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Axure Abbacus
Pentex Subsidiaries Corp
79
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Posted - 2017.06.29 22:26:40 -
[31] - Quote
Agondray wrote:Great idea! not. lets decrease mineral production by allowing only 1 full regen a week while every system is stripped clean of bots and npc fleets. wait, while have regen at all and just let the ore market die instead
Axure Abbacus wrote:[Eve currently has a system where fighting over resources only happens at moons. All other materials are in infinite supply. In order to dry up the mineral market and drive conflict I propose drastically scaling back mining belt regeneration during downtime. Have Belts fully reset once a week on Sunday morning. The rest of the week only regenerate 10% of full value of belts. ]
This Idea is Flawed. While rooting in basic Economic and Consumer behavior manipulation principals, it was poorly thought through and presented.
Make mining more dynamic to add a sense of scarcity and interesting level of competition. The Ice Harvesting changes from Odyssey is a good approach that could be taken with Ore.
-Reduce belt yield by 77+/-% (1-3T value per region?) -Increase chance of Ore Anomalies by 33% -Increase chance of C1-C2 Worm holes by 33%
The concept was discussed with several other pilots and various valid points were made. After considering the concept,the revised concept was reducing belt sizes and offsetting yields with access to higher yield anomalies and wormholes. This may or may not negatively effect bottling granted programmers have kept up with changes in Eve. It would make it different somewhat for high security bot fleets. So what if belts are mined out by bots if the belts are smaller and require more bot setup in more systems? Active miners could find better content.
Thank you for your brief interest.
It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.
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Frostys Virpio
KarmaFleet Goonswarm Federation
3449
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Posted - 2017.06.30 13:34:54 -
[32] - Quote
Xzanos wrote:Just my two cents to keep the post going as i would also like to see some kind of change in mineral distribution.
I had an idea at one point that would "push" material around new eden. The way it is now most asteroid belts don't even get touched. The mining fleets are set up where they want to , mine out the belts and repeat.
What if mining out a belt moved or even just a single rock "pushed" those roids to other areas of the game? This would constantly fluctuate the supply in different regions of space while not being a system based solidly on a re spawn timer that is easy to farm. You may warp to a belt one day to find it devoid but then a week later it could be so full of rocks you couldn't possibly mine it all.
Obviously no idea is perfect and there would have to be some method of keeping the exact system a secret to prevent players from knowing how and where the roids are pushed around.
Why would I ever invest ISK to upgrade my space if all my upgrade do is "push" resources to someone else's space? |
Axure Abbacus
Pentex Subsidiaries Corp
80
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Posted - 2017.06.30 15:39:20 -
[33] - Quote
Xzanos wrote:Just my two cents to keep the post going as i would also like to see some kind of change in mineral distribution The mineral distribution is a game balance created to induce cross regional trade. Ore anomalies are the ore pushed around you are looking for. So it "does" happen, just not to belts.
Frostys Virpio wrote: Why would I ever invest ISK to upgrade my space if all my upgrade do is "push" resources to someone else's space?
You don't because Sov Space is different. You spend Isk to control the very nature of your territory, which makes this specific concept irrelevant in Sov space. Random occurrences are beneath you.
It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.
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James Zimmer
Vogon Innovation Warped Intentions
95
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Posted - 2017.07.02 20:25:19 -
[34] - Quote
I can see the appeal of creating greater conflict over resources, but I don't think this really helps that very well. I think the market would adjust to this by increasing the price of minerals, resulting in people melting down ratting loot to meet the demand.
I think a better solution would be to reduce drop rates of meta modules from ratting, which would making mining more vital. You could also create localized scarcity by adjusting spawn rates of particular rocks in particular sections of space. You wouldn't want it to be absolute, where only one region of space produces a certain resource (it's been tried before and allows for some pretty game-damaging economic warfare), but you could make it so that certain resources are most common in certain parts of space. |
Axure Abbacus
Pentex Subsidiaries Corp
84
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Posted - 2017.07.03 02:24:56 -
[35] - Quote
James Zimmer wrote:I can see the appeal of creating greater conflict over resources, but I don't think this really helps that very well. I think the market would adjust to this by increasing the price of minerals, resulting in people melting down ratting loot to meet the demand.
I think a better solution would be to reduce drop rates of meta modules from ratting, which would making mining more vital. You could also create localized scarcity by adjusting spawn rates of particular rocks in particular sections of space. You wouldn't want it to be absolute, where only one region of space produces a certain resource (it's been tried before and allows for some pretty game-damaging economic warfare), but you could make it so that certain resources are most common in certain parts of space.
Thank you for your interest in this thread.
The concept isn't meant to be a silver bullet to solve the mineral markets. There isn't that much wrong with mineral markets in general other than being a very boring section of EvE. Both of your assumptions would be correct. There would be a slight up tick in the value of minerals and an increased use of scrap metal reprocessing. This wouldn't be a bad thing by increasing the value of a miners time or removing unneeded modules from the market.
The reduction of meta modules drop rates has happened several years ago when it was more fun to mine level 4 missions and battleship rats than sit in a belt for days on end.
Mining is a necessary profession in eve, but it will not be quick, and you might not enjoy it.
It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.
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