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Thread Statistics | Show CCP posts - 4 post(s) |
Imperator Jora'h
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Posted - 2007.05.29 17:03:00 -
[1]
I admit to being baffled by some of the choices CCP makes when working on the never ending refinements to EVE. Lately all I have seen are changes (or proposed changes) to things that affect a relative few people in EVE. Latest Dev Blogs focus on:
- Titan changes - Capital ship changes - POS changes - Sovereignty changes - Alliance management changes - Fleet warfare changes - Bomber changes
The above are all well and good and need addressing in many cases but look who it affects...Alliances and 0.0 space. At a guess I suspect the 0.0 Alliance population to be something around 10-20% of the EVE playerbase. The other 80% are elsewhere (mostly hi sec). Just looking at the population map at any given time tells that story.
When is the last time industrialists got some love (freighters dropping loot while fair does not count)? How about much needed fixes to low sec (including both the PvP and PvE aspects)? Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? Removal of the blight that are secure cans all over the place (this is one of the only ideas that I think the entire playerbase supports yet CCP remains mum on the matter)? Rogue drones working as intended? Fixing the belts in rogue drone regions?
I'm sure the list could be longer. I am not here to advocate any particular idea and this is not focusing on a "nerf this" or "buff that". It is more a general question wondering why a relatively small percentage of the playerbase gets so much focus of effort from the CCP team while a huge portion of the rest of EVE is just sorta left to dangle?
Again, I am not saying that the changes to 0.0 stuff are not needed (many are) but in terms of doing something for the betterment of the most people in EVE it seems a skewed decision to work on that.
Any ideas?
NOTE: I am not considering content upgrades here. I know there is stuff in there for everyone. This is more about sorting what already exists.
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Martin Mckenna
D00M. Triumvirate.
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Posted - 2007.05.29 17:15:00 -
[2]
Rock, Paper, Scissors
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.05.29 17:17:00 -
[3]
Edited by: Rhaegor Stormborn on 29/05/2007 17:16:13
Dart Board & Little Tags With Issue Names On Them. They seem to miss lag and drones though. =(
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Savesti Kyrsst
Minmatar White-Noise
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Posted - 2007.05.29 17:20:00 -
[4]
After enough Bree, it's hard job focusing on anything
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Dalanoria
The-Dark-Legion Ground Zeero
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Posted - 2007.05.29 17:22:00 -
[5]
Depends on what BOB needs done first..
Joining corps, taking over alliances so they can spy on capital ship yards seem to be hot on the menu atm....
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Drunk Driver
Gallente
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Posted - 2007.05.29 17:23:00 -
[6]
Originally by: Dalanoria Depends on what BOB needs done first..
Joining corps, taking over alliances so they can spy on capital ship yards seem to be hot on the menu atm....
Are you crazy?
Be quiet.
Say nothing about these things. |
Saladin
Minmatar Eternity INC. Mercenary Coalition
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Posted - 2007.05.29 17:24:00 -
[7]
Edited by: Saladin on 29/05/2007 17:33:44 Basically what they do is listen to players at the Fanfest, establish freindships and then discuss in game issues over MSN. This is why issues that affect the common man (tedium of ice mining) are swept by the way side while they cater to the market fat cats.
I would like to know when is the last time any of the CCP staff have tried ice mining. I have always said that if they had to do it for two hours, they wouldn't get past 24 minutes before they start creating a macro.
Also, can we get the option to turn off torpedo/missle effects. The way my screen shakes when hit by a missle prompts motion sickness (I shouldn't have to zoom all the way out). Torpedo blasts emit bright light that flashes the entire screen even when you are looking away from the explosion. Does someone have to have a siezure before this gets fixed? ----
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Agent Li
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Posted - 2007.05.29 17:24:00 -
[8]
I get the impression that members of CCP play in game.
I get the impression that they get the majority of their views on what should change from this experience.
Since our comments are not solicited through in-game surveys, I don't believe that they really notice any other input.
Sure, you can post what you feel should change on the forums, and someone may read it, but it won't carry the weight that someone working for CCP playing in-game will carry.
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"Don't be afraid to take advantage of your enemy's weaknesses. Becasuse winning is everything after all." |
Cpt Placeholder
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Posted - 2007.05.29 17:25:00 -
[9]
Dev's obviously play in alliances but I have yet to hear about a dev who's into piracy or all the trading stuff. They say they need to play the game to improve it but they only play that alliance part of the game.
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Stellar Vix
State War Academy
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Posted - 2007.05.29 17:26:00 -
[10]
The entirety and nature of the low sec warfare hasnt been changed the day the drones got changed, the cold war, and everyone seems to aggree, its a total boar sitting at the station all day with noting possible to do. At least now defenders can get really annoying turning the guns back on, the amount of hp guns (the hull) is freaking insane if the repair towers repair a decent amount of hp ap and sp then they have a chance to continue fighting though out the entire seige, even deploy new guns during the seige despite the station being in reinforced.
They really want to get factional warfare in, the drone fix doesnt look any forseeable love in revelations 2 or revelations 3 unfourtuantly.
Oh by the way, if and when factional warfare does come out expect SWA to be there already prepared to make life hard for the other race's recruits.
============================================ SWA Qualified Instructor and Mascot or sorts Ensign Stellar Vixen.
Fight the Bunnies! <^-^> |
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Jim McGregor
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Posted - 2007.05.29 17:30:00 -
[11]
They havent focused on the things you mention in a very long time. Its very much overdue.
--- Eve Wiki | Eve Tribune |
The Pointless
Gallente Lacks a Point Ltd
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Posted - 2007.05.29 17:30:00 -
[12]
Originally by: Dalanoria Depends on what BOB needs done first..
Joining corps, taking over alliances so they can spy on capital ship yards seem to be hot on the menu atm....
Can we round up everyone like you who can't seem to keep that crap in that thread, send you to a remote area and bomb seven shades out of the lot of you?
/me takes a deep breath
Anyways, my guess is they just judge what to deal with based on what's affecting the game the worst and quickest.
That, or they grab a few 6-sided dice.
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"And I scream in a thousand voices!" |
Imperator Jora'h
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Posted - 2007.05.29 17:33:00 -
[13]
Originally by: Stellar Vix Oh by the way, if and when factional warfare does come out expect SWA to be there already prepared to make life hard for the other race's recruits.
Factional warfare while sounding cool is new content. Neat as that is I want to see other things fixed. I know that the new content people are not the same as the bug fixer/balance people so both efforts can happen side-by-side but still...
And as an aside my main is Gallente by birth, trained almost exclusively to fly Amarr war ships and has all efforts at NPC standings working wiht numerous Caldari NPC Corps. I fear what faction warfare will mean for that hodge-podge. I'll be an outcast everywhere
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Dalanoria
The-Dark-Legion Ground Zeero
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Posted - 2007.05.29 17:37:00 -
[14]
Edited by: Dalanoria on 29/05/2007 17:47:23
Originally by: The Pointless
Originally by: Dalanoria Depends on what BOB needs done first..
Joining corps, taking over alliances so they can spy on capital ship yards seem to be hot on the menu atm....
Can we round up everyone like you who can't seem to keep that crap in that thread, send you to a remote area and bomb seven shades out of the lot of you?
/me takes a deep breath
Anyways, my guess is they just judge what to deal with based on what's affecting the game the worst and quickest.
That, or they grab a few 6-sided dice.
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CCP TomB
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Posted - 2007.05.29 17:40:00 -
[15]
2nd poster is right.
TomB Lead Designer EVE Online . |
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Martin Mckenna
D00M. Triumvirate.
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Posted - 2007.05.29 17:41:00 -
[16]
told ya :D
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Imperator Jora'h
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Posted - 2007.05.29 17:43:00 -
[17]
Originally by: CCP TomB 2nd poster is right.
Well whoever is throwing for the non-alliance side sucks
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Jim McGregor
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Posted - 2007.05.29 17:46:00 -
[18]
Originally by: CCP TomB 2nd poster is right.
CCP Doesnt Care! CCP Hates Us! CCP ....................
Had to.
--- Eve Wiki | Eve Tribune |
Vadoc Trax
Caldari RABBLE-RABBLE Knights Of the Southerncross
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Posted - 2007.05.29 17:49:00 -
[19]
They have a giant wheel, sorta like the one on The Price is Right, or Wheel of Fortune. Every now and then Oveur spins the wheel and wherever it stops, the team focuses on that. They then take a look at the forums, where they have a drinking game going on. For each most common requested feature they take a sip, less common they take a drink, as it gets rarer they either end up chugging the bottle, or have to drink a shot. After recovering from alcohol poisoning/getting their stomach pumped/praying to the Porcelain Gods, they write a Devblog. -------------------------------------------------- #1. Pillage, THEN burn. #8. Mockery and derision have their place. Usually, it's on the far side of the airlock. |
Dalanoria
The-Dark-Legion Ground Zeero
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Posted - 2007.05.29 17:50:00 -
[20]
Originally by: CCP TomB 2nd poster is right.
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CCP TomB
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Posted - 2007.05.29 17:52:00 -
[21]
Now to get to the topic:
When is the last time industrialists got some love (freighters dropping loot while fair does not count)? That's quite a while ago, we had something planned but we had to skip it...sorry dear industrial. How about much needed fixes to low sec (including both the PvP and PvE aspects)? That's what you could call level 5 missions. Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now. Removal of the blight that are secure cans all over the place (this is one of the only ideas that I think the entire playerbase supports yet CCP remains mum on the matter)? We are not mum! I don't know what that means! Rogue drones working as intended? Fixing the belts in rogue drone regions? They have been fixed and will be updated with Revelations2.
We could be doing a lot more, but this has been asking for our attention a lot and for a long time. Look at Revelations 1 and see how much was done for alliances and 0.0 space, not much besides COSMOS and ... the broken rogue drone regions.
TomB Lead Designer EVE Online . |
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Dalanoria
The-Dark-Legion Ground Zeero
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Posted - 2007.05.29 17:56:00 -
[22]
Originally by: CCP TomB Now to get to the topic:
When is the last time industrialists got some love (freighters dropping loot while fair does not count)? That's quite a while ago, we had something planned but we had to skip it...sorry dear industrial. How about much needed fixes to low sec (including both the PvP and PvE aspects)? That's what you could call level 5 missions. Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now. Removal of the blight that are secure cans all over the place (this is one of the only ideas that I think the entire playerbase supports yet CCP remains mum on the matter)? We are not mum! I don't know what that means! Rogue drones working as intended? Fixing the belts in rogue drone regions? They have been fixed and will be updated with Revelations2.
We could be doing a lot more, but this has been asking for our attention a lot and for a long time. Look at Revelations 1 and see how much was done for alliances and 0.0 space, not much besides COSMOS and ... the broken rogue drone regions.
I approve of this message...
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Imperator Jora'h
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Posted - 2007.05.29 17:56:00 -
[23]
Originally by: CCP TomB ]Removal of the blight that are secure cans all over the place (this is one of the only ideas that I think the entire playerbase supports yet CCP remains mum on the matter)? We are not mum! I don't know what that means!
Mum = Silent
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Jim McGregor
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Posted - 2007.05.29 17:57:00 -
[24]
Edited by: Jim McGregor on 29/05/2007 17:57:27
Quote: Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now.
The fix will never be enough for Amarr players to be happy anyway. As long as they use cap, you have failed.
--- Eve Wiki | Eve Tribune |
Zaphod Jones
Minmatar Celtic Anarchy Anarchy Empire
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Posted - 2007.05.29 17:58:00 -
[25]
I thought it was whoever complained the loudest and longest ?
or
Ibble obble black bobble Ibble obble out Turn a dirty dishcloth inside out Once if it's dirty Twice if it's clean Ibble obble black bobble You are out Celtic Anarchy is recruiting
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Imperator Jora'h
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Posted - 2007.05.29 18:02:00 -
[26]
Originally by: CCP TomB ]How about much needed fixes to low sec (including both the PvP and PvE aspects)? That's what you could call level 5 missions.
L5 missions in low sec are fine but not sure I would deem them a "fix" to low sec mechanics. That does give people more reason to be lured there but as things stand today it is difficult for people to defend themselves in a reasonable fashion. I won't bother detailing the points here (been talked about elsewhere) but even most pirates see it as well. Fixing it does not mean a nerf to pirates (necessarily), just different mechanics (probably).
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Rod Blaine
Evolution Band of Brothers
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Posted - 2007.05.29 18:19:00 -
[27]
Edited by: Rod Blaine on 29/05/2007 18:22:07 You have a valid point, but you do overstate it OP.
Currently, there are roughly about 100.000 characters in alliances. If you estimate there to be another 50K characters on the same accounts but not in the alliance, which seems fair, then you end up somewhere around 150.000 characters.
With about 150.000 paying accounts, each having a maximum of 3 characters each, but on average less then that, that amounts to say a rough 35% of all players in Eve-Online being involved in alliances more or less directly. alot of them are not in 0.0, alot of them are not involved in the warfare there, but they are involved in the mechanics that support alliances and the goals alliances set for themselves.
[center] Old blog |
Rod Blaine
Evolution Band of Brothers
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Posted - 2007.05.29 18:21:00 -
[28]
Originally by: Cpt Placeholder Dev's obviously play in alliances but I have yet to hear about a dev who's into piracy or all the trading stuff. They say they need to play the game to improve it but they only play that alliance part of the game.
Oveur is mostly a carebear he said, and Papasmurf used to hate pvp and love missions.
Those are two of the most senior devs out there.
You are wrong.
[center] Old blog |
Cpt Placeholder
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Posted - 2007.05.29 18:24:00 -
[29]
Originally by: Rod Blaine Oveur is mostly a carebear he said, and Papasmurf used to hate pvp and love missions.
Those are two of the most senior devs out there.
You are wrong.
Well that would leave me half wrong, the piracy part remains :P Or lets say half right, sounds better.
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Imperator Jora'h
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Posted - 2007.05.29 18:30:00 -
[30]
Originally by: Rod Blaine Edited by: Rod Blaine on 29/05/2007 18:22:07 You have a valid point, but you do overstate it OP.
Currently, there are roughly about 100.000 characters in alliances. If you estimate there to be another 50K characters on the same accounts but not in the alliance, which seems fair, then you end up somewhere around 150.000 characters.
With about 150.000 paying accounts, each having a maximum of 3 characters each, but on average less then that, that amounts to say a rough 35% of all players in Eve-Online being involved in alliances more or less directly. alot of them are not in 0.0, alot of them are not involved in the warfare there, but they are involved in the mechanics that support alliances and the goals alliances set for themselves.
Fair enough but most of what I detailed in the OP relate directly to 0.0 only content. While 35% may be in an alliance as you noted not all of that 35% is actually in 0.0.
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