Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Elzon1
Shadow Boys Corp Bloodbound.
4
|
Posted - 2012.01.03 00:27:00 -
[1] - Quote
Alliance wide taxes:
Pretty much self-explanatory and makes the whole money from moon-goo thing a little less relevant. Perhaps limit or prevent it's use in high sec so as to give 0.0 a little boost.
Reduced jump clone timer:
Even if the jump clones with reduced timers are more expensive
Siege module info:
50% tracking loss changed to a 92.5% loss (the real stat of the module) or actually keep the 50% tracking loss as a buff to dreadnought versatility.
Optional:
Transferable attribute/augmentation points:
Perhaps a new type of "hive mind" implant that allows one to transfer up to 5 points (based on implant type/quality) to a similar implant user. The reciever could recieve from multiple implant users unlimited or perhaps a high pre-set limit of points to avoid "abuse", whatever that means.
Sovereignty mechanics changed from structure based to activity based:
Ratting/mining is boring and repetitive, but it's better than shooting structure for hours on end. This could promote more sparse fighting and small gang warfare.
Make sites/anoms escalate with increased activity from pod pilots:
I may not know what it feels to be like a rat, but even I would think it to be a bad idea to just let the pod pilots **** your face consistently... time to be a little rebellious. Make sure the rats spread fire and/or switch targets. The sites should escalate so that they are not overpowered and just kill everyone in the fleet. This could promote more group based activities and serve as a sort of fleet training as rats switch targets en masse means you're going to need logistics. This also promotes large groups of pilots in the same system (200+ even). This could increase the space available to other alliance as well as promoting more fights seeing as everyone is in the same fleet and has logistics ready to go. Also, make sure it deescalates so that smaller groups could come in after larger groups.
tl;dr
Alliance wide taxes... Reduced jump clone timer... Siege module info tracking fix/buff... Optional hive mind transferable attribute/augmentation points... Optional Sov mechanics changed from structure based to activity based... Optional escalating sites/anoms... Optional learn to read long posts?
|
Connaght Badasaz
Reasonable People Of Sound Mind
14
|
Posted - 2012.01.03 00:30:00 -
[2] - Quote
I like the "smart rat" idea. Always thought the npcs in the game were a bit iffy at best. With that I would support a fast spawn timer. Let the isk faucet flow. |
Obsidian Hawk
RONA Corporation RONA Directorate
738
|
Posted - 2012.01.03 00:33:00 -
[3] - Quote
WTB alliance pos structures, like alliance labs, alliance hangers etc. |
Elzon1
Shadow Boys Corp Bloodbound.
4
|
Posted - 2012.01.03 00:37:00 -
[4] - Quote
Connaght Badasaz wrote:I like the "smart rat" idea. Always thought the npcs in the game were a bit iffy at best. With that I would support a fast spawn timer. Let the isk faucet flow.
iffy we meet again
Obsidian Hawk wrote:WTB alliance pos structures, like alliance labs, alliance hangers etc.
Could be fun |
Luh Windan
S T R A T C O M
47
|
Posted - 2012.01.03 00:49:00 -
[5] - Quote
I've been saying for a while th NPCs should be more unpredictable, smarter and require a pvp fit too.
I like the Sov activity idea and by the same token I'd like to see wars having some structure and reward for activity too. Would be good if it wasn't just a measure of who killed who, perhaps engagements and damage done could count. Would be good if there was a meaningful goal - an isk reward or something similar.
|
Tiberius Sunstealer
Phantom Soulreavers
15
|
Posted - 2012.01.03 00:51:00 -
[6] - Quote
- Alliance wide taxes
I like it.
- Reduced jump clone timer
I don't like it. The current system is fine as it is.
- Siege module info
I have no knowledge of Siege Mode.
- Transferable attribute/augmentation points
I don't like it. This would just lead to people making multiple accounts to transfer points to a main character. The current system is fine as it is.
- Sovereignty mechanics changed from structure based to activity based
I have no knowledge of sovereignty mechanices (I should start learning...).
- Make sites/anoms escalate with increased activity from pod pilots
I love it. They should update the AI on rats.
|
J Kunjeh
218
|
Posted - 2012.01.03 00:54:00 -
[7] - Quote
Elzon1 wrote:Reduced jump clone timer:Even if the jump clones with reduced timers are more expensive
Maybe a new skill could be added called "Jump Cloning" or something equally amazing, and by the time you hit level V the jump clone timer is reduced to 12 hours. "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
Rellik B00n
Interstellar Brotherhood of Gravediggers The 0rphanage
114
|
Posted - 2012.01.03 01:04:00 -
[8] - Quote
can we get a giant space wang? my war dec solution |
Elzon1
Shadow Boys Corp Bloodbound.
4
|
Posted - 2012.01.03 01:09:00 -
[9] - Quote
Rellik B00n wrote:can we get a giant space wang?
Sure, just claim a system.... setup a POS... build a Titan (Leviathan/Ragnarok)... Fly around in it shooting things with its sperm-like Doomsday weapon
|
Elzon1
Shadow Boys Corp Bloodbound.
6
|
Posted - 2012.01.03 01:26:00 -
[10] - Quote
J Kunjeh wrote:Maybe a new skill could be added called "Jump Cloning" or something equally amazing, and by the time you hit level V the jump clone timer is reduced to 12 hours.
Maybe make it require Infomorph Psychology to V as a prerequisite, just to be a douche. |
|
Professor Alphane
Alphane Research Co-operative
170
|
Posted - 2012.01.03 01:33:00 -
[11] - Quote
No to learning to read long posts, and everytthing else really sorry .
Except perhaps the rat thing, I think a lot could be done using the AI developed for incursions to make the PvE side of the game a lot more challenging.
YOU MUST THINK FIRST.... |
Elzon1
Shadow Boys Corp Bloodbound.
6
|
Posted - 2012.01.03 01:58:00 -
[12] - Quote
Professor Alphane wrote:No to learning to read long posts, and everytthing else really sorry .
Why? Both statements
Professor Alphane wrote:Except perhaps the rat thing, I think a lot could be done using the AI developed for incursions to make the PvE side of the game a lot more challenging.
Yeah, better NPC A.I./behavior seems to be popular with most people.
|
Professor Alphane
Alphane Research Co-operative
170
|
Posted - 2012.01.03 02:34:00 -
[13] - Quote
Elzon1 wrote:Professor Alphane wrote:No to learning to read long posts, and everytthing else really sorry . Why? Both statements
1. Cos I'm lazy
and
2. cos..
Alliance tax, just adds another layer of complexity to the whole corp isk thing.
Jump clones where designed that way so it's difficult to use them for a tactical advantage
Dunno on siege stuff, but if it does need balancing it'll probably need a little more attenton than that
Sov might have to suffer changes already RE:Dust
And as I said I like your ideas about more dynamic npcs.
YOU MUST THINK FIRST.... |
Elzon1
Shadow Boys Corp Bloodbound.
7
|
Posted - 2012.01.03 05:01:00 -
[14] - Quote
Professor Alphane wrote:Alliance tax, just adds another layer of complexity to the whole corp isk thing.
When taxing a corp you are probably taxing somewhere between 50 to 100 players in the bigger corps, but most are much smaller. When talking about taxing an alliance you could easily be taxing 100's of players. It's this fairly large source of income that would be of benefit to those alliance's with expensive goals but don't have the moon goo to accomplish them. Having all of the smaller corps join to form one large corp is usually socially impossible (goons being an exception) and is typically fool hardy due to having all the assets in one large entity, ripe for thievery.
In terms of complexity it's only basic math and come on this is spreadsheets online
Professor Alphane wrote:Jump clones where designed that way so it's difficult to use them for a tactical advantage
Is it a tactical advantage when EVERYONE uses them?
Professor Alphane wrote:Dunno on siege stuff, but if it does need balancing it'll probably need a little more attenton than that
I was basically pointing out that the siege module is not displaying the correct tracking loss upon activation in the show info. I was also suggesting that it either be fixed (display -92.5% tracking loss) or changed to actually be only a -50% tracking loss.
Professor Alphane wrote:Sov might have to suffer changes already RE:Dust
CCP haven't truly shown the EVE Online community how Dust514 is going to effect sov and it needs to be balanced with flying in space. The Dust514 to EVE Online connection still has not been solidified. So for now it shall remain an unknown. One thing is certain though and that is the need for sov to be based on activity and not simple resource allocation.
Professor Alphane wrote:And as I said I like your ideas about more dynamic npcs.
Everyone seems to like dynamic npcs. I was giving forth the idea that the number of npcs should increase proportionately to the increase in pilots if the sites are meant to be a main source of isk/income. The idea of the npcs changing targets was to prevent them from focusing on a single pilot as an escalation of this magnitude would prevent these sites being useful for alliances due to the entire fleet (except maybe caps) being destroyed. Incursions don't necessarily escalate as I implied.
Basically npcs increase when pilots increase. They don't all concentrate their fire on a single target to avoid popping the entire fleet one by one. It acts in a manner that is pvp-like in a pve environment. This may help an alliance maintain familiarity with pvp tactics. The sites should also deescalate when the pilots decrease so smaller groups can have a go at the sites. |
Asuka Solo
Stark Fujikawa Stark Enterprises
1028
|
Posted - 2012.01.03 05:12:00 -
[15] - Quote
Elzon1 wrote:
CCP haven't truly shown the EVE Online community how Dust514 is going to effect sov and it needs to be balanced with flying in space. The Dust514 to EVE Online connection still has not been solidified. So for now it shall remain an unknown. One thing is certain though and that is the need for sov to be based on activity and not simple resource allocation.
1) They have stated that Dust will pertain largely to planetary battles (with room for lunar battles). Right now, sovereignty effects the space of a system only and the structures located in space. I do not see any corp or alliance logos on the planet info tab when I view planets in occupied 0.0 space. This I presume will be where the dust sov mechanic will tie into the Eve sov mechanic.
2) Dust and FiS will only be connected at key points, i.e, Planetary orbit and firing on caps up there. For all intensive purposes, Dust will have nothing to do with FiS as it exists today. So no, it doesn't have to be balanced at all. It hardly even enters the equation. Sorry to burst the FiS crowd's bubble, but that's the way I see it happening. Dust will be more connected to WiS and W0P (walking on planets) than to FiS. Yay for the Incarna crowd.
3) The Dust and Eve connection will be Eve side PI networks. Plain and simple. Unless additional platforms for interaction are introduced for Eve players in orbit around planets and moons, or on the surface, Dust will physically tie into PI and PI alone. |
Mai Khumm
Apple Construction Inc Northern Associates.
146
|
Posted - 2012.01.03 05:27:00 -
[16] - Quote
1. Fix all ships... 2. More (unbroken) ships... Make ICE deplete and re-spawn just like roids. That alone would stop botting. (It'll upset the goons, so that will NEVER happen) |
Elzon1
Shadow Boys Corp Bloodbound.
7
|
Posted - 2012.01.03 05:31:00 -
[17] - Quote
Asuka Solo wrote:1) They have stated that Dust will pertain largely to planetary battles (with room for lunar battles). Right now, sovereignty effects the space of a system only and the structures located in space. I do not see any corp or alliance logos on the planet info tab when I view planets in occupied 0.0 space. This I presume will be where the dust sov mechanic will tie into the Eve sov mechanic.
It does currently require that you be in the alliance that holds sov in a system to setup the Customs Office. PI is not a anywhere near a big enough contributing factor in EVE for their to be fighting over planetary resources. If controlling the planet has nothing to with the solar system it is essentially meaningless.
Asuka Solo wrote:2) Dust and FiS will only be connected at key points, i.e, Planetary orbit and firing on caps up there. For all intensive purposes, Dust will have nothing to do with FiS as it exists today. So no, it doesn't have to be balanced at all. It hardly even enters the equation. Sorry to burst the FiS crowd's bubble, but that's the way I see it happening. Dust will be more connected to WiS and W0P (walking on planets) than to FiS. Yay for the Incarna crowd.
If it doesn't effect FiS it just isn't worth mentioning, that's just the reality of the situation.
Asuka Solo wrote:3) The Dust and Eve connection will be Eve side PI networks. Plain and simple. Unless additional platforms for interaction are introduced for Eve players in orbit around planets and moons, or on the surface, Dust will physically tie into PI and PI alone.
Once again, its only until Dust truly effects FiS that anyone should be concerned. The only thing I would be worried about is to avoid staying near the planets for very long.
Overall those are the same conclusions I came to when I read the information CCP provided on other sites about Dust514. Until CCP releases a dev blog about what will actually happen to FiS due to Dust514 I will remain fairly unconcerned about it. It is still quite a few months (almost an entire year) before Dust514 will be able to be released.
Once Dust effects sov I shall be concerned. Thanks for sharing. |
Elessa Enaka
State War Academy Caldari State
7
|
Posted - 2012.01.03 06:10:00 -
[18] - Quote
J Kunjeh wrote:Elzon1 wrote:Reduced jump clone timer:Even if the jump clones with reduced timers are more expensive Maybe a new skill could be added called "Jump Cloning" or something equally amazing, and by the time you hit level V the jump clone timer is reduced to 12 hours.
I believe you mean "Infomorph Acclimation". make it a 8x or 12x for a 10% reduction in cooldown per level and I think it would be a good addition |
Halcyon Ingenium
Prometheus Research LLC
118
|
Posted - 2012.01.03 06:18:00 -
[19] - Quote
J Kunjeh wrote:Elzon1 wrote:Reduced jump clone timer:Even if the jump clones with reduced timers are more expensive Maybe a new skill could be added called "Jump Cloning" or something equally amazing, and by the time you hit level V the jump clone timer is reduced to 12 hours.
Advanced Infomorph Psychology, of course. That which always was, and is, and will be everlasting fire, the same for all, the cosmos, made neither by god nor man, replenishes in measure as it burns away. -Heraclitus |
Gantz Tleilax
Tleilax Foundation
12
|
Posted - 2012.01.03 07:12:00 -
[20] - Quote
More live events like incursions , but with other npc factions. Make hisec under attack with random events. |
|
Elzon1
Shadow Boys Corp Bloodbound.
8
|
Posted - 2012.01.03 07:24:00 -
[21] - Quote
Gantz Tleilax wrote:More live events like incursions , but with other npc factions. Make hisec under attack with random events.
Effected by activity of those in nullsec.
The pirates will be so scared of 0.0 they shall invade high sec. |
Dors Venabily
United Starbase Systems
15
|
Posted - 2012.01.03 09:50:00 -
[22] - Quote
Gantz Tleilax wrote:More live events like incursions , but with other npc factions. Make hisec under attack with random events.
This plus finish the epic arcs for all levels for all the factions
Faction warfare changing sov on the border systems.
Take the major trade hubs and make it so you can not cross from one empire to another through high sec or make it a very long trip like the Jita to Rens case for example
|
Tore Vest
Vikinghall
128
|
Posted - 2012.01.03 10:00:00 -
[23] - Quote
I want to see that my nyx is getting its drones back |
Elzon1
Shadow Boys Corp Bloodbound.
8
|
Posted - 2012.01.03 10:24:00 -
[24] - Quote
Tore Vest wrote:I want to see that my nyx is getting its drones back
A supercarrier pilot wanting to get his drones back... this thread is going places
Sure you can have your drones back, but you can only use 5 at a time
And that's just the 5 drones, you wouldn't be able to use fighters or bombers at the same time |
Tore Vest
Vikinghall
128
|
Posted - 2012.01.03 10:30:00 -
[25] - Quote
Elzon1 wrote:Tore Vest wrote:I want to see that my nyx is getting its drones back A supercarrier pilot wanting to get his drones back... this thread is going places Sure you can have your drones back, but you can only use 5 at a time And that's just the 5 drones, you wouldn't be able to use fighters or bombers at the same time
So.... what did you want again ? Edit : My nyx is a nice coffin |
Elzon1
Shadow Boys Corp Bloodbound.
8
|
Posted - 2012.01.03 11:12:00 -
[26] - Quote
Tore Vest wrote:So.... what did you want again ?
Oh, you know... the ability of alliances without good moons to acquire the necessary funding to take on inactive alliances with good moons. This of course being alliance wide taxes.
Reducing the jump clone timer so we don't have to wait 24 hours every time being some place we don't really want to be.
Fixing the info on the siege module to show it's actual tracking loss (-92.5%) or just have the siege module give a -50% tracking loss so as to make dreads more versatile.
Transferable attribute points to make way for borg-like hive minds that train select characters in an alliance or corp at stupid speeds. Perhaps such a speed could also be given to those who are willing to pay for it... from other characters of course, we can't have this stuff poof into existence now can we.
Edit: This would of course only be for non-trial accounts so that CCP gets the money from an exponentially expanding EVE universe.
Change the sov mechanic to be activity based and give the controlling alliance soul authority of rat bounties in the systems they control.
Make anoms/sites escalate with increased player activity with better A.I. so as to need a pvp-like fleet to complete such sites in their escalated state. Add the capability for the sites to deescalate so as to allow for smaller group access when the bigger fleet is no longer active.
Tore Vest wrote:My nyx is a nice coffin
I'm sure it is. If I would have to be stuck in a supercapital I would prefer a Ragnarok seeing as it is minmatar, uses projectiles, and reduces the signature radius of it's gang by up to 30% so as to make them more survivable.
Plus it kinda looks cool to me being the hunk of scrap metal it is |
Asuka Solo
Stark Fujikawa Stark Enterprises
1030
|
Posted - 2012.01.03 15:48:00 -
[27] - Quote
Elzon1 wrote:
It does currently require that you be in the alliance that holds sov in a system to setup the Customs Office. PI is not a anywhere near a big enough contributing factor in EVE for their to be fighting over planetary resources. If controlling the planet has nothing to with the solar system it is essentially meaningless.
That's because its unfinished. They had to cut allot of the things they hoped to do with PI in order to implement it in the time frame they did. The current PI system is allot like Eve Online, with just shuttles and pods. There is allot of room for expansion.
Elzon1 wrote:If it doesn't effect FiS it just isn't worth mentioning, that's just the reality of the situation.
That's your reality of the situation. Remove moon mining from the POS. Assign it to PI on moons as the only way to extract moongoo. Develop the value of planets & PI beyond what it is now, more as a means to jew isk beyond what you can currently do in your spaceships or towers. Watch the FiS crowd caring about Dust then.
Elzon1 wrote:Once again, its only until Dust truly effects FiS that anyone should be concerned. The only thing I would be worried about is to avoid staying near the planets for very long.
See the previous point.
Elzon1 wrote:Overall those are the same conclusions I came to when I read the information CCP provided on other sites about Dust514. Until CCP releases a dev blog about what will actually happen to FiS due to Dust514 I will remain fairly unconcerned about it. It is still quite a few months (almost an entire year) before Dust514 will be able to be released.
Once Dust effects sov I shall be concerned. Thanks for sharing.
I highly doubt Dust will effect space sov. But if you'd rather be keen to fly spaceships and scrape a living compared to the wealth that moons and planets could have for PI and Dust, by all means. Continue not caring.
Also... I'm down for giving supers back their drones. Hobo sub cap pilots can suck it. |
Elzon1
Shadow Boys Corp Bloodbound.
8
|
Posted - 2012.01.05 04:48:00 -
[28] - Quote
Asuka Solo wrote:That's your reality of the situation. Remove moon mining from the POS. Assign it to PI on moons as the only way to extract moongoo. Develop the value of planets & PI beyond what it is now, more as a means to jew isk beyond what you can currently do in your spaceships or towers. Watch the FiS crowd caring about Dust then.
That's the CURRENT reality of the situation, it's everyone's not just mine. I would say have invading moons as a competing way to get moon goo not the only way. We don't want the FPS crowd ruling the FiS crowd, so the wealth should be competitive with FiS.
We don't want the plebs ruling over the demi-gods, now do we
Asuka Solo wrote:I highly doubt Dust will effect space sov. But if you'd rather be keen to fly spaceships and scrape a living compared to the wealth that moons and planets could have for PI and Dust, by all means. Continue not caring.
Again, we don't want the FPS to rule FiS. Dust514 is meant to be a quasi extension to EVE not EVE be an extension to Dust514.
The Plebs should know their place
Asuka Solo wrote:Also... I'm down for giving supers back their drones. Hobo sub cap pilots can suck it.
So long as dreadnoughts get "siege platforms" on which to fit a great many guns/missile launchers so as to have similar signature radius hit capability. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |