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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Wrangler
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Posted - 2007.05.31 21:03:00 -
[1]
The Live Dev Blog on Heat is now over and we would like to thank the Developers as well as all players participating. A Live Dev Blog will be up in the Dev Blog section tomorrow with a downloadable recording of this Live Dev Blog. We will also add a transcript of this during the weekend, Monday latest.
Thanks again, and please post your feedback here, discuss the Live Dev Blog and tonights topic which was Heat.
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.05.31 21:12:00 -
[2]
- heat looks to be quiet nice - some amarr balancing - no oomph in rev2 - no nos change in rev2
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Rhys Onasi
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Posted - 2007.05.31 21:23:00 -
[3]
I MISSED IT! NOOOOOOOO! now I have to wiat for TOMORROW???
But from what I heard about it, it doesn't seem to be a major always used thing.
For those of us that didn't hear it, can someone who did post a synopsis of what was discussed? Since I don't want to wait an entire day... I am bored... Need facts to play with in my head.
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Azerrad InExile
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Posted - 2007.05.31 21:27:00 -
[4]
Originally by: Udyr Vulpayne - heat looks to be quiet nice - some amarr balancing - no oomph in rev2 - no nos change in rev2
weak -- t20: "So Let us play and enjoy the game you and I both love on the same level." |
Lord Matrix
PBA Corporation
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Posted - 2007.05.31 21:31:00 -
[5]
Here you can download a MP3 recording of the latest live dev blog.
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Blind Man
Kemono.
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Posted - 2007.05.31 21:50:00 -
[6]
Originally by: Lord Matrix Here you can download a MP3 recording of the latest live dev blog.
tyvm
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.05.31 21:52:00 -
[7]
Originally by: Lord Matrix Here you can download a MP3 recording of the latest live dev blog.
thx, was at work for this one could not be there can;nt wait to hear all the juicy info.
Join The Fight With Promo Today |
Jaerl
Caldari
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Posted - 2007.05.31 21:56:00 -
[8]
Originally by: Lord Matrix Here you can download a MP3 recording of the latest live dev blog.
tyvm, saves me activating EVE Voice... :S
Custom forum sigs and other graphics requests! Contact me! |
Kwerkus Ilf
Mutually Assured Distraction
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Posted - 2007.05.31 22:42:00 -
[9]
Edited by: Kwerkus Ilf on 31/05/2007 22:42:38 I listened to most of it and frankly it sounds like heat (as it is currently conceived) will have a fairly minimal impact on combat, at least until T3 mods arrive which are apparently intended to handle heat better than current mods.
Regardless, I'd really like to see CCP invest more effort in increasing the richness of combat by creating new, qualitatively different aspects of combat rather than focusing a lot of energy on small incremental quantitative differences (heat, for now at least, appears to be one of the latter).
Bombs, for instance, will have the potential to open up a lot more new tactical possibilities than will the addition of 15% more damage for brief periods of time. I hope this is reflected in the amount of time CCP is investing in each of these features. In any case, please invest time and effort in making combat more rich from a tactical and experiential standpoint rather than by increasing the number of dials and gauges that we need to micromanage.
-K
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.06.01 08:24:00 -
[10]
Originally by: Der Ewige Well I realy like the 50% speed boost heat gives on mwd :) It gives the right "OMG WTF we are d00med, all power the engines! Run to the hills" feeling.
The irony is, it won't ever be used like that.
The perfect way to use the MWD w/ Overloading: Overload your MWD before an engagement, warp in, if they're a few KM off, sprint to the target w/ your overloaded MWD. Shut it off before all your modules go pop.
Presto, you've now caught a target you normally wouldn't have. As for 'getting away' from someone w/ an overloaded MWD: you're only going to be able to MWD a few cycles before it overheats and dies, and if you're webbed, even with only 1 web at 80% or so, overloading your MWD isn't going to make much of a difference when you're going 60m/sec anyway.
Because I said so...
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Rosalina Sarinna
KHM Corporation
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Posted - 2007.06.01 08:32:00 -
[11]
I hope to goodness they change their mind about the EANM's... and as for the Amaar weapon "boost", I hope that isnt the end of the changes...
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Gozmoth
Amarr Altera Odyssea Tau Ceti Federation
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Posted - 2007.06.01 08:52:00 -
[12]
Originally by: Truthbringer Summary of the Live Dev Blarg
The good: Logistics getting large range, repair and survivability bonuses. Carriers get Triage mode (think logistics siege mode). Pulse lasers get better tracking. Stealth Bombers can deploy special area effect weapons. All Stealth Bombers getting 3 missile slots. Energized plating now use 1MW powergrid. Drone regions getting roid love. Exotic Dancers will not effect your ship's heat.
The bad: Heat adds more micromanagement. God help you if you lag while your modules are overcharged. Energized plating have increased CPU cost, blatantly nerfing Amarr. Lots of money and developer time wasted on a complicated gimmick rather than fixing the real problems.
The ugly: Drake getting a very minor recharge hit, but still tanks like a battleship. We have no intention of fixing Amarr.
That's it.
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v4mpir
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Posted - 2007.06.01 09:07:00 -
[13]
wonderful!
the two most useless amarr changes ever! do any of the devs actually fly amarr??? tracking on pulse has never been a problem! medium beams are only hard to fit on a maller/omen so that change is useless too!
how about the goddam laser damage types!
and large lasers requirements!
and most importantly AMARR 1 BONUS!
to be honest I don't think ccp care about amarr and if this patch nerfs amarr more (eanm changes) then i'll just quit and go back to another mmorpg.
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bellator militaris
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Posted - 2007.06.01 09:27:00 -
[14]
Originally by: Jaerl
Originally by: Lord Matrix Here you can download a MP3 recording of the latest live dev blog.
tyvm, saves me activating EVE Voice... :S
Nice Sig.
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.06.01 10:35:00 -
[15]
It's amazing to me how universally negative the response has been to heat, Stealth Bombers, the EANM change, and the lack of any real improvement to Amarr.
Because I said so...
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.06.01 10:36:00 -
[16]
Originally by: v4mpir wonderful!
the two most useless amarr changes ever! do any of the devs actually fly amarr??? tracking on pulse has never been a problem! medium beams are only hard to fit on a maller/omen so that change is useless too!
how about the goddam laser damage types!
and large lasers requirements!
and most importantly AMARR 1 BONUS!
to be honest I don't think ccp care about amarr and if this patch nerfs amarr more (eanm changes) then i'll just quit and go back to another mmorpg.
Medium beams are frig-sized guns !
You know, those that take 17 pg, and as such are basically un*****bles on Crusaders, Retributions and the like...
This change was much needed, as asker for for what? 3 years now?
More tracking on pulses is nice, but it wasn't really necessary. What is more necessary, however, is 15% more optimal on beams, because right now, in fleets, only tachyons are really usable, and their fitting requirments are horrible.
------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.01 10:46:00 -
[17]
Originally by: murder one
Originally by: Der Ewige Well I realy like the 50% speed boost heat gives on mwd :) It gives the right "OMG WTF we are d00med, all power the engines! Run to the hills" feeling.
The irony is, it won't ever be used like that.
The perfect way to use the MWD w/ Overloading: Overload your MWD before an engagement, warp in, if they're a few KM off, sprint to the target w/ your overloaded MWD. Shut it off before all your modules go pop.
Presto, you've now caught a target you normally wouldn't have. As for 'getting away' from someone w/ an overloaded MWD: you're only going to be able to MWD a few cycles before it overheats and dies, and if you're webbed, even with only 1 web at 80% or so, overloading your MWD isn't going to make much of a difference when you're going 60m/sec anyway.
There is one way it's going to be used to get away. If you jump into a bubble camp it will be used to speed back with overloaded mwd to the gate. ---------------------------------------- A Guide to Scan Probing in Revelations |
Soratah
Amarr The Aegis Militia Aegis Militia
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Posted - 2007.06.01 11:04:00 -
[18]
One possible solution to help fix Amarr.
There are several ships that are laser boats Geddon and Omen specifically. With the Omen actually stating how it's designed to reduce heat so it can fire faster.
Then there's the Heat sink damage mod. hmm HEAT sink??? I wonder if it would be possible to make this mod actually reduce heat buildup.
I've yet to see a rig or module that addresses the heat system and could possibly reduce the issues that it causes.
As for the change I believe that heat still blows up your modules (as tested on Sisi) so with lag you can lose just about everything on your ship...
Well done on the constructive criticism. I hope that the Devs take a break from griefing Goonswarm in their super-capitals to actually take stock of what's being said.
From what I remember; the Amarr boost will come after they figure out what the hell to do with Nos. Since that's not slated until after Revelations 2. Im interpretting this as Amarrian "boost" will come in 2008. By that time, I wonder if anyone will actually be flying Amarr ships anymore.. Apart from the Recons that is.
Disappointing, over-hyped, useless waste of resources for marginal use only.
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Fon Revedhort
Aeria Gloris Inc United Legion
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Posted - 2007.06.01 11:15:00 -
[19]
Originally by: Shadowsword
More tracking on pulses is nice, but it wasn't really necessary. What is more necessary, however, is 15% more optimal on beams, because right now, in fleets, only tachyons are really usable, and their fitting requirments are horrible.
So they boosted pulses - which already outperform beams in every aspect - even more? And left beams as they are!? How cute...
It makes me sad to see what a crappy way EVE balance goes... ---
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Ebodhisatva
Gallente hunter killers
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Posted - 2007.06.01 11:29:00 -
[20]
Is there any transcript of this blog that I can read somewhere?
thnx in advance
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Yuandin
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Posted - 2007.06.01 11:29:00 -
[21]
on Heat, meh... If it wasn't for the constant lag, maybe..
Sometimes I get the feeling that if the devs are playing, they're playing something else, but not eve...
Can I please trade in all my Amarr skill points? What is the hesitation to make those ships more usable...? all we need is for CCP not to make our tank worse, and to give us crystals with different freaking damage types.
If you have trouble coming up with a pseudo-scientific explanation for lasers doing explosive or kinetic damage, I can help you... dark matter crystals anyone? Or even today's quantum physics give enough opportunities for less weird stretches than you use elsewhere in the game.
As for the person saying that the Drake still tanks like a battleship: You should try a rigged passive shield tank on a battleship and you'll see what a battleship can tank like =)
And if a Nos Domi can't kill a passive shield tank, well THANK GOD! One ship with one particular setup shouldn't be able to kill every other type of setup! Lets stick with the rock-paper-scissors concept...
as it is, can you just fix those ugly wallpapers with the atmospheric cloud looking graphics? Swapping them for Public Domain images from the hubble space telescope would help me think I'm actually in space by a LOT!
That would be zero programming work, just have an artist edit those hubble images to replace your 10(?) wallpapers..?
And the texturing on the Hurricane came out too dark, it just looks like black peace of wood in most lighting situations.. just raise it a little, or better yet, give it some of the Maelstrom texture hues.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.06.01 11:33:00 -
[22]
Anyone produced a trannyscript yet?
What I do the rest of the time - Vote for a Jita bypass! |
DEATHB1RD
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Posted - 2007.06.01 11:48:00 -
[23]
need to fix the fact that most 1v1 fights are decided in the station while fitting, and not during the fight...
Heat seems such an infinitesimally tiny step in that direction as to not really matter.
we want more player skill, less timers to watch, less random chance
The game feels as if you were billing us by the minute... 4/5th of the time is spent waiting...
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Galyrion
Prison Break Inc. FOUNDATI0N
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Posted - 2007.06.01 12:58:00 -
[24]
Common ccp, u used all 4(?!) people on your balancing team to implement heat? That will have no affect on gameplay whatsoever (I consider below 1% of time in combat insignificant). When 1/4 of all ships ingame needs a complete rewamp. U seriusly need to get your priorities straight. I know this sounds harsh but its what I feel as an amarr pilot. Deal with big issues first (lagg), then the medium issues (amarr), then the small (new content like heat)
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Goberth Ludwig
eXceed Inc. INVICTUS.
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Posted - 2007.06.01 14:10:00 -
[25]
As someone suggested, instead of popping modules why not make it so heat doesnt let you warp until your engine cools down? Would be like a mini siege mode, more tactical than this random "lose some module" crap imho.
- Gob
Now with 20% extra emo! |
Khan Soriano
Stercus Accidit.
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Posted - 2007.06.01 15:11:00 -
[26]
Edited by: Khan Soriano on 01/06/2007 15:15:05 You've got to be ******* KIDDING CCP!!! How is this brilliant idea (took you 6 ******* months to come up with it and you still got it wrong) is supposed to help Amarr????
This is absolute rubbish, now I'll have even more crappy tank on my Geddon (passive was the only way to go right now) now that you have managed to increase EANM t2 from 30 to 36cpu.
Meanwhile a Domi (a weak and vulnerable ship that it is) will be able to put even more fearsome tank because you decided to level cpu needs of energized membranes with active hardeners!!!!! Why the **** did we train all those compensations??? So we can have lots more resists for a few points of cap???
Yes I know that I'll deal more damage now but I'll also receive more too!!
You didn't address Amarr issues at ALL!!!!!
Fix my Geddon (no I don't want to use 80% faction stuff so i can have a little tank and Megathron comparable damage), fix my Apoc, fix my cap (&tanking with it) for ******* sakes fix something!!!
AND STOP BOOOSTING THIS MOTHER****IG DOMI!!!!!
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Yuandin
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Posted - 2007.06.01 15:16:00 -
[27]
Originally by: Goberth Ludwig As someone suggested, instead of popping modules why not make it so heat doesnt let you warp until your engine cools down? Would be like a mini siege mode, more tactical than this random "lose some module" crap imho.
- Gob
I completely agree with him..
Do I wanna loose more crap I have to replace? NO! I already have to grind isk so much the game seems like a damned job!
Do I wanna loose modules I have to waste more time on a lengthy flight to pick up replacements? NO!
Do I wanna be out of combat from lost modules, after often waiting around hours to get into combat? NO!
CCP, you are not judicous in forcing totally unfun waste of time chores on us! You should appreciate a player's time more, rather than infinitely expanding on EVE's time demands!
Otherwise, a LOT of people are just gonna go to the next space game that gets released.
Right now, you are enjoying a sci-fi monopoly, so your market may seem more secure than it is.
I see that you're all making a lot of effort to make the game better and add all sorts of cool things. That is truly appreciated, but you can't forget to reverse the trend to an ever increasing time grind! You gotta go the other direction, because every last thing just takes hours and hours and hours of mostly boring chores... most of the time I "play" EVE, I watch videos or use microsoft reader to read a book infront of the eve window, with just local showing, cause its too freaking repetitive and lengthy!
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Bhagat
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Posted - 2007.06.01 15:17:00 -
[28]
Played with heat on the test server, its pointless. Amarr still need love, and pulse fix is a joke. I agree that ccp or devs don't play the game the rest of us play. I'm getting tired of this, wating for a new game to come out and take the place of eve. Question for the devs Why do you not listen to the majority of the community and fix the issue that past patches have created?
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Kvarium Ki
legion of qui Freelancer Alliance
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Posted - 2007.06.01 15:36:00 -
[29]
I don't like heat, I don't want heat.
KK
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turnschuh
Beyond Divinity Inc
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Posted - 2007.06.01 16:09:00 -
[30]
Edited by: turnschuh on 01/06/2007 16:10:58
If you complain about the drake you have to look at the myrm aswell then. The mix of uber tank, nos/guns, 5xheavy drones and lots of tackling slots is just plain overpowered. <insert more gallente nerf propaganda here>
On topic, very nice live blog. It Explains a lot of things about the heat design and the idea behind it. Those answers where realy needed. This will be very intressting for smallish fights.
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