Mazra
State War Academy Caldari State
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Posted - 2012.05.22 23:58:00 -
[1] - Quote
Sorry if this is considered a "necro-post", but I figured it was better to bump a fleshed out thread than make a new one, especially since a lot of the issues mentioned in this thread are still present in the game.
I'm a returning player, so I know some of the basics (like navigating the market), but the Career Advancement tutorials are still a bit of a pain due to missing skills, and rewards given before you can use them.
1. For starters, Caldari pilots receive a Condor and two Rocket Launcher modules during Cash Flow for Capsuleers, but have to find the skill book for Rocket Launchers themselves on the Market (which is a bit of an adventure, if you haven't done it before, as the Market tutorial comes later, if I remember correctly).
2. Caldari pilotes also receive a Merlin frigate upon accepting the final mission in the chain, but the Merlin requires Caldari Frigate 3 to use and Caldari pilots start with Caldari Frigate 2. Training time for level 3 is 7+ hours, which would be well after receiving your Cormorant (destroyer) in the Advanced Military tutorial (if you still get that).
CCP officials mentioned that several of these issues have been forwarded to the developers back in January/February, but they're still in the game 3-4 months and an expansion later. They're not game-breaking issues, but when combined, new players (and returning players) are presented with an experience that is both unnecessarily confusing and slightly unprofessional.
That said, the new tutorials are way better than the old ones. I still remember having to click through 40+ tutorial windows back when I started playing. The new tutorial chains are much smoother and more to the point, but some "relics" from ancient times still need to be weeded out, like Aura mentioning that your first weapon doesn't use ammo (Civilian module you no longer receive in the tutorial), and Aura throwing various modules in your face without the skill books to go with them, or any information on how to get the necessary skill books.
If you want new players to get a better impression of the game -- and considering how important first impressions are, I think you do -- you really need to devote some time and resources to the tutorial system. It doesn't need to be revamped, it just needs a tester to go through the various mission chains and someone to fix the various inconsistencies, like missing skill books and such.
My first impression (sorta, since it's not really my first) of EVE Online so far can be summarized as:
Wait, what? |