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Kosoku
3Ra Syndicate
27
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Posted - 2017.07.31 17:01:52 -
[1] - Quote
Certain frigates in missions orbit you at high speed and has low signature to boot. This makes it very hard to hit with medium guns. The magic is having a web.
And some of them may be "elites" with T2 resists.
You either need a web or have light drones with you to combat those.
Another way to combat them is shoot them down before they get too close to you and orbit you. |
Kosoku
3Ra Syndicate
27
|
Posted - 2017.07.31 17:40:36 -
[2] - Quote
You may need more drone skills. Those frigates are pain in you-know-where to take down for newer players. Those frigates typically web and scram you in level 4.
As for your afterburner question, for cruiser class ships, speed is your primary tanking method. With enough speed, nothing can hit you even in level 4 missions.
Having said that, if your tank is holding fine, you do not need AF on. If you are cap stable though, just keep it turned on. It doesn't hurt to have more speed.
As for your gun optimal question, say if your gun has 10km optimal and 5km fall off, your gun will do full damage within 10km optimal, provided that your gun's tracking can match your target's speed and signature size.
The tracking is the tricky part. If you are dealing with frigates, I'd fight at max optimal at 10km. If you are fighting cruisers or even battleships, any range within 10km will work most of time.
You've experienced the tracking part with the hard-to-kill frigate. if a tiny thing is flying around you fast enough, you can't hit it.
That's true in real life as well. For an example, if a fly flying right around your face, it will be hard to hit. But if it is flying away from you and landed on an object, that's far easier to hit.
Now, if a small dog is somehow flying around your head, I bet you can hit it easily regardless how close it is to your face.
The same principle applies to Eve's gunnery. |
Kosoku
3Ra Syndicate
28
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Posted - 2017.07.31 17:55:42 -
[3] - Quote
Yup, you got the basic principle.
Since you use lasers, you can switch crystals without any delay. So, use radio M to shoot down fast approaching frigates and when they are too close, switch to better damage crystals and orbit at max optimal.
A web helps greatly when a frigate is too close and you can't get it off.
Or light drones. |
Kosoku
3Ra Syndicate
29
|
Posted - 2017.07.31 18:01:58 -
[4] - Quote
Max optimal would be 10km in my example.
Falloff is when gun's ammo loses its effectiveness by 50%. You will still have a chance to hit but at reduced damage. Fighting in falloff is also an option if you can't really hit it at max optimal.
Falloff is complex on its own though. It's not flat 50% reduction. |
Kosoku
3Ra Syndicate
31
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Posted - 2017.07.31 18:16:43 -
[5] - Quote
Yes, you could annoy a player in battleship in a frigate by orbiting fast but he would most likely have a web and drones.
10k optimal would mean 0k to 10km.
5k falloff would mean 10.1km to 15km.
You have a chance to do 100% damage within optimal (bar tracking). Once you fall into falloff, your damage become reduced. Max reduction is 50% at probably 15km. |
Kosoku
3Ra Syndicate
32
|
Posted - 2017.07.31 18:27:07 -
[6] - Quote
Have fun and fly dangerous. |
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