Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Scarlet Roadrunner
University of Caille Gallente Federation
0
|
Posted - 2017.07.08 19:04:34 -
[1] - Quote
I wondered why CCP never introduced x-type medium armor repairers?
Shield tanking has large and XL x-type shield boosters. Large is actually a cruiser sized shield booster (150pg usage on x-type large shield booster. But armor tankers are stuck with a-type at best if they plan to use repairers on a medium sized ship, because a-type medium is the largest armor repairer a cruiser can fit.
This creates an imbalance in medium ship tanking because a compariable shield tank with an x-type large shield booster will tank 50% more hp/sec than a best deadspace (medium a-type armor repairer) armor tanker.
What would help a bit is to release an x-type armor repairer that medium ships such as cruisers can use. Currently only shield tanking cruisers can make use of x-type repair modules (gist x-type large booster). |
Matthias Ancaladron
Wrath of Angels Solitaire.
397
|
Posted - 2017.07.08 19:09:27 -
[2] - Quote
Armor needs a buff anyway. Shields are a bit crazy right now. More HP, shield tanks have more damage available and generally get higher resists and they rep way faster. Shields have no real downside. |
Scarlet Roadrunner
University of Caille Gallente Federation
0
|
Posted - 2017.07.08 19:15:37 -
[3] - Quote
Matthias Ancaladron wrote:Armor needs a buff anyway. Shields are a bit crazy right now. More HP, shield tanks have more damage available and generally get higher resists and they rep way faster. Shields have no real downside.
Yeah.
What really screws the balance is that we have small, medium, large and x-large shield boosters. With XL being for battleships and large being for cruisers.
In comparison armor tankers get small armor repairer, medium and large. The medium armor repairer is the biggest a cruiser can fit and it actually uses more powergrid than the large shield booster.
I don't know why they made it this way, because it means cruisers can fit a large x-type shield booster can get a far superior active tank to a cruiser sized armor tanker.
I have two possible solutions to this.
1. Release x-type medium armor repairers to a ded fit armor tanked cruiser isn't so far behind ded fit shield tank cruisers any more.
2. Re-vamp armor tanking to be the same as shield tanking. Meaning give armor tanks a choice between a small, medium, large and XL armor repairers - obviously the new large armor repairer module would be compariable to the large shield booster in terms of active tank potential and the current medium armor repairer would be made into something smaller. All current medium armor repairers in game would be converted into the new large version of the model since I believe it would be closer to the large version in terms of fitting costs and repair amounts. |
ITTigerClawIK
Galactic Rangers EVEolution.
485
|
Posted - 2017.07.08 19:48:43 -
[4] - Quote
lets also not forget that shields also have a module that increases shield boost amount even further while armor tankers have to use a rig slot to increase armor repair amount. |
Aston Martin DB5
Brutor Tribe Minmatar Republic
82
|
Posted - 2017.07.08 19:54:03 -
[5] - Quote
Devs are shield fit only. They ain't got time for dat. |
Zhilia Mann
Tide Way Out Productions
3039
|
Posted - 2017.07.09 00:56:05 -
[6] - Quote
There are no X-type cruiser-categorized modules period. That includes MARs, MSBs, invulns, EANMs, resistance amps, etc. Unless we add something like 6.5/10s there won't be either.
I frankly don't see what the issue is. A-type MARs are great. |
Blade Darth
Room for Improvement Limited Expectations
267
|
Posted - 2017.07.09 01:27:09 -
[7] - Quote
hp/s and dmg isn't everything, yes you might have to go dualrep to tank as good as a single shield booster, but you have a few mid slots for cap boosters, prop mods, control and ewar
Omen Navy Issue Tutorial
|
Scarlet Roadrunner
University of Caille Gallente Federation
0
|
Posted - 2017.07.09 10:20:37 -
[8] - Quote
Blade Darth wrote:hp/s and dmg isn't everything, yes you might have to go dualrep to tank as good as a single shield booster, but you have a few mid slots for cap boosters, prop mods, control and ewar
Due to shield tanks getting more mid slots, so do shield tankers have these option. Perhaps not in all cases but some shield tanking ships have several mid slots compared to armor tankers 3 mid slots.
Let's compare the best armor repairers for medium and large ships.
Centum A-type medium armor repairer: 538 armor repaired every 9 seconds for 180 cap (lvl 5 repair systems included)
= 59.7 HP per second repaired = 2.98 HP per 1 cap spent
Gist X-type large shield booster: 296 shield repaired every 3.2 seconds for 91.8 cap (lvl 5 shield comp included)
= 92.5 HP per second repaired = 3.22 HP per 1 cap spent
So the Gist X-type shield booster boosts more than 50% more HP per second than the Centum a-type medium armor repairer and does so with greater cap efficiency, too.
Let's compare it now to the Pithium a-type medium shield booster, which even requires just 12 powergrid to fit. Even frigates an destroyers can use this.
Pithium A-type medium shield booster: 228 shield repaired every 3 seconds for 54 cap (level 5 shield comp included)
= 76 HP per second repaired = 4.2 HP per 1 cap spent.
So even the A-type shield booster that a frigate can use repairs nearly 30% more HP per second than the best cruiser sized armor repairer. And does so with a much greater cap efficiency.
Imbalance much?
Let's compare the X-type large armor repairer vs XL shield booster
Core X-type Large armor repairer: 1288 armor repaired every 11.25 seconds for 400 cap
= 114.48 HP per second repaired = 3.22 HP per 1 cap spent
Gist X-type XL shield booster: 739 shields repaired every 4 seconds for 183.6 cap
= 184.75 HP per second repaired = 4 HP per 1 cap spent
So the Gist X-type XL shield booster not only boosts 62% more HP per second than the Core X-type large armor repairer, but it does so with 30% better cap efficiency, too.
Keep the imbalance if you like. It makes no sense though. How many people fit dual armor repairers any more? |
Scarlet Roadrunner
University of Caille Gallente Federation
0
|
Posted - 2017.07.11 18:52:38 -
[9] - Quote
I've been tinkering with active tank setups for the new re-vamped T3 cruisers.
(pimped fit)
As much as I wanted to play as a Legion, the max achievable pimped armor tank just doesn't compare to an equivalent pimped shield tank (roughly same isk spent on each ship).
The shield tanker will always be able to achieve 25% to 40% more hp/per sec with a single booster vs a single armor repairer with a nano pump II rig. Armor repairer modules need a 20% boost in repair amount imo - just to bring it closer to being balanced with shields. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |