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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Callistus
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.05.26 10:17:00 -
[31]
Originally by: Bienurdau Hywoaf
Originally by: General Apocalypse
Originally by: Bienurdau Hywoaf So I had another thought, moving all the defenses outside the shield....titan fires it remote DD. Destroys all the defenses. How are the smaller alliances/corps suppose to compete?
Before getin to oh noes . Look on the test server , it takes 100 or more titan blasts to incapacitate POS defences
Being that as old as I am that I couldn't possibly have the skills to fly a titan, how would I test it?
Look at the damage output of a doomsday module and the hitpoints of the new starbase structures and do some simple maths?
Sounds like some good changes, loving the new sound engine! There is one error I think regarding heat destroying modules. Tux said somewhere in the Game Development forum that the modules are now merely incapacitated and they just go offline, this is the case on the test server at the moment.
By the way, what happened to the promised blog from Tux on heat and the new anti-blob stuff? --------------
[Coreli Corporation Mainframe] |
Sunaria
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Posted - 2007.05.26 10:28:00 -
[32]
hey oveur,
In one of the blogs it came to light you where moving all the static complexes into the exploration system. You don't mention this in this blog anywhere. Could you elaborate on this if this is going to happen or it's something for revelations 3 ?
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Nymos
Celtic Anarchy Anarchy Empire
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Posted - 2007.05.26 10:35:00 -
[33]
Originally by: Callistus Sounds like some good changes, loving the new sound engine! There is one error I think regarding heat destroying modules. Tux said somewhere in the Game Development forum that the modules are now merely incapacitated and they just go offline, this is the case on the test server at the moment.
well, i sure hope they will be destroyed if overheated. look at how much t2 stuff pours into the market from new bpos and invention. t2 has become cheap enough that a i wouldn't care too much if my gun goes boom for a significant increase in dps.
however, this so shifts power again to veterans. noobs get melted in seconds. what do they need to compete these days? rigs added another 50-100m to an already expensive t2 fitted BS setup. it's going the same "bigger is better" attitude like other mmogs.
"more dps" and "more tankage" is not "more specialization" that devs like to advertise in their updates. how did rigs enable me to "customize" my ship? as i like to say they are just pwnmobile generators, enhancing an already good aspect of a setup. heat will do exactly the same, maybe even stronger.
oh, and even more skills... woot for time sinks :-/ --
Every time a carebear dies an angel gets their wings (murder one)
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Callistus
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.05.26 10:50:00 -
[34]
As far as I know there aren't any new skills for heat. There aren't any on the test server for sure. --------------
[Coreli Corporation Mainframe] |
Botschafter Mollari
Amarr space weaponry and trade
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Posted - 2007.05.26 10:51:00 -
[35]
Fix Amarr!
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Harris
Warspite Developments Rule of Three
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Posted - 2007.05.26 11:00:00 -
[36]
Originally by: Oveur ...we're intentionally staying away of "new stuff".
There was previous mention of making mining a more challenging profession rather than the yawn fest it is at the moment. Also, the oft quoted ORE capital ship was mentioned previously but neither were covered in the blog.
In light of the quote above, are these 'on the list of things to do' for Rev 2 or have they been canned for further thought and later implementation?
Thanks
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Virtuozzo
IVC Consortium INVICTUS.
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Posted - 2007.05.26 11:15:00 -
[37]
You forgot the new regions troubleshooting.
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |
Gwendolyne Croft
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Posted - 2007.05.26 11:21:00 -
[38]
I'm missing one upgrade for Starbases!
Where is the "Casino-Module" for playing Texas Hold'Em when system is hostile and you have to be docked :-).
Cheers, Gwen
P.S. I would like to see a Starbase Trade War - a lot of public owned Starbases with different services an/or Price structure for Refining/Production/Resarch.
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Lazal Nahn
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Posted - 2007.05.26 11:29:00 -
[39]
That all sounds nice but I think there is a more pessing topic atm than Pos warfare.
So Oveur any news about the Amarr Oomph yet?
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Lord Chousse
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Posted - 2007.05.26 12:10:00 -
[40]
I'm too new for the effects of a number of the changes to be apparant to me: but I thought that the change to gangs doing missions together sounded great. I like jumping in with a group of more experienced pilots on their missions - even though I have a good shot of getting blown up, it is still fun to try and help take out a bigger ship.. and even though I won't be the complete noob (when Rev is released) as I am now, I expect that the future new players will like the idea of jumping into a gang and sharing in the rewards..
I guess that you only share in the reward if you survive? Do you have to be part of the gang at the begining and at the end?
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Lord Chousse
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Posted - 2007.05.26 12:10:00 -
[41]
I'm too new for the effects of a number of the changes to be apparant to me: but I thought that the change to gangs doing missions together sounded great. I like jumping in with a group of more experienced pilots on their missions - even though I have a good shot of getting blown up, it is still fun to try and help take out a bigger ship.. and even though I won't be the complete noob (when Rev is released) as I am now, I expect that the future new players will like the idea of jumping into a gang and sharing in the rewards..
I guess that you only share in the reward if you survive? Do you have to be part of the gang at the begining and at the end?
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Wychdok
Gallente East Khanid Trading
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Posted - 2007.05.26 12:26:00 -
[42]
Interesting. The only concern I have is this line:
"Scanner Arrays that perform localized scanning for the presence of ships"
Just how localized? There are several Pos in low-sec systems where players run missions. Some of these are owned by pirate corps. I really hope that this will not replace the probing system that exists now. At least with current probes, you have some warning. (Snoop probes dropped nearby...etc.)
Or will pirates just sit at their Pos, run a scan with the Scanner Array and then warp to the player?
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Wychdok
Gallente East Khanid Trading
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Posted - 2007.05.26 12:26:00 -
[43]
Interesting. The only concern I have is this line:
"Scanner Arrays that perform localized scanning for the presence of ships"
Just how localized? There are several Pos in low-sec systems where players run missions. Some of these are owned by pirate corps. I really hope that this will not replace the probing system that exists now. At least with current probes, you have some warning. (Snoop probes dropped nearby...etc.)
Or will pirates just sit at their Pos, run a scan with the Scanner Array and then warp to the player?
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Louis DelaBlanche
Cosmic Odyssey YouWhat
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Posted - 2007.05.26 12:36:00 -
[44]
Alot of that sounds pretty awsome. Even the rather contraversial ms' remote ECM burst could be good.
Few things I do wonder about (not having been on the test server ). Will starbase defences be remote reppable while being attacked or will thier shield n armor just recharge overtime?
where Large deathstar pos' are involved, is this really gonna have much effect on the mass blobs currently needed to take them down in a reasonable amount of time?
will those deploying the structures be able to do it from within the tower forcefield?
& finally will the starbase tactical officer skillbook finially be given a use with these changes?
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Princess Xenia
Gallente
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Posted - 2007.05.26 12:42:00 -
[45]
Is CCP still introducing ammo and drone invention?
Will there be further changes on invention?
A while back, you agreed that Amarr needed some OOMPH, when is this due? Is it acceptable that 25% of playable Eve race has been badly nerfed/undercared?
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.05.26 13:16:00 -
[46]
Originally by: CCP Oveur The mechanics of the Starbase Warfare is covered in TomBs blog, which I also pointed out. On the specifics, small fleets can incapacitate the structures but you need more firepower to destroy it. It's incapacitated after going through shield and armor, instead, the hull is massive.
I have been a bit worried upon reading the blog that so many things appear to favor the defender over the attacker, especially with the addition of jump towers, cyno generators and cyno jammers to starbases. This would effectively mean that the defender can instantly move their entire fleet from anywhere in New Eden to that particular starbase, while at the same time the attacker is unable to move ships in. However, if you can disable these three structures with relative ease by means of a surprise attack, it is less of an issue. Good thinking there. It still favors the defender even then, but it's not impossible to get around.
Another thing that remains an issue, though, is the addition of anti-blob weapons without offering means to avoid that the game auto-blobs your fleet. Basically, if the enemy knows you are coming, you are busted. If you gang-warp, you will arrive nicely packed up in a big juicy blob that can be bombed to hell; if you don't gang-warp, your ships get picked off one-by-one as they arrive. The only solution from the attacker's point of view that I can see is having a covops for each individual squad creep into place before the attack... and that's a bad solution as well, because 5-10 of your guys showing up in local for 10-15 minutes before your fleet jumps in will make sure that the enemy knows you are coming from miles away, which was the problem in the first pace.
We *need* formation warping for this issue to be resolved.
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Darpz
Sniggerdly Pandemic Legion
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Posted - 2007.05.26 13:19:00 -
[47]
Edited by: Darpz on 26/05/2007 13:20:34 is khanid mk2 going to make rev 2? Tux said he was working on a blog for it and thats the last we had heard. and I agree with what the aove posters have said about the gang warp making bombs a bit trouble some. anychance we could get a warp in formation? or even something as simple as a spacing option for the FC (an option to trigger so all ships come out of warp no closer than 5km or some other arbitrary number to a neighboring ship)
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.05.26 13:22:00 -
[48]
Originally by: Wychdok Interesting. The only concern I have is this line:
"Scanner Arrays that perform localized scanning for the presence of ships"
Just how localized? There are several Pos in low-sec systems where players run missions. Some of these are owned by pirate corps. I really hope that this will not replace the probing system that exists now. At least with current probes, you have some warning. (Snoop probes dropped nearby...etc.)
Or will pirates just sit at their Pos, run a scan with the Scanner Array and then warp to the player?
You need system/constellation sovereignty to install any of the new POS toys.
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Sevarus James
Minmatar Meridian Dynamics FREGE Alliance
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Posted - 2007.05.26 14:01:00 -
[49]
Not a peep about the great "linux/mac" clients spouted in recent interviews with game magazines....but there's gonna be vista stuff.
Sorry to be somewhat atagonistic here, but not a single peep since the marketing department released that information, so more than a few of us are wondering whats up?
Ubuntu 3d Beryl-Linux Desktop+EVE |
Fon Revedhort
Aeria Gloris Inc United Legion
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Posted - 2007.05.26 14:36:00 -
[50]
Nice to see something that tries to summarize all the stuff/fixes we gonna get in Revelation part2, but... really, what about Amarr?
There should be added a new button in the 'Fotmatting/smilies' bar for the quick typing something like 'fix amarr!11one' ---
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Wizzkidy
Demonic Retribution Pure.
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Posted - 2007.05.26 15:15:00 -
[51]
Jesus, so another update without resolving the issues with Ammar can't say i'm suprised
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.05.26 15:33:00 -
[52]
If modules can be destroyed from overheating people are going to overheat their modules and pop them before dieing robbing their attackers of any possible loot. Poor design decision.
Jump bridges are the equivlent of the Plane of Knowledge in Everquest. Poor design decision.
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Mika Meisk
Caldari
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Posted - 2007.05.26 15:38:00 -
[53]
Edited by: Mika Meisk on 26/05/2007 15:42:11 Edited by: Mika Meisk on 26/05/2007 15:42:03 What is going on with the amar oomph? been ages since any dev even spoke about it :( Is amarr still considered an issue? If not plz let us know, no point in posting constructive ideas regarding possible balancing schemes if it is not appreciated, read or even slightly noticed.
Im fine either way amarr are fun as a race even though slightly underpowered. Just give a hint on when and if this is even in the top ten of piles not in the top ten of pile No. 1.
//Amarr a race that allmost conquered the known world with subpar ships, our pilots MUST be awesome
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Slash Harnet
Minmatar Industrial Services INC
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Posted - 2007.05.26 15:53:00 -
[54]
Great blog, my only question is this:
What happened to the Ore Capital ship?
signature removed ... Pirlouit I finally got my sig nerfed once, I feel like a forum warrior! |
Dal Thrax
Caldari Multiverse Corporation The Core Collective
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Posted - 2007.05.26 16:17:00 -
[55]
Hum two problems I see hear: 1. I expect that within one week of the starbase changes being introduced every single structure outside the forcefield on every POS in the game will be destroyed.
2. The same for outposts with the additional problem that a) they have not guns for auto defense and b) once your sieged in your manufacturing fascilites will be gone within 24 hours.
tbh destructible outpost structures seem to encourage large powerblocks. I'd be surprised if a small alliance could keep an outpost functioning under these conditions.
Dal
Do not mention "releasing the magic smoke" in relation to the TQ hardware. Trust me on this... |
Bishop 5
Gallente Macabre Votum INVICTUS.
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Posted - 2007.05.26 16:23:00 -
[56]
Edited by: Bishop 5 on 26/05/2007 16:22:45 bit worried about the mom-ECM bomb...
so: a mothership can jam a massive blob of BS... uhm, what the hell are you supposed to take the MS out with then?
*sigh*
Edit: great blog tho, even after saying that. Can't wait for the POS improvements. -------------
meh |
DanMck
Amarr Rionnag Alba Triumvirate.
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Posted - 2007.05.26 16:43:00 -
[57]
amarr
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Fergus Runkle
Minmatar
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Posted - 2007.05.26 16:52:00 -
[58]
Quote: gang support for missions will also be added, splitting the bounty, loyalty points and standing increase for success evenly between participants
Does this apply only to the new level 5 missions or to all missions ?
Will the "LP Shop" make it in to REV 2 ?
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XoPhyte
Black Nova Corp Band of Brothers
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Posted - 2007.05.26 16:59:00 -
[59]
Originally by: Fergus Runkle
Quote: gang support for missions will also be added, splitting the bounty, loyalty points and standing increase for success evenly between participants
Does this apply only to the new level 5 missions or to all missions ?
Will the "LP Shop" make it in to REV 2 ?
Exact same questions I had, so I will just quote you for good measure
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Bruno Bonner
Gallente Lutin Group
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Posted - 2007.05.26 17:14:00 -
[60]
Thank you for the corporate managment improvements....most needed. ------ aka BinderAJ |
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