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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Pinco Pez
Wolfington Labs
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Posted - 2007.06.18 07:06:00 -
[61]
Originally by: Kuseka Adama
Originally by: Karles You can post, send or do whatever you want they NEVER will admit is their fault. CCP guys... there are many many many online games and with that support the only thing you are getting is angriness from customers... not a good thing to deal with. Start showing up and replying...
We all know is a nasty task to admit you have done wrong but you need to start admitting your faults, and solve your problems, that are ours too.
Goonswarm alt anyone?
Karles unless you are making the claim the primary cause of packet loss (seabone) is wholly and entirely owned by CCP get the heck out of this thread. We really dont need the garbage. This needs to get solved i hope it can be.
I do the claim.
Without EVE running Pingplotter traces fine to the CCP server. No packet loss and every hop below 80 m/s
As soon as I start Eve (just at login page) I get many packet losses, up to 90% on many nodes along the route.
If I then stop EVE, after few minutes everything works fine again. I ran Pingplotter for hours (without EVE running) and the CCP server was always reachable.
When I play the game I'm disconnected every 10 mins, like many many players all around the world.
Kuseka: do you think we are all using the same ISP ? Or do you think all these ISPs have configured their routers to be not compliant with the standards ?
Strangely enough EVE is the only software I have with this behavior.
So in my opinion it's a CCP fault.
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Rikeka
Amarr Eye of God X-PACT
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Posted - 2007.06.18 08:18:00 -
[62]
EVE is the only program that crashes here too... :S All other games/software work perfectly... +-+-+-+-+ "I am matter... I am anti-matter... I can see your past... I can see your future... I consume time... And I will consume you!"
-Culex (SMRPG) |
rotweiler
Gallente United Warriors Interstellar Starbase Syndicate
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Posted - 2007.06.18 09:34:00 -
[63]
Same here, the disconnects only happen with EVE. and all the packet losses are only associated with EVE.
What I noticed is that If I have only one account running, and I dont do any alt-tabs around to my browser etc, then I dont get disconnects that frequently. I can now confirm however, that If I run 2 clients, within minutes one of them will disconnect while the other will be running (for a while at least).
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Rikeka
Amarr Eye of God X-PACT
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Posted - 2007.06.18 10:09:00 -
[64]
I donŠt know how, but I managed to not lose a single ship since this started... Been close several times (had to log back really quick!)
+-+-+-+-+ "I am matter... I am anti-matter... I can see your past... I can see your future... I consume time... And I will consume you!"
-Culex (SMRPG) |
Honneamise
Amarr Indomita Classis Ion Core
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Posted - 2007.06.18 10:43:00 -
[65]
Edited by: Honneamise on 18/06/2007 10:42:39 in the latest 2 weeks the game is unplayable to me :
the hop nŠ4 it is configure to not respond to pings :
|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| MACISTE - 1 | 1251 | 1250 | 0 | 33 | 1968 | 31 |
| 192.168.1.1 - 0 | 1251 | 1251 | 0 | 29 | 1938 | 0 |
| 192.168.100.1 - 1 | 1251 | 1244 | 31 | 78 | 1969 | 47 |
|host129-27-static.43-88-b.business.telecomitalia.it - 92 | 1251 | 110 | 31 | 67 | 1906 | 46 |
| r-to71-vl19.opb.interbusiness.it - 5 | 1251 | 1200 | 31 | 74 | 1938 | 46 |
| r-mi258-to71.opb.interbusiness.it - 16 | 1251 | 1054 | 46 | 84 | 2000 | 47 |
| 85.36.9.101 - 6 | 1251 | 1182 | 46 | 88 | 2062 | 47 |
| mil25-ibs-resid-15-it.mil.seabone.net - 2 | 1251 | 1236 | 46 | 85 | 1984 | 62 |
|global-crossing-1-us-fra7.fra.seabone.net - 2 | 1250 | 1228 | 62 | 118 | 1985 | 93 |
| te4-1-10GE.ar3.FRA3.gblx.net - 2 | 1250 | 1227 | 62 | 121 | 2047 | 94 |
| 67.17.193.90 - 2 | 1250 | 1225 | 62 | 118 | 2000 | 78 |
| ge1-3.fr4.par.llnw.net - 2 | 1250 | 1229 | 62 | 111 | 2000 | 78 |
| ve6.fr3.par.llnw.net - 2 | 1250 | 1232 | 62 | 112 | 1985 | 94 |
| ge1-2.fr4.lon.llnw.net - 2 | 1250 | 1228 | 62 | 116 | 2000 | 94 |
| ccp.ve201.fr3.lon.llnw.net - 2 | 1250 | 1228 | 62 | 118 | 1969 | 78 |
| 87.237.38.199 - 2 | 1250 | 1230 | 62 | 113 | 2000 | 78 |
| 87.237.38.200 - 2 | 1250 | 1229 | 62 | 114 | 2047 | 94 |
|________________________________________________|______|______|______|______|______|______|
WinMTR - 0.8. Copyleft @2000-2002 Vasile Laurentiu Stanimir ( [email protected] )
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Karles
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Posted - 2007.06.18 12:48:00 -
[66]
Originally by: Kuseka Adama
Originally by: Karles You can post, send or do whatever you want they NEVER will admit is their fault. CCP guys... there are many many many online games and with that support the only thing you are getting is angriness from customers... not a good thing to deal with. Start showing up and replying...
We all know is a nasty task to admit you have done wrong but you need to start admitting your faults, and solve your problems, that are ours too.
Goonswarm alt anyone?
Karles unless you are making the claim the primary cause of packet loss (seabone) is wholly and entirely owned by CCP get the heck out of this thread. We really dont need the garbage. This needs to get solved i hope it can be.
First of all I did my homework before posting here (I dunno if you did or are able to do it) so I checked with 2 different tracers the route. I get all errors ONLY when using EVE and not with any other online games EVEN using same trace route. So, if you are not able to eat a couple comments about a fact that I've been tracking and I have matched with other mates that are in the same condition you can do two things :
1.- Control by yourself the problem (I can gave u instructions if you need) and see by yourself what do I mean.
2.- Keep ur comments for yourself and let the people that has the information to claim for their problems. Everyone is free to post their claims here and noone has said u your comments are garbage, even if they are, because people here are more polite than you.
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Kuseka Adama
Gallente WOLFPACK DELTA
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Posted - 2007.06.18 14:10:00 -
[67]
Originally by: Pinco Pez
Originally by: Kuseka Adama
Originally by: Karles You can post, send or do whatever you want they NEVER will admit is their fault. CCP guys... there are many many many online games and with that support the only thing you are getting is angriness from customers... not a good thing to deal with. Start showing up and replying...
We all know is a nasty task to admit you have done wrong but you need to start admitting your faults, and solve your problems, that are ours too.
Goonswarm alt anyone?
Karles unless you are making the claim the primary cause of packet loss (seabone) is wholly and entirely owned by CCP get the heck out of this thread. We really dont need the garbage. This needs to get solved i hope it can be.
I do the claim.
Without EVE running Pingplotter traces fine to the CCP server. No packet loss and every hop below 80 m/s
As soon as I start Eve (just at login page) I get many packet losses, up to 90% on many nodes along the route.
If I then stop EVE, after few minutes everything works fine again. I ran Pingplotter for hours (without EVE running) and the CCP server was always reachable.
When I play the game I'm disconnected every 10 mins, like many many players all around the world.
Kuseka: do you think we are all using the same ISP ? Or do you think all these ISPs have configured their routers to be not compliant with the standards ?
Strangely enough EVE is the only software I have with this behavior.
So in my opinion it's a CCP fault.
Ok at least you got the balls to make the accusation.
Honestly though if you really think this is CCP's fault i want some evidence. And give me some explanation on how a gaming company can cause this kind of packet loss throughout that many seperate nodes.
I think it lies with one of the spine companies or a key node point that disrupts the mess. Not everyone has the same ISP. But the eve server goes through several key points that if disrupted would cause these issues. I think they are being disrupted. Eve's primary game server is in a place i dont believe any other game connects through so you might not see any problems unless you go through that link. I am not going to join the death to CCP bandwagon without proof. Right now what has been posted on the forums says someone else is responsible.
Also the eve launcher is a friggin resource hog it slows any system down big time probably because of the fact it can play music. Check your cpu when you run the launcher trust me you will be surprised. Now could you guys be right that it is CCP? Sure i find that the worst move a gaming company could make less than a week before a key expansion but hey. I suppose i could believe it if i had proof. But until someone is able to show me how that could be done by someone at the end of the chain and not the middle i aint believing it.
As for Karles you just flamed CCP without a shred of evidence posted. You want me to believe you? You better give me proof of it rather than just allegations i am tired of all the unfounded BS. Goonswarm went and shot themselves in the foot and when they whined over what CCP said it made it even worse rather than fighting it with facts. Want me to believe you? Give me proof. Thats all there is to it.
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Pinco Pez
Wolfington Labs
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Posted - 2007.06.18 14:25:00 -
[68]
Originally by: Kuseka Adama
Originally by: Pinco Pez
Originally by: Kuseka Adama
Originally by: Karles You can post, send or do whatever you want they NEVER will admit is their fault. CCP guys... there are many many many online games and with that support the only thing you are getting is angriness from customers... not a good thing to deal with. Start showing up and replying...
We all know is a nasty task to admit you have done wrong but you need to start admitting your faults, and solve your problems, that are ours too.
Goonswarm alt anyone?
Karles unless you are making the claim the primary cause of packet loss (seabone) is wholly and entirely owned by CCP get the heck out of this thread. We really dont need the garbage. This needs to get solved i hope it can be.
I do the claim.
Without EVE running Pingplotter traces fine to the CCP server. No packet loss and every hop below 80 m/s
As soon as I start Eve (just at login page) I get many packet losses, up to 90% on many nodes along the route.
If I then stop EVE, after few minutes everything works fine again. I ran Pingplotter for hours (without EVE running) and the CCP server was always reachable.
When I play the game I'm disconnected every 10 mins, like many many players all around the world.
Kuseka: do you think we are all using the same ISP ? Or do you think all these ISPs have configured their routers to be not compliant with the standards ?
Strangely enough EVE is the only software I have with this behavior.
So in my opinion it's a CCP fault.
Ok at least you got the balls to make the accusation.
Honestly though if you really think this is CCP's fault i want some evidence. And give me some explanation on how a gaming company can cause this kind of packet loss throughout that many seperate nodes.
I think it lies with one of the spine companies or a key node point that disrupts the mess. Not everyone has the same ISP. But the eve server goes through several key points that if disrupted would cause these issues. I think they are being disrupted. Eve's primary game server is in a place i dont believe any other game connects through so you might not see any problems unless you go through that link. I am not going to join the death to CCP bandwagon without proof. Right now what has been posted on the forums says someone else is responsible.
Also the eve launcher is a friggin resource hog it slows any system down big time probably because of the fact it can play music. Check your cpu when you run the launcher trust me you will be surprised. Now could you guys be right that it is CCP? Sure i find that the worst move a gaming company could make less than a week before a key expansion but hey. I suppose i could believe it if i had proof. But until someone is able to show me how that could be done by someone at the end of the chain and not the middle i aint believing it.
As for Karles you just flamed CCP without a shred of evidence posted. You want me to believe you? You better give me proof of it rather than just allegations i am tired of all the unfounded BS. Goonswarm went and shot themselves in the foot and when they whined over what CCP said it made it even worse rather than fighting it with facts. Want me to believe you? Give me proof. Thats all there is to it.
I'll try to replay you.
If the "several key points" does the mess half internet will not work. But only with EVE I have problems.
I don't want the death of CCP, but I want this problem solved. If I buy an airplane ticket and the day of departure there's a storm, the airline company will reimburse me. Even if they DON'T have any control on wether. You say CCP doesn't have control on nodes, but will they reimburse me if I cannot play ?
How can you say the problem is in the middle of the chain. Do YOU have any evidence ? I don't need you to believe me, I need the problem solved.
And finally I don't really understand this Goonwarm issue
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Kuseka Adama
Gallente WOLFPACK DELTA
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Posted - 2007.06.18 14:33:00 -
[69]
Originally by: Pinco Pez
I'll try to replay you.
If the "several key points" does the mess half internet will not work. But only with EVE I have problems.
I don't want the death of CCP, but I want this problem solved. If I buy an airplane ticket and the day of departure there's a storm, the airline company will reimburse me. Even if they DON'T have any control on wether. You say CCP doesn't have control on nodes, but will they reimburse me if I cannot play ?
How can you say the problem is in the middle of the chain. Do YOU have any evidence ? I don't need you to believe me, I need the problem solved.
And finally I don't really understand this Goonwarm issue
Not if its only one of those points thats being disrupted Say like the 2nd or third from the main point into tranq. And i couldn't agree more about this being solved. I am suffering under this problem as well i cant do JACK. It annoys the heck out of me. As for evidence i wish i did the problem is how do you say its CCP when the packet dropoff happens before you get to the game itself? Unfortunately i cant run WinMTR while running eve because quite frankly i lose my connection so fast it wont matter. But the first solid trace i had showed that it wasnt CCP directly where the loss was occuring it started 3 nodes back and got progressively worse. I think that node is where it really starts. The signal degrades from there. But this is all guess work on my part.
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Pinco Pez
Wolfington Labs
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Posted - 2007.06.18 14:54:00 -
[70]
Edited by: Pinco Pez on 18/06/2007 14:54:03
Originally by: Kuseka Adama
Not if its only one of those points thats being disrupted Say like the 2nd or third from the main point into tranq. And i couldn't agree more about this being solved. I am suffering under this problem as well i cant do JACK. It annoys the heck out of me. As for evidence i wish i did the problem is how do you say its CCP when the packet dropoff happens before you get to the game itself? Unfortunately i cant run WinMTR while running eve because quite frankly i lose my connection so fast it wont matter. But the first solid trace i had showed that it wasnt CCP directly where the loss was occuring it started 3 nodes back and got progressively worse. I think that node is where it really starts. The signal degrades from there. But this is all guess work on my part.
Exactly my problem ! But I have it only with EVE running Without EVE no trace problems or packet losses to CCP server.
I'm not a technician but it seems to me the problem is caused by EVE client.
EDIT: I looked at Task Manager, ouch. Maybe CCP can do something also about it.
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Kuseka Adama
Gallente WOLFPACK DELTA
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Posted - 2007.06.18 15:14:00 -
[71]
Originally by: Pinco Pez
EDIT: I looked at Task Manager, ouch. Maybe CCP can do something also about it.
Yep that can disrupt any tracer or plotter. Thats part of the problem. If its an eve client problem i dont know what patch did this because so many people DID NOT have this problem until recently.
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Cassana Daystar
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Posted - 2007.06.19 10:44:00 -
[72]
I am also getting frequent disconnects when playing both accounts at the same time. Only one account drops and the other is fine. I can log back in immediately.
I get an annoying popup message that says something like "CCP Blue Framework...do you want to send?"
Sorry - I always cancel this message out and immediately relog because I only get disconnected when I am in combat!! (I will "send" next time and take a screen shot of the message before relogging)
I always run both accounts at once. I never have problems in station, moving from system to system or even when I run the market browser, contract system and in-game browser at the same time on both accounts.
I only get disconnected in the middle of combat.
Lately all I have had time for is PVE - usually missions. I only get dropped in the middle of a difficult room. And... strangely enough, I only seem to get dropped when my drones are out. (Hey, I am just trying to be complete with the info here, so don't flame me!)
One more strange thing - I run missions as a main tank and support/gank setup. The account that drops is almost always the tank account - the one taking the damage. I remember this because the disconnects almost always force the warp out of my support/gank ship - and invariably I end up losing my drones from the tank (and maybe both if there isn't time to recall them on my gank boat).
Ok, this last bit is maybe just fluff - but could it have something to do with the heavy calculations required for damage from rats? Does this help?
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.06.19 12:53:00 -
[73]
There seems to be a bit of a pattern in it for me. During the weekend I often had periods with an account disconnecting every 15 mins. But last night for example, no disconnects at all.
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
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Jaric Ivainson
Caldari Istaria Reborn
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Posted - 2007.06.19 21:43:00 -
[74]
Figured I might as well toss in my 2c worth...
I too started having disconnect issues about a month after I started playing...so sometime around the patch that occured in mid-late January.
I have performed a couple trace functions and found no issues. However, watching the 'when and how' I lose connection, I believe it is a combination of factors, which makes it extremely difficult to nail the true culprit: ISP, the Client, and CCP.
The only time I seem to have "Lost Connection" problems is when there is a lack of data being exchanged and usually happens within 2 minutes of inactivity. I just read where someone kept open a high-volume chat window, something I have not tried...yet.
What I have done, especially for my alt, instead of relogging him when I have a can full of ore as I can't keep him waiting in the hanger, is to equip his Iteron with a single mining laser right along side me. What he mines is unimportant. What IS important is that there is a constant data stream that keeps him from having the Lost Connection Syndrome.
Specs: ISP: COMCAST 6mb Cable connection, 3.2 GHz P4, 2 GB DDR2 RAM, nVidia 7800 256mb, and WD 70gb Raptor HD.
I do have to agree with others though...this does seem to be a CCP, routing, and or coding issue as the problem only occurs with EVE.
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Kuseka Adama
Gallente WOLFPACK DELTA
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Posted - 2007.06.19 23:07:00 -
[75]
Recent issues have continued it seems...i got disconnected before even getting to the character screen.
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Bolt Thrower
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Posted - 2007.06.21 01:17:00 -
[76]
My issues have ceased. It must be because CCP likes me better than the rest of you, since me and my 4 person corp are such big movers and shakers in hi sec.
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Chris Stormrider
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Posted - 2007.06.21 21:07:00 -
[77]
seems fine after rev2... I wish they'd inform us, like they said they would...
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Gord Ackfordham
Caldari Fenscore Enterprises
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Posted - 2007.06.22 04:04:00 -
[78]
Originally by: Chris Stormrider seems fine after rev2... I wish they'd inform us, like they said they would...
i would have to agree, however i'm not closing my petition until i renew my account. --gordo |
rotweiler
Gallente United Warriors Interstellar Starbase Syndicate
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Posted - 2007.06.22 05:19:00 -
[79]
Since rev2 I have no disconnects.
good job CCP :D I for once, was scared that I would have to endure the situation for a long time (made me think whether I should continue playing)
thx
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Darth Vaders
Caldari Coalition of Nations
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Posted - 2007.06.23 12:09:00 -
[80]
Edited by: Darth Vaders on 23/06/2007 12:09:00 The disconnections problem fixed itself after the recent update. I had no more disconnections even with Tellas. So it seems to me that CCP was after all "connected" to the problem somehow. I just spend 80 Euro for the new ISP provider Forthnet that will go to waste :(
I wish CCP had said that it would be fixed on next patch so i would have waited more.... before changing ISP.
But perhaps even them didn't know the patch would fix this
_______________________________________________ As a side wish please remove the agent missions from Jita. |
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Hector Korrg
Caldari Deep Core Mining Inc.
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Posted - 2007.06.23 15:19:00 -
[81]
I just called my ISP in Sweden, Bredbandsbolaget, currently owned by Telenor. They claimed the problem was a DNS server in Norway. So it was out of their hands and no ETA was available. Just figured someone might want to know.
And, if it's of any use: Tracing route to 87.237.38.200 over a maximum of 30 hops 1 22 ms 22 ms 21 ms ua-85-230-108-1.cust.bredbandsbolaget.se [85.230.108.1] 2 50 ms 22 ms 39 ms ge4-1.dr1.sto13.se.bredband.com [195.54.116.21] 3 125 ms 21 ms 22 ms port-channel4.dr2.sto1.se.bredband.com [195.54.116.37] 4 22 ms 22 ms 21 ms ge3-0-0.cr2.sto1.se.bredband.com [195.54.117.213] 5 22 ms 22 ms 22 ms tenge9-2.br1.sto1.se.bredband.com [195.54.123.246] 6 29 ms 21 ms 22 ms ti3002d320-ge1-1-0.ti.telenor.net [148.122.8.161] 7 * * * Request timed out. 8 * * * Request timed out. 9 65 ms 56 ms 56 ms ti9002b300-ae0-0.ti.telenor.net [146.172.105.90] 10 * * * Request timed out. 11 * * * Request timed out. 12 * * * Request timed out. etc... 30 * * * Request timed out. Trace complete.
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Le Cardinal
ECP Rogues The Reckoning.
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Posted - 2007.06.23 15:34:00 -
[82]
Originally by: Hector Korrg I just called my ISP in Sweden, Bredbandsbolaget, currently owned by Telenor. They claimed the problem was a DNS server in Norway. So it was out of their hands and no ETA was available. Just figured someone might want to know.
And, if it's of any use: Tracing route to 87.237.38.200 over a maximum of 30 hops 1 22 ms 22 ms 21 ms ua-85-230-108-1.cust.bredbandsbolaget.se [85.230.108.1] 2 50 ms 22 ms 39 ms ge4-1.dr1.sto13.se.bredband.com [195.54.116.21] 3 125 ms 21 ms 22 ms port-channel4.dr2.sto1.se.bredband.com [195.54.116.37] 4 22 ms 22 ms 21 ms ge3-0-0.cr2.sto1.se.bredband.com [195.54.117.213] 5 22 ms 22 ms 22 ms tenge9-2.br1.sto1.se.bredband.com [195.54.123.246] 6 29 ms 21 ms 22 ms ti3002d320-ge1-1-0.ti.telenor.net [148.122.8.161] 7 * * * Request timed out. 8 * * * Request timed out. 9 65 ms 56 ms 56 ms ti9002b300-ae0-0.ti.telenor.net [146.172.105.90] 10 * * * Request timed out. 11 * * * Request timed out. 12 * * * Request timed out. etc... 30 * * * Request timed out. Trace complete.
Yeah right. Makes sence that the swedish blame it on us. They always do
Btw, i cant get online. Got disconnected yesterday and havent been able to log on since. Called my ISP and they couldnt find any issues from their side (nor my side).
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unit003
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Posted - 2007.06.24 03:14:00 -
[83]
I have a question which is a bit OT:
Why is server startup always being delayed after unexpected DT? Like now its being delayed from 2am GMT with 15 minute delays now its reported to start at 3:25am GMT. So i'm guessing it will start at 4:10am GMT in best case within few more delays.
Why not just write "Possible database issues caused a reboot. Estimated startup time is unknown"? Or "Possible database issues caused a reboot. Server is expected to be online within 2h?
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Poseidon Argus
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Posted - 2007.06.24 04:05:00 -
[84]
Hi I experience a few different scenarios with my connection
The most frequent is my clients will lag for about 1 minute, then drop some time after that. I now normally log off then back on again as ive learnt to read the signs another case which is becoming more common is where im playing fine, and then all clients drop imediatly, as if ive been booted from the server with no lag experienced.
I run 2-3 clients on my computer, it never gets hot, and have high end consumer hardware (8800GTX grahics, AMD AM2 6000+ processor, 3 gig ram)
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NBT
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Posted - 2007.06.24 16:14:00 -
[85]
Edited by: NBT on 24/06/2007 16:25:30 still cant log in .. anny thing new from dev? i got still the status unkown my isp say everyhing is fin no change ... but they change the hole system on the 1 july ... from the eve also myst pay to my isp that i can play that is how they sad it to me ... if ccp not pays them then thy get blog... that means that hole norway and sweden is blogt that mean again i cant play eve .. even the error is fixt .. NNOOOO !!! well telenor who has the most of the internet cabel for norway and sweden is going to build a own ix .. and stopt contract wit the free NIX .. that means telenor is under control aaaa ! is there maybe a proxy server online for that?
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NBT
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Posted - 2007.06.24 17:58:00 -
[86]
using a proxy server now .. that fix the problem .. wel atm ... is it possibel that ccp is geting up a proxy server??? that would help ! =P that is sure beter than the server i use now =P
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Toxic Venom
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Posted - 2007.07.01 03:25:00 -
[87]
im still having problems with this called my service provider nothing they can do. Any ETA on this ccp it is getting kinda annoying
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Thargat
Caldari S-44
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Posted - 2007.07.02 01:39:00 -
[88]
I had problems logging in last week. I use BBB 100/100mbit optic. The problem resolved itself after a gazillion calls to the ISP who in turn (or so they claim) pushed the issue further up the pipe. Connecting fine now anyhow. For my part atleast it seems a router somewhere along the route didn't do it's job properly (ie not CCPs fault).
If you don't like what I say, just ignore it, or admit I got to you. |
elixyr
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Posted - 2007.07.02 12:58:00 -
[89]
kieron,
When i get a disconnect and pop back to the loginscreen. the number of users is usualy "around" a rounded fixed number.
like just now, disconnect 15001 users online. have seen 20003 users online and 17004 users.
could these be "hard moments" where loadbalancing / distribution scemes change internaly, causing a slight delay when rerouted, causing connection loss for some ppl.
hope this helps.
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Callthetruth
Caldari Logical Logtistics
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Posted - 2007.07.04 04:14:00 -
[90]
Originally by: elixyr kieron,
When i get a disconnect and pop back to the loginscreen. the number of users is usualy "around" a rounded fixed number.
like just now, disconnect 15001 users online. have seen 20003 users online and 17004 users.
could these be "hard moments" where loadbalancing / distribution scemes change internaly, causing a slight delay when rerouted, causing connection loss for some ppl.
hope this helps.
could very well be tho it wont come from CCPs mouth
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