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Odet
Endgame.
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Posted - 2007.05.29 03:48:00 -
[1]
Currently I'm sure everyone already knows how easy it is to lose sec, yet substantially harder to actually get sec.
For the flamers I'm at -1.5 so stfu right now.
Anyhoo here comes the opinion.
Carebears work hard to get to +5.0 and it's a long grind. Having a -10.0 should be just as hard to acheive. I remeber back in the day it was rare to see a -10.0 character. Now they're flying left right and center.
Wouldn't it be cool to actually have to earn a bad sec rating? so you can really be proud of your evil epeen? As it stands any nubbin can grief for 2 hours and look like hes a p1mp
_______I podded a Dev and all I got was this lousy Implant_______ This podding has been brought to you by Odet, the only way to fry |
MC Smith
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Posted - 2007.05.29 03:50:00 -
[2]
-10.0 is that quick...
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Enigo Montoya
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Posted - 2007.05.29 03:51:00 -
[3]
/signed.
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Jonas Vance
Orion's Nebula
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Posted - 2007.05.29 03:56:00 -
[4]
Isn't it -2.0 for a pod? 5 pods and your bad ass. |
Daedalus DuGalle
Gallente University of Caille
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Posted - 2007.05.29 03:57:00 -
[5]
I agree the rate of neg sec status should be decreased. It makes having a twitchy finger while doing guard duty for a mining op very "criminal".
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MissileRus
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Posted - 2007.05.29 04:33:00 -
[6]
Edited by: MissileRus on 29/05/2007 04:36:43 eve is a game of penalties, "pirates" blaim carebears for making the game easier, yet "pirates" claims the game is to hard..
you loose your stuff when you die, you die if you do something wrong, you get penelizes if you do something "evil" in "policed" space, you cant get your stuff back if you died, you cannot more then often undo something if you did it wrong as you will be dead, "police" will not forget your crimes very fast..
i see absolutely nothing wrong with some grind at all, if you dont want the penalty dont do the darn crime!
penalties for mistakes and crimes in eve are harsh and should be so, it is a harsh game and NOT only a pirate game..
also theres quite a difference with working "for" concord and against them, witch is "carebear"/pirate.. you will not earn sec rating as it is there if there was a crime committed, if there were no penalties for crimes in low-sec/high-sec why they they even exist? the game will not function if it was FFA everywhere without penalties.
also "carebears" can get 20+ while theres a max of -10, as always loosing trust is faster then gaining trust, "carebears" loose trust by not taking the mission or completing it and its quite a bunch and alot of time involved loosing it for them too.
however... perhaps some day you get to work for a pirate faction, where your sec status matters etc.. so hope is not all lost, but penalties probably wont be eased as eve is a game with penalties and thats why many play it because it is a harsh and/or unforgiving game.
pirates natural enemies bounty hunters needs serious boosting and fixing before i admit to any pirate boosting ideas in general..
bounty hunting is a dying profession, while pirating is becomming more and more popular, theres no balance and no point..
the means for pirates to show how "bad" they are is their bountys, not realy their sec status.. but with bounty hunting and the general bounty mechanics screwed up this is what we got today..
so if you want more piwat stuff, help bounty hunters seriously help your enemy.. (or your "should be" enemy thats kinda non-existant today)
hope some "understanding" was brought forward.. atleast you might understand the bounty hunting profession is kinda dead and thus pirates wont get any candy since theres to many of them, bounty hunting is a pain and alot more harsher then "only" being a pirate, pirating is easy only grinding back sec rating is hard, bounty hunting has issues with both sec rating, broken bounty system, and other things.. waited a long time for bounty hunter boost, but bounty hunting is talked about less and less, its a very mutch dying profession..
so realy not to be an ass or anything, but start talking about how to fix/boost bounty hunting and other aspects of the game instead of how to boost pirating witch is already basicly the easiest profession in eve, and most popular, notice i said easy not risk-free! so dont say im saying anything im not saying when i said what had to be said..
--------------------------- 4. i like pizza |
Shakuul
Caldari The Imperial Commonwealth The Sundering
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Posted - 2007.05.29 04:34:00 -
[7]
Maybe the original idea was to "punish" people who killed non-war targets by banning them from .5+ systems. If you lost sec status in smaller increments, it would take a long time before you were completely booted out of empire. However, this doesn't really seem to be much of an incentive, since everyone has an empire alt. Anyway, /signed.
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.05.29 04:38:00 -
[8]
Six months from 0.0 to 2.2, then in one attack in 0.1, back to 1.9. A little steep, I think.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |
Siloh
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Posted - 2007.05.29 06:04:00 -
[9]
Originally by: Janu Hull Six months from 0.0 to 2.2, then in one attack in 0.1, back to 1.9. A little steep, I think.
Stop killing unsuspecting miners and you'll find your sec rating will hold up just fine
For you others. Killing noobs in highsec is not to be regarded as cool and a -10 sec rating basically means you're pathetic scum without anything better to do than prey on helpless people, NOT that you are in any way hawt stuff
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Fswd
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Posted - 2007.05.29 06:06:00 -
[10]
Less griefing = less sec drop, now stfu --- So I flame and troll when the occasion calls for it. So what are you gonna do about it? |
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UGWidowmaker
Caldari Setenta Corp Xelas Alliance
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Posted - 2007.05.29 06:10:00 -
[11]
yes its to easy to be -10 that should be very damn hard to be. i fully agree. 2 onths old n00bs can go -10 with eass.. thats not fun Sig removed, Email mods@ccpgames to find out why -Scyd
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Malcanis
High4Life Curse Alliance
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Posted - 2007.05.29 06:19:00 -
[12]
Originally by: Odet Currently I'm sure everyone already knows how easy it is to lose sec, yet substantially harder to actually get sec.
For the flamers I'm at -1.5 so stfu right now.
Anyhoo here comes the opinion.
Carebears work hard to get to +5.0 and it's a long grind. Having a -10.0 should be just as hard to acheive. I remeber back in the day it was rare to see a -10.0 character. Now they're flying left right and center.
Wouldn't it be cool to actually have to earn a bad sec rating? so you can really be proud of your evil epeen? As it stands any nubbin can grief for 2 hours and look like hes a p1mp
On the other hand it took me 4 months to get my first billion, but I could spend it in 4 minutes...
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CaosSpinner
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Posted - 2007.05.29 06:30:00 -
[13]
You only take a sec hit from breaking the law so to coin a phrase "Stop breaking the law @SShat!"
Also the sec rating was originaly designed to keep the rift raft out of all empire space it went like this:
Systems/ max neg rate allowed 1.0 you could not enter if -0.10 0.9 = -1.0 Shot on site by concord 0.8 = -2.0 Shot on site by concord 0.7 = -3.0 Shot on site by concord 0.6 = -4.0 Shot on site by concord 0.5 = -5.0 Shot on site by concord 0.4 = -6.0 Shot on site by concord 0.3 = -7.0 Shot on site by concord 0.2 = -8.0 Shot on site by concord 0.1 = -9.0 Shot on site by concord
Oh and if you were +1 above the min req you got a cool message "player you kind is not wanted in this system you have X time to leave" so if you were a -5.0 in a -4.0 system you had 15 min to clear the system (etc...)
Of course that was before the devs became Prats and started the prat welfare program thus makeing it hisec/nosec/0.0 s it is today
But to answer your question, the sec rating is a throw back to when EVE was new and no one wnated a neg score becuse they did not want to FUBAR their avatars.
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mr bighelmet
EnTech Pax Familia
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Posted - 2007.05.29 06:44:00 -
[14]
This is one of the problems of low sec, a copr/alliance can not protect there systems without getting huge security hits.
If i post something smart it represent my corp and alliance all other posts are my feeling/ideas only and do not represnt the rest |
James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.05.29 06:48:00 -
[15]
Edited by: James Duar on 29/05/2007 06:48:50 The difference between +5 and -10 is that on the way to +5 you also make ISK and acquire goods from the rats you kill. You do not negatively impact on any players in a direct way (blowing them up).
Conversely, there is no guarantee of fiscal gain on the way to -10, and you do negatively impact on other players.
Since NPCs really don't care one way or the other, it is only fair that the route to -10 is a lot faster then the route to +5.
Or think of it this way (IRL analogies ITT): you could spend your entire life saving sick children as some kind of awesome doctor. This doesn't grant you leniency if you then murder your wife in cold blood.
EDIT: Additional point - stop podding people if you're pirating. As mind blowing as this concept is, the hit for destroying a ship is miniscule compared to the hit for destroying a pod. When pirating, you don't need to destroy pods. Many people do and then complain they lose sec too quickly.
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Durao
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Posted - 2007.05.29 06:49:00 -
[16]
I don't think -10 status is a symbol of awesomeness. It's more like a "omg this pirate killed a bunch of pods and now is gonna pod-kill ME" kind of symbol.
I think it should be left where it is now. After all, it's harder to gain favor than it is to lose it.
--- "Eat a third and drink a third and leave the remaining third of your stomach empty. Then, when you get angry, there will be sufficient room for your rage." -Babylonian Talmud |
Zeonos
Amarr Fairtrade Syndicate
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Posted - 2007.05.29 07:02:00 -
[17]
see it this way.
1. you kill a man. you get thrown in jail for god knows how many years.
2. you take a education, you work hard your entire life, you might end up in politics and get influense. this takes time :)
Sound on url you come to if you click. sorry for lacking eve content.
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.29 07:08:00 -
[18]
Come to 0.0. Lowsec is for wannabe pirates and griefers.
Originally by: Marquis Dean Yeah I know. But I was in the shower.
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Kather
Turbulent
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Posted - 2007.05.29 08:07:00 -
[19]
i'm currently at -10 as a byproduct of excessive podding.
in the past i've got my sec status to +5 as a byproduct of excessive ratting (for isk not sec status)
at the end of the day, what does it matter that it takes along time to get to +5? theres no bonus's that you dont get just for being non negative.
as for being -10, all anyones gonna notice as you warp in on them is you flashing red. you get that if you're -5. or if you shoot the station before warping off. i dont see what the big deal is ---------------------------------------------
Long live the Evil Proctologists! |
CrestoftheStars
Perkone
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Posted - 2007.05.29 08:16:00 -
[20]
well yer, it's because you can only get a sec plus for ONE npc every 15minutes.. which i think is abit wrong, you should get for each kill, maybe less but still for each kill... would let you raise within a reasonable time line if you grinded it:) ___________________________________________ Humans take everything that is beautiful and sweet and turn it into something horrifying and ugly.
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Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2007.05.29 08:21:00 -
[21]
Originally by: Jonas Vance Isn't it -2.0 for a pod? 5 pods and your bad ass.
Its a 20% fee per pod from your current sec status to -10. So, say you start off at +1.00 sec status?
1 pod = -1.20 2 pod = -2.96 3 pod = -4.37 4 pod = -5.50 5 pod = -6.40
You'd need to kill roughly 25 pods in a row from 0.0 to get to -10, and roughly 27 pods to go from 5.0 to -10; that's rounded though, to get a pure -10 without rounding for each? It'd be 53 and 55, respectively, assuming it rounds to 4 digits if I did the formula right .
But, again, not hard - get a newb trial alt, set his clone to a lowsec system you're in, and have him warp to you and die that set amount of times, and *bam*, you're a nasty person everyone should avoid . Very lame though, and it lacks fun...
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aquontium
Gallente Fourth Circle
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Posted - 2007.05.29 08:27:00 -
[22]
Originally by: mr bighelmet This is one of the problems of low sec, a copr/alliance can not protect their systems without getting huge security hits.
Hehe, everyone who attacks us is -10.0. So we pop them anywhere
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Evelgrivion
Coreli Corporation Corelum Syndicate
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Posted - 2007.05.29 08:32:00 -
[23]
I honestly do think sec status drops shouldn't be quite as rapid as they are. It discourages low-sec combat if you decide not to use alts when possible
This isn't the signature you're looking for. |
B1G DAVE
Veto. Academy Veto Corp
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Posted - 2007.05.29 08:42:00 -
[24]
Edited by: B1G DAVE on 29/05/2007 08:40:40 Actually its pretty difficult to get true neg 10
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Majutsu
Caldari Deep Core Mining Inc.
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Posted - 2007.05.29 08:46:00 -
[25]
I entered 0.0 space as a 0.7, 4 weeks later I was +5 ratting not much more than an hour a day, wasn't hard at all.
Made some nice cash too |
Jernau Gurgeh
Gallente
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Posted - 2007.05.29 10:06:00 -
[26]
If you can't do the time, don't do the crime.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |
Ling Xiao
Prism Project Technologies
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Posted - 2007.05.29 10:07:00 -
[27]
-5.0 should be easy to get to as it is now, -10.0 should take longer. __________ If you think the game is rigged, why are you still playing? |
Jack Icegaard
The Omega Project
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Posted - 2007.05.29 10:13:00 -
[28]
Originally by: mr bighelmet This is one of the problems of low sec, a copr/alliance can not protect there systems without getting huge security hits.
This is not a problem as you cant make any legal claims on low sec systems. They belong to a faction which is the official authority in that system.
Of course this does not stop you from making unofficial claims but such claims are criminal by nature. Getting sec drops by trigger happily enforcing your claims is just a natural consequence.
I'm not challenging the concept of player corporations being the true authority's in low sec systems. But it is a misconception to think that you can uphold this authority by legal means.
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Jogvan
The Rat Pack
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Posted - 2007.05.29 10:20:00 -
[29]
Originally by: B1G DAVE Edited by: B1G DAVE on 29/05/2007 08:40:40 Actually its pretty difficult to get true neg 10
Is it possible? After almost 100 pod kills I'm still -9.9999
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MissileRus
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Posted - 2007.05.29 10:24:00 -
[30]
Originally by: Fswd Less griefing = less sec drop, now stfu
very true actualy
--------------------------- 4. i like pizza |
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