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Thread Statistics | Show CCP posts - 4 post(s) |
Hugh Ruka
Caldari Free Traders Interstellar Alcohol Conglomerate
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Posted - 2007.06.01 16:13:00 -
[31]
Originally by: Goberth Ludwig As someone suggested, instead of popping modules why not make it so heat doesnt let you warp until your engine cools down? Would be like a mini siege mode, more tactical than this random "lose some module" crap imho.
- Gob
Apply for a job at CCP, then we may finaly see some GOOD ideas like the one you stated.
This is one of the BEST enhancements this game could get. Not the crap implementation that is comming.
From what I heard in the Dev chat, I hope they'll at least get the UI right for it (DON'T FORGET SHURTCUTS for controlling heat).
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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turnschuh
Beyond Divinity Inc
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Posted - 2007.06.01 16:46:00 -
[32]
Originally by: Hugh Ruka
Originally by: Goberth Ludwig As someone suggested, instead of popping modules why not make it so heat doesnt let you warp until your engine cools down? Would be like a mini siege mode, more tactical than this random "lose some module" crap imho.
- Gob
Apply for a job at CCP, then we may finaly see some GOOD ideas like the one you stated.
This is one of the BEST enhancements this game could get. Not the crap implementation that is comming.
From what I heard in the Dev chat, I hope they'll at least get the UI right for it (DON'T FORGET SHURTCUTS for controlling heat).
It is not a good idea, because in situations where you do NOT have to warp you would just get the bonus without any penalty (missions, ganks, camps, etc).
People seam to forgett that eve is very complex game and you need to be aware of every aspect of the game when making changes, players mostly only concentrate on there play of style (pvp, industrial, race, role, prefairences). While the devs know ALL the details and numbers to figure out the best way to change things.
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CCP Nozh
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Posted - 2007.06.01 17:30:00 -
[33]
I'm pretty sure it was mentioned somewhere in the Live Dev Blog, modules aren't destroyed when overheated too much, their hitpoints are simply reduced to 0 and they're forced offline. So you don't have to worry about your modules blowing up.
I'm pretty sure most of the changes have made it to Singularity by now, so I suggest you just try it out.
Nozh Game Designer CCP Games |
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Jordan Musgrat
Convergent Firmus Ixion
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Posted - 2007.06.01 17:53:00 -
[34]
Are there any numbers/percentages on heat? Such as, heat will screw you over 30% of the time, or is it closer to the percentage that it actually helps you?
For example, fleet A with 30 members is attacking fleet B with 40 members. Fleet A knows that if they all turn on heat for guns/tank, the damage output/increased tank will justify losing a percentage of their mods in the battle, and will be able to take the larger fleet. Are we going to see this happen on a large scale, or is the bad side effect percentage high enough that it will truly be only a last chance option. -----------
Primary is family values, secondary is 0.0... |
Xaen
Caldari H.Y.D.R.A. GoonSwarm
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Posted - 2007.06.01 18:00:00 -
[35]
I'd be much, much happier if they'd quit adding new stuff and start bringing the UI out of the dark ages.
That an the unalterable slowness with which you train skills are my only complaints with the game.
Support changing the UI here. |
Karash Amerius
Amarr O.E.C Legionnaire Services Ltd.
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Posted - 2007.06.01 18:10:00 -
[36]
are they fixing the animation of the medium beams? I know its small and silly, but when a focused medium beam laser goes *zap zap zap* its pretty stupid looking.
Merc Blog |
MKingery
Minmatar Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.06.01 19:47:00 -
[37]
woo hoo... one reply from a dev...
eve is the ONLY game i have ever played in which EVERY DAY i find something different broken with it that never gets fixed.
heat adds complication for nothing, amarr are still useless*, and crippling omni tanks does what? absolutely nothing
i wish there was a server where we could maintain the currently very broken eve, as opposed to the soon to be completely broken version
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Gabriel Magnar
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Posted - 2007.06.01 20:06:00 -
[38]
I'll echo some points made by another player:
Originally by: Helison Edited by: Helison on 31/05/2007 23:16:10 For future Live DevBlogs: 1. Publish a written DevBlog about major chances before the DevBlog. 2. Allow more themes in one DevChat (Heat was not enough for the DevChat today) 3. Select more questions before start of the DevChat and have another person who selects the current questions from channel.
Furthermore, I get that you are trying to pimp EVE Voice, but it just doesn't work for a podcast OK? The whole "can anybody hear me?" and the differences in volume and the just plain bad audio quality really makes it a pain to listen to. Your accents already make it hard to understand you. Just get everyone in the same room, get them a decent mic, prepare what you are about to talk about, edit it, encode it in good quality and then release it. You can still have people mail you their questions beforehand (by releasing more info on what you are about to discuss in next live devblog) if that's what you want.
On topic: imo heat is BS, instead of giving us the chance of blowing up our own modules, give us the chance of blowing up OTHER PEOPLE'S modules. THAT would be tactical.
But first, go fix what's been broken since this game's release, four YEARS ago. Such as drones. And (this I thought really funny) why do we get a button allowing us to overheat all of our weapons at the same time, but not a button that allows us to change ammo on all our guns simultaneously? Some one in the dev blog said "I hear people like to do it manually." I couldn' tell if that was a joke (see volumes/audio quality/accents). I hope it wasn't because I swear to God if it was, I will just off myself right here, right now.
I swear sometimes I just don't get you guys. What about following your own advice about the "need for speed" iniative huh? No, you add this heat thing, which will only cause more network traffic and lag related grief and worst of all, you design new lvl 5 missions but they are the same spamfest that other missions are instead of fewer but tougher enemies? WTF CCP.
There I had to get that off my chest...
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Kardim
Resurrection R i s e
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Posted - 2007.06.01 22:12:00 -
[39]
for amarr.. the tracking to pulses was needed.. atleast for some of them, medium pulses on a crusader vs any other inty wouldn't hit unless i dropped my speed and that was with a web on them, that btw was in multi freq optimal range.
The fitting requirements have been needed for along time, but mainly for frig and a few cruiser size mods... bs's can be tight squeeze but was workable...
The main thing for lasers even w/ the 50% reduction from the ship bonus, is to make the ship useable all your mids, rigs, and several lows usually need to be fit with cap stuff.
and also along the lines of making amarr the nos race (as fun as this sounds after flying the curse) it doesn't seem to fit in with the role play side.. amarr's enemy is minmitar, they are so much less dependant on cap, seems an odd thing to make amarr king of.
The gank and tank of amarr ended up in gallente hands somehow. TBH amarr should be put back to the way they were before the whole reworking,,, then the huge fitting and cap costs for lasers would mean something... damage.
Honestly the stacking penalty to heat sinks probably would have fixed 1/2 the problems that amarr had back then, unless balance really comes down to who can scream the loudest on forums, as i remember everyone screamed for amarr to be nerfed because of one ship : / and it was and then balanced around that same ship.
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Paracyde
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Posted - 2007.06.01 22:18:00 -
[40]
fecking bs update if you ask me. Not only does this not really add much to the game, it makes it worse, while alot of time and money went into this.
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Paracyde
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Posted - 2007.06.01 22:18:00 -
[41]
fecking bs update if you ask me. Not only does this not really add much to the game, it makes it worse, while alot of time and money went into this.
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Antoinette Valious
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Posted - 2007.06.01 22:31:00 -
[42]
I'm begining to wonder if ccp even reads the suggestion boards...... there's a massive amount of ideas thousands of times better and more useful then the crap they think of... just sitting there... stop adding worthless crap and make this game fun to play. now!
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Antoinette Valious
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Posted - 2007.06.01 22:31:00 -
[43]
I'm begining to wonder if ccp even reads the suggestion boards...... there's a massive amount of ideas thousands of times better and more useful then the crap they think of... just sitting there... stop adding worthless crap and make this game fun to play. now!
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Frothgar
Caldari coracao ardente Triumvirate.
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Posted - 2007.06.02 00:26:00 -
[44]
So wait... you made the most CPU gimped race even more CPU intensive?
I love how your logic for the 50% cap bonus is "Becuase lasers do more damage" well when you factor in the fact that everyone and their mother omnitanking with EANMs hovering around 75-80% em resist, all you end up nerfing is the people who need CPU. Instead you should have just lowered EM resist across the board so the lasers which are so heavily penalized for doing the "Most" damage actually do that damage.
The way you did resists effectively negated any sense of damage Amarr do.
I like the medium beam fix, I haven't seen an omen in PvP in forever. Honestly tho, you screwed up bad on the EANM change. All it did was hurt the people it was designed to help, nobody else is effected.
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Frothgar
Caldari coracao ardente Triumvirate.
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Posted - 2007.06.02 00:26:00 -
[45]
So wait... you made the most CPU gimped race even more CPU intensive?
I love how your logic for the 50% cap bonus is "Becuase lasers do more damage" well when you factor in the fact that everyone and their mother omnitanking with EANMs hovering around 75-80% em resist, all you end up nerfing is the people who need CPU. Instead you should have just lowered EM resist across the board so the lasers which are so heavily penalized for doing the "Most" damage actually do that damage.
The way you did resists effectively negated any sense of damage Amarr do.
I like the medium beam fix, I haven't seen an omen in PvP in forever. Honestly tho, you screwed up bad on the EANM change. All it did was hurt the people it was designed to help, nobody else is effected.
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Polysynchronicity
Amarr
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Posted - 2007.06.02 00:33:00 -
[46]
Something I haven't seen mentioned here is that (if I heard correctly) ships are going to get a "size modifier" which will affect things like nosferatu, neutralizers, etc.
BS'd example numbers:
Punisher - 1.0 size modifier Maller - 3.0 size modifier Harbinger - 5.0 size modifier Apocalypse - 8.0 size modifier
Small NOS - 1.0 size modifier Medium NOS - 3.0 size modifier Large NOS - 8.0 size modifier
So I'd assume that NOS amount would decrease based on the size modifier difference. NOS nerf, yay!
But yes; dear CCP, this patch (except for the alliance-level bosots) seems to be a huge disappointment. Seriously. ----- That glorious ship is a Templar-class fighter, the sword of light and purity which our carriers shall drive into the hearts of the Minmatar heretics! |
Polysynchronicity
Amarr
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Posted - 2007.06.02 00:33:00 -
[47]
Something I haven't seen mentioned here is that (if I heard correctly) ships are going to get a "size modifier" which will affect things like nosferatu, neutralizers, etc.
BS'd example numbers:
Punisher - 1.0 size modifier Maller - 3.0 size modifier Harbinger - 5.0 size modifier Apocalypse - 8.0 size modifier
Small NOS - 1.0 size modifier Medium NOS - 3.0 size modifier Large NOS - 8.0 size modifier
So I'd assume that NOS amount would decrease based on the size modifier difference. NOS nerf, yay!
But yes; dear CCP, this patch (except for the alliance-level bosots) seems to be a huge disappointment. Seriously. ----- That glorious ship is a Templar-class fighter, the sword of light and purity which our carriers shall drive into the hearts of the Minmatar heretics! |
Rinah
STORM Squad
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Posted - 2007.06.02 01:10:00 -
[48]
Teh Heat feature sounds great if u ask me. For those who dont like it or not going to use it coz its too complicated just dont train the skill :) Heat is not intended for fleets but for 1 on 1 or small gangs.
About the ammar changes, well everyone says they need improvements so the devs promissed that. May be the announced changes are not enough or somehow seem pointless. Im sure they still have time to add more noticeable changes on this matter before the official launch of the expansion. So u better go back to the suggestions board and give some good ideas. ("Heat is BS" this is not a comment lol)
The majority of players want more content. There are many things in a MMO game that can go wrong by adding more and more content to the game. Sometimes it takes more time than usual to balance and fix all of it.
Guys in most the MMOs they charge for the expansions, and they are far from perfect. After that they make 1000 patches just to fix and balance it.
Thanks the Devs for the Live Blog on Heat.
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Rinah
STORM Squad
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Posted - 2007.06.02 01:10:00 -
[49]
Teh Heat feature sounds great if u ask me. For those who dont like it or not going to use it coz its too complicated just dont train the skill :) Heat is not intended for fleets but for 1 on 1 or small gangs.
About the ammar changes, well everyone says they need improvements so the devs promissed that. May be the announced changes are not enough or somehow seem pointless. Im sure they still have time to add more noticeable changes on this matter before the official launch of the expansion. So u better go back to the suggestions board and give some good ideas. ("Heat is BS" this is not a comment lol)
The majority of players want more content. There are many things in a MMO game that can go wrong by adding more and more content to the game. Sometimes it takes more time than usual to balance and fix all of it.
Guys in most the MMOs they charge for the expansions, and they are far from perfect. After that they make 1000 patches just to fix and balance it.
Thanks the Devs for the Live Blog on Heat.
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Megadon
Caldari Deathshead Inc.
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Posted - 2007.06.02 01:15:00 -
[50]
Everything that is coming with "HEAT" sounds like some really cool stuff putting more options into the hands of the pilot. The mods, the fact that it is not skill intensive, just everything sounds like a winner.
Triage mode sounds very cool and coming out of the gate it sounds somewhat balanced with the pilot having to make that tactical decision to be a support platform and stick around for 10 mins or not. Nice.
25% tracking boost to all pulse lasers to bring them in line with blasters and auto cannons. It's about time, glad you could make it to the party on this one. We've been waiting. Good Stuff.
Lowering the fitting requirements for medium beams so theyre more easily fitted on mid-sized ships. Good Stuff, good idea.
Lowering power grid requirements from 2MW to 1MW for energized membranes to make them easier to fit on smaller armor tanker ships. Good deal. Love that.
Addressing Amarr's abysmal damage by taking a shot at omni-tanks by raising the CPU fitting requirements of EANMs. Looks good on paper, but will stink in practice. Why?
A- Because in order to get any decent damage out of amarr damage mods must be fitted which makes the use of eanms even more critical to them
B- Because of the fact that amarr already have cap issues and the passive bonuses that will be removed from stacking EANM's will hurt Amarr harder than Minny or Gallente.
C- Being an economist. I see this primariy as a penalty levied on those that cannot afford expensive faction mods. The people that can afford the expensive mods and implants that enable them to gain more cpu, will "buy" their way around this nerf. The people left holding the bag on this will be those that can only afford tech 2. If you really want to honestly address this. Lower EANM resistances ACROSS the board on every type of EANM.
D- This is an indirect boost to shield tankers.
E- Why are you so hesistant to directly address the issue of lasers doing poor damage by boosting damage output? If you try it and it's too much. Roll it back. The EANM issue is an entirely seperate issue in my mind. It does not address the poor damage lasers do to NPC's. Boost overall damage output or boost thermal damage alone. Thermal being the best all around damage type. Amarr deserve more. --------------
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Megadon
Caldari Deathshead Inc.
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Posted - 2007.06.02 01:15:00 -
[51]
Everything that is coming with "HEAT" sounds like some really cool stuff putting more options into the hands of the pilot. The mods, the fact that it is not skill intensive, just everything sounds like a winner.
Triage mode sounds very cool and coming out of the gate it sounds somewhat balanced with the pilot having to make that tactical decision to be a support platform and stick around for 10 mins or not. Nice.
25% tracking boost to all pulse lasers to bring them in line with blasters and auto cannons. It's about time, glad you could make it to the party on this one. We've been waiting. Good Stuff.
Lowering the fitting requirements for medium beams so theyre more easily fitted on mid-sized ships. Good Stuff, good idea.
Lowering power grid requirements from 2MW to 1MW for energized membranes to make them easier to fit on smaller armor tanker ships. Good deal. Love that.
Addressing Amarr's abysmal damage by taking a shot at omni-tanks by raising the CPU fitting requirements of EANMs. Looks good on paper, but will stink in practice. Why?
A- Because in order to get any decent damage out of amarr damage mods must be fitted which makes the use of eanms even more critical to them
B- Because of the fact that amarr already have cap issues and the passive bonuses that will be removed from stacking EANM's will hurt Amarr harder than Minny or Gallente.
C- Being an economist. I see this primariy as a penalty levied on those that cannot afford expensive faction mods. The people that can afford the expensive mods and implants that enable them to gain more cpu, will "buy" their way around this nerf. The people left holding the bag on this will be those that can only afford tech 2. If you really want to honestly address this. Lower EANM resistances ACROSS the board on every type of EANM.
D- This is an indirect boost to shield tankers.
E- Why are you so hesistant to directly address the issue of lasers doing poor damage by boosting damage output? If you try it and it's too much. Roll it back. The EANM issue is an entirely seperate issue in my mind. It does not address the poor damage lasers do to NPC's. Boost overall damage output or boost thermal damage alone. Thermal being the best all around damage type. Amarr deserve more. --------------
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Tornoon 2
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Posted - 2007.06.02 08:17:00 -
[52]
Edited by: Tornoon 2 on 02/06/2007 08:15:58 first of all let me say that imo this is one of the best updates so far.... probably cause I fly logistics =) thx for the boosting. Also I actually went on the test server and had a look at all these things.
as for heat. sounds cool, it's gonna make for some good stories. knowing u managed to pull of something by the skin of your teath using heat will make the victory so much better.
now for constructive criticism:
HEAT: You said heat damage can only be fixed at a station. but not all people in 0.0 have a station easily accessable. pos modules that use minerals or smth should fix that. Though I really like the idea of a repair mod to fix heat damage. could make hit and run tactics interesting.
LOGISTICS: boosts will come in handy but I'm wondering about the boosts to their secondary ability. It is supposed to be their secondary ability. yet they get the same bonuses to their primary ability. but meh things can change, it will add variety to what 1 ship can do.
BOMBS: seem good though I think they could use a couple hundred more hp and their size creates problems. considering their size u will probably only bring your main damage type with you which means if u try to co-ordinate multiple stealth bomber drop at the same time u will have to all bring the same ship or bring a hauler with spares. or have them come in waves, and I'm sure people will quickly learn to warp after first wave. also on the test server I couldn't lock the bombs, I was under the impression we could shoot them.
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Calleb
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Posted - 2007.06.02 09:13:00 -
[53]
Edited by: Calleb on 02/06/2007 09:14:47 Energized plating have increased CPU cost????
Tell me it isn't so. This will surely be the final nail in the coffin for the whole Amarr race. It is the only redeeming feature about Amarr ships is that you can fit a good tank, and this is being taken away from them. There is no single amarr ship with enough CPU as it is, so a fitting nerf to CPU on these modules will surely make amarr ships sitting ducks.
Please devs - this must be reconsidered.
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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.06.02 11:38:00 -
[54]
Edited by: Garia666 on 02/06/2007 11:40:19 Edited by: Garia666 on 02/06/2007 11:38:45 why do we actualy need heat? what is it that makes heat eve such a better and nicer game to play.. i dont see it... so lets say i am getting ganked.. ill just overheat all my modules with in the 10seconds it takes to over heat and dmg..
and then when i get killed all the modules will be destroyed.. nothing but passive **** in the can...
why does someone need to over heat his mwd or ab when ****s hits the fan?
i dont see heat at all.. just an extra feauture prob with extra bugs and exploits and no one asked for it... mabe some extra lagg.
i dont get it.. but thats whit allot of things recently here in eve
and what about the NOS specialized ships? with this patch.. its just to cry for...
->My Vids<- |
Gabriel Magnar
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Posted - 2007.06.02 12:04:00 -
[55]
So when NOS changes make it through, it won't matter what size ship you are flying or your enemy is flying I guess.
All weapon sizes already do about the same amount of damage relative to the target's total HP with all the signature/speed changes, now they add NOS to that?
I dunno, seems to be going in the wrong direction.
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Nymos
Beyond Divinity Inc Blind Beavers
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Posted - 2007.06.02 13:05:00 -
[56]
the way heat is implemented right now it adds nothing desirable to combat even though it sounds cool. don't bother releasing that until it's final as in fully thought through and tested *and* verified it actually adds to the gaming experience. in terms of "add something to gaming experience" it fails exactly like rigs. most rigs are crap and those that are useful in fact just add another isk sink to already expensive setups.
should i tell you what would really enhance people's gaming experience the most? less lag. no lag. hit lag with the nerf bat. instead, we get something that wastes more cpu cycles on calculating random stuff.
you get so much feedback and page long analyses based on a lot of experience and testing for free on these forums. i dont remember anyone ever said nerfing EANMs would fix amarr, help armor tanking or is anything that needs balancing at all. active hardeners drain an ungodly amount of cap over time. i fly minmatar so my guns don't use cap, but i feel sorry for gallente and amarr... --
Every time a carebear dies an angel gets their wings (murder one)
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Jordan Musgrat
Convergent Firmus Ixion
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Posted - 2007.06.02 14:10:00 -
[57]
Edited by: Jordan Musgrat on 02/06/2007 14:12:53 Ya, for sure the EANM change is not good. And you can't keep gimping the EANM when you leave the Invuln field where it is, it's ridiculous as it is. Leave the EANM alone and think of another way to boost Amarr, like..... More CPU, more grid, give their ammo a slight boost, and maybe you could lower the standard T1 ship armor EM res to 50%..... That would do more than putting more CPU on the Amarr's tanking modules, and tbh I fly Gallente and I'm not going to have a problem with a bit more CPU..... and Amarr are.
EDIT: What CCP usually does is ignore this kind of thing and say "It will be fixed in the next expansion where we will be boosting Amarr." That's what you said for this one, and you have failed. Put in a hot fix for now (resists/damage) to make people somewhat happy, and when the time comes for NOS changes, give the Amarr some love. Someone also had a great idea with making Heat Sinks add resistance to heat.... Since Amarr is the cap race and clearly is getting killed by the cap, make it the heat race as well. -----------
Primary is family values, secondary is 0.0... |
FarScape III
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Posted - 2007.06.02 15:06:00 -
[58]
Well, to say something positive.
You get about 5% boost when using mining crystals and the gear that uses them(T2 deep core mining laser II's)
And the crystals get bad after about 10 hrs or so of mining.
Anyways, it is worth it and make for a bit more fun.
It is more fun because I like messing with math and just tweaking stuff like allot of people like doing.
Heat yeah sure, just make it awsome.
But as far as combat for the most part, making it more tactical would be most important.
Being able to hide behind a structure and not get hit would be cool.
A Minmater City... Cool! My Stats :) |
Barbara Nichole
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Posted - 2007.06.02 17:38:00 -
[59]
Edited by: Barbara Nichole on 02/06/2007 17:39:21
Heat - my plan is to ignore it.. looks like if you don't play with it mostly everything stays the same in most situations. I'm industry mostly.
Steal-Bombers - this made my ears perk. 8000 damage in one one bomb, 15 second delay? How long until we see demolition squads in empire taking out miners and giant secure containers while evading concord reprocussions? While I will admit that there are some systems that I wish the cans would disappear out of.. but how long until this is used more as an attack against simple miner assets (pirates will get bored killing macroers and start ganking anything that shoots at rocks).. I'm going to have to test this one before I give my approval.
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Hunlight Faithus
Ravenclaw Manufacturing Mordus Angels
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Posted - 2007.06.02 18:00:00 -
[60]
Great dev blog just want to say thx as they said my name right thx guys :)
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