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tiberiusric
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Posted - 2007.05.30 05:17:00 -
[1]
am looking for a ship for 0.0 pvp belt fun!! cant decide between the ishtar(which i have never flown)or the myrm.was thinking the ishtar with its increased speed and agility would be a better bet,if so how would you fit it?as previously said i would be operating most of the time solo. any suggestions would be great. thanx
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DiuxDium
Free Mercenaries Union FATAL Alliance
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Posted - 2007.05.30 05:21:00 -
[2]
Edited by: DiuxDium on 30/05/2007 05:21:41 Belt PvP = Ganking Ratters. So....either is fine. The main goal of a NPC ganker is to get in and out quick. Ganking a ratter is a lot like poking a hornets nest. Once you've given it a good poke, you best run like all hell, or you'll find your self on the wrong end of a large and very hostile fleet.
With that in mind, I suggest the Ishtar for 4 reasons.
1) Quicker into Warp 2) It can field more drones, so it's not as painful to warp out without your drones in the bay.
e; if you're going to spring for cruiser v, may as well train for the Lach\Arazu. Ganking ratters is real easy for a Recon, especially a ship like the Lach\Arazu. Just head in damp the hell out of your opponent, and let the rats do most of the pain while you push their tank over the edge with your paltry damage. Works very well, and if you use the Arazu, you won't die unless you make a real big mistake.
That's it really. ------------- [En] - So....I think the devs don't like me. |

Corwain
Gallente Zero Team
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Posted - 2007.05.30 05:23:00 -
[3]
Pilgrim 
You're not getting through many bubblecamps in an Ishtar, so it's no good solo. Maybe as part of a wolfpack, or even a duo. Recon locks ship down while you wait on the gate, then you help the Recon since it has pitiful DPS. I'd prefer an Astarte or Deimos for that however...
Myrm is nice, but slow in warping and you'll be needing drones and cap charges soon enough, so not as good longevity.
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tiberiusric
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Posted - 2007.05.30 06:27:00 -
[4]
thanks for replies guys.can already fly the arazu but was worrying about the poor dps.but i suppose if they are taking crap from npc's then that would help just really wish i could fly the pilgrim(oh well i know what i will be training for next lol)
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tiberiusric
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Posted - 2007.05.30 06:53:00 -
[5]
taking into account what u guys said,how does this look(i would obviously dictate range so have left off propulsion mod)
Arazu
Heavy Neutron Blaster II [10xNull M] Heavy Neutron Blaster II [10xNull M] Heavy Neutron Blaster II [10xNull M] Covert Ops Cloaking Device II
Fleeting Warp Scrambler I Sensor Booster II Phased Muon Sensor Disruptor I Phased Muon Sensor Disruptor I Phased Muon Sensor Disruptor I True Sansha Stasis Webifier
Magnetic Field Stabilizer II Capacitor Power Relay II Capacitor Power Relay II Magnetic Field Stabilizer II
Rigs : Inverted Signal Field Projector I \ Inverted Signal Field Projector I \ Vespa II Vespa II Vespa II Acolyte II Acolyte II
1117 shield, 2.98/s, E/T/K/Ex=0/39/69/59 1617 armor, E/T/K/Ex=59/51/67/10 1445.3125 cap, +23.78/s, -16.086/s 216.0 m/s 230.5 DPS
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Aries Acheron
Coreli Corporation Corelum Syndicate
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Posted - 2007.05.30 06:59:00 -
[6]
With a dampening ship, I'd probably think Railguns are a far superior choice because you can engage the enemy from beyond their lock range.
An Arazu's going to blow up fast vs any heavy ratter ship (BC or BS), if the victim ship can lock you... ~~~
 Action! Suspense! Jita! Eve Tribune
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tiberiusric
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Posted - 2007.05.30 08:22:00 -
[7]
Edited by: tiberiusric on 30/05/2007 08:21:37 running the numbers on quickfit against a raven,it would need to get to within 5km of me to lock then would take over 200 seconds to do so so i stay at my optimal of 8500km and im cushty
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Thanos Mortis
Infinitus Odium
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Posted - 2007.05.30 09:29:00 -
[8]
You will die to FOFs and drones and your cap isnt very stable -
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Red Harvest
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Posted - 2007.05.30 10:06:00 -
[9]
Originally by: Aries Acheron With a dampening ship, I'd probably think Railguns are a far superior choice because you can engage the enemy from beyond their lock range.
An Arazu's going to blow up fast vs any heavy ratter ship (BC or BS), if the victim ship can lock you...
Yep, if the other guy has multiple sensor boosters fitted + long range guns you are toast. Killed one of those with my abaddon (8xt2 tachyon 3x sensor booster t2) because he came too close and i got a lock on him. Forget about going solo vs any of the tier3 BS with anything else but a nos or gank ship, the tanks that are usually fitted on those can take your DPS 23/7.
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Ryysa
Caldari
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Posted - 2007.05.30 15:55:00 -
[10]
Soloing in arazu is bad idea, you won't kill anything due to completely pathetic damage.
Blasters on a dampening ship ... oh dear...
Anyway, here is cookie cutter Ishtar setup with which you should be able to get out of most situations.
High: whatever. Mid: 24k+ scram, injector, mwd, 2x lse II or 2x phased muon damps low: 3x overdrive, 2x istab rigs: 2x polycarbon engine housing I
Hf...
EW Guide - KB Tool - PVP Event |
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.30 15:58:00 -
[11]
Originally by: Ryysa Soloing in arazu is bad idea, you won't kill anything due to completely pathetic damage.
Blasters on a dampening ship ... oh dear...
Anyway, here is cookie cutter Ishtar setup with which you should be able to get out of most situations.
High: whatever. Mid: 24k+ scram, injector, mwd, 2x lse II or 2x phased muon damps low: 3x overdrive, 2x istab rigs: 2x polycarbon engine housing I
Hf...
He gave me this too ^_^.
On paper it does around 5km/sec with no implants and good nav skills. ---
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PathetiQ
Gallente The Rat Pack
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Posted - 2007.05.30 15:58:00 -
[12]
long range arazu with warp disruptor t2 and sensor damp t2 is a great deal you can kill mostly anything solo with great t2 railgun skills, cause they wont even lock you down and wont be able to warp or sent the drone , dont forget to lock fast with a t2 sensor booster ;)
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Ryysa
Caldari
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Posted - 2007.05.30 16:02:00 -
[13]
Edited by: Ryysa on 30/05/2007 16:02:44
Originally by: PathetiQ long range arazu with warp disruptor t2 and sensor damp t2 is a great deal you can kill mostly anything solo with great t2 railgun skills, cause they wont even lock you down and wont be able to warp or sent the drone , dont forget to lock fast with a t2 sensor booster ;)
Just fyi, his drones will automatically aggro you. And err, no, you won't kill jack **** with it, why?
Because arazu with maxed out skills, t2 drones + t2 rails does only about 180 dps with spike ammo at 40km. For comparison, that's less than a neutron taranis without damage mods. Any decent npcer will tank that without breaking a sweat. You have no way to turn off his tank, and you will run out of cap eventually from having to run damps + scrambler + guns.
Please do make some research before making completely false claims.
EW Guide - KB Tool - PVP Event |

xenodia
Gallente Vengeance Factor
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Posted - 2007.05.30 17:43:00 -
[14]
Originally by: tiberiusric taking into account what u guys said,how does this look(i would obviously dictate range so have left off propulsion mod)
Arazu
Heavy Neutron Blaster II [10xNull M] Heavy Neutron Blaster II [10xNull M] Heavy Neutron Blaster II [10xNull M] Covert Ops Cloaking Device II
Fleeting Warp Scrambler I Sensor Booster II Phased Muon Sensor Disruptor I Phased Muon Sensor Disruptor I Phased Muon Sensor Disruptor I True Sansha Stasis Webifier
Magnetic Field Stabilizer II Capacitor Power Relay II Capacitor Power Relay II Magnetic Field Stabilizer II
Rigs : Inverted Signal Field Projector I \ Inverted Signal Field Projector I \ Vespa II Vespa II Vespa II Acolyte II Acolyte II
1117 shield, 2.98/s, E/T/K/Ex=0/39/69/59 1617 armor, E/T/K/Ex=59/51/67/10 1445.3125 cap, +23.78/s, -16.086/s 216.0 m/s 230.5 DPS
Thats a great setup, if you want to support Arazu bpo owners.
Arazu is a dampening boat. Its advantage is its ability to warp scramble an enemy from long range, while dampening the enemy down to the point where he cant attack from that same range.
And arazu damage isnt all that bad really. Youd be surpised how often I end up #1 or 2 on damage in killmails in one even in a gang. If you have t2 drones and t2 railguns (I use 200mm for more accuracy, higher rate of fire, and optimal range closer to my warp scramble max range), dps is decent.
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xenodia
Gallente Vengeance Factor
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Posted - 2007.05.30 17:51:00 -
[15]
Originally by: Ryysa Edited by: Ryysa on 30/05/2007 16:02:44
Originally by: PathetiQ long range arazu with warp disruptor t2 and sensor damp t2 is a great deal you can kill mostly anything solo with great t2 railgun skills, cause they wont even lock you down and wont be able to warp or sent the drone , dont forget to lock fast with a t2 sensor booster ;)
Just fyi, his drones will automatically aggro you. And err, no, you won't kill jack **** with it, why?
Because arazu with maxed out skills, t2 drones + t2 rails does only about 180 dps with spike ammo at 40km. For comparison, that's less than a neutron taranis without damage mods. Any decent npcer will tank that without breaking a sweat. You have no way to turn off his tank, and you will run out of cap eventually from having to run damps + scrambler + guns.
Please do make some research before making completely false claims.
Ive solo killed ratting battleships in an Arazu. It takes a while, but its far from impossible. Oh and even without max skills (only have railgun spec 4 and drone spec 4) my arazu does more than 180 dps. And even back before the WCS nerf when I ran 2 disruptors, I could still run guns + damps + scram for several minutes before running into cap troubles. Now that I only run 1 disruptor most times, I can run it even longer.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.30 18:30:00 -
[16]
Depending what kind of tank NPCer have.
If he is aiming for higher damage, he might swap extra hardeners, cap relays, rechargers for damage mods or speed mods. But if he have all low/med dedicated to tank and can run at least 1 LAR II constantly, you may have trouble overcoming resistance + 800hp rep.
If you put it simple, assuming hes hunting Angels or just tanked all-around to be safe from minor ganks, say his average resist of 70%(Thermal + Kinetic damage usually isnt very low) combines you lets assume 200 DPS into 60 dps.
If we assume his BS is not having resistance/hp rep bonus, he can tank that all the time since you need to go above 75 dps in order to start taking off at least small part of his armor each time.
Like I said, depends on how he fitted, if that all-out tank, youll have trouble. ---
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Skyblue
Oy Haulinalle Ab
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Posted - 2007.05.30 18:51:00 -
[17]
Originally by: Ryysa Soloing in arazu is bad idea, you won't kill anything due to completely pathetic damage.
Blasters on a dampening ship ... oh dear...
Anyway, here is cookie cutter Ishtar setup with which you should be able to get out of most situations.
High: whatever. Mid: 24k+ scram, injector, mwd, 2x lse II or 2x phased muon damps low: 3x overdrive, 2x istab rigs: 2x polycarbon engine housing I
Hf...
how many 800&s you can carry?
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.30 19:02:00 -
[18]
Originally by: Skyblue
Originally by: Ryysa Soloing in arazu is bad idea, you won't kill anything due to completely pathetic damage.
Blasters on a dampening ship ... oh dear...
Anyway, here is cookie cutter Ishtar setup with which you should be able to get out of most situations.
High: whatever. Mid: 24k+ scram, injector, mwd, 2x lse II or 2x phased muon damps low: 3x overdrive, 2x istab rigs: 2x polycarbon engine housing I
Hf...
how many 800&s you can carry?
Why do you need 800s when only single thing that you need to run is MWD. If you have isk for corpum nosfs then you can even be without it fitting 3rd LSE II  ---
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Ryysa
Caldari
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Posted - 2007.05.30 19:20:00 -
[19]
Originally by: xenodia Ive solo killed ratting battleships in an Arazu.
No you didn't. They had NPC's on them. That's the same as saying you solokilled a BS with an inty.
Quote: Oh and even without max skills (only have railgun spec 4 and drone spec 4) my arazu does more than 180 dps.
Proof please. And no quickfit crap. From naughty boy's spreadsheet, arazu with 200mm II's with MAXED OUT skills does 65 dps upto about 50km with spike ammo, after which the damage starts to decline. 4x hammerhead II's with maxed out skills do about 126 dps.
This means that the arazu does 191 dps with completely maxed skills with 3x 200 II's + 4x hammerhead II's. Sorry I was off by 11 dps, and I hardly doubt that you are doing more than 180 with your skills. Oh wait, I remember now. Given Gallente fanboi forum DPS, divide by 2 to get real DPS... I forgot about that rule completely 
Quote: And even back before the WCS nerf when I ran 2 disruptors, I could still run guns + damps + scram for several minutes before running into cap troubles. Now that I only run 1 disruptor most times, I can run it even longer.
Can't be arsed to calculate it, but my alt flies Arazu, and I'm pretty sure you run into severe cap troubles if you run 4x damps + disruptor when you have mwd fitted, unless you stuff your lows full of cap relays or something. Before you say that my skills suck... 5/5 cap skills :)
Originally by: Skyblue how many 800&s you can carry?
Rather carry something like 400's... If you have good cap skills and aren't getting nosed, you should be able to run the MWD for a very long time before running out of cap. Alternatively you can fit 28km+ disruptor and hope that your opponent is not running faction nos. (Will be too hard to balance range with 26km disruptor).
EW Guide - KB Tool - PVP Event |

Elmicker
The Phoenix Rising Vigilance Infinitas
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Posted - 2007.05.30 20:15:00 -
[20]
Originally by: Ryysa
Can't be arsed to calculate it, but my alt flies Arazu, and I'm pretty sure you run into severe cap troubles if you run 4x damps + disruptor when you have mwd fitted, unless you stuff your lows full of cap relays or something. Before you say that my skills suck... 5/5 cap skills :)
Absolutely correct, i fit 2x CPRs, and running 3x 200mm 2s w/ spike, 2x Disruptor 2s and 2x damp 2s with a MWD fitted gives me about 2-3 minutes max before my cap goes, which, usually results in the gankee managing a lock, and me dying. Thankfully, i'm smart enough to notice when this is happening and recloaking before i die :P. Arazu is a pure, long range gang support ship and initial tackler. About the only thing it can kill solo is a hauler.
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.05.30 20:58:00 -
[21]
Solo, no. But give it a little support, and that's enough to nudge it.
Had an Ishtar jump me at a gate in 0.0. I tanked him fairly easily, despite the fact that he was running a NOS/Blaster mix and made it back to the gate. Managed to jump from the gate to a stargate, then from a stargate to an asteroid belt before he scrammed me.
As we got into the slugfest, I launched my drones, he launched his, and the NPCs in the belt stepped into action. His NOS was putting a hurting on me, but my tank was stable in shields as he was starting to burn armor. His drones were hitting me for about 24 points of damage each (Ogre IIs) through my tank and he was nailing me for about 45 (didn't see what it was). I set my drones after his Ogres, and started picking them off, keeping my 350mm Prototypes offline to preserve cap power under duress from the NOS.
My hope was keep my tank stable, put my drones to picking off the bulk of his firepower (he was sacrificing DPS for the NOS, so despite the per shot advantage of his guns, the drones were the threat) and let the NPCs do the hard work of damage output for me.
It looked like I might stand a 50/50 shot of pulling off a draw when he got reinforced. A Merlin kitted up as a NOS tackler arangement showed up and lit me up with a web and additional cap drain which tipped the balance. Within a minute, I was into armor and on my way down.
For a ratter like me, who's primarily railguns and tank, an Ishtar's an interesting fight alone, but not a slam dunk. Given just a little back up from a non-DPS utility ship, and its a win for the Ishtar.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Ryysa
Caldari
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Posted - 2007.05.30 21:34:00 -
[22]
Edited by: Ryysa on 30/05/2007 21:34:54 While that story is all "interesting" and such, there's a couple points...
1. It's based on completely random situation, thus not really relevant. 2. You didn't even state the ship you were flying, nor do we know the ishtar's setup, skills etc.
All in all, it's not very useful...
I'd dare to say that the 450 dps from ogre II's on an ishtar will be able to kill most ratters, especially if they also have NPC's on them.
Also, if you think that you are able to kill the drones of a decent ishtar pilot with your drones, you're sorely mistaken.
EW Guide - KB Tool - PVP Event |

Raal Throx
Minmatar Appetite 4 Destruction
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Posted - 2007.05.30 21:42:00 -
[23]
Meh wont get on many killmails with an Arazu tbh, willing to bet the rats will get the final blow in alot of cases. And most peopel not willing to send the killmail either, so id say a speedfit ishtar all the way.
Should be more then fast enough to run anything but the biggst camps as long as you keep your cool.
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xenodia
Gallente Vengeance Factor
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Posted - 2007.05.30 21:52:00 -
[24]
Originally by: Ryysa
Originally by: xenodia Ive solo killed ratting battleships in an Arazu.
No you didn't. They had NPC's on them. That's the same as saying you solokilled a BS with an inty.
Well, thats true, the megathron did have 3 frigate rats from a low sec empire system on him. Their mighty DPS might have pushed me over the edge 
Originally by: Ryysa Proof please. And no quickfit crap. From naughty boy's spreadsheet, arazu with 200mm II's with MAXED OUT skills does 65 dps upto about 50km with spike ammo, after which the damage starts to decline. 4x hammerhead II's with maxed out skills do about 126 dps.
This means that the arazu does 191 dps with completely maxed skills with 3x 200 II's + 4x hammerhead II's.
Not going to get into a debate on which out of game method (quickfit or naughtyboy's spreadsheet) is more accurate. Instead I'll stick with a tried and true in-game method, which is the large number of killmails on which my arazu has ranked higher in damage than ships that "on paper" should have outdamaged me, and a pretty nice solo kill to death ratio.
Originally by: Ryysa Can't be arsed to calculate it, but my alt flies Arazu, and I'm pretty sure you run into severe cap troubles if you run 4x damps + disruptor when you have mwd fitted, unless you stuff your lows full of cap relays or something.
Who said I run 4 damps, or an MWD ? In fact I never run an MWD on my arazu, specifically BECAUSE I dont like the cap hit. And 3 damps is plenty on a single target, even if its got sensor boosters. The only compelling reason to put an MWD on an Arazu would be to get out of bubble camps, and ive never lost an arazu to a bubble camp despite jumping through dozens of them (and ive been flying Arazus since a few days after they entered the game). If/when I lose one due to lack of an MWD, I might change my mind, but for now I'll stick with whats worked for me all this time.
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Ryysa
Caldari
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Posted - 2007.05.30 22:14:00 -
[25]
Edited by: Ryysa on 30/05/2007 22:13:17
Originally by: xenodia
Originally by: Ryysa
Originally by: xenodia Ive solo killed ratting battleships in an Arazu.
No you didn't. They had NPC's on them. That's the same as saying you solokilled a BS with an inty.
Well, thats true, the megathron did have 3 frigate rats from a low sec empire system on him. Their mighty DPS might have pushed me over the edge 
Well, I have killed a BS with my inty. How does it matter? If he was sniper fitted, ofc you can kill him eventually, if he wasn't, then I guess he was either a 2 month old noob, an ebayer, or a person with issues :P
Quote: Not going to get into a debate on which out of game method (quickfit or naughtyboy's spreadsheet) is more accurate. Instead I'll stick with a tried and true in-game method, which is the large number of killmails on which my arazu has ranked higher in damage than ships that "on paper" should have outdamaged me, and a pretty nice solo kill to death ratio.
Dude, honestly, I can calculate it ingame or out of game. Btw, the killmail is not exactly sorted by damage, but I guess you didn't know that. Also, if you are going to wave e-peen about K:D ratio, mine's probably better than yours :)
Quote: Who said I run 4 damps, or an MWD ? In fact I never run an MWD on my arazu, specifically BECAUSE I dont like the cap hit.
Wait. So every time you jump into a competent gatecamp in 0.0 you just die? And every time something faster than you comes under your damp range you just warp out? You are freaking kidding me right?
Quote: The only compelling reason to put an MWD on an Arazu would be to get out of bubble camps, and ive never lost an arazu to a bubble camp despite jumping through dozens of them (and ive been flying Arazus since a few days after they entered the game).
I guess you pvp in noobland. ANY decent pvper in fast ship will easily uncloak a ship that cloaks within a bubble.
Quote: If/when I lose one due to lack of an MWD, I might change my mind, but for now I'll stick with whats worked for me all this time.
Go pvp vs some decent people =/
EW Guide - KB Tool - PVP Event |

Corwain
Gallente Zero Team
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Posted - 2007.05.30 22:16:00 -
[26]
You really do need a propulsion mod of some sort to run the bubblecamps with those pesky inties fielding assigned fighters charging your last known position. You need to get out of the bubble before warping and 5km/s>>>>>>200m/s.
You'll have moved 600m before they get within 2500m of your original position. With an AB II you're moving like 400m/s so you've moved 1200m before they get within 2500m.
You'll get lucky sometimes but I really recommend a MWD on any recon that wants to run bubblecamps consistently. MWD in a semi-random direction (make sure you're not heading TOWARDS things that will decloak you) and cloak and chances are you'll make it unless the bubble is just jam-packed full of ships.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.05.30 22:21:00 -
[27]
Edited by: madaluap on 30/05/2007 22:23:34
Originally by: tiberiusric taking into account what u guys said,how does this look(i would obviously dictate range so have left off propulsion mod)
Arazu
Heavy Neutron Blaster II [10xNull M] Heavy Neutron Blaster II [10xNull M] Heavy Neutron Blaster II [10xNull M] Covert Ops Cloaking Device II
Fleeting Warp Scrambler I Sensor Booster II Phased Muon Sensor Disruptor I Phased Muon Sensor Disruptor I Phased Muon Sensor Disruptor I True Sansha Stasis Webifier
Magnetic Field Stabilizer II Capacitor Power Relay II Capacitor Power Relay II Magnetic Field Stabilizer II
Rigs : Inverted Signal Field Projector I \ Inverted Signal Field Projector I \ Vespa II Vespa II Vespa II Acolyte II Acolyte II
1117 shield, 2.98/s, E/T/K/Ex=0/39/69/59 1617 armor, E/T/K/Ex=59/51/67/10 1445.3125 cap, +23.78/s, -16.086/s 216.0 m/s 230.5 DPS
I used to be with the railgun squad, but these days... meeeh. Youre setup is nearly perfect. Just some small changes: Change the fleeting warp dis into a T2 warpscrambler or maybe even domination scrambler. NPCers tend to use a stab and that 14 km web is enough. You understood very well that you need a faction web for blastermode, my personal choice is also the true sansha web. 2e best and 3 times cheaper as domination.
I would also try to use a 800mm plate on that. Chance your drones into hammerhead 2 (you must do this, no arguing).
perfect setup with a budget would be:
3* heavy neutron 2 (null) 1* covert op cloaking device 2
1* Y-t8 mwd 1* warpscrambler 2 3* phased muon 1* true sansha web
1* 800mm rolled thungsten 1* damage control 2 2* beta cap relay
4* hammerhead 2
The entire railgun gheyness is not gonna work, warp in @ 30 and there is a very good chance you end up in the roids. Warp to 0 and hope there arent roids near making you decloak. I noticed that warping from above onto the belt worked very, very well. Simply warp from the closest planet into the belt, they dont see you anyway. 
Why did i fit a mwd? Plenty of times you jump through 0.0 solo and jump into a bubble camp. There are 2 ways to leave: look for something that is close the edge of the bubble +150 km away. align for that while pressing mwd and cloak @ same time. Wait the entire cycle while you cruise with 1 km/s over a area of 10 km+ way, way out of the bubble. Its impossible to die . The other method is simply using the same tricke but than moving towards the gate.
Dont listen to the railgun *****s, thats more for gangs. If the npcer fits a sensorboost, just try it out. If you have em webbed 14 km out wtf they gonna do. Scramble you with there non-existant scrambler? Thats a worstcase scenario and than the "npcer" has allready wasted 2 slots on a sensorbooster and scrambler, instead of going for caprechargers or whatever. (which they never do, and if they do, look at is your friend) _________________________________________________ Breetime
 A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Ryysa
Caldari
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Posted - 2007.05.30 22:21:00 -
[28]
Edited by: Ryysa on 30/05/2007 22:22:47 I find that mwding away from gate might be a bad idea fairly often.
If there's a serious camp going on there, then you can always do these 3 almost simultaneously: 1. Click approach gate. 2. Activate MWD. 3. Activate Cloak.
Now, your MWD will run for 1 cycle while you're cloaked. Once you get decloaked by either the gate, or someone else, it will be way too late for them to try to web you down or whatever, so just hit jump when you are next to the gate.
Now regarding the above post... Fitting blasters on a dampening ship is idiotic^3.
If you want to kill npcers solo, use curse, vaga, huginn or if you want to cloak, pilgrim... No matter which way you try to spin it. Blasters and dampeners are nearly completely counterproductive when fitted on same ship.
EW Guide - KB Tool - PVP Event |

Janu Hull
Caldari Order of Z Industries
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Posted - 2007.05.30 22:49:00 -
[29]
Originally by: Ryysa Edited by: Ryysa on 30/05/2007 21:34:54 While that story is all "interesting" and such, there's a couple points...
1. It's based on completely random situation, thus not really relevant. 2. You didn't even state the ship you were flying, nor do we know the ishtar's setup, skills etc.
All in all, it's not very useful...
I'd dare to say that the 450 dps from ogre II's on an ishtar will be able to kill most ratters, especially if they also have NPC's on them.
Also, if you think that you are able to kill the drones of a decent ishtar pilot with your drones, you're sorely mistaken.
1) Its based on a typical one on one encounter in 0.0. A gatecamp. Which lead to a battle in an asteroid belt in the presence of NPCs, which is where most ratters run into gankers.
2) I was flying a Rokh.
High slots: 6x 350mm Prototypes with antimatter, t beam, salvager Mid slots: 100MN Afterburner II, XLS Booster II, 2x Invuln IIs, Thermal II, EM II Low slots: 2x Cap Transfer II, 3x PDU II No rigs.
10,807 Shields, 8050 Armor, 8250 Structure, 6975 Cap Energy, Cap Regen under 450. Nothing spectacular because of the lack of CCCs, but servicable as a ratter.
5x Vespa II drones. I had three of his drones down and was working on #4 when the Merlin showed up to help him. He never targeted my drones.
As for competence, I would tend to think most of Einherjar Rising's pilots rate in the competent to very competent range, so I would not hesitate to say the Ishtar pilot in question knew what he was doing.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Ryysa
Caldari
 |
Posted - 2007.05.30 22:55:00 -
[30]
You completely missed my point.
This is a random event. And from the way you wrote it, you don't really seem to know much about PvP.
I'll rub it in: A single random event has no significance whatsoever in a theoretical forum discussion. In a Forum discussion you assume that everyone has the same skills, same experience, perfect circumstances etc etc etc, stuff that doesn't really happen in the real world.
I don't care who was the pilot in question, if he failed to kill a railfitted rokh with his ishtar then it's not really impressive.
You said you were able to kill his drones using your drones. That alone means that he sucks at pvp with ishtar.
EW Guide - KB Tool - PVP Event |
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