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Elliot Reid
Digital Fury Corporation Digital Renegades
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Posted - 2007.06.12 12:15:00 -
[1]
What are you lot at CCP doing?
Built-in Scanner
All ships now have the ability to scan for exploration sites by default. The built-in scanner allows easy-to-find sites to be probed out without any specialist equipment, but due to its specialized nature cannot locate other ships.
Let people train the skills needed like one hell of a lot of us have already done. I hope this isn't a slippery slope towards SWG's NGE crap. __________________________________
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Ryas Nia
Minmatar Stormriders Fimbulwinter
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Posted - 2007.06.12 12:16:00 -
[2]
by removing warp able belts your going to need this feature.
Recruiting Terrorists |
Tish Magev
Sicarri Covenant
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Posted - 2007.06.12 12:16:00 -
[3]
They are planning on removing static plexes and eventually static asteroid belts so this is the first step in making that happen.
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Elliot Reid
Digital Fury Corporation Digital Renegades
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Posted - 2007.06.12 12:17:00 -
[4]
And then people should train skills to find the belts and exploration sites. I thought this was the one game that didn't like to hand things to people on a plate. __________________________________
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.06.12 12:20:00 -
[5]
One of the first thing the tutorial teaches you is how to mine. Yeah let's slow that down with first having you to train skills (I mean buy skills for money you don't have) then learn how to use the scanner to find the roid belts, then mine.
Help me help you. |
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Ares Lightfeather
Gallente
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Posted - 2007.06.12 12:22:00 -
[6]
Originally by: Elliot Reid And then people should train skills to find the belts and exploration sites. I thought this was the one game that didn't like to hand things to people on a plate.
Hum, read the posts about this again, scanning skills will still be needed for rare sites and belt.
And as a side note, it's total nonsense to force new players to train skills before they can do something as basic as finding an asteroid belt (since the static plex and belts will be removed).
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1iskrental
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Posted - 2007.06.12 12:23:00 -
[7]
I agree what do you get back for playing the game for years nothing we train for something they nerf it.3 months training later can scan plex and ships fast. eve decides well we will let everyone do it without training what a joke tbh . Faction spawns in empire ice belts still in safe space there is no need for half the peps in eve to come into 00.Cant understand why we keep training stuff up for it to be took away ie jamming and now scanning.
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Elliot Reid
Digital Fury Corporation Digital Renegades
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Posted - 2007.06.12 12:24:00 -
[8]
OK I concede that belts should be scanable by default, belts are not eve mentioned in that quote I posted, but exploration sites should be found with the skills thousands have trained for. __________________________________
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Konquera McCall
Acme Import Export
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Posted - 2007.06.12 12:28:00 -
[9]
Originally by: Ares Lightfeather
Hum, read the posts about this again, scanning skills will still be needed for rare sites and belt.
Correct. What we know today as exploration sites will still require probing skills and equipment to find.
What's changing is that to find regular asteroid belts and complexes - which anyone can fly to today - you will need to use the "basic" scanner.
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Kartikeya
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Posted - 2007.06.12 12:31:00 -
[10]
Originally by: Elliot Reid OK I concede that belts should be scanable by default, belts are not eve mentioned in that quote I posted, but exploration sites should be found with the skills thousands have trained for.
They are changing the game so EVERYTHING (short of a planet or moon)is going to be an "exploration" site. You will still need skills to find anything other then a belt.
So really this isnt about exploration and skills at all. All they are doing is making it eayser for people to mine and rat in 0.0. No longer can you jump into system and directional scan down the belts because there are no belts.
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JediMaster Jay
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.12 12:33:00 -
[11]
I dont mind eve changing there mind but when they decide that a skill needs a level 5 skill to work then half the time you train it then they take it away is a joke.Some peps train the level 5 skill ie salvaging needed survey 5 now needs level 3 i mean what a joke just as some noob cant use it.And this thing about making belts not on overview is again to slow pvp down.Give the peps more time to warp out of belts.I think ninja isk farmers already have enough time to evade as is. [URL=http://imageshack.us][/URL] |
Ione Hunt
Imperial Shipment
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Posted - 2007.06.12 12:34:00 -
[12]
Originally by: Chribba One of the first thing the tutorial teaches you is how to mine. Yeah let's slow that down with first having you to train skills (I mean buy skills for money you don't have) then learn how to use the scanner to find the roid belts, then mine.
Hehehe, Chribba's scared he won't find any more Veld roids
Seriously though, I have no problems if people are able to use the ship scanner to find belts...as you said, every noob mined at some point, and if they have to wait 1month+ to mine a Veld roid they're probably gonna quit really fast.
But I don't think you should be able to find complexes that way. Complex rewards are higher than mining, so they should be made a bit harder to find. _______________
*random sig with a hot chick*
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Sian Tairnesh
Gallente
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Posted - 2007.06.12 12:35:00 -
[13]
Originally by: Elliot Reid Built-in Scanner
All ships now have the ability to scan for exploration sites by default. The built-in scanner allows easy-to-find sites to be probed out without any specialist equipment, but due to its specialized nature cannot locate other ships.
I've underlined the important part, because it hides the key to the message between the lines: There will be harder-to-find sites that need specialized skills and equipment.
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Ares Lightfeather
Gallente
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Posted - 2007.06.12 12:37:00 -
[14]
Well it's not going to make it easier. The thing that show up with no scanning will show up with the basic ship scanners, and the rest stays the same. At least, that's what I understood. Anything short of that will make the playerbase scream in outrage anyway.
Adds realism to the game, and nothing more, if you ask me. It'll also be the end of "clouds" of cans near high sec belts, which not a bad thing either.
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Elliot Reid
Digital Fury Corporation Digital Renegades
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Posted - 2007.06.12 12:38:00 -
[15]
Originally by: Sian Tairnesh
Originally by: Elliot Reid Built-in Scanner
All ships now have the ability to scan for exploration sites by default. The built-in scanner allows easy-to-find sites to be probed out without any specialist equipment, but due to its specialized nature cannot locate other ships.
I've underlined the important part, because it hides the key to the message between the lines: There will be harder-to-find sites that need specialized skills and equipment.
Then Astrometrics 1 should be needed to be able to find these easy-to-find sites. __________________________________
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Tradari
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.06.12 12:38:00 -
[16]
the Quote says "All ships now have the ability to scan for exploration sites by default. The built-in scanner allows easy-to-find sites to be probed out without any specialist equipment, but due to its specialized nature cannot locate other ships."
the bit that concerns me is in bold
this indicates exploration sites not belts!
Comments plz Tradari
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Shiftless
Di-Tron Heavy Industries
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Posted - 2007.06.12 12:41:00 -
[17]
Originally by: Kartikeya All they are doing is making it eayser for people to mine and rat in 0.0. No longer can you jump into system and directional scan down the belts because there are no belts.
How are they making it easier? Instead of jumping into a system and running the directional scanner, you jump into a system and... Use your directional scanner to find belts.
All CCP is doing is removing belts from the overview and setting them up to move around the system every once in a while. So... No more warping around to the belts to find afk-miners in zero-sec. Whoopty-doo, it was inneficient as hell anyways.
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Sian Tairnesh
Gallente
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Posted - 2007.06.12 12:54:00 -
[18]
Originally by: Elliot Reid Then Astrometrics 1 should be needed to be able to find these easy-to-find sites.
Why? Give me a good reason why I should need a skill to use my directional scanner the way I could do before, please. Because it basically is the same.
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Ares Lightfeather
Gallente
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Posted - 2007.06.12 13:15:00 -
[19]
Edited by: Ares Lightfeather on 12/06/2007 13:13:45
Originally by: Tradari the Quote says "All ships now have the ability to scan for exploration sites by default. The built-in scanner allows easy-to-find sites to be probed out without any specialist equipment, but due to its specialized nature cannot locate other ships."
the bit that concerns me is in bold
this indicates exploration sites not belts!
Comments plz Tradari
Exploration => - belts, - complex.
Currently (without scanners) : - Dead complex, - belts.
After the change with basic scanners, you will find : - low exploration site (equivalent to dead complex), - belts.
I fail to see what's alarming you. You will be able to do the exact same, just need one more click to do it.
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Pilok Shitfly
Minmatar
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Posted - 2007.06.12 13:27:00 -
[20]
Doesn't this make solo pirating almost impossible? Belt piracy in ships smaller then bc.
As it is now, i warp to a planet with many belts and start scanning. This has to be done fast or else everyone's safespotted or docked.
With this new system it's not possible to find a good spot with many belts,fast. I really hope they think about this (they could remove local ). Lets see what will happen, but i'm a now
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Elmer Phud
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Posted - 2007.06.12 13:37:00 -
[21]
Originally by: Pilok ****fly Doesn't this make solo pirating almost impossible? Belt piracy in ships smaller then bc.
As it is now, i warp to a planet with many belts and start scanning. This has to be done fast or else everyone's safespotted or docked.
With this new system it's not possible to find a good spot with many belts,fast. I really hope they think about this (they could remove local ). Lets see what will happen, but i'm a now
I'm not a pirate and thats the first thing I thought of as well. Its pretty damn easy for a smart to player in a belt to get away, now they are making it pretty damn easy for a brain dead player as well. I think its an awful idea really.
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