Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Khu'ra
Minmatar Delictum 23216
|
Posted - 2007.06.13 01:41:00 -
[1]
It doesn't seem like one exists. Is there really anything to know, then? Please, any info on starting and running a small-time corp would be appreciated. ---- I need a signature. Will the mods give me a sig? I hope so. D:< |
Martin Mckenna
D00M. Triumvirate.
|
Posted - 2007.06.13 02:20:00 -
[2]
I would say get a few people together. When the corp is made lay a structure out. When you start getting new members make sure your corp is doing things as a team be it mining or doing a complex. When the corp grows you may need to restructure the corp but make sure you always have a long term aim.
Guess thats what i would do. And also make benifits to joining. Like a ship replacment program with around a 20% tax :).
|
Hexman
The Ankou The Reckoning.
|
Posted - 2007.06.13 02:24:00 -
[3]
Thats the easy part! Wait till you start fiddling around with roles, titles, grantable roles and the crap! Its not documented anywhere and nowhere near intuitive.
Originally by: Martin Mckenna I would say get a few people together. When the corp is made lay a structure out. When you start getting new members make sure your corp is doing things as a team be it mining or doing a complex. When the corp grows you may need to restructure the corp but make sure you always have a long term aim.
Guess thats what i would do. And also make benifits to joining. Like a ship replacment program with around a 20% tax :).
|
SiJira
|
Posted - 2007.06.13 03:11:00 -
[4]
ask all your questions in help channel...
its best to learn on your own instead of being a cookie-cutter corp
i doubt half the ceos in eve even know how to do it right - some of wich might be alliance leaders ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |
Popsikle
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.06.13 03:33:00 -
[5]
step 1: create corp. step 2: issue IPO step 3: ??? step 4: profit!
slaver....
__________________________________________
|
Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2007.06.13 04:30:00 -
[6]
Don't ever give out shares, calculate dividends manually if need be, wayward shares will forever tip your hand on your war declaration votes, even one share gone astray and any attempt at a covert op is out the window.
Also Known As |
Reycks Armunicus
Gallente CoreTech Industries E.A.R.T.H. Federation
|
Posted - 2007.06.13 06:23:00 -
[7]
afaik, just figure out what you want your corp to do, then recruit through the ingame channel, and maybe the forums
--------------- mods are strangely fixated on content... |
Level4
Minmatar Red Frog Investments Daikoku Trade Syndicate
|
Posted - 2007.06.13 07:06:00 -
[8]
Hi,
I always found the following link a good read for new CEO's
Management and Leadership û The Eve-online Guide
|
Druadan
Gallente Aristotle Enterprises Ethereal Dawn
|
Posted - 2007.06.13 09:46:00 -
[9]
Edited by: Druadan on 13/06/2007 09:49:34 Here's a few things you should be thinking about with regard to starting your corp. I won't tell you what you need to do, as that depends on your corp, but here are things to make sure you have decided:
- Have a close friend with you - You cannot underestimate the value of trust in running a corp in EVE. Two close friends running a corp is a very strong foundation, as you won't need to pull people up from the ranks to handle your expanding portfolio quite so soon. If you don't have a close friend playing the game with you, then you will have to establish who in your corp can be trusted with executive portfolio work.
- Recruitment - The hardest part of starting a new corp, and I'm terrible at it! I don't like people posting in local to join their corp, recruitment message cans go unnoticed in space, and the recruitment fora are rather one sided on the part of corps looking for members. Meeting people in space, in your belts, for example, and striking up a conversation is, however, a good gauge of character and opportunity to meet people who are doing the same stuff as you. If you have two people running the corp, it will be easier to get that first member recruited, and from there it should get easier.
- Have a clear goal and jurisdiction - Know what you want your corp to be. Are you miners? Are you ship-builders? Are you pirates? Are you anti-pirates? Are you mission runners? Do you rent your services as security for mining operations? Think about your possibilities and what you would like to do. Corps that do ''a little bit of everything'' often take this stance to be appealing to more people, but quite frankly there is nothing less attractive to me than a corp with such a stance.
- Corp funding - Think carefully about how you want the corp's operations to be funded. Tax rate? 5%? 10%? 20%? This is taken from bounties and mission rewards, so think about what you will be doing and how your chosen tax rate will affect it. Think about weekly donations from members, though you will find this more acceptable to your members when you are a mature organisation with goals that are enumerable and require such funding. Mining ops can generate funds for your corporation by playing with how you divide the money. Dividing the spoils between the participants +1, the +1 being the corp, is a method I have seen suffice, but there are others, such as paying the participants 80% selling rate of the minerals, etc. You will find working as a team well more than makes up for the reduced pay rate, as a good team will work more efficiently.
- Grab those shares - When you start out, the corp's shares will be in the corp wallet. The CEO should take those ASAP, as if you forget about them, anyone with Accountant/Director will be able to take then and force the CEO out.
- Have a single leader - This really only matters when you start growing more and more, but it is important to have one guy to make the calls when there is a disagreement. This guy should be the CEO, the leader, the figurehead, the man with the shares.
- Establish your modus operandi - How will you be operating? What do you allow, what don't you allow? Will you have a weekly, fortnightly, or monthly corp meeting to converse with your members?
- Be open - Nothing makes your pilots feel more like cogs in a machine than a CEO who makes the decisions behind closed doors and is mostly giving orders. Friendly banter goes a long way, as does including your pilots on your decisions. Encourage conversation and joking behaviour. I enjoy my corp because we all have similar interests and senses of humour, and we joke all the time without having to resort to crudeness or fart jokes (except you Carbis) and you may find that a 'character' that defines your corp will soon emerge.
__________________________________________________
"A witty saying proves nothing" - Voltaire |
Big Z213
Shadow Company Vigilance Infinitas
|
Posted - 2007.06.13 11:31:00 -
[10]
Create a brand new character and make sure they have all the corp leadership skills. This will enable you to start a corp for any race with up to 50 members. It also means you don't have to waste time training skills on your main. You will only have to log them in to assign director rights etc. Make yourself the effective CEO. It also means in the long term you can transfer the CEO character about if necessary and not worry about having your main tied to the corp. This is what I've done with my alts and I was so surprised you can have a pretty good CEO from scratch with no training!
|
|
Big Z213
Shadow Company Vigilance Infinitas
|
Posted - 2007.06.13 11:33:00 -
[11]
And what hexman says about the roles - very true. It's not very intuitive and so when I first started a corp on my alts I created test corp first to see how it works. Perhaps a reworking of this is on the cards for CCP. Once you get your head around it though it's pretty simple.
|
Rix X
|
Posted - 2007.06.13 12:08:00 -
[12]
Edited by: Rix X on 13/06/2007 12:07:29 Get everyone on voice chat. It engenders a closer bond between players which is important. The most successful corps I've come across have players who have been together since the start of their Eve careers.
I would also stop and ask yourself if you really want to be CEO. You must be willing to devote your own play time to the corp and its members and be able to manage (mostly) young-middle aged adults who work, have families & other commitments into a cohesive unit. Running a corp is not just throwing around Isk, ships & BPOs -it's about building social networks.
It requires a bit of finesse and A LOT of trust. No simple task I can assure you.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |