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Original Saint
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Posted - 2007.06.11 20:48:00 -
[1]
They eather need a geurantee they can survive 10 minutes of lag fest, or need to start thinking Logisitc ship rather then BOOM your whole fleet of support is gone ship...
I dont see alot of alliances spending trillions on Titan fleets come Rev 2, maybe cheaper MOM's, but what Alliance can afford to roll the dice on lag...
[Posting with alt...Got my main forum gagged....] |
Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2007.06.11 21:44:00 -
[2]
yes, i do think that 10 minutes its too much..but that is only on cynoing out..
Titan can warp around, so i would imagine, that titan warps in, starts warping, fires DD and warps away in that 2 minutes of lag.he wont go far away, i think that DD uses some of his cap, but when he is out of grid and maybe out of lag, he goes into friendly POS or warps around (for this warping around, i think that SSs must be in line, so he doesnt have to align..)
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Angus McDorble
Caldari GoonFleet GoonSwarm
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Posted - 2007.06.11 21:56:00 -
[3]
As grossly powerful as they still are, and with the horrendous shield, armor, and structure points on the things, I don't think they'll be obsolete at all. ------------------------------- Sorry I stunk up the factory.
Oh snap, I gots censored! |
Azerrad InExile
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Posted - 2007.06.11 23:11:00 -
[4]
Old method: DD, Cyno out New Method: DD, Warp out, Cloak, Wait 10 minutes, Cyno out -- t20: "So Let us play and enjoy the game you and I both love on the same level." |
Vicious Phoenix
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Posted - 2007.06.11 23:17:00 -
[5]
Originally by: Azerrad InExile Old method: DD, Cyno out New Method: DD, Warp out, Cloak, Wait 10 minutes, Cyno out
Actually old method was remote DD but you've got it right for the second part.
There will be essentially no way to stop them since the DD kills any bubbles/dictor probes and once the warp is initiated it can't be stopped by a bubble.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Escobar Noreaga
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.06.11 23:35:00 -
[6]
Originally by: Azerrad InExile Old method: DD, Cyno out New Method: DD, Warp out, Cloak, Wait 10 minutes, Cyno out
rev2 will also introduce scanning that can pick up cloaked ships so dont think that the titan will be 100% safe in that 10 mins regardless.
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B Glorious
Imperial Academy
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Posted - 2007.06.11 23:39:00 -
[7]
Originally by: Escobar Noreaga
Originally by: Azerrad InExile Old method: DD, Cyno out New Method: DD, Warp out, Cloak, Wait 10 minutes, Cyno out
rev2 will also introduce scanning that can pick up cloaked ships so dont think that the titan will be 100% safe in that 10 mins regardless.
That actually isn't being released in rev 2.0; they stated that scanning for cloaked ships doesn't work quite as they want right now and they're holding off on it until it works right.
So no, cloaked titans will still be a problem, in addition to titans sitting at a POS for ten minutes. |
Aries Acheron
Coreli Corporation Corelum Syndicate
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Posted - 2007.06.12 02:02:00 -
[8]
DDs do a lot more terror than actual damage. Any competent battleship/support fleet can escape from a doomsday if you take extremely basic precautions.
If it comes down to actual fighting, I'd take three Motherships over a titan any day. :P Or those 30 dreadnaughts... ~~~
Action! Suspense! Jita! Eve Tribune
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Manas
The Graduates Brutally Clever Empire
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Posted - 2007.06.12 02:15:00 -
[9]
But you can recruit another 29 dreadnaught pilots? It the manpower that is the limiter. Otherwise its like saying why fly a BS when you can get 200 frigates.
TGRAD info |
Jim McGregor
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Posted - 2007.06.12 05:49:00 -
[10]
I dont think the doomday device is a good idea. Its easy to implement, sure, but... its a bit game breaking in my opinion. Wouldnt it be a lot better if titans gave massive support bonuses to their gangs?
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.06.12 07:28:00 -
[11]
Combat with them will surely become alot more interesting for both sides.
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kill0rbunny
Alpha-Hirogen
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Posted - 2007.06.12 07:45:00 -
[12]
I appreciate it. At least you get to actually see the titan before you go boom.
The bad thing is dictor bubbles that don't manage to get them while aligning. They should pull them out of warp even if they already initiated it.
Warp Scramblers do so too, so I don't see why bubbles shouldn't be able to do so.
I pew therefore I am.
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Asuka Nakamura
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Posted - 2007.06.12 08:48:00 -
[13]
DDs in general seem overpowered to me, given their ability to escape virtually any situation, not jammable, etc.
Why not just make them like battleships, but way, way bigger...way more damage, way more tank, nice fleet bonuses. Make them hard to kill because of the damage they do, not because they get super free warp-out and super AE weapon....seems like overkill at any price to me.
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CHIKA QRE
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Posted - 2007.06.12 09:40:00 -
[14]
Titans are still very usable for hauling large quantites of commodities trough space and making 2+ billion isk a day.
No, they are not useless.
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Gyro DuAquin1
Tri Optimum Ev0ke
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Posted - 2007.06.12 09:41:00 -
[15]
Originally by: Sokratesz Combat with them will surely become alot more interesting for both sides.
I doubt that, when you own a titan you mostly have a serious cap fleet to back it up, so when things get tough, its quiet easy to get in a few moms and boost the titan as long as needed.
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Ione Hunt
Imperial Shipment
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Posted - 2007.06.12 10:17:00 -
[16]
Originally by: Original Saint They eather need a geurantee they can survive 10 minutes of lag fest, or need to start thinking Logisitc ship rather then BOOM your whole fleet of support is gone ship...
I dont see alot of alliances spending trillions on Titan fleets come Rev 2, maybe cheaper MOM's, but what Alliance can afford to roll the dice on lag...
Well, Titans are still able to evade destruction very well (cloak, warp...). And maybe, just maybe, CCP doesn't want them to be solo-pwn mobiles that need no support ships for protection. Lag is a problem for attackers and the defending Titan, so it's an even playing field.
I'm actually happy that at least now you have a (slim) chance at catching a Titan, they were WAY overpowered in the hands of a capable pilot... _______________
*random sig with a hot chick*
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pandymen
Caldari Red Dwarf Mining Corporation space weaponry and trade
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Posted - 2007.06.12 18:12:00 -
[17]
Originally by: CHIKA QRE Titans are still very usable for hauling large quantites of commodities trough space and making 2+ billion isk a day.
No, they are not useless.
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Lowanaera
Amarr Paladin Imperium Curatores Veritatis Alliance
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Posted - 2007.06.12 18:26:00 -
[18]
With the massive carrier nerf, Titans are more important to Alliance logistics than ever.
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Marie Sklodowska
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.06.12 20:14:00 -
[19]
A few things to point out that titans won't become obsolute:
the titan will warp to the grid, which means he won't be in the middle of or near any ship really (not much differant then how they do it now), he'll fire the DD, which destroys all dictor bubbles, anchored bubbles, and guaranteed to destroy any dictor on the field. Since the titan can't be scrambled, then he can click warp and not be stopped (i doubt you could get a ship to warp back into grid and near him fast enough to bump him; and bumpanaught? i doubt it)
He then warps to a deep ss to cloak, or to a pos..either way, he's completely safe pretty much the entire time. So don't worry about those titans, they're not obsolete. The only deadly thing to a titan will remain to be: lag.
www.eve-search.com | www.eve-files.com |
WildSide
Infinitus Odium
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Posted - 2007.06.12 20:25:00 -
[20]
also from some close friends in MC...Ive heard that the "new" fasion is to fit titans with olny cap relays and cap rechargers...(best officer ones). Ive heard that shreks titan got a 17 sec recharge time.... That means that he jumps in...DD about 10 sec later or so...and can jump out after new 17 sec.
gl preventing it from cynoing out.
---Living In Norway--- ---Made In Thailand--- |
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Slayton Ford
Vindicate and Deliverance ASGARDIAN EMPIRE
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Posted - 2007.06.12 20:25:00 -
[21]
This again brings up one of the primary unbalancing facts about super-caps (or even caps in general); that being they can equip any gear they want (within ship reason, ie recon cloak).
We've seen the possibility of a titan w/ a sub-20 second cap recharge thanks to officer mods. We see cloaked cap ships all the time. It would seem that the proper fix for this is for super-caps (and even caps) to have their own set of fittings. This means in addition to the cap level guns and reps and shield boosters, their would be cap versions of ABs or Cap Rechargers, etc. This would also remove the officer mods from the use on cap ships making the balancing of these ships a lot easier. Oh, and things like cloaks would just not be usable on cap ships. As a replacement, with the possiblity of cap ships in the new lvl5/6 missions, cap ships can be added to exploartion complexes and those can drop named items for use on cap ships. --------------- This sig has been censored in fear of recieving the ban hammer... |
WildSide
Infinitus Odium
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Posted - 2007.06.12 20:34:00 -
[22]
Edited by: WildSide on 12/06/2007 20:35:41 Edited by: WildSide on 12/06/2007 20:34:09
Originally by: Slayton Ford This again brings up one of the primary unbalancing facts about super-caps (or even caps in general); that being they can equip any gear they want (within ship reason, ie recon cloak).
We've seen the possibility of a titan w/ a sub-20 second cap recharge thanks to officer mods. We see cloaked cap ships all the time. It would seem that the proper fix for this is for super-caps (and even caps) to have their own set of fittings. This means in addition to the cap level guns and reps and shield boosters, their would be cap versions of ABs or Cap Rechargers, etc. This would also remove the officer mods from the use on cap ships making the balancing of these ships a lot easier. Oh, and things like cloaks would just not be usable on cap ships. As a replacement, with the possiblity of cap ships in the new lvl5/6 missions, cap ships can be added to exploartion complexes and those can drop named items for use on cap ships.
Im nto so sure aboout that..if i ever get a mothership I rly would want to fit it with officer stuff...and still it would die almost as any carrier in a 0.0 fleet battle. In the rly big battles the differnce between a mothership and its carrier eualent is that thhe ms can field more drones...not getting damped..and have a bit more hp. but unless its aligned and not in a bubble a big fleet can melt it as fast as any carrier would do.
but I still think Titans is a bit overpowered..maybe...maybe look into em..but I dont have a rly solution to it. maybe make the DD a bit more expesive to fire and maybe more than 1 hour rof. like 2 times a day. would force the fc to choose the exact right moment to fire it...moving it from been the terror weapon to a ace.
---Living In Norway--- ---Made In Thailand--- |
Vicious Phoenix
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Posted - 2007.06.12 20:54:00 -
[23]
Originally by: Marie Sklodowska he'll fire the DD, which destroys all dictor bubbles, anchored bubbles
Large bubbles have 100k HP, I don't think the DD does quite that much damage.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Byzan Zwyth
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.06.12 21:11:00 -
[24]
I'd like to see doomday totaly changed from a huge AoE to a targeted weapon.
Something that will one shot a battleship and have good enough DPS so the titan can out DPS a Mothership and range so it can shoot out ~250km. And it can also be used against POS as well.
Still a totaly cool & uber weapon but not the "red button" fleet destroyer it is now
We now have SB's to counter blobs
---------------------- Rank: Tech 1 and a 1/2 cannon fodder
Pointless forum slowing bandwidth hogging signature pic inc? |
Belenkas
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Posted - 2007.06.12 21:38:00 -
[25]
Originally by: WildSide also from some close friends in MC...Ive heard that the "new" fasion is to fit titans with olny cap relays and cap rechargers...(best officer ones). Ive heard that shreks titan got a 17 sec recharge time.... That means that he jumps in...DD about 10 sec later or so...and can jump out after new 17 sec.
gl preventing it from cynoing out.
Read devblog in the first place :) Titans wont be able to cyno out for 10 minutes after DD.
And wth about not able to fit officer mods on capital ships? That would cut officer mod prices by 100x since rarely anyone would buy them anymore. Why would you want to fit many billion worth of mods on some CNR or any other faction ship that costs less than a billion, not even talking about simple battleships or t2 ships which dont even cost as much as one of the modules. 90% of offcer mods are fitted on capital ships and the other part goes to the rare of ratting highsec carebears. Remove the capitals and you leave it with only the highsec carebears...
Everything will be fine the way it will be, maybe 10 minute timer is bit too extreme and we will probably see more mommie kills, but atleast it will be something better than it is now. Atleast there will be a chance to catch a Titan non-afk/logoff-aggroed. It should severely limit Titan usage to systems where Titan pilot has POS and ofcourse some support in case.
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