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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ChrisDude70
The Night Crew The Night Crew Alliance
8
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Posted - 2012.01.04 04:35:00 -
[1] - Quote
Is that soo crazy?
I have a number of skills that I'll never use, why not let me pay with Aur to relocate them?
It's not like I'm gaining anything I did not already have.
Make 1 Aur equal to 100, or perhaps 1000 SP. Persoally, I would even be willing to take a SP penalty, 10% of the total amount of SP being moved.
You could use this to clean up skills you don't need or gain access to modules and ships when in a tight situation.
There would have to be a time limit on this to prevent abuse, so maybe a 24 hour timer.
As an afterthought, what if you could have different skill sets on jumpclones? Again, you would have to pay, along with the 10% penalty to remap the points. You could spend a week specced out for mining, build up funds, then jump back into a PvP clone and waste that cash.
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Jask Avan
Republic Military School Minmatar Republic
63
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Posted - 2012.01.04 04:56:00 -
[2] - Quote
Train better. |
KrakizBad
Eve Defence Force Fatal Ascension
165
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Posted - 2012.01.04 04:58:00 -
[3] - Quote
I would pay Aur to biomass you. http://dl.dropbox.com/u/39006524/DumbHiseccers.jpg |
ChrisDude70
The Night Crew The Night Crew Alliance
8
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Posted - 2012.01.04 05:00:00 -
[4] - Quote
Great to see some very strong arguments there. |
Lili Lu
101
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Posted - 2012.01.04 05:01:00 -
[5] - Quote
You know there are certain terrible threads that appear over and over again. Buff my caldari ship x. Give me a faction drake. Why is the naga a turret ship. And then there is also, . . . yours.
It looks like you started this game in 2009. Shortly there will be other more veteran players here also to tell you no. We all started with dismal total sp. Much worse than you had it. There was no initial sped up training either. We had to train the learning skills. All these things made our (bad) choices even more costly. But we certainly didn't ***** and moan as much as some of you new whippersnappers (where are you all coming from? wow? ) about your own bad choices.
This game is about choices and patience. Level 5 of any skill is a real pain. But eventually you accept that the new skill candy store no longer gives you another quick hit of joy. And you accept that month of no notifications of new skill trained. Seriously, what is wrong with all the new players that continually poop out these please CCP give me some candy in the form of not having any "wasted" sp even though at one point i may have actually used that skill.
So, suck it up and accept that your now combat focused character may not end up using astrogeology 4 or whatever it is you regret having trained. It served you some purpose at one point (even if in retrospect you were misinformed by your own inability to figure out from the getgo what you want now to do in EVE), otherwise you would not have trained it. Learn to live with all your decisions in EVE. That is what makes this a unique and great game. |
Alara IonStorm
1278
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Posted - 2012.01.04 05:04:00 -
[6] - Quote
Here is one. You want a skill you don't have inject it into your Skill Que then feel bad for not training it in the first place.
Keep RL Money out of our Skill Ques forever. Plex for Remaps was bad enough. |
Aiwha
101st Space Marine Force Nulli Secunda
94
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Posted - 2012.01.04 05:05:00 -
[7] - Quote
Lili Lu wrote:Give me a faction drake.
Its called a Gila and it is the most beautiful carebear cruiser on the market. Regards,
LCpl. Aiwha-á Senior Recruiter |
Thrawn Nostur
Impulsive Anarchy Talocan United
10
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Posted - 2012.01.04 05:06:00 -
[8] - Quote
I would be surprised if this ever happened. |
Surfin's PlunderBunny
Ponies for the Ethical Treatment of Asteroids
789
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Posted - 2012.01.04 05:15:00 -
[9] - Quote
Aiwha wrote:Lili Lu wrote:Give me a faction drake. Its called a Gila and it is the most beautiful carebear cruiser on the market.
That's not a Drake |
Tuscor
Impulsive Anarchy Talocan United
0
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Posted - 2012.01.04 05:15:00 -
[10] - Quote
No. Train better next time. In EVE you live with the consequences of your actions. |
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Mai Khumm
Apple Construction Inc Northern Associates.
147
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Posted - 2012.01.04 05:28:00 -
[11] - Quote
I dunno what OP is bitching about... Once upon a time, around 2007, when I started playing this game. (this is an alt) I started down the Industry line, cause I never knew better. Then push came to shove, and she's now a badass PVP toon... For the longest time I've always asked the same thing as the OP... Then along my travels I found myself in a Null sec alliance... So now I do have a use for once unwanted skills... Now it's always nice to have perfect Exhumer and Battlecruiser (and below) skills... James Hetfield, can you please hit the bottle again and make good music? |
Argaral
Obstergo NEM3SIS.
19
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Posted - 2012.01.04 05:30:00 -
[12] - Quote
Lili Lu wrote:You know there are certain terrible threads that appear over and over again. Buff my caldari ship x. Give me a faction drake. Why is the naga a turret ship. And then there is also, . . . yours.
It looks like you started this game in 2009. Shortly there will be other more veteran players here also to tell you no. We all started with dismal total sp. Much worse than you had it. There was no initial sped up training either. We had to train the learning skills. All these things made our (bad) choices even more costly. But we certainly didn't ***** and moan as much as some of you new whippersnappers (where are you all coming from? wow? ) about your own bad choices.
This game is about choices and patience. Level 5 of any skill is a real pain. But eventually you accept that the new skill candy store no longer gives you another quick hit of joy. And you accept that month of no notifications of new skill trained. Seriously, what is wrong with all the new players that continually poop out these please CCP give me some candy in the form of not having any "wasted" sp even though at one point i may have actually used that skill.
So, suck it up and accept that your now combat focused character may not end up using astrogeology 4 or whatever it is you regret having trained. It served you some purpose at one point (even if in retrospect you were misinformed by your own inability to figure out from the getgo what you want now to do in EVE), otherwise you would not have trained it. Learn to live with all your decisions in EVE. That is what makes this a unique and great game.
Edit: forum ate my post....
Long story short, 1 plex = 1 mil sp. Bla Bla, I'm a vet, bla bla, I agree but there are down sides like it will help older players more then newer ones etc etc. Insert convincing argument with both points of view... |
Tiberius Sunstealer
Phantom Soulreavers
25
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Posted - 2012.01.04 05:41:00 -
[13] - Quote
I love OP's idea. It would kill the whole either training for combat or industry entirely. Got a perfect combat character? Why bother training industry when you can just change all your skillpoints to industry skills. Spent a week mining and now want to go PvP? No worries. Just change your skills back!
I agree with everyone else. Suck it up. You made a mistake. Live with it like everyone has to live with their mistake in this game. |
Jita Alt666
851
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Posted - 2012.01.04 05:41:00 -
[14] - Quote
Dear god no. It would essentially make skill planning redundant |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1237
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Posted - 2012.01.04 06:45:00 -
[15] - Quote
Jita Alt666 wrote:Dear god no. It would essentially make skill planning redundant
Is it not already ? removing nation/background boundaries adding remaps etc. ?
Anyway i cant see any advantage of skillpoint reassignment, well maybe one..
As an super wealthy overlord make an empire industrial corp full of industrial 20+mil characters, be active on local and on GD forums with not popular ideas, put all your industrial characters on eve-who or whatever is that site called for everyone to see you have just exhumers V and other industrial skills.. Wait for wardecs to follow, buy PLEXEs .. buy AUR .. pay for complete overhaul of toons and dominate the field.
Just an thought. |
Lunataria
Blackstar Privateer Consortium Sovereign Technologies
6
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Posted - 2012.01.04 07:44:00 -
[16] - Quote
While i will not rage about OPs suggestion, i do, as most people in here, not think it is a good idea, and there are several reasons
First off, as most people say this is supposed to be a tough game to some extend, you pay for your mistakes, and have to live with the choices you take, i may not be a vet by a long shot, but that was something you accepted when you started the game.
Second if you could realocated your skillpoints with AUR, you would not only gain the advantage of being able to relocate your skillpoints at will, you could, essentially just remap for a certain skill group, so you get max sp/h and then relocate these skillspoints to skillgroups where you have a low sp/h, this would esentially mean you are not only able to relocate you skilpoints, but gain the advantage of training at max sp/h all the time for any skill.
~Luna |
Akrasjel Lanate
Naquatech Conglomerate
484
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Posted - 2012.01.04 09:05:00 -
[17] - Quote
U mad bro!!!
Jask Avan wrote:Train better.
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Malcanis
Vanishing Point. The Initiative.
2548
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Posted - 2012.01.04 09:11:00 -
[18] - Quote
ChrisDude70 wrote:Is that soo crazy?
I have a number of skills that I'll never use, why not let me pay with Aur to relocate them?
It's not like I'm gaining anything I did not already have.
Make 1 Aur equal to 100, or perhaps 1000 SP. Persoally, I would even be willing to take a SP penalty, 10% of the total amount of SP being moved.
You could use this to clean up skills you don't need or gain access to modules and ships when in a tight situation.
There would have to be a time limit on this to prevent abuse, so maybe a 24 hour timer.
As an afterthought, what if you could have different skill sets on jumpclones? Again, you would have to pay, along with the 10% penalty to remap the points. You could spend a week specced out for mining, build up funds, then jump back into a PvP clone and waste that cash.
Oh god no. You might just as well do away with skills altogether and have characters gain levels, since that's what your proposal equates to. It's the fact that characters can't do everything whenever they want that promotes player interaction and gives people something to aim for.
CCP should be (and I think are) edging away from the whole AUR concept, and adding game-breaking power MT like this is the exact opposite of what they should be doing. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
TuonelanOrja
Center for Advanced Studies Gallente Federation
163
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Posted - 2012.01.04 09:11:00 -
[19] - Quote
ChrisDude70 wrote:Great to see some very strong arguments there. Expecting good arguments while wearing those r3tard goggles?
what you think next will happen now |
Dbars Grinding
Garoun Investment Bank Gallente Federation
325
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Posted - 2012.01.04 09:19:00 -
[20] - Quote
do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk |
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Avensys
United Highsec Front The 99 Percent
82
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Posted - 2012.01.04 09:23:00 -
[21] - Quote
Dbars Grinding wrote:do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk why would we want to play a game which is successful (i.e. mainstream)?
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Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
340
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Posted - 2012.01.04 09:23:00 -
[22] - Quote
Malcanis wrote:Oh god no. You might just as well do away with skills altogether and have characters gain levels, since that's what your proposal equates to. It's the fact that characters can't do everything whenever they want that promotes player interaction and gives people something to aim for.
CCP should be (and I think are) edging away from the whole AUR concept, and adding game-breaking power MT like this is the exact opposite of what they should be doing.
Exactly this. Apart from it being a bad idea, it's just giving reason for AUR to stay and grow.
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1242
|
Posted - 2012.01.04 09:24:00 -
[23] - Quote
Avensys wrote:Dbars Grinding wrote:do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk why would we want to play a game which is successful (i.e. mainstream)?
And why we would do opposite to an mainstream.. (i.e. mainstream) it makes you dizzy. |
Wacktopia
Sicarius. The Kadeshi
135
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Posted - 2012.01.04 09:42:00 -
[24] - Quote
Dbars Grinding wrote:do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk
What is your measure of success? Since we're talking about effectively micro-transactions I am assuming company turnover and more specifically profit?
It's too early to call on SWTOR. It looks like a good game but lets see it in a year's time. Remember it is one of the most expensive games ever written, estimated to have cost in the region of $300,000,000 to write and will clearly have ongoing maintenance and development costs, not to mention the massive technical infrastructure required to run an MMO.
I am not saying that I think TOR will fail but that you must wait at least a year before calling on it's success. What I am saying is that I think Bioware will be working hard to turn a decent profit from SWTOR.
WoW is unquestionably a success but I believe they became popular and mass-subscribed before introducing the micro-transactions. EVE is not what I would call "mass-subscribed" in the WoW sense - it is more of a niche game and it is clear that a large portion of the existing player base are against the idea of micro-transactions.
Just because MT has worked for another game/company it does not mean it can be froth-skimmed across the entire MMO community and expected to work as it has for Blizzard. When you die your ship gets blown to tiny, burning pieces. There's no "corpse run", no "respawn". You're dead. That's it. You just lost everything you were flying, perhaps even your body. Worse still you may have lost the space you controlled or resources you were gathering.-áTake that away and EVE is no longer EVE. TL;DR: Fix war decs. |
Tiberius Sunstealer
Phantom Soulreavers
25
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Posted - 2012.01.04 09:47:00 -
[25] - Quote
Dbars Grinding wrote:do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk World of Warcraft is successful becuase:
- It is accessible.
- It is the MMO everyone plays.
- It falsely counts subscriptions. Some accounts that have been banned, suspended or have quit the game are counted as active subscriptions.
Stars Wars: The Old Republic is successful because:
- It combines two large fanbases; Stars Wars and Bioware.
- It is a new MMO. Every new MMO reaches 1 million subscribers at launch: Warhammer Online, RIFT, Aion and DC Universe Online to name a few. How did all those turn out? Apart from RIFT, they all went free-to-play (with RIFT having free weekends or major discounts near every week). See the trend?
- Bioware has done everything they can to try and buffer their subscription numbers. Forcing players to subscribe to access their free month and not allowing banned accounts to stop their subscription to name a few.
World of Warcraft is successful and will stay successful until the next Blizzard MMO. Star Wars: The Old Republic isn't successful and will be dead in 2 months. |
Jack Paladin
Solar Storm The Forsaken.
14
|
Posted - 2012.01.04 10:20:00 -
[26] - Quote
Would consider if executed right.
I, like many others, have wasted SP in skills we thought we might need WHEN WE FIRST STARTED OUT. Not knowing what key skills were needed or what direction we would take the toon.
I support this thread therefore CCP must make this happen. |
Jill Thiesant
Ordo Mercuia
2
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Posted - 2012.01.04 11:49:00 -
[27] - Quote
Jack Paladin wrote:Would consider if executed right.
I, like many others, have wasted SP in skills we thought we might need WHEN WE FIRST STARTED OUT. Not knowing what key skills were needed or what direction we would take the toon.
I support this thread therefore CCP must make this happen.
You mean you didn't train winmatar? Ouch. |
Jorn Isu
Caldari Provisions Caldari State
15
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Posted - 2012.01.04 11:53:00 -
[28] - Quote
Avensys wrote:Dbars Grinding wrote:do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk why would we want to play a game which is successful (i.e. mainstream)? Yeah man, I know! All that popular stuff is so mainstream and uncool, not like us hip and suave individuals in our classy obscure game.
I'm so glad nobody likes the bands I do!
edit: before anyone jumps to conclusions, do not mistake my disgust at the concept of "it's popular, therefore it sucks" as an endorsement of the OPs idea, or the idea that RMT makes a game good. |
Jade Constantine
Jericho Fraction The Star Fraction
1180
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Posted - 2012.01.04 11:56:00 -
[29] - Quote
KrakizBad wrote:I would pay Aur to biomass you.
liked you for a moment for a good comment then removed the like when I saw you wearing the quisling monocle of MT suckitude.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
Rodj Blake
PIE Inc.
652
|
Posted - 2012.01.04 12:24:00 -
[30] - Quote
Dbars Grinding wrote:do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk
X Factor and Britain's Got Talent winners sell lots of CDs. So maybe all CDs should be by acts from Simon Cowell talent shows? Dulce et decorum est pro imperium mori. |
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