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Silver Night
Caldari Intergalactic Combined Technologies THE INTERSTELLAR FOUNDRY
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Posted - 2007.06.09 09:32:00 -
[1]
As the topic says, the way ships punch right through planets, stations, whatever is in their way, makes perfect sense. A ship in warp simply can't be in the same frame of reference as everything else. The reason is simple: it is going way too fast.
This may seem self evident. Obviously ships travel at many, many times the speed of light. Of course they are bending physics. But that is not precisely what I mean. I refer to the specific problem of hitting something going that fast. If you accept that the ship is moving that fast, then there has to be a mechanism whereby the various particles etc of interplanetary space are avoided. When you are moving at 20 light minutes a second, space suddenly gets very dense.
So, if you accept that there has to be a method of going thorough small objects, perhaps inherent in the mechanism of warping itself, it is a small extension that going through planets and stations is basically the same. That is, any means by which the ship can 'move through' a micro meteor, for example, as part of warp would function the same for a planet or station.
I wondered if this was the same thing that others had worked out? Of course, the actual reason is obvious, but I like to try and couch these sorts of game-mechanics things in terms of semi-reasonable IG reasons. --------------
Director. GLS Mr. State Caldari Patriot. Murderer of (his own) Frigates.
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Gaven Lok'ri
Amarr PIE Inc.
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Posted - 2007.06.09 12:55:00 -
[2]
Thats probably the most sensible IC explanation for it.
OF course, the biggest problem with this theory would be that you can fly right through planets without warping. :P
Deus Vult! PIE Website Public Channel: 'PIE Public' |
SolusLunes
Caldari Royal Hiigaran Navy
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Posted - 2007.06.10 06:19:00 -
[3]
I have given this thing a lot of thought, and it's also a good reason for why the eve gate went boom. :D
I'll make a post elaborating more.
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SolusLunes
Caldari Royal Hiigaran Navy
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Posted - 2007.06.10 07:43:00 -
[4]
Alright. I've made a fairly detailed IC post regarding why warping through planets is possible, and why it SHOULD kill us all :D
http://oldforums.eveonline.com/?a=topic&threadID=534515
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Praesus Lecti
Gallente The Scope
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Posted - 2007.06.11 20:08:00 -
[5]
There you are, some regular Joe relaxing in his stateroom after an exhausting day at work. You are standing by the portal looking out into space and you casually note a rather large Typhoon a few kilometers away, slowing rotation to point in your direction. Suddenly, it streaks towards you at an unbelievable speed, passing right though the bulkhead and on through your cabin and quickly disappearing through the other wall.
I gotta say, if you aren't used to seeing incorporeal ships blazing right through you, it could give you a heart attack the first time you see it.
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Audelia Boozebandit
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Posted - 2007.06.13 21:22:00 -
[6]
Edited by: Audelia Boozebandit on 13/06/2007 21:22:05 The other day I was warping to Poinen with my cat when I realized I left something at Jita. So I slammed on the brakes to turn around. Well..... the inertia from warp shot my cat straight through the bulkhead of my Ishkur, leaving my ship completely unscathed, as well as the cat now floating in space (at least for a little while.)
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Sodium Phosphate
Gallente Ganja Labs Hydra Alliance
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Posted - 2007.06.14 00:11:00 -
[7]
Same thing happened to my grilled cheese. Except I was in balle and I got it back unharmed saved for some thawing...
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Alura Xnn
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Posted - 2007.06.17 18:59:00 -
[8]
Solid State Physics deals with this issue in real life, so yes, technically you could 'tunnel' through that brick wall we call a planet and come out unharmed. The question is: how?
-- Brede
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Rilariel Vanacaris
Battlestars GoonSwarm
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Posted - 2007.06.18 01:50:00 -
[9]
Edited by: Rilariel Vanacaris on 18/06/2007 01:50:34 Edited by: Rilariel Vanacaris on 18/06/2007 01:49:55 The only way I can envision it working is using an example from various other games.
First off, let me touch on the concept of FTL travel via depleted vacumn. It is feasible that you can break the laws of physics and travel faster than light itself, however it seems to me that unless the field generated by the FTL device is capable of forcing matter out of its protected areas, and capable of putting it exactly the way it was as the ship passes, you shouldn't be able to pass through planetary bodies or man made constructs without said objects surviving unscathed.
I envision the warp drive functioning like an aircraft wing. the field creates the wing, and as the ship flies from point A to point B the matter in the vacumn (wind) is forced out of its path. If free floating matter of any type (planets and stations could be considered similarly, as all atoms are in a state of movement regardless of solidity, except when exposed to absolute 0 [wave matter] temperature) obeys the same principles as wind when subjected to a passing aircraft, then after the passing of the ship and its warp field, the matter should violently reoccupy the space where the ship and the warp field was previously. Simultaneously, the inertia created by the ship's passing and the reoccupation of the depleted vaccumn would also push matter outward, similar to a wake created by the passing of a ship.
If the field works as it should, then it seems very difficult to me to assume that anything would be left intact after the ship's passing.
in light of trying to explain why this isn't the case, I must point out the similarities between warp travel via depleted vaccumn and warp travel via Gellar Field (WH40K).
Though not directly responsible for piercing the boundary between real-space and the Warp, the Gellar field is responsible for weathering the hazardous elements that exist in the Warp. It is assumed that a craft traveling through the Warp is entirely surrounded by the Warp, and as such would be inable to view the passing of planetary bodies as seen through the warp travel used in EVE.
Therefore, I would have to assume that the warp travel via depleted vacumn is almost like warp travel using a Gellar field, except that the depleted vacumn field is only able to skim the surface of the Warp. Since the ship returns to normal space after the depleted vacumn field is deactivated, it would be likely to think that the ship suffers a constant pull to return to normal space, which would explain the shuddering of the camera as the ship accelerates. While under maximum velocity, the ship could be recieving the principal amount of thrust from this pull, which could be similar to the slingshot method of acceleration common in 21st century sci-fi (see the movies Armageddon and 2010 for references). This 'skimming' of the Warp would also explain why ships can still be seen while in warp drive: While not completely severed from normal space, they are also not at once occupying the same material plane that matter in normal space does.
Well, this is what makes sense to me, so personally I'd like to talk to Alan Topher and see what exactly he was thinking when he wrote his synopsis on EVE tech.
http://oldforums.eveonline.com/?a=topic&threadID=536527]Litany of our Fate
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Divideby0
Gallente Amalgamated Industries
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Posted - 2007.06.20 00:53:00 -
[10]
Originally by: Praesus Lecti There you are, some regular Joe relaxing in his stateroom after an exhausting day at work. You are standing by the portal looking out into space and you casually note a rather large Typhoon a few kilometers away, slowing rotation to point in your direction. Suddenly, it streaks towards you at an unbelievable speed, passing right though the bulkhead and on through your cabin and quickly disappearing through the other wall.
I gotta say, if you aren't used to seeing incorporeal ships blazing right through you, it could give you a heart attack the first time you see it.
Actually you wouldn't see it until after the fact because it is traveling faster than the light you are seeing. By the time you see it, its already long past through you. Likewise, if you pan behind your ship, you should see nothing but blackness because light cannot keep up with you..perhaps it is light accelerated because it entered your warp bubble
I think the strongest explanation of why we can pass through objects is that warp is created by a warp-bubble. Objects entering in the warp bubble do not interact with those outside the bubble on the same molecular level, but on a subspace level. This usually means nothing at all except in the case of an interdiction sphere or other type of cosmic interference such as dead space or quantum singularity.
Or when I start doing math. :)
Who is the bigger carebear: The miner who braves low-sec on his own...or the chump who attacks an unarmed ship? |
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