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Thread Statistics | Show CCP posts - 4 post(s) |
Wink
Caldari Asgard Protectorate
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Posted - 2007.06.10 08:06:00 -
[1]
Have I missed something? It appears that were not going to be unable to put GSC in the cargo hold of industrials in our ship maintenance array of carriers I guess. Unless I missed something, we have been able to do this for some time now.
Kinda funny how it's called a "carrier" and we can barely "carry" anything in it.
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Antiope
Cataclysm Enterprises Kraftwerk.
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Posted - 2007.06.10 08:16:00 -
[2]
Edited by: Antiope on 10/06/2007 08:16:36
Originally by: Wink Have I missed something? It appears that were not going to be unable to put GSC in the cargo hold of industrials in our ship maintenance array of carriers I guess. Unless I missed something, we have been able to do this for some time now.
Kinda funny how it's called a "carrier" and we can barely "carry" anything in it.
If I'm not mistaken it's the same way it currently works on TQ, you can't store a ship with cargo, but the carrier / MS can scoop it with cargo in it, the other way to override it is to fill ships in a station and drag em to your ship maintance
could you clarifie this phrase as it confuses me "It appears that were not going to be unable to"
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Jotan Veer
HUN Corp. HUN Reloaded
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Posted - 2007.06.10 08:26:00 -
[3]
Originally by: Wink Have I missed something? It appears that were not going to be unable to put GSC in the cargo hold of industrials in our ship maintenance array of carriers I guess. Unless I missed something, we have been able to do this for some time now.
Kinda funny how it's called a "carrier" and we can barely "carry" anything in it.
Carriers have ship maint BAYS. POSes have arrays.
Thus I'm guessing your confusion comes from the dev post which talks about being able to store ships with stuff in their cargo holds in POS ship mant. arrays (can't do it on TQ atm) with the exception of containers.
As the previous poster pointed it out, you can't store ships with containers in their holds in carriers in space either. You can however work around this rule by either stuffing the hauler into the carrier at a station or scooping the ship after the pilot ejected from it.
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Wink
Caldari Asgard Protectorate
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Posted - 2007.06.10 08:49:00 -
[4]
I'm going to log back on and test this out, again.
I will let you know once I try several different ways.
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Wink
Caldari Asgard Protectorate
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Posted - 2007.06.10 09:17:00 -
[5]
My first test is in an itty V with rigs. I put cargo cans in the itty V then I got into my carrier and attempted to put the iteron into the carrier and this is the message I got:
2007.06.10 09:11:30 Notify You cannot store your Secure Cargo Container while there are assembled containers in its cargo hold (because of graviton harmonics).
cans were empty but assembled. This is not a message I am used to seeing. This is a change in my book.
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Wink
Caldari Asgard Protectorate
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Posted - 2007.06.10 10:16:00 -
[6]
Well, I tried different ways and this is a definite change in the way that haulers can be used in carriers. I don't quite understand it really since it is called a carrier and it barely carries anything.
Anyways, if we could get some confirmation that this will be on TQ, it would be much appreciated.
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CCP Oneiromancer
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Posted - 2007.06.10 12:33:00 -
[7]
Ships that have assembled containers in their cargo hold cannot be placed in ship maintenance bays/arrays, either in space or at a station. This is also valid for courier packages. And may I point out that "carrier" does NOT refer to the ship's capacity of hauling?
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.06.10 13:49:00 -
[8]
Yes, you can still fill haulers up to the brink, you just cannot use cans in them. The total carry capacity will be a bit reduced, but not by an huge amount.
However, it will make one thing very annoying: hauling stuff for multiple people. Currently you can just put your stuff into cans, name them and the pilot knows who owns what. After that change you have to send him a mail with every single item you give him to transport.
If you do that change please give us the ability to "partition" our cargohold into different parts!
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.06.10 13:50:00 -
[9]
Sure you can point it out, but the nice long jump range and the ability to carry a couple of loaded indies + their own cargo space means they're used for that purpose quite a bit. Why haul 20,000m3 of loot through a 0.0 pipe when you can log an alt in empire low-sec and jump there directly?
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Zigg Omelo
eXceed Inc. INVICTUS.
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Posted - 2007.06.10 14:52:00 -
[10]
Is this change going into rev 2?
If so , then major nerf incomming.
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CCP Oneiromancer
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Posted - 2007.06.10 14:58:00 -
[11]
Yes, this is going out into Revelations 2. And I don't see any major nerf anywhere. You can still use carriers for transport, you make it sound like that was their designed intended use and we're nerfing that. People have been asking for the ability to store loaded ships at ship maintenance bays and arrays and a change was made to allow that. Assembled containers and courier packages are the only restricted items that cannot be in an assembled ship inside a ship maintenance bay/array, in order to prevent exploits.
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Zigg Omelo
eXceed Inc. INVICTUS.
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Posted - 2007.06.10 15:19:00 -
[12]
Edited by: Zigg Omelo on 10/06/2007 15:20:19 Edited by: Zigg Omelo on 10/06/2007 15:18:55
Originally by: CCP Oneiromancer Yes, this is going out into Revelations 2. And I don't see any major nerf anywhere. You can still use carriers for transport, you make it sound like that was their designed intended use and we're nerfing that. People have been asking for the ability to store loaded ships at ship maintenance bays and arrays and a change was made to allow that. Assembled containers and courier packages are the only restricted items that cannot be in an assembled ship inside a ship maintenance bay/array, in order to prevent exploits.
If exploits are involved, then i am all for it.
But for practical reasons i have never used a indy filled with GSC in a carrier. its just not practical with all those containers. the thing that we miss is the way for carrier pilots to sort out many different ppl stuff they are carrying out to ppl in remote areas. I mean a maxed itty 5 is 38k with rigs and EC II what you loose for maxx efficiency is 12k m3 from gsc.
This is a terrible thing for carrier pilots already getting fed up transporting ppls stuff all over, and the major thing here is the TIME it takes to organize and manage the different shipments for corpmates.
And i think that all carrier pilots with me would want some type of compartment for use that doesnt exploit the game mechanics like GSC suddenly do.
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zykerx
Pegasus Mining and Securities R0ADKILL
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Posted - 2007.06.10 15:20:00 -
[13]
Edited by: zykerx on 10/06/2007 15:20:49 Edited by: zykerx on 10/06/2007 15:20:23 what exploit can there be with cans o.0 tomuch m3 stored in a hanger ?
i understand why people hate this as people use haulers with gsc to haul stuff with carriers wich ya were able to loadup without jumping in and out of the hauler al the time. so saved alot of time
thats eve, gottta adapt to changes
so carriers are not intended to be uber haulers ? crap i gona sell mine then hehe .
"MY COMMENTS IN NO WAY REFLECT MY CORP OR ALLIANCE"
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Aelena Thraant
Shadows of the Dead Aftermath Alliance
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Posted - 2007.06.10 15:54:00 -
[14]
Why not change the giant secure cans to use 3900 of cargo space or make them hold 3000 units. A simple DB change and boom fixed... This is going to hurt carrier pilots more then anyone else.... Unless we get cans that can be fit in haulers to keep things orginized. |
Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.06.10 16:05:00 -
[15]
Originally by: CCP Oneiromancer
And may I point out that "carrier" does NOT refer to the ship's capacity of hauling?
Zing! Apparently this will come as news to a lot of people. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Jotan Veer
HUN Corp. HUN Reloaded
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Posted - 2007.06.10 16:37:00 -
[16]
Oh well. I guess if it is for exploit prevention I can live with it.
as for this:
Quote:
And may I point out that "carrier" does NOT refer to the ship's capacity of hauling?
Saying 'it isn't intended' won't make it go away
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Caletha Reborn
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Posted - 2007.06.10 17:08:00 -
[17]
Originally by: CCP Oneiromancer And I don't see any major nerf anywhere.
Well considering you can currently put a hauler into a carrier with giant secure containers, and you cant anymore after revelations 2. How does that not classify as a major nerf?
Granted it was perhaps never an 'intended feature', I'm pretty sure everyone used it. And in my case going from 60.000m3 (roughly) to 48.000m3 (roughly) space in haulers in my carrier is a rather major nerf. (Itty 5 with 3x cargo rigs + Viator with 2 cargo rigs, 15 giant secure cans)
I dont really care anymore as we left the drone regions and as such the need to carry a lot has been removed. But say its not a major nerf as a 20% reduction in carrying capacity of a hauler/gsc combination 'carrier' is a rather big nerf (20% to be exact xD).
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Hippo117
Caldari Wings of Redemption Black Flag Alliance
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Posted - 2007.06.10 17:29:00 -
[18]
I propose jet-cans no longer hold ore so as to deal a similar blow to the industrious persons as well. --------------
Obligulatory 'opinion does not nescessarily represent those of my corp/alliance' stuff here. |
Avalira
Caldari Confederation of Independent Corporations
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Posted - 2007.06.10 17:40:00 -
[19]
Originally by: CCP Oneiromancer Yes, this is going out into Revelations 2. And I don't see any major nerf anywhere. You can still use carriers for transport, you make it sound like that was their designed intended use and we're nerfing that. People have been asking for the ability to store loaded ships at ship maintenance bays and arrays and a change was made to allow that. Assembled containers and courier packages are the only restricted items that cannot be in an assembled ship inside a ship maintenance bay/array, in order to prevent exploits.
Does this mean we'll be able to transport unpacked ships in freighters? This is especially needed now that we have rigs and no way to transport multiple rigged ships. If no, then could you be so kind as to give us a reason?
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B Glorious
Imperial Academy
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Posted - 2007.06.10 18:29:00 -
[20]
Originally by: CCP Oneiromancer Yes, this is going out into Revelations 2. And I don't see any major nerf anywhere. You can still use carriers for transport, you make it sound like that was their designed intended use and we're nerfing that. People have been asking for the ability to store loaded ships at ship maintenance bays and arrays and a change was made to allow that. Assembled containers and courier packages are the only restricted items that cannot be in an assembled ship inside a ship maintenance bay/array, in order to prevent exploits.
I have mixed feelings about not allowing GSCs in carrier ship bays, though I'm mostly happy with it, but what about titans jump bridging freighters? If you take away the ability to do this with a carrier but still allow titans to jump bridge freighters (and also other cap ships, but that's somewhat of a separate issue), then seriously, what the hell? |
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.06.10 18:36:00 -
[21]
Apparently carriers are not meant to haul or do dps. They sit there in logistics mode remote repping POSes.
Hum something is wrong with the whole place for carrier. Dreads are capital DPS, freighter are capital haulers... carriers = ?? capital logistic cruisers that happen to be able to fit 5000 drones?
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Arushia
Nova Labs Empire Research
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Posted - 2007.06.10 21:26:00 -
[22]
Originally by: Aramendel Yes, you can still fill haulers up to the brink, you just cannot use cans in them. The total carry capacity will be a bit reduced, but not by an huge amount.
However, it will make one thing very annoying: hauling stuff for multiple people. Currently you can just put your stuff into cans, name them and the pilot knows who owns what. After that change you have to send him a mail with every single item you give him to transport.
If you do that change please give us the ability to "partition" our cargohold into different parts!
Can you not still put named GSCs in the carrier's cargohold and corp hangar?
Tired of Waiting? Use Empire Research |
Borgholio
Minmatar Quantum Industries Prime Orbital Systems
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Posted - 2007.06.10 22:36:00 -
[23]
Originally by: CCP Oneiromancer Ships that have assembled containers in their cargo hold cannot be placed in ship maintenance bays/arrays, either in space or at a station. This is also valid for courier packages. And may I point out that "carrier" does NOT refer to the ship's capacity of hauling?
Please tell me you're coming out with something along the lines of a jumpdrive-enabled freighter? It's already hard enough moving large quantities of goods in and out of 0.0 without reducing the amount of cargo a carrier can haul. ----------------------------------- You will be assimilated...bunghole! |
Max Teranous
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.10 23:35:00 -
[24]
It don't see how making people who haul with carriers make 30% more trips is NOT a nerf TBH. And the "intended use" line is pretty weak, this is a sandbox game where we utilise the tools we are given in all sorts of ways, and not just the most obvious and specific reasons originally considered.
Max
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Thrawnfl
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Posted - 2007.06.10 23:37:00 -
[25]
I think CCP went the way of the DoDo when it came to carriers, maybe someday they'll figure out what a carrier is actually suppose to do. Making it a giant Logistic ship makes me want my money back for the training.
When I trained for a carrier, it was suppose to be for combat... being a carrier aka having tons of fighters and bombers on it to attack other ships... yet being able to repair and rearm those fighters, But I guess carrier means Giant Healer to CCP.
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Borgholio
Minmatar Quantum Industries Prime Orbital Systems
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Posted - 2007.06.10 23:48:00 -
[26]
Originally by: Thrawnfl I think CCP went the way of the DoDo when it came to carriers, maybe someday they'll figure out what a carrier is actually suppose to do. Making it a giant Logistic ship makes me want my money back for the training.
When I trained for a carrier, it was suppose to be for combat... being a carrier aka having tons of fighters and bombers on it to attack other ships... yet being able to repair and rearm those fighters, But I guess carrier means Giant Healer to CCP.
Yeah, it's a WARship. You don't see Aircraft carriers taking the place of freighters and oil tankers, do ya? :) ----------------------------------- You will be assimilated...bunghole! |
Astrocarm
Prime Orbital Systems
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Posted - 2007.06.11 00:03:00 -
[27]
Can CCP not just add carrier containers like freighters have. No extra space granted, just make it easier to account for the different goods you maybe required to move for various players withn your corporation or allaince.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.06.11 01:08:00 -
[28]
Originally by: Arushia
Originally by: Aramendel ..If you do that change please give us the ability to "partition" our cargohold into different parts!
Can you not still put named GSCs in the carrier's cargohold and corp hangar?
Thats a bit missing the point. Even with the max capacity reduction due to no GSCs the cargohold and corp hangar are maaaaybe 20% of what the carrier can transport with docked indies. And that is ignoring that he will need that for fuel, too.
If you haul stuff for your corp members that is not really enough unless you have one carrier for every 3-4 members.
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Doomba Minge
Confederation of Red Miners Red Moon Federation
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Posted - 2007.06.11 01:15:00 -
[29]
well you lose +- 10 000m3 space not useing GSC in haulers and of course then all the gear your transport isnt sorted into seperate GSC ;-(
totaly crap
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Jeff Anderson
Advanced Security And Asset Protection
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Posted - 2007.06.11 01:40:00 -
[30]
Just so i understand what the issue is here ...
Currently on tranq you can store for example an Iteron V full of GSC's in the Carriers Ship Maintainance Bay, but not in a pos's Ship Maintainance Array. All ships in the maintainance array have to be empty.
But Rev 2 changes this by not allowing GSC's in the cargo hold of ships stored in the ship maintainance bay of a carrier but you can now store items in the hold of a ship in a ship maintainance array?
When you say "No GSC's" does this include the other containers, whether secure or not, of other sizes?
I specifically trained iteron V on my caldari charactor so i could get GSC's full of stuff jumped about and from what I'm reading I've wasted my time?
Will there be a GSC BPO because the only way we've gotten GCS's into 0.0 beofre is mass jumped them using industrials in carrier, now 0.0 GSC prices with sky rocket if we can't jump them like this any more.
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