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Fifty Three
Fifty Three 53
25
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Posted - 2017.07.07 18:56:57 -
[1] - Quote
Mentioned a bit about in in the past, but these are some new rough ideas...
- If all of a Factions' systems are conquered by a single faction, then that faction wins the galaxy and there is a reset(of factional systems)+rewards to all who fought and/or donated things(equipment/ships/weapons etc.) to the factional war, after galaxy reset. - Every Faction, system is conquerable by another faction(i.e. caldari, amarr, Minmatar, Galante etc. fight each other for System/Galaxy control) -If all systems of a faction(i.e. Caldari) is conquered by one or more other factions, then the remnants, what is left of the faction, can establish itself in a Null sectors, with permission from the Controlling Alliance/Corporation, to then later build up and push out to regain at least 1 system that can be factional controlled. Note: A request will be sent to all Null Alliances to establish the faction in their space.
- If there are planets in the null sectors, where a faction request to be establish itself, then those will be colonized, with cities of that faction, and generate bonuses for the owning Alliance/corporation(I.E. System bonus of faster production for the Alliance/Corporation etc.). IF no planet is available then a space station or more, depending on how much remnants of the faction exist,, is established in the owning Alliance/Corporation system of the Faction.
- If the faction manages to get back a "Factional System(i.e. High Sector and/or Low Sector), then the faction moves out of the Null Systems that accepted them.
Note: Any Alliance/Corporation who is in Null space and accepts a Faction's request to setup in their space will become Targets to all of the faction's enemies, So people(including NPC in factional space, if they go there in High sector+Low Sector) can attack them without concord doing anything about it.
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Cade Windstalker
1596
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Posted - 2017.07.07 18:59:48 -
[2] - Quote
Arbitrary resets are not in the spirit of Eve.
This would also require basically an entire rework of the base mechanics of Eve. It might make for a fun game, but that game would not be Eve anymore. |
mkint
1831
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Posted - 2017.07.07 20:42:51 -
[3] - Quote
no
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
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grgjegb gergerg
School of Applied Knowledge Caldari State
67
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Posted - 2017.07.08 01:08:44 -
[4] - Quote
53, why are you worried about this? Have you ever participated in the death of another player? Have you ever sat in a single losec complex and capped it?
Does this MASSIVE sweeping change have ANY payoff whatsoever that makes the game better? |
Axure Abbacus
Pentex Subsidiaries Corp
86
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Posted - 2017.07.08 01:16:24 -
[5] - Quote
There is no winning in Eve. There is no winning cut scene for you, only pod death. Your sucessGÇï is futile.
It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.
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