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Thread Statistics | Show CCP posts - 4 post(s) |
zykerx
Pegasus Mining and Securities R0ADKILL
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Posted - 2007.06.11 16:38:00 -
[91]
carriers arent intended as haulers, we all know that, but it is a effective hauler nontheless
the + point of gsc cans was that ya diddnt had to jump into those haulers all the time to empty or load them, yust open hold and then the cans to laod them wich was pretty nice, but mayby also the exploit ?
its a pain that it is gooing to be removed, but hell gotta adapt and moveon
time for the HAULER-DREADNOUGHTS hehehe and dont say that dreads are not haulers as wasnt it, ccp provides the tools, the players do the rest
what would be nice if we can open the cargohold and get the full cargohold and not only the basic cargohold
that ore capital ship ccp talked about would be nice, if its able to haul a bigload atleast
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"MY COMMENTS IN NO WAY REFLECT MY CORP OR ALLIANCE"
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zykerx
Pegasus Mining and Securities R0ADKILL
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Posted - 2007.06.11 16:40:00 -
[92]
Edited by: zykerx on 11/06/2007 16:42:23
Originally by: Moncton Edited by: Moncton on 11/06/2007 16:33:27
Originally by: Max Teranous
Hmmm, I'm going to go back to a dread to haul. You can fit 21 GSC's in a Revelation with T2 expanders & T1 cargo rigs. That's 88k m3 in total. A carrier post-nerf can carry around 77k m3, and only use 7 or 8 GSC's to seperate cargos.
How's that for using a ship for purpose
Edit with more numbers.
Hmm. I get 97,500+ m3. Maybe my math is wrong.
8x Expanded Cargohold II's with 3x T1 Cargohold Optimization rigs and Revelation cargo space = 25 GSC's
Detailed math: (1.275)^8 x (1.15)^3 x 7,250 m3 = 77,003 m3
25 GSC's @ 3,900 m3 each = 97,500 m3
I should have trained for Amarr.
3 cargorigs and 8 expanders on a dread is abit much :O or ya much never use it for sieges and dont care about atleast 1 armor rep .
"MY COMMENTS IN NO WAY REFLECT MY CORP OR ALLIANCE"
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Wink
Caldari Asgard Protectorate
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Posted - 2007.06.11 16:40:00 -
[93]
Edited by: Wink on 11/06/2007 16:39:15 We shouldn't have to go to these extremes to move some crap around 0.0. "Going back to dreads to haul"? MC dude, that dread could be put to better use killing some baddies but yet you are forced to gimp it and use it for some carebear crap.
Might as well call that dread "Tiny Tim", big heart but nonetheless a gimped setup.
Edit* No offense to our less than mobile fellow pilots o7
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Alakazam
Bob The Builder Breidablik
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Posted - 2007.06.11 16:43:00 -
[94]
Originally by: Wink Edited by: Wink on 11/06/2007 16:39:15 We shouldn't have to go to these extremes to move some crap around 0.0. "Going back to dreads to haul"? MC dude, that dread could be put to better use killing some baddies but yet you are forced to gimp it and use it for some carebear crap.
Might as well call that dread "Tiny Tim", big heart but nonetheless a gimped setup.
Edit* No offense to our less than mobile fellow pilots o7
Cribba uses a dread for mining in safe space
We should be allowed to use our ships for other things as well as fighting. I use my alt to pvp on market and this change sounds silly.
Maybe somone in CCP could clarify why they feel they need to correct this...
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Jaleera Kaisin
Amarr Eve Defence Force Praesidium Libertatis
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Posted - 2007.06.11 16:47:00 -
[95]
Well all I can say is thank frack I didn't go ahead and waste my hard earned ISK finally buying the Carrier skill and Cap ship skill and getting a carrier.
Thanks for the announcement CCP, you just saved me a couple of billion ISK which would have been wasted on a ship which couldn't do what I needed it to do.
Ogganisation is key to logistics . . .and you just took away the ability to organise properly for what has become the key tactical logistics vessel in any alliances tool box.
This is a retrograde step any way you look at it. By all means change the GSC capacity to 3000 m3 so that they can't be "Overstacked" but don't pretend it's not a nerf.
There is **** all reason to get in a carrier now really with all the changes made recently. Think I'll just pootle along in my logistics cruiser in empire and not bother moving stuff around.
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Moncton
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Posted - 2007.06.11 17:02:00 -
[96]
Originally by: zykerx Edited by: zykerx on 11/06/2007 16:42:23
3 cargorigs and 8 expanders on a dread is abit much :O or ya much never use it for sieges and dont care about atleast 1 armor rep
Exactly. I am looking for pure logistics. I hate the thought of using a dread for logistics, but CCP wants to hurt logistics with this carrier nerf.
Also this 5km anti-POS Bowling "fix" is such a kick to the nuts for logistics people. I truly believe CCP doesn't understand how insane these "fixes" hurt the game. Why didn't they just change the design so players who have permission to use a POS (corp POS, password set) can warp right inside while enemies be kept out?
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Berious
Havoc Inc
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Posted - 2007.06.11 17:05:00 -
[97]
Well I sure feel like a chump wasting all that SP and isk on carriers after one nerf followed by another.
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Borgholio
Minmatar Quantum Industries Prime Orbital Systems
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Posted - 2007.06.11 17:07:00 -
[98]
Originally by: CCP Oneiromancer The code does not support a container within a container within a container. Placing GSC's inside industrials inside carrier ship maintenance bays was using a loophole, which was fixed. This was both a programming and a game design decision.
Why now after all this time? What's the big emergency to fix this loophole at this exact moment? And are you going to introduce an alternative method to keep 0.0 residents supplied or are you going to continue to ignore that plea? ----------------------------------- You will be assimilated...bunghole! |
Baccala
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Posted - 2007.06.11 17:21:00 -
[99]
Edited by: Baccala on 11/06/2007 17:21:28 whatever
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Interval
The Triad Alliance
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Posted - 2007.06.11 17:24:00 -
[100]
Edited by: Interval on 11/06/2007 17:23:21
Originally by: Berious Well I sure feel like a chump wasting all that SP and isk on carriers after one nerf followed by another.
Ditto
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Dramaticus
GoonFleet GoonSwarm
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Posted - 2007.06.11 17:28:00 -
[101]
Originally by: Borgholio
Originally by: CCP Oneiromancer The code does not support a container within a container within a container. Placing GSC's inside industrials inside carrier ship maintenance bays was using a loophole, which was fixed. This was both a programming and a game design decision.
Why now after all this time? What's the big emergency to fix this loophole at this exact moment? And are you going to introduce an alternative method to keep 0.0 residents supplied or are you going to continue to ignore that plea?
Jump bridging freighters! Your signature was inappropriate, email [email protected] to find out why (don't forget to include a link to it) -Sahwoolo |
Wink
Caldari Asgard Protectorate
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Posted - 2007.06.11 17:34:00 -
[102]
Yea, I think I will be petitioning to have my skills changed over to a dread, reimbursed on the carrier that I had built as well as the rigs so that I can be more useful than an Iteron V.
What the hell is going on?
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Serendipity007
Caldari GoonFleet GoonSwarm
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Posted - 2007.06.11 17:34:00 -
[103]
Originally by: Shamoke No cans in a ship in the ship maint bay, fine. No courier missions in a ship in the ship maint bay, fine.
WTF!?! How do you expect us to keep track of who's stuff is what? I can see no GSC's in a industrial, but no Courier packages?
I make 90% of my ISK by transporting other people's stuff by carrier, and keeping them separate by using GSC's. Now you are going to make it where it is IMPOSSIBLE to keep things separate in a hauler that goes into a carrier ship bay?
Its simply not worth the hassle to pack 500 items into an industrial, then take 3 hours to sort them at the destination.
Either Courier packages need to be able to fit into industrials, or the Corp bay of a carrier needs major boosting. ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: TOS
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Cpt Pugwash
Rubra Libertas Militia
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Posted - 2007.06.11 17:38:00 -
[104]
Try to look at the bigger picture and not just how this affects you.
30% reduction isn't enough but it is a start.
Make logistics harder we will see less POS.
Less POS means less wasted days in huge blobs staring at bubbles as dreads knock down POS shields.
It gives a small more determined group the chance to beat a larger, largely inactive, group by blockading them.
There will be more opertunities for fights on smaller scale as Escorts protect their convoy from raiders. Raiders pick on stragglers, and convoys setup those same raiders with straggling battle Badgers.
There is so much more to Eve than the alliance Blob comfort zone, CCP want to encourage smaller gang warefare and this is a step in the right direction.
Movies: Make Mine a Bob Light
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Popsikle
Shadows of the Dead Aftermath Alliance
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Posted - 2007.06.11 17:41:00 -
[105]
As a player form beta, with 4 accounts, I think this is the first time I can actually say this, and mean it.
**** you CCP. There is no ******* sense in this nerf.
__________________________________________
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Interval
The Triad Alliance
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Posted - 2007.06.11 17:44:00 -
[106]
Harder logistics != less POS. You can't make that leap because there were POS logistics before carriers. It took a while for alliances to start using carriers for logistics and the good old fashioned Freighter escorts were happening weekly.
Carriers helped alleviate boredom of escorting freighters, but you want to bring that back it seems. It wasn't a game mechanic most enjoyed.
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Max Teranous
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.11 18:07:00 -
[107]
Originally by: Moncton Edited by: Moncton on 11/06/2007 16:33:27
Originally by: Max Teranous
Hmmm, I'm going to go back to a dread to haul. You can fit 21 GSC's in a Revelation with T2 expanders & T1 cargo rigs. That's 88k m3 in total. A carrier post-nerf can carry around 77k m3, and only use 7 or 8 GSC's to seperate cargos.
How's that for using a ship for purpose
Edit with more numbers.
Hmm. I get 97,500+ m3. Maybe my math is wrong.
8x Expanded Cargohold II's with 3x T1 Cargohold Optimization rigs and Revelation cargo space = 25 GSC's
Detailed math: (1.275)^8 x (1.15)^3 x 7,250 m3 = 77,003 m3
25 GSC's @ 3,900 m3 each = 97,500 m3
I should have trained for Amarr.
Bah, i was at work and used a 1.25 mod, not 1.275. You're right.
Max
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SamuraiJack
Caldari Celestial Horizon Corp. Valainaloce
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Posted - 2007.06.11 18:18:00 -
[108]
Cyvok used to dread haul. Guess we'll do the same again.
Us poor ppl dont get titans and toys
/tounge firmly in cheek
/me waits for bob scouts to hunt for CLS cap arrays. I'll give u a clue. They are in Motsu.
SJ. CLS CEO, Valainloce Executor and Standings Director =-
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Moncton
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Posted - 2007.06.11 18:33:00 -
[109]
Originally by: Serendipity007
Originally by: Shamoke No cans in a ship in the ship maint bay, fine. No courier missions in a ship in the ship maint bay, fine.
WTF!?! How do you expect us to keep track of who's stuff is what? I can see no GSC's in a industrial, but no Courier packages?
I make 90% of my ISK by transporting other people's stuff by carrier, and keeping them separate by using GSC's. Now you are going to make it where it is IMPOSSIBLE to keep things separate in a hauler that goes into a carrier ship bay?
Its simply not worth the hassle to pack 500 items into an industrial, then take 3 hours to sort them at the destination.
Either Courier packages need to be able to fit into industrials, or the Corp bay of a carrier needs major boosting.
That's a really good point. We need GSC's to sort out the different components, especially if it's from multiple players.
CCP, please stop this unwanted nerf.
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SamuraiJack
Caldari Celestial Horizon Corp. Valainaloce
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Posted - 2007.06.11 18:34:00 -
[110]
Apparently we're screwed cos its in Rev2 now and finalised.
GG CCP... numpties. SJ. CLS CEO, Valainloce Executor and Standings Director =-
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Hrin
Minmatar Merch Industrial We Are Nice Guys
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Posted - 2007.06.11 18:39:00 -
[111]
This addition should be delayed and not part of Rev 2. Nothing in a GAME should be as tedious as POS maintenance. If you're going to take 30% of the cargo capacity with one hand, you need to give something with the other.
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B Glorious
Imperial Academy
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Posted - 2007.06.11 19:08:00 -
[112]
In some ways, I can see the bright side of this, as it makes the farthest reaches of space have real meaning. But on the other hand, here's what I think:
- There really should be a way to partition off a cargohold to transport things more easily. - If carriers have their hauling capability diminished, then you sure as hell shouldn't let titans jump bridge freighters, because what the ****. - If you end up 5km outside of a POS bubble no matter who's it is, there better be some major nerfs to titans and motherships on the way. Nobody who does logistics is going to be happy at all when he warps to a POS in need and gets doomsdayed or fighterbombed while slowboating the 5km to the shield in an iteron III with no way to stop it.
If you guys haven't been thinking about this yet, seriously, I'm totally speechless. |
Cadiz
Caldari No Quarter. Vae Victis.
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Posted - 2007.06.11 19:10:00 -
[113]
Edited by: Cadiz on 11/06/2007 19:10:13 Wow, and my alt was just finishing her final run to a Thanatos, too. Trained not so I can be l33t pwnz0rage with fighters, but primarily to assist corp logistics. Nice to see I'll be a good 20% - 30% less efficient and unable to sort stuff for people now, now that I'll be unable to say "just give me a can with your name on it" and instead will have to ask "please give me a detailed list of everything you want me to take up".
Ships in EVE are used for things other than their intended purposes all the damned time. You've got tank-mining battleships. You've got ewar-fitted industrial ships used as bait ships. You've got combat frigates used as cyno ships. You've got Caldari sniper boats fitted with blasters. You've got Amarr vessels fitted with Minmatar projectiles. Hell, you've got the Veldnaught. There isn't a problem with this; it just goes to show how blessedly freeform EVE is. And it just so happens that carriers are used as logistics ships - hell, probably more than they're used as combat vessels. That's fine, because they fill a niche in 0.0 logistics: namely one that lets the supply guys do their thing without having a nervous breakdown every second week.
Well, here's hoping that ORE capital ship ends up being a suitable logistics vessel... ------ Director, No Quarter "There is no problem that cannot be solved by the judicious application of violence." |
John McFly
Ganja Labs Hydra Alliance
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Posted - 2007.06.11 19:10:00 -
[114]
Originally by: SamuraiJack Laughable
change the damn water in the bong CCP.
So... my carrier can no longer haul. I can no longer sit at a pos and assign fighters.
Would you like me to paint a target on my ass and just selfdestruct?
Guess u dont want the 0.0 regions expanded or the greatness of eve to be furthered... Just CS in space eh?
total joke.
I'm a member of Ganja Labs, and I agree the bong water needs to be changed.
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Agent Stone
Ascendant Strategies Inc. The Volition Cult
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Posted - 2007.06.11 19:16:00 -
[115]
Edited by: Agent Stone on 11/06/2007 19:20:50
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Jotan Veer
HUN Corp. HUN Reloaded
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Posted - 2007.06.11 19:17:00 -
[116]
Originally by: Cadiz
Well, here's hoping that ORE capital ship ends up being a suitable logistics vessel...
Don't hold your breath, I'm pretty sure that the 'proper' way to do logistics in CCP's eyes is 10 hour round trips with 10+ freighters for 0.0 alliances.
RL twitch and nervous break-down included for free.
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Agent Stone
Ascendant Strategies Inc. The Volition Cult
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Posted - 2007.06.11 19:22:00 -
[117]
Right... Another Carrier Nerf? CCP don't put this into Rev2!
I guess I should train for dreads now, and fit one for Hauling then because that makes sence...
Not being able to deploy fighters inside a POS Shield... Having to Train Logistics V for Triage Module...
And Dreads being able to haul better than Carriers, and be able to divide hauling goods, while a Carrier can't.
CCP as you plan on Nerfing the Carrier so much, and changing them so much, can I have my skill points used to fly carriers refunded, and put into flying dreads please?
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SamuraiJack
Caldari Celestial Horizon Corp. Valainaloce
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Posted - 2007.06.11 19:22:00 -
[118]
easy. make ccp use pos's. No more pvp until they realise just what a pain in the ass it is. SJ. CLS CEO, Valainloce Executor and Standings Director =-
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.06.11 19:31:00 -
[119]
Originally by: Moncton Edited by: Moncton on 11/06/2007 16:33:27
Originally by: Max Teranous
Hmmm, I'm going to go back to a dread to haul. You can fit 21 GSC's in a Revelation with T2 expanders & T1 cargo rigs. That's 88k m3 in total. A carrier post-nerf can carry around 77k m3, and only use 7 or 8 GSC's to seperate cargos.
How's that for using a ship for purpose
Edit with more numbers.
Hmm. I get 97,500+ m3. Maybe my math is wrong.
8x Expanded Cargohold II's with 3x T1 Cargohold Optimization rigs and Revelation cargo space = 25 GSC's
Detailed math: (1.275)^8 x (1.15)^3 x 7,250 m3 = 77,003 m3
25 GSC's @ 3,900 m3 each = 97,500 m3
I should have trained for Amarr.
Don't give them any ideas, they'll nerf that too.
Carriers are the backbone of 0.0, I agree with everyone else that this is just going to make life more miserable for us. I have enough trouble keeping the logistical machine going already, is CCP actively trying to give me gray hairs? ---- AUS Corp Lead Megalomanic |
Dr Fighter
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Posted - 2007.06.11 19:47:00 -
[120]
This issue seems a bit like the insta jump bookmarks, this nerf will affect almost every 0.0 allience without a titan and freighters. CCP really should expand the cargo capacity to compensate, or ship mant space. I expect the drone regions will be hit hardest by this so i hope the rev 2.0 "buff" will be kind in other ways to them aleast, and to the other 0.0 carrier pilots lets hope theres a way not to loose so much per haul for us.
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