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Jade Constantine
Jericho Fraction The Star Fraction
1183
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Posted - 2012.01.04 12:49:00 -
[31] - Quote
Rodj Blake wrote:Dbars Grinding wrote:do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk X Factor and Britain's Got Talent winners sell lots of CDs. So maybe all CDs should be by acts from Simon Cowell talent shows?
I think the reason they are successful (wow and swtor) is they sell a fairground ride to people with fairly banal expectations for their gaming fun. Eve prospered in its niche because it sold a more immersive (and dark) experience to people wanting a bit more edgy hard space opera for their subscription. Once you make the mistake of believing in order to compete with the big boys you have to clone the big boys you pretty much lose any notion of the originality that kept you afloat in the first place and then go free to play in your death slide (about six months later.)
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
Gary Bell
Polaris Rising White Noise.
5
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Posted - 2012.01.04 13:15:00 -
[32] - Quote
DUDE NEW IDEA... If your an idiot and trained your toon wrong there is a perfect way to fix it... SELL IT... AND STOP CRYING PUBBIE |
Slade Trillgon
T.R.I.A.D
191
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Posted - 2012.01.04 13:17:00 -
[33] - Quote
You never know when those skill may come in handy You trained them you got them....even if you will never use those mining skills ever again
My opinion is based on the meta game aspect that you need to be responsible for your choices.
My belief though is, if the EVE Universe (or the like) was ever to be, you would be able to plug in skills immediately, like the process you see in The Matrix.
But again, this is EVE, EVE is a 'game', and you have trained what you trained. That is it.
Fake Edit: That is unless CCP messes up and grants the playerbase SP reimbursements.
Slade
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oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
277
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Posted - 2012.01.04 13:18:00 -
[34] - Quote
ChrisDude70 wrote:Is that soo crazy?
I have a number of skills that I'll never use, why not let me pay with Aur to relocate them?
It's not like I'm gaining anything I did not already have.
Make 1 Aur equal to 100, or perhaps 1000 SP. Persoally, I would even be willing to take a SP penalty, 10% of the total amount of SP being moved.
You could use this to clean up skills you don't need or gain access to modules and ships when in a tight situation.
There would have to be a time limit on this to prevent abuse, so maybe a 24 hour timer.
As an afterthought, what if you could have different skill sets on jumpclones? Again, you would have to pay, along with the 10% penalty to remap the points. You could spend a week specced out for mining, build up funds, then jump back into a PvP clone and waste that cash.
this game is too hard for you? and now you want to pay for making it easier? way to go We Rabble Because We Care,BC CCP doesn,t seem to care much |
Lyrrashae
Crushed Ambitions Reckless Ambition
135
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Posted - 2012.01.04 13:19:00 -
[35] - Quote
ChrisDude70 wrote:Is that soo crazy?
[...]
I have a number of skills that I'll never use, why not let me pay with Aur to relocate them?
[...]
Choice <---> consequence.
That's how you've learned to think before queuing up those 2-3 week level 5's, eh?
If you want to pay to win, then there are plenty of MMOs out there in which to do so, EVE is not one of these.
-1, get out.
I A/F/K cloak in Jita. Does that count? |
Tippia
Sunshine and Lollipops
4276
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Posted - 2012.01.04 13:27:00 -
[36] - Quote
ChrisDude70 wrote:Is that soo crazy? It's not so much GÇ£crazyGÇ¥ as GÇ£completely devoid of any forethought and without even the slightest consideration about how the skill system works and what the consequences would be.GÇ¥
What you're asking for is something thatGǪ
GǪremoves the point of having skills to begin with. GǪremoves the point of having attributes. GǪremoves attribute implants from the game. GǪremoves variety and instead encourages FOTM and cookie-cutter setups. GǪremoves the uniqueness, history and "character" of your character. GǪremoves planning and choice and consequences. GǪremoves goal-setting, progression and any achievement in those areas. GǪkills character trading. GǪmassively boosts older characters over new ones. GǪintroduces "catching up" as a concept in EVE and instantly makes it impossible to do.
GǪeach of which is idiotic on its own, massively braindead put together, and then made much worse by making it a Gǣbut only for those who can afford itGǥ feature.
Quote:It's not like I'm gaining anything I did not already have. Incorrect. You gain skills you did not already have, and chances are that you'll gain time-in-the-form-of-SP you wouldn't otherwise.
Quote:As an afterthought, what if you could have different skill sets on jumpclones? Sure. If you have to train those jump clones separately from the main clone. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Dbars Grinding
Garoun Investment Bank Gallente Federation
325
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Posted - 2012.01.04 13:42:00 -
[37] - Quote
Avensys wrote:Dbars Grinding wrote:do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk why would we want to play a game which is successful (i.e. mainstream)?
Why do Hipsters hate rivers?
TheyGÇÖre too mainstream.
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SmegB
Onyx Brotherhood STR8NGE BREW
18
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Posted - 2012.01.04 13:57:00 -
[38] - Quote
ChrisDude70 wrote:Is that soo crazy?
I have a number of skills that I'll never use, why not let me pay with Aur to relocate them?
It's not like I'm gaining anything I did not already have.
Make 1 Aur equal to 100, or perhaps 1000 SP. Persoally, I would even be willing to take a SP penalty, 10% of the total amount of SP being moved.
You could use this to clean up skills you don't need or gain access to modules and ships when in a tight situation.
There would have to be a time limit on this to prevent abuse, so maybe a 24 hour timer.
As an afterthought, what if you could have different skill sets on jumpclones? Again, you would have to pay, along with the 10% penalty to remap the points. You could spend a week specced out for mining, build up funds, then jump back into a PvP clone and waste that cash.
never going to happen unless ccp gets really desparate.
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KrakizBad
Eve Defence Force Fatal Ascension
169
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Posted - 2012.01.04 15:00:00 -
[39] - Quote
Jade Constantine wrote:KrakizBad wrote:I would pay Aur to biomass you. liked you for a moment for a good comment then removed the like when I saw you wearing the quisling monocle of MT suckitude.
Monocle tears best tears...and a billion ISK is well spent. http://dl.dropbox.com/u/39006524/DumbHiseccers.jpg |
MadMuppet
Kerguelen Station
70
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Posted - 2012.01.04 16:10:00 -
[40] - Quote
I think the only way something like this would be even remotely tolerated would be: -50% loss of skillpoints (If you want to recycle 1,000,000SP you would only get 500,000SP back). While this might sound high, it prevents people from harvesting combat skills (which they trained faster) for Charisma based skills. -The skill points are accumulated back in to your queue at double your training rate until the surplus is gone. -This can only be done once a month. -Some skills cannot be reprogrammed (like Infomorph Psychology or skills that are dependency skills, no keeping BS skills and getting rid of Frigates*)
Example: Say I want to recycle my Ice Harvesting V's 256,000 SP I pay the Aurum for the amount to recycle (call it 1AUR = 100SP for now) which is 2560 AUR. I get a learning buffer of 128,000 SP to apply to my skills. The learning buffer will double my SP learning until the buffer is empty, it then returns to normal learning rates. So, if I am earning 2000SP/hr normally, I will be earning 4000sp/hr for the next 64 hours (at which point the buffer is empty).
However, there are so many people rallied against this kind of thing I doubt it would ever happen. At least above you are imparting a significant penalty for doing it while allowing players to correct there errors in the past over time.
-Mad
*The need to code such a thing to reverse check skills might be far more work, and buggy, than CCP would want to mess with. Yes, I only have a Vigil, I've had a bad bit of luck Ok? |
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Jade Constantine
Jericho Fraction The Star Fraction
1188
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Posted - 2012.01.04 16:25:00 -
[41] - Quote
KrakizBad wrote:Jade Constantine wrote:KrakizBad wrote:I would pay Aur to biomass you. liked you for a moment for a good comment then removed the like when I saw you wearing the quisling monocle of MT suckitude. Monocle tears best tears...and a billion ISK is well spent.
hmmm.
your monocle evidently makes you see tears where they are not. most likely from your own socket.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
myFORUMalt alts
Science and Trade Institute Caldari State
36
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Posted - 2012.01.04 16:26:00 -
[42] - Quote
I agree with most of the people on this post, its generally a bad idea. My one augmented idea, is that there should be away to dedicate time to a grind, in order to achieve either reallocation or earning additional skill points. On one end its a competitive imbalance, older players lose there competitive edge over younger players. However, it would also be a competitive balance, my 30 mil sp characters can compete sooner with the 80 mil sp characters. I don't know though, chuck it into the same bin as an isk sink. Its an idea a lot of people recognize as something to some day confront, but no great ideas have been presents.
Id suggest something like isk+standings+missions+lp = new or reallocated skill points. And make the trade off, once you reallocate, you lose your standings and have to rebuild them, Make people regrind level 2 and 3 missions. This way time actually has to be invested, not just more resources which are abundant to older players. Also, regrinding level 2 missions is not appealing at all considering i make 100+ mil an hour in nullsec, so it would be a true investment and sacrifice of other isk i would be making.
Its a tough dilema though. Yes, I complain about things I don't like. |
lior narkis
Caldari Provisions Caldari State
12
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Posted - 2012.01.04 16:28:00 -
[43] - Quote
THAT thread AGAIN.
No no and no again... I am on sale right now: https://forums.eveonline.com/default.aspx?g=posts&t=52023&find=unread 8 year old 84Mil SP pure and perfect industry char! |
Velicitia
Open Designs
429
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Posted - 2012.01.04 16:37:00 -
[44] - Quote
myFORUMalt alts wrote:I agree with most of the people on this post, its generally a bad idea. My one augmented idea, is that there should be away to dedicate time to a grind, in order to achieve either reallocation or earning additional skill points. On one end its a competitive imbalance, older players lose there competitive edge over younger players. However, it would also be a competitive balance, my 30 mil sp characters can compete sooner with the 80 mil sp characters. I don't know though, chuck it into the same bin as an isk sink. Its an idea a lot of people recognize as something to some day confront, but no great ideas have been presents.
Id suggest something like isk+standings+missions+lp = new or reallocated skill points. And make the trade off, once you reallocate, you lose your standings and have to rebuild them, Make people regrind level 2 and 3 missions. This way time actually has to be invested, not just more resources which are abundant to older players. Also, regrinding level 2 missions is not appealing at all considering i make 100+ mil an hour in nullsec, so it would be a true investment and sacrifice of other isk i would be making.
Its a tough dilema though.
bolded the wrong part.
Seriously, the only thing an 80m SP toon has over you is versatility. If you've focused your training, it's very possible that you have just as many (if not more) SP in your chosen focus than the 80m SP guy. |
KrakizBad
Eve Defence Force Fatal Ascension
169
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Posted - 2012.01.04 16:55:00 -
[45] - Quote
Jade Constantine wrote:KrakizBad wrote:Jade Constantine wrote:KrakizBad wrote:I would pay Aur to biomass you. liked you for a moment for a good comment then removed the like when I saw you wearing the quisling monocle of MT suckitude. Monocle tears best tears...and a billion ISK is well spent. hmmm. your monocle evidently makes you see tears where they are not. most likely from your own socket.
You seem mad. http://dl.dropbox.com/u/39006524/DumbHiseccers.jpg |
Petrus Blackshell
Rifterlings
182
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Posted - 2012.01.04 17:45:00 -
[46] - Quote
Velicitia wrote:myFORUMalt alts wrote:I agree with most of the people on this post, its generally a bad idea. My one augmented idea, is that there should be away to dedicate time to a grind, in order to achieve either reallocation or earning additional skill points. On one end its a competitive imbalance, older players lose there competitive edge over younger players. However, it would also be a competitive balance, my 30 mil sp characters can compete sooner with the 80 mil sp characters. I don't know though, chuck it into the same bin as an isk sink. Its an idea a lot of people recognize as something to some day confront, but no great ideas have been presents.
Id suggest something like isk+standings+missions+lp = new or reallocated skill points. And make the trade off, once you reallocate, you lose your standings and have to rebuild them, Make people regrind level 2 and 3 missions. This way time actually has to be invested, not just more resources which are abundant to older players. Also, regrinding level 2 missions is not appealing at all considering i make 100+ mil an hour in nullsec, so it would be a true investment and sacrifice of other isk i would be making.
Its a tough dilema though. bolded the wrong part. Seriously, the only thing an 80m SP toon has over you is versatility. If you've focused your training, it's very possible that you have just as many (if not more) SP in your chosen focus than the 80m SP guy.
This. If you can just re-spec to max your skills in a particular area upon needing that area, it makes having high SP rather worthless.
It also encourages flavor-of-the-month crap. How would it be if every dumb player who shat a brick at the Gallente buff respecced to Gallente for Crucible? There would be no more point to specializing and learning how to use your ships if you can just go and use whatever is "best" at that moment.
Alternatively, suppose you just chased a war target in his expensive Rattlesnake into a station. You think you have him cornered, and are confident you can take on whatever Caldari or Gallente battleship he might bring out to challenge you. Then he suddenly comes out in a Bhaalgorn. Very few players under the current skill system would be able to do this, but with skill respeccing, this would be very common.
tl;dr: no. |
fido gotran over
Center for Advanced Studies Gallente Federation
16
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Posted - 2012.01.04 18:29:00 -
[47] - Quote
There are good reasons to want to do this and to put those idle skillpoints to good --
1) U have skills u trained because u were a stupid noob and thought you were gonna be a trader only to remember that you hate math.
2) U got an alt that does your trading/salvaging/probing/hauling - etc etc etc and now dont need the skills on your main that you half trained up.
3) U bought a toon that does the specific thing you want but has a couple mil sp of crap that u dont want.
4) U spent all your time training up shield skills only to find out that "real men hull tank"
I think this has potential but with severe restrictions.
First -- There MUST be a LARGE penalty of loss in the transfer (say 40%) so that the only good reason to use it would be to rescue "some" of the wasted skill points.
Second -- There should be a limit to the amount of SP that can be converted - say 2 mil or 10% which ever is greater
Third -- There should be a time limit like 1 year -- really who would need to do this more than once a year???
Fourth -- The removed sp should be ALL of the SP from the selected skills (make it so the skills need to be reinjected) This would prevent people from buying a lvl 5 skilled toon and converting a bunch of the lvl5s to 4s for a boost somewhere else.
Fifth -- The removed skills should not be trainable for 6 months. The reallocation process is similar to putting your head in an active mwd.
I think this would actually be better as a non-AUR transaction - maybe something like remaps are now. |
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