week would be good.
- Eve education service. It's hard to learn playing solo. I suspect a lot of solo high sec players wouldn't even know what a safe spot is. Eve uni seems more of a corp with an education theme. Applications from care bears tend to get rejected. Maybe ccp could sponsor some players to run a corp that solo players could join for field trips like frigate roams, wormhole exploration, FW day etc. Could be casual to suit solo players and might encourage some to join corps or give them the skills to venture out of high sec.
- Progressive penalty for uneven battles in low sec. This would discourage blob vs 1 scenarios. (excluding wars)
- More types of space between high and null.
- Niche for tiny corps in low/null. |
Ranger 1
Ranger Corp
728
|
Posted - 2011.12.31 08:59:00 -
[33] - Quote
I try very hard to be supportive of solo players, I really do.
It's difficult sometimes though... as a parent I'm very much in the habit of emphasizing the importance of "playing well with others".
When you get right down to it, I have no real issue with the development of more content that would work to entertain solo players.... as long as they don't complain when it becomes apparent that you can achieve a great deal more by working with others. I like the fact that it reflects real life in this particular area, and that you can't simply do everything yourself as you can in many games.
Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
Ai Shun
State War Academy Caldari State
83
|
Posted - 2011.12.31 09:17:00 -
[34] - Quote
Atticus Fynch wrote:For the solo and one man corps players out there, what kind of features would you like implemented?
None, really. I fly solo mostly, but a sandbox game like this relies more on players interacting with other players. |
Herzog Wolfhammer
Sigma Special Tactics Group
1030
|
Posted - 2011.12.31 09:50:00 -
[35] - Quote
Asking for any "love" for solo players from CCP is like asking for world peace.
But that's what makes things interesting for solo players.
In fact, bucking the game system is the goal of many a griefer and metagamer, and so to play solo in this game is probably the most benign way to stick your thumb in the eye of this game. The former is always saying "this is a sandbox" but the goal never changes: hit the other kids over the head with the pale and shovel and then point and laugh, until "mommy" (CCP) ends up having to take the pale and shovel away (nerfs, buffs, etc).
But the solo player is truly trying to buck this game system and laugh at all of those people singing "this is an MMO".
Yes, it's an MMO. But to play with others just because it's an MMO is the same logic that has everybody stuck in the same traffic in the same place almost every day at the same time. Backroads? Side streets? Nope. It's "rush hour" and you are supposed to be stuck in traffic.
Crap logic. Yeah it's an MMO and I like that too, but play solo, because server-driver NPCs and AI are only a little bit dumber than most of the other players - but I don't try to interact with NPCs except to blow them up or run away from them. With other players, it's the same thing, only a little more challenging.
"A Little" is key here. My drones have more creativity than an average gate camper.
As for giving some lovin' to solo players, if CCP had been visited by three ghosts this Christmas and are inclined to change their ways, they could start by creating a ship that is intended for the most popular form of solo play: an exploration ship. Gankers have ships, miners have ships, haulers have ships. Even salvagers got ships. But explorers? Nothing. We still have to outfit a BC or at best a covops or SB for exploration.
Funny thing is, EVERYBODY likes exploration. There are miners who will never gank. There are gankers who will never mine. There are mission runners who never PVP, and PVP'ers who will never (again) run missions. But across the board, everybody will throw on a probe launcher and roll the dice and see what space has to offer. The PVP crowd has their slow days, and find themselves alone - they go exploring. Same for mission runners and those who belong to mining/industrial corps.
So you would think that CCP would figure that an exploration ship would be a good idea.
In the meantime, Nova Fox has pitched some very good ideas for factions Exploration Ships, the faction being Sisters of Eve. I recommend that everybody find them and support those concepts at every chance in the hope that we get exploration ships someday.
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Myz Toyou
Bite me inc. Narwhals Ate My Duck
24
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Posted - 2011.12.31 10:09:00 -
[36] - Quote
Nicolo da'Vicenza wrote:enlarge the biomass self button
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Indahmawar Fazmarai
The I and F Taxation Trust
99
|
Posted - 2011.12.31 10:19:00 -
[37] - Quote
A ship with 3x strip miners + BS tank + covert ops cloaking device and the matching bonus.
Add another high for probe launcher and remove all belts from low/null & replace them with grav sites and there you go.
I'm not really a miner, but provided how every T2 miner ship is a giant bullseye waiting to be blown to bits or else must spoil its ability to mine for a marginal increase in tank, probably miners are the soloers needing more love. |
Julyan Fox
Fission Inc. Fusion Alliance
4
|
Posted - 2011.12.31 12:58:00 -
[38] - Quote
I for one would enjoy some sort of remote controled drone, to do some recon. Multi account is the single thing that can burn me out of an online game. |
Alrione
Black Lagoon Inc.
134
|
Posted - 2011.12.31 13:16:00 -
[39] - Quote
Atticus Fynch wrote:EVE is not geared towards solo play. I would like to see more support for the solo player.
ie. purchase concord escort service for example.
For the solo and one man corps players out there, what kind of features would you like implemented? I play solo quite a lot, but eve is an MMO, gearing it up for solo rather then group play would be pretty much making it single player game. Which defeats the purpose of the Massively Multilayer bit. |
Rico Minali
Sons Of 0din Fatal Ascension
228
|
Posted - 2011.12.31 13:25:00 -
[40] - Quote
Make it a single player offline game. Trust me, I almost know what I'm doing. |
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Gigelcelrau
Aliastra Gallente Federation
0
|
Posted - 2011.12.31 13:37:00 -
[41] - Quote
Ok, let's put this another way:
If the solo way of life is in EVE what a fat ugly chemistry set owner has for a love-life, then corporate/alliance life is marriage: full of stable commitments, maybe some schedules to keep and people who may have the same general direction as you, but not always. Some people find someone special, fall in love, get married and all is well. Some don't, and ostracizing them for that is kinda wrong.
What would be nice to have is something in-between, your one-night stand at a club, your summer fling, call it what you will. Tools/situations what forge temporary relations between players that who knows? maybe they will evolve into more permanent engagements later, but for now it's just a fun night.
Faction warfare is the only thing that came even close to this: jump in, join a fleet and maybe go and blow stuff up. But it was flawed from the get-go, filled with tedious PvE and lack of long-term significance.
What i would love to see is a revisit of that mechanic, adding meaning and removing the PvE layers between the fun and the players. What i'd love to see is a working bounty hunting system, with bounty hunters forming temporary alliances to take down a particular target.
Just saying "This is an MMO, find some dudes" doesn't really cut it if you think about it a bit. Eve can be a blast, but lacks the tools for players who cannot associate themselves on a permanent basis for various reasons. It would do wonders for the long-term health of the game if we could find some ways to have a few types of "jump in and play" activities. |
VaL Iscariot
The Concilium Enterprises Spectrum Alliance
23
|
Posted - 2011.12.31 13:45:00 -
[42] - Quote
Try exploration in low sec. I'm not going to tell you how, but its perfect for the solo man. Give it a try. |
Lykouleon
Wildly Inappropriate Goonswarm Federation
413
|
Posted - 2011.12.31 14:31:00 -
[43] - Quote
Honestly, the best feature CCP could make for the solo player of EVE Online would be a giant uninstall button. Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD
WIdot Director of Quality Control and Ironically Signing My Title to Posts To Make People ~mad~ |
Tippia
Sunshine and Lollipops
4113
|
Posted - 2011.12.31 14:40:00 -
[44] - Quote
Atticus Fynch wrote:MMOs allow you to play with real thinking players, not hard coded repetitive responses like single player games. MMO does not mean you have to play with others...it's not a requirment. Not in MMOs in general, no. But in an integrated and interconnected game such as EVE, it pretty much is GÇö without other players, none of the things you do serve any purpose.
Anyway, the real question here is: what is it solo players can't do now, and is there any reason they should be able to do those things on their own? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Indahmawar Fazmarai
The I and F Taxation Trust
124
|
Posted - 2011.12.31 14:57:00 -
[45] - Quote
Tippia wrote:Atticus Fynch wrote:MMOs allow you to play with real thinking players, not hard coded repetitive responses like single player games. MMO does not mean you have to play with others...it's not a requirment. Not in MMOs in general, no. But in an integrated and interconnected game such as EVE, it pretty much is GÇö without other players, none of the things you do serve any purpose. Anyway, the real question here is: what is it solo players can't do now, and is there any reason they should be able to do those things on their own?
No, the real question is: when will solo players get stuff that allows them to play EVE?
It is not about changing gameplay, it is about adding gameplay. |
Tippia
Sunshine and Lollipops
4118
|
Posted - 2011.12.31 15:09:00 -
[46] - Quote
Indahmawar Fazmarai wrote:No, the real question is: when will solo players get stuff that allows them to play EVE? GǪsoGǪ what is it solo players can't do now?
Quote:It is not about changing gameplay, it is about adding gameplay. GǪand that's nice and all, but doesn't really have anything to do with solo players. Adding gameplay is nice and all, but the question still comes back to the above: what is it they can't do? Adding more gameplay just increases the list of things that we have to pose that question to.
Adding more things to do doesn't solve anything if there's nothing to solve, and that's the question here: what is the problem? What is it solo players can't do? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
bartos100
DARK ADAMA Rolling Thunder.
1
|
Posted - 2011.12.31 15:12:00 -
[47] - Quote
all those that say eve is not meant to play solo ask yourself the question on how many times you ran a mission solo
you can play on your own but still interact with other players
if i fly in a SB in 0.0 looking for targets to blow up i play solo no backup if i **** up i get a one way ticket home
and don't tell me nobody else ever took a SB on a solo trip
there is a difrence between playing solo and playing offline
attacking an other player is a lot more challanging then blowing up dumb NPC's
i think some improvements have to be made for living in hostile 0.0/low space so that you can have extended stays there without having to go back 30+ jumps to resupply every time you run out of ammo |
Mokokan
Native Freshfood Minmatar Republic
2
|
Posted - 2011.12.31 15:13:00 -
[48] - Quote
While I concede that I prefer playing in a corp , an alliance, or even just a bunch of new friends to achieve the optimal experience in EVE, sometimes circumstance, or even just my mood, leads me to roam EVE solo. I don't have a problem with the enhancement of the solo experience in general. What I would fear is that many people apparently feel that IMPROVING something means making it EASIER.
The very essence of the sandbox is taking the tools you have to work with and doing something in your own unique way. Fitting a ship for a job that it clearly wasn't intended for, finding "interesting" ways of doing things, and "getting away with" stuff under the noses of pirates and big corps can be immensely satisfying pursuits.
A big, new, shiny exploration ship would be cool, but would it really improve the solo experience, or just make it easier?
Who just had more fun? the guy in the T1 rifter that just killed a T2 interceptor, or the Dramiel pilot that just killed a badger?
I'm just sayin' ........easier often = boring.
Be careful what you wish for. . |
Tippia
Sunshine and Lollipops
4118
|
Posted - 2011.12.31 15:16:00 -
[49] - Quote
Mokokan wrote:GǪor the Dramiel pilot that just got killed by a badger? Fixed for historical accuracy.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Velicitia
Open Designs
296
|
Posted - 2011.12.31 15:25:00 -
[50] - Quote
Tippia wrote:Atticus Fynch wrote:MMOs allow you to play with real thinking players, not hard coded repetitive responses like single player games. MMO does not mean you have to play with others...it's not a requirment. Not in MMOs in general, no. But in an integrated and interconnected game such as EVE, it pretty much is GÇö without other players, none of the things you do serve any purpose. Anyway, the real question here is: what is it solo players can't do now, and is there any reason they should be able to do those things on their own?
Hold Sov...
... oh wait, no, Chribba is solo and was holding Sov for about a year in 9UY until TEST decided to take it away. |
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Mokokan
Native Freshfood Minmatar Republic
2
|
Posted - 2011.12.31 16:13:00 -
[51] - Quote
bartos100 wrote:all those that say eve is not meant to play solo ask yourself the question on how many times you ran a mission solo
you can play on your own but still interact with other players
if i fly in a SB in 0.0 looking for targets to blow up i play solo no backup if i **** up i get a one way ticket home
and don't tell me nobody else ever took a SB on a solo trip
there is a difrence between playing solo and playing offline
attacking an other player is a lot more challanging then blowing up dumb NPC's
i think some improvements have to be made for living in hostile 0.0/low space so that you can have extended stays there without having to go back 30+ jumps to resupply every time you run out of ammo
Just a suggestion. A little prep work with a blockade runner and a few secure containers of ammo and you can cut down the number reupply trips. Your little SB trips sound like fun. I've used Stealth Bombers for just about anything you can think of EXCEPT stealth bombing. No doubt there is something wrong with me. |
Tippia
Sunshine and Lollipops
4118
|
Posted - 2011.12.31 16:18:00 -
[52] - Quote
Velicitia wrote:Hold Sov...
... oh wait, no, Chribba is solo and was holding Sov for about a year in 9UY until TEST decided to take it away. GǪand at that point, we have to start discussing what qualifies as GÇ£soloGÇ¥, since, not only does he have an army of alts, but another army (or four) of friendly factions who come to help whenever things are looking bad. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
MeestaPenni
Mercantile and Stuff
115
|
Posted - 2011.12.31 16:20:00 -
[53] - Quote
A complete reconstruction of the bounty system would dramatically improve the "lone wolf" type play style. |
MeestaPenni
Mercantile and Stuff
115
|
Posted - 2011.12.31 16:23:00 -
[54] - Quote
Tippia wrote:and at that point, we have to start discussing what qualifies as GÇ£soloGÇ¥,
Do we really need to further reduce the concept of "solo"?
Try and stick with the topic, reduce the obtuse input, and maybe something constructive will come out of the discussion.
Solo = solo.
Simple. |
Tippia
Sunshine and Lollipops
4118
|
Posted - 2011.12.31 16:36:00 -
[55] - Quote
MeestaPenni wrote:Do we really need to further reduce the concept of "solo"? Yes.
Largely because of the question asked earlier: what is it solo players can't do now, and is there any reason they should be able to do those things on their own?
Quote:Try and stick with the topic The topic hinges entirely on the notion that there isn't anything (or very little) for solo players to do. Asking whether or not this is actually true is about as topical as you can getGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Atticus Fynch
208
|
Posted - 2011.12.31 16:39:00 -
[56] - Quote
Tippia wrote:Velicitia wrote:Hold Sov...
... oh wait, no, Chribba is solo and was holding Sov for about a year in 9UY until TEST decided to take it away. GǪand at that point, we have to start discussing what qualifies as GǣsoloGǥ, since, not only does he have an army of alts, but another army (or four) of friendly factions who come to help whenever things are looking bad.
An army of alts would be no different than a large corp at your disposal. I think what defines a solo player is one that does not belong to a corp/alliance. Or a one-man corp with no more than 3 characters in it since you can only have 3 chars per account anyway.
In theory a person can have 10 accounts with 30 characters total. You could only play 10 at a time though. As each is defined as a solo character, they would each be able to call in NPC refenforcments but each would have to also pay for the service. That is the trade off. If you want to play alone, you need to pay for the help which I think balances things out. - |
Velicitia
Open Designs
296
|
Posted - 2011.12.31 16:44:00 -
[57] - Quote
Tippia wrote:Velicitia wrote:Hold Sov...
... oh wait, no, Chribba is solo and was holding Sov for about a year in 9UY until TEST decided to take it away. GǪand at that point, we have to start discussing what qualifies as GǣsoloGǥ, since, not only does he have an army of alts, but another army (or four) of friendly factions who come to help whenever things are looking bad.
Only Four? I thought Otherworld Empire was blue to about half of New Eden?
|
Alara IonStorm
1100
|
Posted - 2011.12.31 16:46:00 -
[58] - Quote
Atticus Fynch wrote:NPC refenforcments CCP never ever, ever let this happen.
We can hire Player Mercs if we need them.
Don't kill business just because people are to lazy to ask for help and don't create blobs of NPC's around every player blob.
EVE is fine with single ship control.
Velicitia wrote:Only Four? I thought Otherworld Empire was blue to about half of New Eden? Blue in the sense that your Mail Man is Blue. You are not going to shoot him in the Head for delivering a letter but you aren't going to create a Fleet OP every time he gets a splinter.
Nothing phases Cribba anyway. He does not fly what he can not afford to loose. He can afford anything. |
Atticus Fynch
208
|
Posted - 2011.12.31 16:48:00 -
[59] - Quote
Alara IonStorm wrote:Atticus Fynch wrote:NPC refenforcments CCP never ever, ever let this happen. We can hire Player Mercs if we need them. Don't kill business just because people are to lazy to ask for help and don't create blobs of NPC's around every player blob. EVE is fine with single ship control.
Then lets do away with Concord. That is NPC reenforcments for hi-sec right? - |
Alara IonStorm
1100
|
Posted - 2011.12.31 16:55:00 -
[60] - Quote
Atticus Fynch wrote: Then lets do away with Concord. That is NPC reenforcments for hi-sec right?
Of course they are not. Sometimes I wonder where you draw these wacky conclusions.
Concord is not aligned to one side and does not re-enforce any player. They are NPC Guards that react when the law is violated within their designated Sector. They do not help you but if you are helped by coincidence from there actions against hostile targets then that is a win.
You want people to to help you and not enforce Sector Security, Hire Players. |
|
Velicitia
Open Designs
296
|
Posted - 2011.12.31 16:56:00 -
[61] - Quote
Atticus Fynch wrote:
Then lets do away with Concord. That is NPC reenforcments for hi-sec right?
+1
(though you're wrong that they're "reinforcements") |
Atticus Fynch
208
|
Posted - 2011.12.31 16:58:00 -
[62] - Quote
Alara IonStorm wrote:Atticus Fynch wrote: Then lets do away with Concord. That is NPC reenforcments for hi-sec right?
Of course they are not. Sometimes I wonder where you draw these wacky conclusions. Concord is not aligned to one side and does not re-enforce any player. They are NPC Guards that react when the law is violated within their designated Sector. They do not help you but if you are helped by coincidence from there actions against hostile targets then that is a win. You want people to to help you and not enforce Sector Security, Hire Players.
Concord in hi-sec is aligned to you when you are attacked. They protect you.
It would be no different than purchasing an NPC escort service from a BS when going on your mining session. - |
Velicitia
Open Designs
296
|
Posted - 2011.12.31 17:02:00 -
[63] - Quote
Atticus Fynch wrote:Alara IonStorm wrote:Atticus Fynch wrote: Then lets do away with Concord. That is NPC reenforcments for hi-sec right?
Of course they are not. Sometimes I wonder where you draw these wacky conclusions. Concord is not aligned to one side and does not re-enforce any player. They are NPC Guards that react when the law is violated within their designated Sector. They do not help you but if you are helped by coincidence from there actions against hostile targets then that is a win. You want people to to help you and not enforce Sector Security, Hire Players. Concord in hi-sec is aligned to you when you are attacked. They protect you. It would be no different than purchasing an NPC escort service from a BS when going on your mining session.
actually, they're only there to punish an offender. No protection is offered -- it just happens that not everyone can gank you before CONCORD shows up to spank them for being bad.
edit -- and Tippia, I think about the only thing TRUE solo players can't use are ganglinks. |
Alara IonStorm
1105
|
Posted - 2011.12.31 17:06:00 -
[64] - Quote
Atticus Fynch wrote: Concord in hi-sec is aligned to you when you are attacked. They protect you.
No they do not. They just shoot people who have GCC's and -5 Sec Status. They engage their enemy, if that person happens to shoot you that is your fault.
Atticus Fynch wrote: It would be no different than purchasing an NPC escort service from a BS when going on your mining session.
First off why, people who want to kill you will just Alpha you before the Battleship can do anything. Any other use will kill solo PvP. |
Atticus Fynch
208
|
Posted - 2011.12.31 17:10:00 -
[65] - Quote
For all those against any solo-player NPC support, my question is: how does it affect your gameplay? If you are not interested in it, then dont use it.
Awhile back, I suggested (and others) auto-docking. It got shot down by the forum masses for making the game "too easy." Well, looks like CCP went with it anyway.
Did it really change the game any aside from adding another attractive feature? - |
Alara IonStorm
1105
|
Posted - 2011.12.31 17:15:00 -
[66] - Quote
Atticus Fynch wrote:how does it affect your gameplay? Now every time I do Solo PvP I have to purchase and drag along a fleet of NPC's or fall victem to anyone who hired their own fleet.
Great now PvP is more expensive. I did not join an MMO RTS, I play EVE with my single character. Now I have to Micro Manage an NPC Fleet. =/
If I do not it is like not Rigging your ship and I fall behind further.
Terrible Idea all around. Biomass yourself, Go Play StarCraft instead of ruining what EVE is. |
|
CCP Phantom
C C P C C P Alliance
878
|
Posted - 2011.12.31 17:20:00 -
[67] - Quote
Off topic posts removed. Please stay on topic and polite, thank you. CCP Phantom - German Community Coordinator |
|
Hainnz
Imperial Academy Amarr Empire
29
|
Posted - 2011.12.31 17:21:00 -
[68] - Quote
Of all the MMOs I've played EVE probably does the most to encourage solo play, while doing the least to support it.
A couple of things that I think would help solo players some is a 100k km phase in point on the far side of a gate, to help thwart gate-camps and promote spreading out from hi-sec, and some way to tell if another ship is warping to your current grid.
|
Eliana Bandokar
Robonia
35
|
Posted - 2011.12.31 17:21:00 -
[69] - Quote
Brock Nelson wrote:EVE Could use a "Find a friend" button
This was probably sarcastic but after meeting a ton of rookies who were about to quit because they don't know anyone, rookie chat moves too fast, and they've no idea what to do, some sort of in-game list of volunteer mentors/friends for newbs would go a long way.
|
Lors Dornick
Kallisti Industries
138
|
Posted - 2011.12.31 17:40:00 -
[70] - Quote
Atticus Fynch wrote:Lors Dornick wrote:Atticus Fynch wrote:EVE is not geared towards solo play. I would like to see more support for the solo player.
ie. purchase concord escort service for example.
For the solo and one man corps players out there, what kind of features would you like implemented? Erh? Why? It's an MMO, why should it support solo players? LOL!!! I was waiting for the "it's an MMO...duh" reply. MMOs allow you to play with real thinking players, not hard coded repetitive responses like single player games. MMO does not mean you have to play with others...it's not a requirment. Especially with numb nuts that live by the tired old "HTFU" philosophy becuase they dont know anything else or are afraid to work alone. As for why CCP would want to look into this? It would attract a different kind of player that isnt hung up on the "duh...weez a gang" mentality.
You're missing my point.
I am mainly playing alone.
But that's a choice I've made and I feel fine playing under restrictions that playing alone imposes on me.
I see no reason for CCP to make it easier for solo players what so ever since the core game is about co-operation (with a side order of betrayal and backstabbing).
There's many games that provide loads of solo play content, but very few that provides the manic economic and politcal content that EvE provides.
That's why I prefer CCP to blatantly ignore my style of play and focus on the stuff that makes EvE into what it is.
|
|
Tippia
Sunshine and Lollipops
4120
|
Posted - 2011.12.31 17:47:00 -
[71] - Quote
MeestaPenni wrote:Do we really need to further reduce the concept of "solo"? Yes.
Largely because of the question asked earlier: what is it solo players can't do now, and is there any reason they should be able to do those things on their own? Without a proper definition of the solo concept, that question cannot be answered, and thus the (supposed) issue cannot be defined.
Quote:Try and stick with the topic The topic hinges entirely on the notion that there isn't anything (or very little) for solo players to do. Asking whether or not this is actually true is about as topical as you can getGǪ
Defining the scope of the problem is a pretty important requirement for fixing it. So what is the problem? Is there one? What are the boundaries of said problem? Can you provide any examples of gaps that need to be filled? If you're suggesting an addition, what makes it relevant to solving some supposed lack of solo gameplay issue?
Atticus Fynch wrote:Concord in hi-sec is aligned to you when you are attacked. They protect you. No. CONCORD in highsec is aligned with CONCORD GÇö they punish people who pull down a GCC, and that is all. They are opposed to criminals, not aligned with you; their job is punishment, not protection.
Quote:For all those against any solo-player NPC support, my question is: how does it affect your gameplay? If you are not interested in it, then dont use it. It steals a job away from players. This is a bad thing.
Velicitia wrote:I think about the only thing TRUE solo players can't use are ganglinks. GǪassuming that by GÇ£true soloGÇ¥ we mean GÇ£single characterGÇ¥ rather than GÇ£single playerGÇ¥. And that just leads to the follow-up question: does it really hurt single characters that they don't get access to fleet bonuses? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Velicitia
Open Designs
297
|
Posted - 2011.12.31 17:53:00 -
[72] - Quote
Tippia wrote:Atticus Fynch wrote:Concord in hi-sec is aligned to you when you are attacked. They protect you. No. CONCORD in highsec is aligned with CONCORD GÇö they punish people who pull down a GCC, and that is all. They are opposed to criminals, not aligned with you; their job is punishment, not protection.
At best, they're "aligned" with you insofar as "the enemy (CONCORD) of my enemy (they guy that shot me) is my friend".
Soon as you do something bad, that "alignment" will change. |
Atticus Fynch
208
|
Posted - 2011.12.31 17:56:00 -
[73] - Quote
Tippia wrote:Quote:For all those against any solo-player NPC support, my question is: how does it affect your gameplay? If you are not interested in it, then dont use it. It steals a job away from players. This is a bad thing.
It doesnt with restrictions in place. Remeber this is for solo-players, not members in a corp. Hired NPC support is limited. If they are destroyed there is no back-up. You pay for the one time service. Quality of service (ship types) dependant on the price. - |
Marlona Sky
Caldari Provisions Caldari State
277
|
Posted - 2011.12.31 18:03:00 -
[74] - Quote
I solo PvP with two Falcon alts.
|
Tippia
Sunshine and Lollipops
4120
|
Posted - 2011.12.31 18:14:00 -
[75] - Quote
Atticus Fynch wrote:It doesnt with restrictions in place. Then the restriction would have to be GÇ£can only be used if there are no mercs available in the gameGÇ¥. So how are you going to determine that, mechanics-wise?
Quote:Remeber this is for solo-players, not members in a corp. GǪand hiring people to protect you does not require you to be in a corp. You asked how NPC-hiring would damage other people's gameplay GÇö that is the answer. Now we're back at that GÇ£solo vs MMO (or at least solo vs. integrated/interconnected-world-as-in-EVE)GÇ¥ argument.
What you're asking for already exists. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
MeestaPenni
Mercantile and Stuff
116
|
Posted - 2011.12.31 19:07:00 -
[76] - Quote
Alara IonStorm wrote:Atticus Fynch wrote: Concord in hi-sec is aligned to you when you are attacked. They protect you.
No they do not. They just shoot people who have GCC's and -5 Sec Status. They engage their enemy, if that person happens to shoot you that is your fault.
That there is some fine hair-splittin' Lou.
|
Camios
Tribal Liberation Force Minmatar Republic
35
|
Posted - 2011.12.31 19:13:00 -
[77] - Quote
What do you mean by "solo player"? Do you mean that kind of player who wish to play EVE in single player mode? Or the ones who look for 1vs1 "fair" fights? Or, hopefully, freelancers looking for adventure?
For the first two categories, well, EVE will never suit them. Freelancers' play could instead have more tools to interact with other players, on a casual basis, in different places, with different people every time.
The problem with human interaction in EVE is that there are little situations where "casual" interaction is useful. In order to interact with other people, you usually have to join a corporation, and that step is usually crucial and for some people a hard one. Every corp has its own rules, its own FCs, its own people, its own pace and its own requirements, they can even see your assets. For some it can be too much important as a choice, it's too a big step from the absolute freedom that EVE gives to you.
In my opinion, we need more steps between being in a corporation and being in an NPC/one man corp. Incursions could be run grouping with strangers, and that's good for freelancers. PI in nullsec/lowsec can be run by freelancers, if some organization provides the facilities. If there were more outposts without docking restrictions, that would help the freelancers. If there were more reasons to group with strangers, that would help the freelancers.
|
Alara IonStorm
1110
|
Posted - 2011.12.31 19:14:00 -
[78] - Quote
MeestaPenni wrote: That there is some fine hair-splittin' Lou.
Not really. There is a biiii----iiiig difference between a city guard type NPC that disallows certain types of actions within a given area and one that follows you around attacking your enemies.
We really don't need the second one further increasing the base cost of PvP like rids and faction ammo. |
Mutnin
Mutineers
5
|
Posted - 2011.12.31 19:22:00 -
[79] - Quote
Petrus Blackshell wrote:Built-in dueling mechanic that can't be abused by weird aggression rules.
This is a sandbox game, quit trying to dumb it down. Getting ganked sucks but that is the risk of playing. |
MeestaPenni
Mercantile and Stuff
118
|
Posted - 2011.12.31 19:22:00 -
[80] - Quote
Tippia wrote:MeestaPenni wrote:Do we really need to further reduce the concept of "solo"? Yes. Largely because of the question asked earlier: what is it solo players can't do now, and is there any reason they should be able to do those things on their own? Without a proper definition of the solo concept, that question cannot be answered, and thus the (supposed) issue cannot be defined.
But you've invented the issue outside of the context of this thread. Here's the question asked in the thread title and opening post; What kind of features would you like to help out the solo player? That's it....can you think of anything? Anything other than muddying up the water with inane, distracting questions and hyper-reduction of the concept.
I'll refer back to the opening post again to reinforce the topic...
Quote:For the solo and one man corps players out there, what kind of features would you like implemented?
|
|
Tippia
Sunshine and Lollipops
4120
|
Posted - 2011.12.31 19:31:00 -
[81] - Quote
MeestaPenni wrote:But you've invented the issue outside of the context of this thread. Here's the question asked in the thread title and opening post; What kind of features would you like to help out the solo player? GǪand unless we define solo player we cannot answer that question, because there is no way of determining what kind of help is needed (if any).
Quote:I'll refer back to the opening post again to reinforce the topic... Ok, let's:OP wrote:EVE is not geared towards solo play. I would like to see more support for the solo player. GǪisn't it? What's wrong with what already exists and why is more needed for the solo player specifically? The question is pointless unless we define what the problem actually is. If there isn't one (and so far, no-one has really been able to provide any examples), then it just becomes a question of adding more content, in a generic sense.
So the question remains: what is it solo players can't do now, and is there any reason they should be able to do those things on their own? If there's nothing in particular they can't do, why should we waste time giving solo players more stuff to do rather than everyone? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
MeestaPenni
Mercantile and Stuff
119
|
Posted - 2011.12.31 19:40:00 -
[82] - Quote
Alara IonStorm wrote: and one that follows you around attacking your enemies.
The difference is minute. And no one has suggested in this thread that there be any NPC service that will attack your enemies. It's never been overtly suggested.
It goes beyond hair splitting when details are filled in and turned into issues.
|
MeestaPenni
Mercantile and Stuff
119
|
Posted - 2011.12.31 19:42:00 -
[83] - Quote
Tippia wrote:So the question remains: what is it solo players can't do now, and is there any reason they should be able to do those things on their own? If there's nothing in particular they can't do, why should we waste time giving solo players more stuff to do rather than everyone?
How can you decide that this is the actual question when you insist you don't know how a solo player is defined? |
Velicitia
Open Designs
300
|
Posted - 2011.12.31 19:46:00 -
[84] - Quote
MeestaPenni wrote:Tippia wrote:So the question remains: what is it solo players can't do now, and is there any reason they should be able to do those things on their own? If there's nothing in particular they can't do, why should we waste time giving solo players more stuff to do rather than everyone? How can you decide that this is the actual question when you insist you don't know how a solo player is defined?
it's not the "actual" question. It's a question Tippia raised to the OP that has yet to be answered...
@Tippia --> Ganglinks maybe. Don't see anything wrong with this though, as they're fleet support tools, and thus require a "fleet" in order to use (note, I'm discounting the possibility of a "solo" player and a boost alt).
|
Tippia
Sunshine and Lollipops
4120
|
Posted - 2011.12.31 19:49:00 -
[85] - Quote
MeestaPenni wrote:How can you decide that this is the actual question when you insist you don't know how a solo player is defined? GǪexcept, of course, that I'm not insisting any such thing.
I'm asking you how you want to define Gǣsolo playersGǥ (or, perhaps more accurately, solo activities) so we can figure out if anything else is really needed and, if so, what. The answer will vary wildly depending on how you define the key concept, and it may even turn out to be the case that you're trying to solve a complete non-issue and that the efforts are better directed towards solving a more generic problemGǪ
But really, at this point, one has to ask: why is the question so hard to answer?
@Velicitia: yup. But as mentioned, that rather sounds like one of those GÇ£here's a bonus for grouping upGÇ¥ things that are specifically designed not to apply to the single character, so it's hardly surprising that they get locked out of that one. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Alara IonStorm
1110
|
Posted - 2011.12.31 19:53:00 -
[86] - Quote
MeestaPenni wrote: The difference is minute. And no one has suggested in this thread that there be any NPC service that will attack your enemies. It's never been overtly suggested.
Perfect, then it is unneeded and we can continue to have players provide escort services without any of this NPC Defenders trying to ruin solo PvP.
MeestaPenni wrote: It goes beyond hair splitting when details are filled in and turned into issues.
Best way to handle that is to not hurt the game by no one paying notice or filling in those pesky details.
All Merc, Guard and escort services can already be hired. Why take away or limit player jobs.
|
Atticus Fynch
209
|
Posted - 2011.12.31 19:57:00 -
[87] - Quote
Alara IonStorm wrote: All Merc, Guard and escort services can already be hired. Why take away or limit player jobs.
OK, so just where IN-GAME do I go to hire these services? What guarantee do I have they are reliable and not a scam? There is no in-game corp directory or "help-wanted" features for what you say exists. Contracts do not cover these sevices. - |
Alara IonStorm
1110
|
Posted - 2011.12.31 20:02:00 -
[88] - Quote
Atticus Fynch wrote: OK, so just where IN-GAME do I go to hire these services?
Use the forum / google to find them or ask around. Many have wide spread reputations.
Atticus Fynch wrote: What guarantee do I have they are reliable and not a scam?
Welcome to EVE, Guarantee's are for weaker MMO's. Reputation alone should keep any established corp in line.
Atticus Fynch wrote: There is no in-game corp directory or "help-wanted" features for what you say exists. Contracts do not cover these sevices.
Perhaps you should ask for a directory instead of infringing on player careers. |
Tippia
Sunshine and Lollipops
4122
|
Posted - 2011.12.31 20:05:00 -
[89] - Quote
Alara IonStorm wrote:Atticus Fynch wrote:There is no in-game corp directory or "help-wanted" features for what you say exists. Contracts do not cover these sevices. Perhaps you should ask for a directory instead of infringing on player careers. GǪwhich is actually a nice idea that would help everyone, not just some (largely undefined) subset of players.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Atticus Fynch
209
|
Posted - 2011.12.31 20:07:00 -
[90] - Quote
Alara IonStorm wrote:Atticus Fynch wrote: OK, so just where IN-GAME do I go to hire these services?
Use the forum / google to find them or ask around. Many have wide spread reputations. Atticus Fynch wrote: What guarantee do I have they are reliable and not a scam?
Welcome to EVE, Guarantee's are for weaker MMO's. Reputation alone should keep any established corp in line. Atticus Fynch wrote: There is no in-game corp directory or "help-wanted" features for what you say exists. Contracts do not cover these sevices.
Perhaps you should ask for a directory instead of infringing on player careers.
I said IN-GAME!!!
Using the forum/google is not a game requirement and if it is, then CCP should say so. I want to play the game not research the forums/google for things that should be IN THE GAME!!.
Perhaps this is what it all boils down to. - |
|
Alara IonStorm
1110
|
Posted - 2011.12.31 20:08:00 -
[91] - Quote
Atticus Fynch wrote: I said IN-GAME!!!
Using the forum/google is not a game requirement and if it is, then CCP should say so. I want to play the game not research the forums/google for things that should be IN THE GAME!!.
Perhaps this is what it all boils down to.
The Game has a Browser. |
Velicitia
Open Designs
300
|
Posted - 2011.12.31 20:09:00 -
[92] - Quote
Tippia wrote:MeestaPenni wrote:How can you decide that this is the actual question when you insist you don't know how a solo player is defined? GǪexcept, of course, that I'm not insisting any such thing. I'm asking you how you want to define Gǣsolo playersGǥ (or, perhaps more accurately, solo activities) so we can figure out if anything else is really needed and, if so, what. The answer will vary wildly depending on how you define the key concept, and it may even turn out to be the case that you're trying to solve a complete non-issue and that the efforts are better directed towards solving a more generic problemGǪ But really, at this point, one has to ask: why is the question so hard to answer? @Velicitia: yup. But as mentioned, that rather sounds like one of those Gǣhere's a bonus for grouping upGǥ things that are specifically designed not to apply to the single character, so it's hardly surprising that they get locked out of that one.
Missed the earlier reply where the links were commented upon then ...curse you forums ...
I agree, it is a "bonus" for flying with other people. Other than those (where it's obvious that the intention is "fly with friends"), I guess that caps fit the "no solo pilots allowed" idea to a degree (because, well, you're not moving them without a cyno). But a capship isn't exactly something that I'd want as a single player -- about 10x the cost of a BS, and will DIAF if 10 BS come and say hi.
so, so far: 1. Ganglinks -- "Fly with friends, and get bonuses" 2. Capships -- "You're not leaving here without friends" |
Varr Dorn
Republic Military School Minmatar Republic
0
|
Posted - 2011.12.31 20:26:00 -
[93] - Quote
Also, I support the idea of an Exploration ship. In some ways ships like the proteus can be built this way (modular ftw). But it might be nice to have a ship with that in mind.
Not to say every ship should be equal, or every role have a series of ships dedicated to it, but whoever it was that first mentioned this made a good point: we have a mining line, a salvage line, cloaky line, etc. And actually, mentioning the noctis, we have a single ship for a single role...might be interesting to see what kind of bonuses,etc a dedicated explorer might find useful. |
Tippia
Sunshine and Lollipops
4123
|
Posted - 2011.12.31 20:27:00 -
[94] - Quote
Varr Dorn wrote:After all, how many people are actually actively involved on the forums? (seriously, are there stats?) The last guesstimate based on eve-search stats and the latest (quite ancient by now) player numbers from CCP put it at ~10% GÇö and that's suspiciously high for a game, so it should be taken with a bit of salt. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Alara IonStorm
1110
|
Posted - 2011.12.31 20:28:00 -
[95] - Quote
Varr Dorn wrote: I would agree that having another section of Contracts designed for mercenary services would be good, or a hiring channel that was well-advertised feature. We have recruitment channels, right?
Yes.
Varr Dorn wrote: But it shouldn't be a requirement to play the game, especially for those with an already limited time frame to play.
It is not a general service but one sought out. When seeking something out information sources should be the first place to go. That said, tools outside the integrated Spacebook / Forums and advertisement would be better.
Varr Dorn wrote: We should never dumb down the game, but that doesn't mean we shouldn't look at some ease-of-use tweaks.
My favorite kind. Especially when they support player run business.
|
Atticus Fynch
209
|
Posted - 2011.12.31 20:30:00 -
[96] - Quote
Idea posted in Ideas/Suggestons:
https://forums.eveonline.com/default.aspx?g=posts&t=52453&find=unread
I think this would be an excellent add to EVE and if you would like to see it happen or add your own spin on it, please support it. - |
MeestaPenni
Mercantile and Stuff
119
|
Posted - 2011.12.31 20:34:00 -
[97] - Quote
Alara IonStorm wrote:Atticus Fynch wrote: I said IN-GAME!!!
Using the forum/google is not a game requirement and if it is, then CCP should say so. I want to play the game not research the forums/google for things that should be IN THE GAME!!.
Perhaps this is what it all boils down to.
The Game has a Browser.
Now that's hair splitting. |
Inir Ishtori
Perkone Caldari State
20
|
Posted - 2011.12.31 20:44:00 -
[98] - Quote
i always wanted a jump drive capable ship that does not require a cyno for a jump to its destination. |
Velicitia
Open Designs
302
|
Posted - 2011.12.31 20:50:00 -
[99] - Quote
Inir Ishtori wrote:i always wanted a jump drive capable ship that does not require a cyno for a jump to its destination.
Anshar, Rhea, or... um... whatever the other two are. |
Inir Ishtori
Perkone Caldari State
20
|
Posted - 2011.12.31 20:53:00 -
[100] - Quote
Velicitia wrote:Inir Ishtori wrote:i always wanted a jump drive capable ship that does not require a cyno for a jump to its destination. Anshar, Rhea, or... um... whatever the other two are. they don't need a cyno? are you sure about that? |
|
Velicitia
Open Designs
302
|
Posted - 2011.12.31 20:57:00 -
[101] - Quote
yup, they can travel through normal gates just like the other freighters. |
Xorv
Questionable Acquisitions
31
|
Posted - 2011.12.31 21:00:00 -
[102] - Quote
* Change gate mechanics so that when you jump into a system you can appear within a much greater range than currently, like 10 times or more.
* Remove Local Chat (would make things harder in some circumstances but overall not being instantly seen is an advantage for the few over the many)
* Make Warp Scrams/Disruptors jam Cynos
* Nerf off grid boosting (Solo is one played character). At the very least make Gang links and ECCM incompatible on the same ship.
Falcon/ECM is a tough one, don't have a good answer to that. Fit ECCM, maybe boost it a little through skills? |
Velicitia
Open Designs
302
|
Posted - 2011.12.31 21:06:00 -
[103] - Quote
Xorv wrote: * Make Warp Scrams/Disruptors jam Cynos
They do. Or do you mean make them jam the beacon? |
Mars Theran
EVE Rogues EVE Rogues Alliance
5
|
Posted - 2011.12.31 21:25:00 -
[104] - Quote
I hate to say it, but MMO only means there is a massive multitude of people playing it; it doesn't dictate any specific form of playstyle. In fact, to fully support sandbox-style play, EVE has to support solo play. Eradicating is just not the answer, and will do more harm than good.
To truly be a sandbox, you have to make room for Assassins, Bounty Hunters, Spies, and various other professions that are more often done solo in the real world, than as any form of group. There are more than simply those who follow and those who lead out there, and the whole of humanity is not simply limited to an ants mentality.
Fact is, I've even seen ants who prefer to go it alone and seperate themselves from the hive while they wave their antennae about in fascination of the world around them. Perhaps that's just confusion, but anyway...
I'd go for anything that opened up the solo playstyle and made it friendlier to players who like that sort of thing. Everybody has to work with others at some point, but it doesn't mean they should be forced to at all times.
|
Ai Shun
State War Academy Caldari State
93
|
Posted - 2011.12.31 21:55:00 -
[105] - Quote
Tippia wrote:GǪsoGǪ what is it solo players can't do now?
That is a very good question. Are people expecting to solo Incursions?
I'd like to see what activities solo players are missing out on as well. And what people would define a solo player as to better see what they are lacking. And, of course, how adding player services into a NPC mixture would impact on those players that actually appreciate and enjoy the sandbox environment.
Mars wrote:To truly be a sandbox, you have to make room for Assassins, Bounty Hunters, Spies, and various other professions that are more often done solo in the real world, than as any form of group. There are more than simply those who follow and those who lead out there, and the whole of humanity is not simply limited to an ants mentality.
They fly solo, but they take part in the sandbox. They are not currently restricted in following any one of those three career paths nor are those paths strictly solo. They all require other players, active in the sandbox, to function.
That's kinda cool, isn't it? |
Inir Ishtori
Perkone Caldari State
20
|
Posted - 2011.12.31 22:01:00 -
[106] - Quote
Velicitia wrote:yup, they can travel through normal gates just like the other freighters. nice troll. |
A Lunchbox
Basgerin Pirate
12
|
Posted - 2011.12.31 22:35:00 -
[107] - Quote
If any mechanic were introduced that would give solo players more of an edge in a gang environment, gangs would use these same mechanics to wtfpwn everything still. Seriously. The best examples of this are pretty much anything mentioned any time this thread has ever appeared. More AOE weapons would just be lolspammed by blobs, cyno jammers would be fit on 20 (alt) ships and anything with a jump drive would be completely useless forevermore, and any ship naturally balanced to be able to realistically take on multiple targets will always be better in large numbers. Solo play in eve is what it is - a hell of alot more difficult and dangerous than it seems, and it takes a bit of patience and trial and error, but in the end it's very worth it for the fun factor. Do not change. |
Tippia
Sunshine and Lollipops
4126
|
Posted - 2011.12.31 22:39:00 -
[108] - Quote
Inir Ishtori wrote:Velicitia wrote:yup, they can travel through normal gates just like the other freighters. nice troll. GǪyet completely accurate and fulfils the condition: a jump-capable ship that doesn't need anyone else to get to its destination.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Bumblefck
Kerensky Initiatives
2558
|
Posted - 2011.12.31 22:58:00 -
[109] - Quote
A punch in the nuts and showing them where the undock ramp is on the Calle station in Bourynes
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |
Inir Ishtori
Perkone Caldari State
20
|
Posted - 2012.01.01 01:07:00 -
[110] - Quote
Tippia wrote:Inir Ishtori wrote:Velicitia wrote:yup, they can travel through normal gates just like the other freighters. nice troll. GǪyet completely accurate and fulfils the condition: a jump-capable ship that doesn't need anyone else to get to its destination. it's pretty obvious that i meant a ship using its jump drive to travel around without having to use gates or rely on a another character to light up a cyno at the destination point.
to add to the topic: some additions to PI would be quite nice imo. slightly better graphics, a bit more complexity for colony management - maybe inspired by old round-based strategy games. work force striking or natural phenomena etc might be pretty interesting to deal with |
|
Xorv
Questionable Acquisitions
31
|
Posted - 2012.01.01 01:42:00 -
[111] - Quote
Velicitia wrote:Xorv wrote: * Make Warp Scrams/Disruptors jam Cynos
They do. Or do you mean make them jam the beacon?
Yes, Jamming the ability to lite the Cyno Beacon.
|
Ira Theos
Viziam Amarr Empire
10
|
Posted - 2012.01.01 03:33:00 -
[112] - Quote
Tippia wrote:Indahmawar Fazmarai wrote:No, the real question is: when will solo players get stuff that allows them to play EVE? GǪsoGǪ what is it solo players can't do now? Quote:It is not about changing gameplay, it is about adding gameplay. GǪand that's nice and all, but doesn't really have anything to do with solo players. Adding gameplay is nice and all, but the question still comes back to the above: what is it they can't do? Adding more gameplay just increases the list of things that we have to pose that question to. Adding more things to do doesn't solve anything if there's nothing to solve, and that's the question here: what is the problem? What is it solo players can't do?
Six years of Eve and 100+ million SPs, and I had to post to say that I agree totally with Atticus Fynch's comments and Indahmawar.
As for Tippia's comments, well, totally worthless tripe is just what it is. I've read many of your posts Tippia and you really bore me. |
DarkAegix
Acetech Systems
691
|
Posted - 2012.01.01 03:40:00 -
[113] - Quote
There needs to be a module which destroys all supercapital ships on grid as long as: 1. There are 20+ supercaps 2. It was a hotdrop 3. The user of the module is completely solo 4. The amount of tears will flood at least 14 coastal cities
If, for any reason, the number of tears is not sufficient then all assets will slowly, but completely, begin transferring from each hotdrop blobber to the solo player.
The skill 'Winning at EVE' is required to operate the module. If you have Winning at EVE V, then 20% of each of the hotdrop blobbers' SPs will be transferred to you. |
Ira Theos
Viziam Amarr Empire
11
|
Posted - 2012.01.01 03:44:00 -
[114] - Quote
Mars Theran wrote:I hate to say it, but MMO only means there is a massive multitude of people playing it; it doesn't dictate any specific form of playstyle. In fact, to fully support sandbox-style play, EVE has to support solo play. Eradicating is just not the answer, and will do more harm than good.
To truly be a sandbox, you have to make room for Assassins, Bounty Hunters, Spies, and various other professions that are more often done solo in the real world, than as any form of group. There are more than simply those who follow and those who lead out there, and the whole of humanity is not simply limited to an ants mentality.
Fact is, I've even seen ants who prefer to go it alone and seperate themselves from the hive while they wave their antennae about in fascination of the world around them. Perhaps that's just confusion, but anyway...
I'd go for anything that opened up the solo playstyle and made it friendlier to players who like that sort of thing. Everybody has to work with others at some point, but it doesn't mean they should be forced to at all times.
Mars understands the true meaning of "MMO". All these other ignorant peons who keep bleating their nonsense about MMOs somehow requiring cooperative play are doing just that, bleating. BAAHHH ... BAAHHH ..BAAAAAA!
Friggin Sheep, Meh. |
Ira Theos
Viziam Amarr Empire
11
|
Posted - 2012.01.01 03:47:00 -
[115] - Quote
Inir Ishtori wrote:Tippia wrote:Inir Ishtori wrote:Velicitia wrote:yup, they can travel through normal gates just like the other freighters. nice troll. GǪyet completely accurate and fulfils the condition: a jump-capable ship that doesn't need anyone else to get to its destination. it's pretty obvious that i meant a ship using its jump drive to travel around without having to use gates or rely on a another character to light up a cyno at the destination point. to add to the topic: some additions to PI would be quite nice imo. slightly better graphics, a bit more complexity for colony management - maybe inspired by old round-based strategy games. work force striking or natural phenomena etc might be pretty interesting to deal with Don't mind Tippia, he's the village idiot and can't help himself. |
Ai Shun
State War Academy Caldari State
93
|
Posted - 2012.01.01 04:33:00 -
[116] - Quote
Irate wrote:As for Tippia's comments, well, totally worthless tripe is just what it is. I've read many of your posts Tippia and you really bore me.
Ira Theos wrote:Mars understands the true meaning of "MMO". All these other ignorant peons who keep bleating their nonsense about MMOs somehow requiring cooperative play are doing just that, bleating. BAAHHH ... BAAHHH ..BAAAAAA!
Friggin Sheep, Meh.
Irate wrote:Don't mind Tippia, he's the village idiot and can't help himself.
Okay, so what did Tippia do to you? Did he/she bring a gang to pillage your solo POS? Did they touch your Tengu inappropriately?
Tell me, what is there in EVE Online that a solo player CANNOT do that they should be able to do?
|
Atticus Fynch
209
|
Posted - 2012.01.01 04:34:00 -
[117] - Quote
Ai Shun wrote: Tell me, what is there in EVE Online that a solo player CANNOT do that they should be able to do?
I know it''s a long thread but try reading through it. - |
Ai Shun
State War Academy Caldari State
93
|
Posted - 2012.01.01 09:19:00 -
[118] - Quote
Atticus Fynch wrote:I know it''s a long thread but try reading through it.
I have. There was a lot of Tibbia asking pertinent questions; a lot of foolish ideas that would eat at the more multiplayer aspects of it and a whole lot of making EVE less EVE and more of a single player game.
About the only useful one was the dedicated Exploration ship. I liked that idea.
But in EVE itself, what is inacessible to a solo player? (I fly solo 100% of the time)
So it is a semi-serious question. I didn't really need the snotty answer, Atticus. If you want a serious discussion, you could try to have one. |
DarkAegix
Acetech Systems
691
|
Posted - 2012.01.01 11:42:00 -
[119] - Quote
Ai Shun wrote:But in EVE itself, what is inacessible to a solo player? (I fly solo 100% of the time) PVP is extremely difficult to access. On the other hand, PVPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP is quite easy. |
Schalac
Apocalypse Reign
1
|
Posted - 2012.01.01 11:50:00 -
[120] - Quote
Atticus Fynch wrote:Lors Dornick wrote:Atticus Fynch wrote:EVE is not geared towards solo play. I would like to see more support for the solo player.
ie. purchase concord escort service for example.
For the solo and one man corps players out there, what kind of features would you like implemented? Erh? Why? It's an MMO, why should it support solo players? LOL!!! I was waiting for the "it's an MMO...duh" reply. MMOs allow you to play with real thinking players, not hard coded repetitive responses like single player games. MMO does not mean you have to play with others...it's not a requirment. Especially with numb nuts that live by the tired old "HTFU" philosophy becuase they dont know anything else or are afraid to work alone. As for why CCP would want to look into this? It would attract a different kind of player that isnt hung up on the "duh...weez a gang" mentality. And that type of player is the same type of player we already have. You know them well, they are the fags that make a forum post each and every time their hulk gets ganked. Every time they try to transport from Rens to Jita. Every time they are doing a mission and god forbid they lose their mission ship because they shot at that flashy destroyer. No we don't need more solo friendly activities in EVE, we need you to STFU. |
|
Tippia
Sunshine and Lollipops
4138
|
Posted - 2012.01.01 11:53:00 -
[121] - Quote
Ira Theos wrote:Six years of Eve and 100+ million SPs, and I had to post to say that I agree totally with Atticus Fynch's comments and Indahmawar. GǪand yet you don't know enough to answer a very very simple question. With all that supposed experience, one would have though you would have picked an answer or two up along the way, but apparently not. vOv
So we can safely assume that you can't really think of anything solo players need help with, then, just like the people you're agreeing with?
Quote:As for Tippia's comments, well, totally worthless tripe is just what it is. It's hardly my fault if your entire position is completely ruined by a very simple question that, through your inability to answer it, shows that you're just spouting a bunch of nonsense. I can understand that you want to dismiss such a question as tripe, because stumbling on such a simple thing must be devastating to your brittle ego, and you would probably want to save some face at that point.
However, that doesn't change the fact that it's an important question that has yet to receive any significant answer that shows solo players need more help.
Atticus Fynch wrote:Ai Shun wrote:Tell me, what is there in EVE Online that a solo player CANNOT do that they should be able to do? I know it''s a long thread but try reading through it. GǪand so far, there has been only two answers:
Using gank links and cynos (and maybe hold sov). Do you have anything to add to that list? Moreover, is it really a problem that solo players can't engage in those group-specific activities? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Schalac
Apocalypse Reign
1
|
Posted - 2012.01.01 11:56:00 -
[122] - Quote
As much as I think Tippia is a douche... he is right. |
Sobaan Tali
Caldari Quick Reaction Force
21
|
Posted - 2012.01.01 14:03:00 -
[123] - Quote
Brock Nelson wrote:EVE Could use a "Find a friend" button
Locator agents can do that for you, though they don't neccessarily have to be a "friend", hehe |
MeestaPenni
Mercantile and Stuff
132
|
Posted - 2012.01.01 14:33:00 -
[124] - Quote
Schalac wrote:As much as I think Tippia is a douche... he is right.
Only insofar as he has chosen to rephrase the original question and intent of the thread. The entire point of the author seemed to me to be an attempt to generate ideas that might add some depth to the solo player's experience.
The concept that somehow popular gang activities should be considered for change because they can't be performed solo was introduced by......Tippia.
However, we have not defined "solo player" to Tippia's satisfaction, so any comment or idea related to "solo player" made by Tippia must be taken with a grain of salt. He does not know what a solo player is within the context of the thread.
|
Spurty
D00M. Northern Coalition.
203
|
Posted - 2012.01.01 14:48:00 -
[125] - Quote
Get out
Eight bit elite is that way ---> ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Tippia
Sunshine and Lollipops
4163
|
Posted - 2012.01.01 14:52:00 -
[126] - Quote
MeestaPenni wrote:Only insofar as he has chosen to rephrase the original question and intent of the thread. Not really. I have chosen to question the necessity of the intent of the thread.
Quote:The entire point of the author seemed to me to be an attempt to generate ideas that might add some depth to the solo player's experience. GǪand the question is: why is that needed? Is there anything solo players miss out on right now? Why do solo players, specifically, need more things or more depth rather thanGǪ wellGǪ everyone?
The thread has yielded a few suggestions so far GÇö none of them have anything to do with solo players (which again raises the question of what the solo playstyle really entails). This isn't surprising since the actual problem to be solved hasn't even been defined, nor has the scope of the issue been given any useful boundaries.
Quote:The concept that somehow popular gang activities should be considered for change because they can't be performed solo was introduced by......Tippia. Nope. I've never discussed any such thing. I've asked a follow-up question, should anyone come up with something that solo players can't do (and we're running very low on examples of this) of whether or not missing out on whatever it is really is a bad thing.
Quote:However, we have not defined "solo player" to Tippia's satisfaction, so any comment or idea related to "solo player" made by Tippia must be taken with a grain of salt. You haven't defined solo player at all, which just causes further problems with the aforementioned questions: if we don't say what kind of player and what kinds of activities we're talking about, we can't really determine what (if anything) is lacking and what (if anything) needs to be added.
Quote:He does not know what a solo player is within the context of the thread. Quite incorrect. You don't know. That's the only conceivable reason why you're having such problems answering such a simple question. The problem is that GÇ£soloGÇ¥ comes in many shapes and forms in EVE, and you haven't been able to decide which ones (if any) are the relevant to the question at hand. By the looks of it so far, none of them are (again, unsurprisingly, seeing as how no-one can really come up with any good examples of gameplay that solo players can't engage in).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Alara IonStorm
1217
|
Posted - 2012.01.01 15:54:00 -
[127] - Quote
Title: The Tippia Loop
We have all seen the Tippia Threadnaughts before on these Boards. Today we are about to delve into what causes these threads to spiral. I have named the cause of the Threadnaught Phenomenon the "Tippia Loop".
Let us break down the design of said Loop.
It starts with a question, to illustrate here is the Question asked. "what is it solo players can't do now, and is there any reason they should be able to do those things on their own?" Once the question has been posed their is a stunning realization upon the people in the thread that they do not in fact have the answer to this question.
Then begins what I like to call the "Deflection Period". The posters attempt to not answer the question but state opinions about the game in large and what they believe the purpose of the thread is. An Example: "No, the real question is: when will solo players get stuff that allows them to play EVE? It is not about changing gameplay, it is about adding game play." Now Tippia states that while adding content is good, the thread is about Solo players and that they have not answered the pivotal question. You see the Poster deflected the question to ask when Solo Players will get Solo Content. Tippia again asks what Solo Content is lacking from the the game and what new type of Content could be construed as such. This is when posters start to ask Tippia to stick to the Topic (In other words don't ask questions we can not answer.).
Next comes the "Reiteration Period" This is where Tippia cuts through the Deflection attempts determined to have her question answered. This is when the deflection takes off, posters are desperate not to have to answer the question. Tippia continues to ask it ignoring their attempts to derail or squash it. The Reiteration is also where the aggression starts as the posters are backed into a corner. Here is an Example late in the period. "But you've invented the issue outside of the context of this thread. Here's the question asked in the thread title and opening post; What kind of features would you like to help out the solo player? That's it....can you think of anything? Anything other than muddying up the water with inane, distracting questions and hyper-reduction of the concept.". As you can see said poster showed their fangs in an attempt to make the Tippia back off. But Tippia continues: "GǪand unless we define solo player we cannot answer that question, because there is no way of determining what kind of help is needed (if any).", then poses the question and a challenge "So the question remains: what is it solo players can't do now, and is there any reason they should be able to do those things on their own? If there's nothing in particular they can't do, why should we waste time giving solo players more stuff to do rather than everyone?"
Now that tensions are high we move into the next stage of the Loop. The "Attack Period". An example: "How can you decide that this is the actual question when you insist you don't know how a solo player is defined?" but the attack is immediately deflected by Tippia "I'm asking you how you want to define GÇ£solo playersGÇ¥ (or, perhaps more accurately, solo activities) so we can figure out if anything else is really needed and, if so, what.". This stage is a short one as Tippia does not rise to the flame bait and asks her questions. Now we move into the final stage.
"The Flame Period" This is when the posters have given up trying to find away to deflect and ignore the question. They move into open hostilities. Some Examples: "As for Tippia's comments, well, totally worthless tripe is just what it is." and "He does not know what a solo player is within the context of the thread.". Once the thread gets longenough posters will allude to the question being answered when it has not "I know it''s a long thread but try reading through it.". Tippia's response is to ignore the Flames and continue to ask the Question. As this happens posters begin to become unbalanced "All these other ignorant peons who keep bleating their nonsense about MMOs somehow requiring cooperative play are doing just that, bleating. BAAHHH ... BAAHHH ..BAAAAAA! Friggin Sheep, Meh." It tends to get pretty weird.
Now we are at the end of the causes of said Phenomenon and have now entered it in earnest. This is the final Period. "The Tippia Loop" The attacks and deflections have grown to a fever pitch of Rage. Tippia will ignore said rage and attempts to insult or humiliate her and continue on with the question creating a cycle that will dictate how the thread will continue.
As time goes on the Posters who attack Tippia will tire of the thread and leave, leaving Tippia the last poster standing and the question unanswered.
I hope you all enjoyed this Alaraumentary on the posting habits of the inhabitants of the EVE-O Forums. I am your host Alara IonStorm and good night. |
Velicitia
Open Designs
366
|
Posted - 2012.01.01 16:24:00 -
[128] - Quote
Xorv wrote: Yes, Jamming the ability to lite the Cyno Beacon.
ah, personally I'd prefer that to be the domain of the hic bubbles rather than a targeted module, since by the time you can lock/point someone, the caps are likely already in system -- but that would also need some changes to the mechanics to allow hic bubbles in low.
Inir Ishtori wrote: it's pretty obvious that i meant a ship using its jump drive to travel around without having to use gates or rely on a another character to light up a cyno at the destination point.
You cannot leave a system without jumping to a cyno, or through a JB/gate/wormhole. Thus, there are no ships that fulfil your criteria of "ship that doesn't rely on gates or another player to move around".
edit for failing at quoting... |
Alara IonStorm
1217
|
Posted - 2012.01.01 16:29:00 -
[129] - Quote
Velicitia wrote:Xorv wrote: Yes, Jamming the ability to lite the Cyno Beacon.
ah, personally I'd prefer that to be the domain of the hic bubbles rather than a targeted module, since by the time you can lock/point someone, the caps are likely already in system -- but that would also need some changes to the mechanics to allow hic bubbles in low. One idea CCP has been toying with is to make it so ships have to lock on to a Cynosural Field. Like a Jump Drive Scan Res.
|
Velicitia
Open Designs
394
|
Posted - 2012.01.01 16:50:00 -
[130] - Quote
Alara IonStorm wrote:Velicitia wrote:Xorv wrote: Yes, Jamming the ability to lite the Cyno Beacon.
ah, personally I'd prefer that to be the domain of the hic bubbles rather than a targeted module, since by the time you can lock/point someone, the caps are likely already in system -- but that would also need some changes to the mechanics to allow hic bubbles in low. One idea CCP has been toying with is to make it so ships have to lock on to a Cynosural Field. Like a Jump Drive Scan Res.
in that case, a targeted solution is fine ... just maybe not a point. |
|
Schalac
Apocalypse Reign
6
|
Posted - 2012.01.01 16:51:00 -
[131] - Quote
Why are you ret...ard....SSSSSSSSSSS debating this? This OP is a jackass. Let the thread die. Anyone tha posts after me is a **** sucking fairy. |
MeestaPenni
Mercantile and Stuff
133
|
Posted - 2012.01.01 17:38:00 -
[132] - Quote
Alara IonStorm wrote:tl;dr (Except to pick out the ripest cherries).
From the opening post...
Quote:EVE is not geared towards solo play. I would like to see more support for the solo player.
ie. purchase concord escort service for example.
For the solo and one man corps players out there, what kind of features would you like implemented?
Now the cherry pickin' commences...
Quote:"what is it solo players can't do now, and is there any reason they should be able to do those things on their own?" Once the question has been posed their is a stunning realization upon the people in the thread that they do not in fact have the answer to this question
It is a blatant hijack to a topic that Tippia wants to discuss and bears little relationship to the original aim of the thread. Despite the cutesy content of your prose, you're still failing to see the important part. It's a Tippia created issue. I would suggest the reason the question isn't being answered is because I don't give a crap about Tippia's invented issue. I myself learned long ago that any discussion could be easily sidetracked and derailed by the simple tactic of pouring questions into it, and never really including any content.
Quote: But Tippia continues: "GǪand unless we define solo player we cannot answer that question, because there is no way of determining what kind of help is needed (if any).", then poses the question and a challenge "So the question remains: what is it solo players can't do now, and is there any reason they should be able to do those things on their own? If there's nothing in particular they can't do, why should we waste time giving solo players more stuff to do rather than everyone?"
I suppose the most obvious comment to make here is that any content that adds to a solo play experience is of course available to everyone. Whereas any content added to the group/gang/fleet experience automatically excludes a sub set of players.
And I'll reiterate an earlier point that was conveniently glossed over in a blizzard of question marks.....if "solo player" is not defined to Tippia's satisfaction, how is it possible for Tippia to ask questions about specific "solo player" activities and be taken seriously?
Quote:As time goes on the Posters who attack Tippia will tire of the thread and leave, leaving Tippia the last poster standing and the question unanswered.
Good job....Tippia scores another shutdown.
And finally.....what does Tippia's butt taste like Alara?
|
Alara IonStorm
1228
|
Posted - 2012.01.01 18:01:00 -
[133] - Quote
MeestaPenni wrote:the question isn't being answered is because You don't have one.
Again what defines Solo Content and What Content in EVE is not available to Solo Players and if it is not available why should it be.
MeestaPenni wrote: It is a blatant hijack to a topic that Tippia wants to discuss and bears little relationship to the original aim of the thread.
The OP said this "EVE is not geared towards solo play. I would like to see more support for the solo player.".
Why is EVE not geared towards Solo Players. What Defines Content. What Content do they currently not have access to. These are quite simple questions.
MeestaPenni wrote: if "solo player" is not defined to Tippia's satisfaction, how is it possible for Tippia to ask questions about specific "solo player" activities
That is an opportunity to discuss your differing opinions on Solo Play and help to define the term in the context of suggested content.
MeestaPenni wrote: And finally.....what does Tippia's butt taste like Alara?
Flaming to try to be internet intimidating. Better not agree with anything Tippia says or Meesta will assume you are doing ass to mouth stuff. These assumptions are of course in between telling posters to stay on topic as it would not be a true deflecting post without a does of irony.
After attempting to get around answering the question with deflection and flames it just proves one thing. As shown the cycle continues.
Schalac wrote: Anyone tha posts after me is a **** sucking fairy. LGBT Pride right here. |
Tippia
Sunshine and Lollipops
4165
|
Posted - 2012.01.01 18:22:00 -
[134] - Quote
Velicitia wrote:Alara IonStorm wrote:[quote=Velicitia]One idea CCP has been toying with is to make it so ships have to lock on to a Cynosural Field. Like a Jump Drive Scan Res.
in that case, a targeted solution is fine ... just maybe not a point. Sensor damps, obviously, since they are already the general GÇ£mess with scan resGÇ¥ modules GÇö more Gallente buffs ftw!
Also: wtf happened to the post I was actually going to respond to? It was a long and good answer as well. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Velicitia
Open Designs
394
|
Posted - 2012.01.01 18:35:00 -
[135] - Quote
Tippia wrote:Velicitia wrote:Alara IonStorm wrote:[quote=Velicitia]One idea CCP has been toying with is to make it so ships have to lock on to a Cynosural Field. Like a Jump Drive Scan Res.
in that case, a targeted solution is fine ... just maybe not a point. Sensor damps, obviously, since they are already the general GÇ£mess with scan resGÇ¥ modules GÇö more Gallente buffs ftw! Also: wtf happened to the post I was actually going to respond to? It was a long and good answer as well.
Yeah, but I thought we were talking about the ship lighting the cyno (or the cyno itself), rather than the capship. So "Cynosural Field Destabiliser" that works similar to a point?
Also, I think the thread has been visited by Phantom... again. |
Marlona Sky
Caldari Provisions Caldari State
303
|
Posted - 2012.01.01 18:37:00 -
[136] - Quote
There is no such thing as PvP, only PvPPPPPPPPPPPPP.
|
Tippia
Sunshine and Lollipops
4165
|
Posted - 2012.01.01 18:40:00 -
[137] - Quote
Velicitia wrote:Yeah, but I thought we were talking about the ship lighting the cyno (or the cyno itself), rather than the capship. So "Cynosural Field Destabiliser" that works similar to a point? We are, but I suppose you could make some twisted argument about how damping the cyno (beacon) disrupts the signal it sends to the jumping / gating ships, increasing the time it takes for them to lock on / spool up and jump.
A new module would be one way of doing it, but damps could use a bit of love as it is, and it would let people fit a module that actually has some every-day use and not let them feel like they're GÇ£wastingGÇ¥ a slot on a singular-use (and very-special-purpose) module. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Eternum Praetorian
Club Bear
240
|
Posted - 2012.01.01 19:01:00 -
[138] - Quote
So many morons parroting reasons why solo pvp content should not be added because of the "MMORPG" of the sandbox.
Why people are so stupid and short sighted I will never know. All content can be good content, eve can grow endlessly and that is the formula for on going success. Lots of people want more solo PVP content, the addition would make said people happy. No one cares about how you think the game should be played. Nobody at all. The only reason why CCP has not been adding more content like this is because they lack the creativity and drive to do so.
I am also for far more dynamic and complex missions in empire. Among other things.
That is all. Reallocate funds for Icelandic air fare to developing an integrated player input function in the UI. Then talk directly to the customers with polls to collect demographics and game preferences
|
Velicitia
Open Designs
394
|
Posted - 2012.01.01 19:03:00 -
[139] - Quote
Tippia wrote:Velicitia wrote:Yeah, but I thought we were talking about the ship lighting the cyno (or the cyno itself), rather than the capship. So "Cynosural Field Destabiliser" that works similar to a point? We are, but I suppose you could make some twisted argument about how damping the cyno (beacon) disrupts the signal it sends to the jumping / gating ships, increasing the time it takes for them to lock on / spool up and jump. A new module would be one way of doing it, but damps could use a bit of love as it is, and it would let people fit a module that actually has some every-day use and not let them feel like they're GÇ£wastingGÇ¥ a slot on a singular-use (and very-special-purpose) module.
OK, guess I'm a bit rusty on the lore then -- always understood the Cyno to be nothing more than a beacon for a capship's jumpdrive to lock on to? In that case, I guess the "warp scrambler" would be the better option ... though I could also see it being a module for 'dictors (hics would get another script for their bubble/infinipoint).
If the capship needs to lock on to the cyno beacon and/or spool the jumpdrive (i.e. not an insta jump as now), then the new module/script is just "added insurance" for your gang to pop whoever lit the cyno before the cap is able to engage the jumpdrive. |
Tippia
Sunshine and Lollipops
4165
|
Posted - 2012.01.01 19:17:00 -
[140] - Quote
Velicitia wrote:OK, guess I'm a bit rusty on the lore then -- always understood the Cyno to be nothing more than a beacon for a capship's jumpdrive to lock on to? In that case, I guess the "warp scrambler" would be the better option ... though I could also see it being a module for 'dictors (hics would get another script for their bubble/infinipoint). Well, yeah GÇö I don't think there's anything in the lore or mechanics that would make it the GÇ£properGÇ¥ module. It was just my instinctive idea when thinking about GÇ£delaying lock-on to a cynoGÇ¥, so as mentioned, you'd have to twist the logic a bit to make sense of it working by disrupting the beacon rather than the ship that is trying to lock onto itGǪ
GǪof course, you could always just go for the obvious alternative: if you can lock onto and blow up the cyno beacon before the jumping ships manage to get a lock, you've dodged the bullet (this time). Now, it becomes a race against time, and on the flip side, the hot drop ships might opt for fitting some new GÇ£cyno resolution enhancerGÇ¥ module to get through faster (but run the risk of being less capable in the field). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
|
Velicitia
Open Designs
395
|
Posted - 2012.01.01 19:25:00 -
[141] - Quote
Tippia wrote: GǪof course, you could always just go for the obvious alternative: if you can lock onto and blow up the cyno beacon before the jumping ships manage to get a lock, you've dodged the bullet (this time). Now, it becomes a race against time, and on the flip side, the hot drop ships might opt for fitting some new Gǣcyno resolution enhancerGǥ module to get through faster (but run the risk of being less capable in the field).
+1
Looks like we could really have this as a three-part thing:
1. Damps make it harder for an escaping capship (e.g. it's in deep structure, but it killed your point ... and is now spooling to GTFO) 2. Scrams (specifically) targeted on the Cyno beacon mess with the cyno, and make it harder to get a "good lock" for incoming caps 3. Blowing up the ship that lights the Cyno dissipates the beacon and no one can jump.
|
Dunkler Imperator
N.F.H.P. Eternal Evocations
10
|
Posted - 2012.01.01 19:37:00 -
[142] - Quote
I'd like to have a Ship that would let me do what i want solo in deep null
Kinda like an orca but something i could anchor/cloak/keep safe while i switch out to a ship in the hold to do pvp or pve or whatever. Cause the only reason solo isn't feasible is u run outta ammo and if ur buffer fit have no way to repair on long treks into deep null.
Only other thing i can think of is the small holdings. They would be a god send |
Indahmawar Fazmarai
The I and F Taxation Trust
152
|
Posted - 2012.01.01 20:10:00 -
[143] - Quote
Personally I find a bit puzzling how EVE pretends both that people hang out together for everything and yet allows anyone to backstab any other (even hundreds or thousands of people) with zero consequences.
"Play alone or risk being fukked, then be fukked for playing alone" is one of the weirdest metaconcepts in EVE. |
Atticus Fynch
229
|
Posted - 2012.01.01 21:06:00 -
[144] - Quote
Indahmawar Fazmarai wrote:Personally I find a bit puzzling how EVE pretends both that people hang out together for everything and yet allows anyone to backstab any other (even hundreds or thousands of people) with zero consequences. "Play alone or risk being fukked, then be fukked for playing alone" is one of the weirdest metaconcepts in EVE.
right to the point..
Best comment I've ever read about EVE by-áIndahmawar Fazmarai https://forums.eveonline.com/default.aspx?g=posts&m=593160#post593160 |
Trdina Rasputin
TrueAshera Corp
0
|
Posted - 2012.01.02 00:19:00 -
[145] - Quote
Indahmawar Fazmarai wrote:Personally I find a bit puzzling how EVE pretends both that people hang out together for everything and yet allows anyone to backstab any other (even hundreds or thousands of people) with zero consequences. "Play alone or risk being fukked, then be fukked for playing alone" is one of the weirdest metaconcepts in EVE.
I don't see weird in that. It is like in real life.
|
Mediocrity
State War Academy Caldari State
14
|
Posted - 2012.01.02 02:14:00 -
[146] - Quote
As a solo player (for a variety of reasons that are probably beside the point of this thread), there are a lot of things I don't expect to be able to do.
For example, I don't realistically expect to own space, hold sov, attack or defend a POS, farm billions in passive income from moons or PI, win fights against gangs, carry out large-scale industrial or logistics operations, fly around in supercaps, and probably many more things.
One thing that would be nice, though, would be more tools to enable solo players with enough training to move ships and personal-scale assets in and out of 0.0 space with greater reliability.
I think gate camps as they currently exist are a bad gameplay mechanic--every bit as bad in EVE as in FPSs that excessively reward camping--and changes to shift action away from gates and onto objectives within systems would probably encourage many more solo and small-group players to dip their toes into 0.0 space. Getting more people into 0.0 seems to be a common theme here, and that's probably one of the major obstacles right now. Many players psychologically are willing to tolerate risk and loss in the course of trying to accomplish an objective (say, getting ganked ratting in a belt or running a mission because you were careless), but not when they prevent you from even reaching your objective to begin with.
Personally, dealing with bubble camps on 0.0 access routes under the current game mechanics as a routine feature of moving from A to B is just more frustration than I'm willing to tolerate in the gaming time available to me. If there were a more reliable way that I could at least get myself and a small amount of possessions in and out of 0.0, that would probably be enough for me to accept the other risks of being there. Right now, there really seems to be no point for the solo player given the disproportionate risk involved in travel alone. |
Atticus Fynch
245
|
Posted - 2012.01.02 03:23:00 -
[147] - Quote
- Best comment I've ever read about EVE by-áIndahmawar Fazmarai https://forums.eveonline.com/default.aspx?g=posts&m=593160#post593160 |
Merovee
Gorthaur Legion Of Mordor
10
|
Posted - 2012.01.02 06:03:00 -
[148] - Quote
MeestaPenni wrote:A complete reconstruction of the bounty system would dramatically improve the "lone wolf" type play style.
This! log in for a few minutes and track your prey when when you get a fix on him, you get some other bounty hunters and set up an ambush. Bounty hunters are solo players lone wolf, when blood is in the air they will temporally form the pack that will bring down the prey in question. This would give a risk to the game for pirates and grievers that is not in the game now. A niche play for solo players to become a important bit player in the game, besides mining. |
Indahmawar Fazmarai
The I and F Taxation Trust
163
|
Posted - 2012.01.02 07:47:00 -
[149] - Quote
Trdina Rasputin wrote:Indahmawar Fazmarai wrote:Personally I find a bit puzzling how EVE pretends both that people hang out together for everything and yet allows anyone to backstab any other (even hundreds or thousands of people) with zero consequences. "Play alone or risk being fukked, then be fukked for playing alone" is one of the weirdest metaconcepts in EVE. I don't see weird in that. It is like in real life.
There's two issues with that:
- EVE is about evading reality, so maybe it would be nice to get rid of that pesky bit - In real life there are those other pesky bits about police, justice and good old personal revenge
In EVE, crime is painless and unconsequential. You can steal 3,000 dollars from someone and nothing happens -you're the hero of the day, actually. That's another weird metaconcept in the game. |
Bob Jan
Aimbob
1
|
Posted - 2012.01.02 08:02:00 -
[150] - Quote
"A complete reconstruction of the bounty system would dramatically improve the "lone wolf" type play style."
This
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Trdina Rasputin
TrueAshera Corp
0
|
Posted - 2012.01.02 09:45:00 -
[151] - Quote
Indahmawar Fazmarai wrote:Trdina Rasputin wrote:Indahmawar Fazmarai wrote:Personally I find a bit puzzling how EVE pretends both that people hang out together for everything and yet allows anyone to backstab any other (even hundreds or thousands of people) with zero consequences. "Play alone or risk being fukked, then be fukked for playing alone" is one of the weirdest metaconcepts in EVE. I don't see weird in that. It is like in real life. There's two issues with that: - EVE is about evading reality, so maybe it would be nice to get rid of that pesky bit - In real life there are those other pesky bits about police, justice and good old personal revenge In EVE, crime is painless and unconsequential. You can steal 3,000 dollars from someone and nothing happens -you're the hero of the day, actually. That's another weird metaconcept in the game.
Many people who steal in real life are not cought. If you have good connections, you can do many bad **** and nothing will happen to you.
If you are careful nobody will steal from you in EVE.
About avoiding reality. Go play some other game, but you will se, it is not funn if you don't have risk. You can get bored very quick if things are to much easy.
Sorry for bad english..
|
Iria Ahrens
Ministry of War Amarr Empire
2
|
Posted - 2012.01.02 10:12:00 -
[152] - Quote
Hainnz wrote:Of all the MMOs I've played EVE probably does the most to encourage solo play, while doing the least to support it.
A couple of things that I think would help solo players some is a 100k km phase in point on the far side of a gate, to help thwart gate-camps and promote spreading out from hi-sec, and some way to tell if another ship is warping to your current grid.
This is complaining that the game didn't do the work for you, not that the option is not available.
You want a safe spot on the far side of gate. Fly out there and bookmark it. I've made many such bookmarks in 0.0 so I can check out of there is a bubble around a gate before I fly in.
You want to know if there is another ship warping to grid, it's called the scan tool. Directional scan, angle 360, and fill range with 99999s to get 2147483647 which is much harder to remember. click it about every 30 seconds in any space you feel vulnerable.
There are no limitations to solo play at all, except that it is rather difficult for a solo player to take on a gang. And it should be, if you want to play solo, you need to find solo targets. I think the problem here is not solo unfriendly but lazy players wanting the game client to do all the work.
Learn to play. Really.
|
Tore Vest
Vikinghall
126
|
Posted - 2012.01.02 10:34:00 -
[153] - Quote
I must say that things are easyer with an alt or two.....
CCP knows that... |
Cryten Jones
Advantage Inc The Matari Consortium
19
|
Posted - 2012.01.02 10:51:00 -
[154] - Quote
hawlin ass wrote:Would be nice for Indy characters to be able to hire a cargo ship to haul their ore for them. This would end the need to open a second account. The positive is this would make the game more accessible to more people.
I understand that more active accounts is good for ccp but I would like to think the active accounts would stablize with the new people able to afford the game. It wont happen but would be nice for newer players.
It's a multiplayer game FFS, hire a player!
The real issue is that there are almost zero mechanics to protect you against ass-hat behaviour in EvE which means that the majority of people seem to think that means they HAVE to be ass holes to everyone.
It's got to the point now where people expect to be screwed over by every other pilot they see and that is the VERY sad thing about EvE today.
What needs to be implemented are, in no particular order:-
1. A bounty system that WORKS 2. Transport contracts that are enforced by mechanics so every contract does not need 1bill collateral. 3. some sort of 'pilots for hire' market. Where if I need an Orca pilot for a night I can go hire one.
-CJ
|
Tippia
Sunshine and Lollipops
4232
|
Posted - 2012.01.02 11:56:00 -
[155] - Quote
Mediocrity wrote:One thing that would be nice, though, would be more tools to enable solo players with enough training to move ships and personal-scale assets in and out of 0.0 space with greater reliability. Wahoo! I think we've finally found an actual example! But to my eyes, it's not quite the one you'd expectGǪ
First of all, I don't think they're going to make camps easier to evade if you fly into them GÇö there are plenty of ways to do so as it is, and there still needs to be some way of protecting the borders of your empire. Instead, the main theme here seems to be about intel and scouting, on both sides of the fence. It's something that largely requires an on-scene presence right now, which means you can't do it offensively without at least an alt, or that you can't do it defensively without camping. This could probably be solved by a proper intel revamp, and by the looks of things, one is in the works. What's needed is a way where you can actually use your brain to interpret a number of data points to detect (with increasing inaccuracy over increasing range) what's around you rather than sit on grid and read the overview, spamming the scanner, or just watching local. However, this kind of feeds into the point made earlier that, really, this isn't a solo-player feature GÇö it's something that would benefit everyone. That said, camps at choke points won't go away; it's the whole point of choke points,
What is there, though, if you scratch the surface, is the problem of moving stuff solo GÇö especially ships. While there are certainly ways around it, they are cumbersome, and while a solution could possibly be more general than just for soloists, non-solo players already have far easier access to those solutions so improving matters would help solo players a lot more.
In essence, some of that could be solved in four(ish) simple words: contract-like packaging without contracts. If it was possible to bubble-wrap items the way it's done for contracts and then simply toss the stuff in your freighter, but without going through the hassle of creating the contract and juggling it back and forth between alts or corps or whathaveyou, the solo player can suddenly move a whole lot more stuff a whole lot easier. This won't help you get your stuff in and out of null any easier though, since you're now flying an oversized space-brick filled with battleshipsGǪ it's not going to evade anything.
Cryten Jones wrote:What needs to be implemented are, in no particular order:-
1. A bounty system that WORKS 2. Transport contracts that are enforced by mechanics so every contract does not need 1bill collateral. 3. some sort of 'pilots for hire' market. Where if I need an Orca pilot for a night I can go hire one. GǪand those are further examples of why defining GÇ£soloGÇ¥ matters. The reason those things would help a solo player is that they would help everyone. That's the source of my scepticism: do solo players really need any special concessions, or is it more a case of GÇ£improve the game GÇö solo players will reap the same benefitsGÇ¥? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
svetlana
Constellation Guard
20
|
Posted - 2012.01.02 12:04:00 -
[156] - Quote
main thing I'd like as a "solo" player, is a discount on any additional accounts so I can have a wingman or a salvager/hauler to follow me around etc. not a buddy account discount, a discount on existing accounts I already own but have to put to sleep when i am strapped for money :(.
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Mokokan
Native Freshfood Minmatar Republic
5
|
Posted - 2012.01.02 15:46:00 -
[157] - Quote
OK, to actually address the OP question.........A probe that can be launched thru a gate to send intel back thru the gate to the launching player. Limited lifespan, and limited mobility. easily killed.
Is it a great idea? I'm not at all sure, but it doesn't break the game like 100km phase-in points, and other weird ideas. On the other hand it just might. what a lag fest it would be for a fleet to spam a couple hundred probes thru a gate to confound the camp on the other side. Oh well, at least I tried. |
Erick Odin
Local-Spike
3
|
Posted - 2012.01.02 16:16:00 -
[158] - Quote
Mediocrity wrote:As a solo player (for a variety of reasons that are probably beside the point of this thread), there are a lot of things I don't expect to be able to do.
For example, I don't realistically expect to own space, hold sov, attack or defend a POS, farm billions in passive income from moons or PI, win fights against gangs, carry out large-scale industrial or logistics operations, fly around in supercaps, and probably many more things.
One thing that would be nice, though, would be more tools to enable solo players with enough training to move ships and personal-scale assets in and out of 0.0 space with greater reliability.
I think gate camps as they currently exist are a bad gameplay mechanic--every bit as bad in EVE as in FPSs that excessively reward camping--and changes to shift action away from gates and onto objectives within systems would probably encourage many more solo and small-group players to dip their toes into 0.0 space. Getting more people into 0.0 seems to be a common theme here, and that's probably one of the major obstacles right now. Many players psychologically are willing to tolerate risk and loss in the course of trying to accomplish an objective (say, getting ganked ratting in a belt or running a mission because you were careless), but not when they prevent you from even reaching your objective to begin with.
Personally, dealing with bubble camps on 0.0 access routes under the current game mechanics as a routine feature of moving from A to B is just more frustration than I'm willing to tolerate in the gaming time available to me. If there were a more reliable way that I could at least get myself and a small amount of possessions in and out of 0.0, that would probably be enough for me to accept the other risks of being there. Right now, there really seems to be no point for the solo player given the disproportionate risk involved in travel alone.
Get some blueprints and put them in a small fast ship. Fly to 0.0 Buy something local. Build the other stuff you need. Profit.
No need to be flying big ships loaded with goodies out to 0.0 unscouted. You think you need to change the game but there are other ways to get established in nullsec. I've seen newbs trying to fly battle cruisers to Stain when there is one for sale two jumps away. They cry because it's a few million more than the Jita price. Meanwhile I'm popping Sansha's while they are docked! Collect the loot. Keep what you can use, reprocess what you can't. Keep an eye out for good deals on the market. Remember, time is money. Sometimes it's better to pay a premium for local goods. Look for wormholes back to highsec if you insist on buying from the hubs.
I've gone through the hard work of getting my 0.0 base setup and now you want it to be handed to you on a silver platter. No risk, no reward. You wrote a wall of text but all you really said was "lower my risk, I want the rewards. I'm Lazy." |
Mediocrity
State War Academy Caldari State
15
|
Posted - 2012.01.02 17:49:00 -
[159] - Quote
Erick Odin wrote: Get some blueprints and put them in a small fast ship. Fly to 0.0 Buy something local. Build the other stuff you need. Profit.
No need to be flying big ships loaded with goodies out to 0.0 unscouted. You think you need to change the game but there are other ways to get established in nullsec. I've seen newbs trying to fly battle cruisers to Stain when there is one for sale two jumps away. They cry because it's a few million more than the Jita price. Meanwhile I'm popping Sansha's while they are docked! Collect the loot. Keep what you can use, reprocess what you can't. Keep an eye out for good deals on the market. Remember, time is money. Sometimes it's better to pay a premium for local goods. Look for wormholes back to highsec if you insist on buying from the hubs.
I've gone through the hard work of getting my 0.0 base setup and now you want it to be handed to you on a silver platter. No risk, no reward. You wrote a wall of text but all you really said was "lower my risk, I want the rewards. I'm Lazy."
Those are good suggestions, and it's interesting to hear how you made it work. I can understand your perspective, given the amount of effort you've put into it.
If you want to use the word laziness, I guess I won't argue about that. Whatever you want to call it, the bottom line is that there's simply a limit to the tedium and frustration that I'm willing to tolerate in a video game that I play for fun. It's less about the level of risk than about the type of risk. I don't expect the game to be changed to suit me--I've played it this long, after all--but that doesn't mean there aren't bad mechanics that people have learned to tolerate and work around which could nevertheless be improved.
In my opinion, gate camping is a bad mechanic, which people only do because it works, not because it's fun. It's the EVE equivalent of ice fishing, a miserable, mind-numbing activity that only exists because, it you're dead-set on fishing in January in the northern latitudes, it's the only game in town. I can't help thinking that loosening up travel in such a way that fighting occurred more over assets and objectives than over access points might liven things up for everyone, and would encourage a more dynamic flow of people throughout space that would benefit both treasure-seekers and the people who hunt them (neither of which are a threat to the operations of space-holding alliances). |
Cearain
Imperial Outlaws
208
|
Posted - 2012.01.02 18:18:00 -
[160] - Quote
I would like something that brings about frequent quality small scale pvp.
Having to warp around for hours to find any sort pvp severely limits eve.
FW is likely the best place for this here is an example of a proposal that would bring it about without instanced pvp or arenas:
https://forums.eveonline.com/default.aspx?g=posts&m=53815& Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hainnz
Imperial Academy Amarr Empire
42
|
Posted - 2012.01.02 22:11:00 -
[161] - Quote
Iria Ahrens wrote: This is complaining that the game didn't do the work for you, not that the option is not available.
You want a safe spot on the far side of gate. Fly out there and bookmark it. I've made many such bookmarks in 0.0 so I can check out of there is a bubble around a gate before I fly in.
You want to know if there is another ship warping to grid, it's called the scan tool. Directional scan, angle 360, and fill range with 99999s to get 2147483647 which is much harder to remember. click it about every 30 seconds in any space you feel vulnerable.
Oh come on. I all but live in (a rather busy part of) low sec these days and outside of gang and fleet ops the last time I lost a ship flying solo was in 2007. And even then I checked the map and scouted out the far side of the gate in a shuttle, but by the time I got back to my ship and jumped there was a gang of triumvirate dudes waiting on me.
An alt would have got me through perfectly safe.
As for mashing d-scan, that's a huge pain in the arse, as are most other solo player "solutions", and not particularly useful tbh.
Quote:There are no limitations to solo play at all, except that it is rather difficult for a solo player to take on a gang. And it should be, if you want to play solo, you need to find solo targets. I think the problem here is not solo unfriendly but lazy players wanting the game client to do all the work.
Learn to play. Really.
I have no idea what you are referencing here. |
Nova Fox
Novafox Shipyards
3037
|
Posted - 2012.01.31 07:41:00 -
[162] - Quote
Herzog Wolfhammer wrote:Asking for any "love" for solo players from CCP is like asking for world peace.
But that's what makes things interesting for solo players.
In fact, bucking the game system is the goal of many a griefer and metagamer, and so to play solo in this game is probably the most benign way to stick your thumb in the eye of this game. The former is always saying "this is a sandbox" but the goal never changes: hit the other kids over the head with the pale and shovel and then point and laugh, until "mommy" (CCP) ends up having to take the pale and shovel away (nerfs, buffs, etc).
But the solo player is truly trying to buck this game system and laugh at all of those people singing "this is an MMO".
Yes, it's an MMO. But to play with others just because it's an MMO is the same logic that has everybody stuck in the same traffic in the same place almost every day at the same time. Backroads? Side streets? Nope. It's "rush hour" and you are supposed to be stuck in traffic.
Crap logic. Yeah it's an MMO and I like that too, but play solo, because server-driver NPCs and AI are only a little bit dumber than most of the other players - but I don't try to interact with NPCs except to blow them up or run away from them. With other players, it's the same thing, only a little more challenging.
"A Little" is key here. My drones have more creativity than an average gate camper.
As for giving some lovin' to solo players, if CCP had been visited by three ghosts this Christmas and are inclined to change their ways, they could start by creating a ship that is intended for the most popular form of solo play: an exploration ship. Gankers have ships, miners have ships, haulers have ships. Even salvagers got ships. But explorers? Nothing. We still have to outfit a BC or at best a covops or SB for exploration.
Funny thing is, EVERYBODY likes exploration. There are miners who will never gank. There are gankers who will never mine. There are mission runners who never PVP, and PVP'ers who will never (again) run missions. But across the board, everybody will throw on a probe launcher and roll the dice and see what space has to offer. The PVP crowd has their slow days, and find themselves alone - they go exploring. Same for mission runners and those who belong to mining/industrial corps.
So you would think that CCP would figure that an exploration ship would be a good idea.
In the meantime, Nova Fox has pitched some very good ideas for factions Exploration Ships, the faction being Sisters of Eve. I recommend that everybody find them and support those concepts at every chance in the hope that we get exploration ships someday.
Dug around and found myself mentoned, thanks Wolf. Though if you havent been by lately I expanded it to two more factions for the salvager and hackers.
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Herzog Wolfhammer
Sigma Special Tactics Group
1173
|
Posted - 2012.01.31 08:45:00 -
[163] - Quote
Nova Fox wrote: Dug around and found myself mentoned, thanks Wolf. Though if you havent been by lately I expanded it to two more factions for the salvager and hackers.
At the least we should get "one up one down" modules - see my post in the F&I "new modules" thread. It would make refitting combat vessels into exploration ships possible.
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Andski
GoonWaffe Goonswarm Federation
1823
|
Posted - 2012.01.31 08:57:00 -
[164] - Quote
I think EVE should become a multiplayer game so that the solo players can socialize and work with other players. andski for csm7~ |
Elistea
G U N G N I R Y G G D R A S I L
52
|
Posted - 2012.01.31 09:18:00 -
[165] - Quote
There should be game-in-game Tetris or Minesweeper implemented in EVE.
We need something to kill time with during POS/SBU bashing and boring CTAs |
Klezmer
In Praise Of Shadows
11
|
Posted - 2012.01.31 09:35:00 -
[166] - Quote
Confirming solo CTAs are the worst.
This thread is a disaster. |
Elistea
G U N G N I R Y G G D R A S I L
52
|
Posted - 2012.01.31 09:43:00 -
[167] - Quote
woops |
Solstice Project
Cult of Personality
1319
|
Posted - 2012.01.31 10:04:00 -
[168] - Quote
The game is perfectly fine for solo players. it's mostly the players who are to stupid to play solo ! Inappropriate signature removed. Spitfire |
J Kunjeh
358
|
Posted - 2012.01.31 10:16:00 -
[169] - Quote
hawlin ass wrote:Would be nice for Indy characters to be able to hire a cargo ship to haul their ore for them. This would end the need to open a second account. The positive is this would make the game more accessible to more people.
Umm...you can already hire players to do this for you...Red Frog anyone? "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
Challenged
ULTRA GOAT TEAM HARDCORE SUPER DELUXE
0
|
Posted - 2012.01.31 10:16:00 -
[170] - Quote
VKhaun Vex wrote:Been playing almost entirely solo since I started. I'd really love some mini-marauders for T2 destroyers and battlecruisers. Role bonuses for all three should also include salvager duration reduction and I'd like them to have larger cargo bays. This +1
Also, the option to hotkey "open cargo container" WOULD BE PRETTY AWESOME
I pve solo, yes it's boring as bat-****, but iam naturally an introvert and the few times I have gone to pvp I lose. Every time. Sometimes I lock up, other times I just laugh at the fact I have about 0% chance to evade or kill even one ship after I blindly jumped into a 30 man gate camp. So now I have accepted my fate as a EVE-pu$$y. I do missions over and over, try to talk a bit of crap on eve radio sometimes. That's about it. Don't be hating, I probibly just sold you that meta 4 medium autocannon for your new alt to gang with. |
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J Kunjeh
358
|
Posted - 2012.01.31 10:19:00 -
[171] - Quote
VKhaun Vex wrote:Been playing almost entirely solo since I started. My only complaint is with looting. When I first got into EvE I thought my friend would join me and I intended to fly a combat duo, but if he changed his mind and started playing tonight... I'd have him running a destroyer in a salvager setup Generally, I wish ships had larger cargo bays or that loot was smaller and cleaning up low end missions takes so long that I could just do another mission in that time. When you factor in dragging the loot to a good place for sale... cost of a salvaging ship which still takes a good bit of time... the skill train time for refining/reporcessing... space lost to ammo... then some missions I don't even get as far as loot since they have me pick up cargo that doesn't even FIT IN MY SHIP ... just feels like it's all 'in the way' of advancing my standing and skills to do higher missions and finance PvP endeavors.
1. Accept and run at least 4-5 missions in a row 2. Bookmark a wreck in each room of each mission 3. Buy Noctis and fit with tractors and salvagers 4. Run missions, turn them in, but don't loot/salvage yet 5. Reship into your Noctis and fly out to each bookmark 6. ???? 7. Profit! "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
Degren
The Scope Gallente Federation
0
|
Posted - 2012.01.31 11:54:00 -
[172] - Quote
Isn't there some Eve saying about balances to help the little guy always disproportionately aids the big guy?
By and large, this would happen here as well (and it happens in every other game...)
Honestly, since I started playing this game I found it quite interesting that I could do just about everything solo except hold sov. I could probably do it in a Wormhole, but the risk was too much for me to consider as such a rook.
My friends basically stopped playing because they said it felt like either we were ganking someone, or they were ganking us. There were very few "fight fights" and to them (not me) solo play was laughably implausible. My friends--accomplished PvPers in various other gamers--don't find that attractive. I keep trying to drag them back.
As for me, when solo exploring null/lowsec, I felt extremely exposed/naked if I wasn't in a covops (didn't and don't have the skills for T3 yet). Picking solo fights intelligently seems like an exciting prospect, but I'm just always afraid they have friends waiting to warp in, off grid boosters, etc. I find I commit less than I probably should. Whether that's a solo issue or a noob issue, I'm not skilled enough to say.
My only solution for "solo sensitive" fights is having designated space that has missions that send you to an area, and sends another person to that area. No one else can warp in. Has ship size limits, etc. ...whether or not there are mission rewards, who knows. It'd essentially be a mission that sets up a dueling pit. Could have different tiers, different size groups allowed. Could put it in that arena pit system in Null I keep hearing about.
Probably a dumb idea, if only for one reason: There is no reason players couldn't set that up without a mission-driven system...except y'know...griefers.
(oh and yeah, I definitely agree about the loot and such. Seems like there could be a more streamlined version than lock, pull, click, drag, salvage, rinse, repeat...mostly I just hate clicking and dragging 90 times) |
Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
149
|
Posted - 2012.01.31 12:49:00 -
[173] - Quote
Quote:(oh and yeah, I definitely agree about the loot and such. Seems like there could be a more streamlined version than lock, pull, click, drag, salvage, rinse, repeat...mostly I just hate clicking and dragging 90 times)
Discover they joys of the "Loot all" button and bathe in the bliss of easy living!
#1 Tip: it is big, clearly labeled and right under the shiny loot icons
#2 Tip: doubleclick on a wreck or can on the overview to open it
#3 Tip: Use shortcut keys to lock and engage your salvagers on the wrecks
So the workflow is Ctrl-click, module shortcut keypress, doubleclick, click (vary order depending on your distance to the wreck)
Wow!
Multitasking 4 tractor beams and 4 salvagers as efficiently as possibly was actually the only part of missioning I found even remotely interesting.
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Alexandra Delarge
The Korova
24
|
Posted - 2012.01.31 12:54:00 -
[174] - Quote
Atticus Fynch wrote:EVE is not geared towards solo play. I would like to see more support for the solo player.
ie. purchase concord escort service for example.
You can already hire players to escort you. |
Degren
The Scope Gallente Federation
0
|
Posted - 2012.01.31 13:00:00 -
[175] - Quote
Roime wrote:Quote:(oh and yeah, I definitely agree about the loot and such. Seems like there could be a more streamlined version than lock, pull, click, drag, salvage, rinse, repeat...mostly I just hate clicking and dragging 90 times) Discover they joys of the "Loot all" button and bathe in the bliss of easy living! #1 Tip: it is big, clearly labeled and right under the shiny loot icons #2 Tip: doubleclick on a wreck or can on the overview to open it #3 Tip: Use shortcut keys to lock and engage your salvagers on the wrecks So the workflow is Ctrl-click, module shortcut keypress, doubleclick, click (vary order depending on your distance to the wreck) Wow! Multitasking 4 tractor beams and 4 salvagers as efficiently as possibly was actually the only part of missioning I found even remotely interesting.
What the...effin...son of a...
Your inane sarcasm aside, thank you, thank you, thank you. |
Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
149
|
Posted - 2012.01.31 13:21:00 -
[176] - Quote
Degren wrote: Your inane sarcasm aside, thank you, thank you, thank you. Never saw that ******* button. Not *nearly* as big as you seem to think.
Didn't mean sarcastic in that way mate :)
Fly safe o/ |
Wacktopia
Noir.
155
|
Posted - 2012.01.31 13:22:00 -
[177] - Quote
Atticus Fynch wrote:EVE is not geared towards solo play. I would like to see more support for the solo player.
ie. purchase concord escort service for example.
For the solo and one man corps players out there, what kind of features would you like implemented?
None. This is an MMO. Apparently we're getting censored now. |
Degren
The Scope Gallente Federation
0
|
Posted - 2012.01.31 13:35:00 -
[178] - Quote
Roime wrote:Degren wrote: Your inane sarcasm aside, thank you, thank you, thank you. Never saw that ******* button. Not *nearly* as big as you seem to think.
Didn't mean sarcastic in that way mate :) Fly safe o/
Cheers, man. Seriously, you might have single-handedly saved me from carpal-tunnel/headbutting my monitor
Fly safe o/ |
Sal Landry
School of Applied Knowledge Caldari State
0
|
Posted - 2012.01.31 13:40:00 -
[179] - Quote
Solstice Project wrote: it's mostly the players who are to stupid to play solo !
You're one to talk. |
Akatenshi Xi
Elite Shadow Society ESS Empire
15
|
Posted - 2012.01.31 13:51:00 -
[180] - Quote
This isn't meant as a solo game. This is a highly social team game, hence the term massively MULTIPLAYER... If you want single player go play mario brothers. |
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Galega Ori
The Scope Gallente Federation
14
|
Posted - 2012.01.31 14:02:00 -
[181] - Quote
VKhaun Vex wrote:Been playing almost entirely solo since I started. My only complaint is with looting. When I first got into EvE I thought my friend would join me and I intended to fly a combat duo, but if he changed his mind and started playing tonight... I'd have him running a destroyer in a salvager setup Generally, I wish ships had larger cargo bays or that loot was smaller and cleaning up low end missions takes so long that I could just do another mission in that time. When you factor in dragging the loot to a good place for sale... cost of a salvaging ship which still takes a good bit of time... the skill train time for refining/reporcessing... space lost to ammo... then some missions I don't even get as far as loot since they have me pick up cargo that doesn't even FIT IN MY SHIP ... just feels like it's all 'in the way' of advancing my standing and skills to do higher missions and finance PvP endeavors. I'd really love some mini-marauders for T2 destroyers and battlecruisers. Role bonuses for all three should also include salvager duration reduction and I'd like them to have larger cargo bays.
thers this great ship called a Noctis, you should try it sometime.
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MeestaPenni
Mercantile and Stuff
164
|
Posted - 2012.01.31 14:09:00 -
[182] - Quote
Galega Ori wrote:
thers this great ship called a Noctis, you should try it sometime.
Haven't tried it myself...but you oughta' see me rip through a salvage/loot field in a Catalyst with MWD.
Has anyone really been far even as decided to use even go want to do look more like? |
Challenged
ULTRA GOAT TEAM HARDCORE SUPER DELUXE
0
|
Posted - 2012.02.01 11:38:00 -
[183] - Quote
[quote=Roime]Quote:
#2 Tip: doubleclick on a wreck or can on the overview to open it
Holy crap I didn't know you could do that. Problem solvered |
TheBlueMonkey
Natural Progression
16
|
Posted - 2012.02.01 11:53:00 -
[184] - Quote
Atticus Fynch wrote:EVE is not geared towards solo play.
It's an MMO
so... erm... working as intended. |
J Kunjeh
358
|
Posted - 2012.02.01 14:20:00 -
[185] - Quote
Galega Ori wrote:VKhaun Vex wrote:Been playing almost entirely solo since I started. My only complaint is with looting. When I first got into EvE I thought my friend would join me and I intended to fly a combat duo, but if he changed his mind and started playing tonight... I'd have him running a destroyer in a salvager setup Generally, I wish ships had larger cargo bays or that loot was smaller and cleaning up low end missions takes so long that I could just do another mission in that time. When you factor in dragging the loot to a good place for sale... cost of a salvaging ship which still takes a good bit of time... the skill train time for refining/reporcessing... space lost to ammo... then some missions I don't even get as far as loot since they have me pick up cargo that doesn't even FIT IN MY SHIP ... just feels like it's all 'in the way' of advancing my standing and skills to do higher missions and finance PvP endeavors. I'd really love some mini-marauders for T2 destroyers and battlecruisers. Role bonuses for all three should also include salvager duration reduction and I'd like them to have larger cargo bays. thers this great ship called a Noctis, you should try it sometime.
This ^
There's a reason I named mine "SSS Dyson". "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
Arbiter Reformed
Saiph Industries SRS.
37
|
Posted - 2012.02.01 15:12:00 -
[186] - Quote
tradable killrights with a proper bounty hunting system.
contract goes up, person accepts player knows where target is AT ALL TIMES
player is paid the value of the ship destroyed or if its less the full bounty
those with good pirate standings would get notification on who the pilot is that is looking for them
Fun times will be had by all |
Japanese Jeans
Republic Military School Minmatar Republic
0
|
Posted - 2012.02.02 12:03:00 -
[187] - Quote
Played solo over 4 years - shocked to see solo players accepting things the way they are.
It is way too demanding difficulty wise and time wise for a solo player, the whole game is skewed to support groups of players - leaving the casual (probably majority) of players out in the cold waiting for some massive game improvement that will never come.
More content and protection is needed for solo play it's as simple as that.
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