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Thread Statistics | Show CCP posts - 1 post(s) |
Nerogk Shorn
Caldari Royal Hiigaran Navy
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Posted - 2007.06.15 06:41:00 -
[1]
Now this may seem petty to many of you, but this angered and saddened me when I read it going through the patch notes.
Flashes from Citadel TorpedoÆs when they explode have been toned down.
I love watching POS sieges. The huge frightening flickering beams of revelations. The massive energy build up of impending release of moros's hybrid cannons. The wicked muzzle flashes of the naglfar's behemoth multi barreled projectile batteries. And the incredible blinding flashes of the phoenix's citadel torpedos that confirm their destructive power.
I have seen people sit at a POS siege cloaked and just watch the effects. I myself enjoy watching my screen flash red or blue-white depending on the torpedoes detonating. That flash and lingering ball of blazing fury tells me that I am indeed launching the most destructive missile ever created.
Now I can understand that some people may get annoyed by the mutiple dread sieges where citadel flashes are non-stop, but I don't think a couple people's annoyance justifies the diminishing of one of eve's most impressive shows. Why tone down something that is supposed to be shockingly bold. The dread that a citadel torpedo causes will not be the same.
Please make the game more strikingly brilliant and beautiful not more capitulatingly dull. <3
D-F-A-A-B-A-A-S |
Sarah McTeef
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Posted - 2007.06.15 06:54:00 -
[2]
Ok I'll agree with the OP.
Yep petty indeed.
Eve needs t2 tissue paper to catch all these tears.
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Mithfindel
Amarr Ordo Crucis Argenteus
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Posted - 2007.06.15 06:57:00 -
[3]
Well, there *could* be a setting that can be set in some forms in-between "effects off" and "epileptic hell". Admittedly with the game's bad habits of putting the camera really close to objects if you do try to look at other objects (save my mousewheel!), getting hit multiple times by heavy missiles is not a pleasant sight for all. Further away why not, but up close it can be pretty ugly.
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Max Teranous
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.15 10:14:00 -
[4]
Edited by: Max Teranous on 15/06/2007 10:13:23 Totally disagree with you. The flashes currently are too intense, and when you have 40 dreads shooting a POS it gets to the point where you need an epileptic fit warning. That isn't good.
I love the flash reduction.
Max
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Smiffa
Gallente Perpetual Dawn Fimbulwinter
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Posted - 2007.06.15 10:27:00 -
[5]
Originally by: Nerogk Shorn I have seen people sit at a POS siege cloaked and just watch the effects.
You have a module the rest of don't know about as the last time I checked, I couldn't see cloaked ppls.
But I agree, don't tone effects down, allow em to be turned off or tuned by the naysayers.
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.06.15 10:42:00 -
[6]
There just should be an option to turn off missile effects. We can turn off turret and other effects. But not missiles.
Make Mining Better |
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CCP Redundancy
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Posted - 2007.06.15 11:03:00 -
[7]
Adding options for turning on and off parts of individual effects is pretty time consuming, and prone to breaking mysteriously when someone changes the content without realizing etc. It also introduces an overhead to playing each one of those effects, which is something the Eve client can do with out.
The practical choices were pretty simple, either leave it on in its occasionally spasm inducing state, or turn it off in all cases. While it was a nice effect when capital fleets were small in numbers, it's not really the case when you can see tens of them around.
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Kiyano
Caldari Pilots Of Honour
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Posted - 2007.06.15 11:06:00 -
[8]
Lets face it guys, sure it does look pretty but after you've seen your first few citadel torps you've seen them all... nothing new and well, wouldn't you rather that POS sieging went as planned and minus the stupid lag. A shame to see the prettiness go but its for the better.
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2007.06.15 12:37:00 -
[9]
So Redundancy is in MC :(
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umop 3pisdn
Minmatar Republic Military School
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Posted - 2007.06.15 13:40:00 -
[10]
Originally by: Shiraz Merlot So Redundancy is in MC :(
I think having a fit and dying is a small price to pay for using 50+ capitals to blob all in your path wouldn't you say?
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Nerogk Shorn
Caldari Royal Hiigaran Navy
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Posted - 2007.06.15 16:12:00 -
[11]
Originally by: Sarah McTeef Ok I'll agree with the OP.
Yep petty indeed.
Eve needs t2 tissue paper to catch all these tears.
I figured some people would see it as petty, because either they have never seen a citadel explosion, or they don't really care about any of the effects anyway. Besides, if it was really that petty, how would this issue have come up in the first place to CCP, and why would time have been spent to change it?
Originally by: Smiffa You have a module the rest of don't know about as the last time I checked, I couldn't see cloaked ppls.
What I meant, is that I have known of people doing such a thing. I personally haven't seen them, but I've seen the event. = P
Quote: The practical choices were pretty simple, either leave it on in its occasionally spasm inducing state, or turn it off in all cases. While it was a nice effect when capital fleets were small in numbers, it's not really the case when you can see tens of them around.
But why should people that don't blob capital ships be punished for those who don't. I really see it as a punishment, because I worked long and hard and spent a great deal of money to get a dreadnaught, and when I see its one cool effect taken away, it dissapoints me. I guess it sort of comes down to, all the other dreadnaughts have wicked impressive effects, so nerfing the phoenix's doesn't seem right.
That really isn't the main arguement though. I really think that taking out an amazingly impressive effect for the sake of the few who blob, isn't what CCP should be doing. Why make the game less remarkable? Save the brilliance, nerf the root of the annoyance.
D-F-A-A-B-A-A-S |
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.06.15 16:32:00 -
[12]
Wait, are you serious?
The flashes are ridiculous, they hurt my eyes whenever there's a POS siege
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |
Kwint Sommer
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Posted - 2007.06.15 16:33:00 -
[13]
Originally by: Nerogk Shorn That really isn't the main arguement though. I really think that taking out an amazingly impressive effect for the sake of the few who blob, isn't what CCP should be doing. Why make the game less remarkable? Save the brilliance, nerf the root of the annoyance.
Personally, I think they need to be toned down a bit -they should be awe inspiring but not to the point where 3 or 4 dreads make it impossible to play because all you can see are strobing flashes- but you have an excellent point about nerfing blobs. Blobs will ultimately kill EVE if they are allowed to continue growing, they will lead to ever larger fleet battles and when you have thousands of ships in one system no node in the world could produce a decent gaming experience. But that is largely beside the point as even with 4 dreads sieging a POS those citadel torpedoes can get pretty annoying if you're trying to do anything other than enjoy the lights show.
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Nerogk Shorn
Caldari Royal Hiigaran Navy
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Posted - 2007.06.16 02:46:00 -
[14]
Originally by: Dark Shikari Wait, are you serious?
The flashes are ridiculous, they hurt my eyes whenever there's a POS siege
The flashes are a little extreme now, but that's the way it should be. They are supposed to be the biggest tactical explosions in eve. If the bright flash of the detonation didn't momentarily blind you, it wouldn't make sense. I am a person open to compromise, so I could accept a little decrease in the brightness of the flash, but what they did (from what I saw on sisi) was completely eliminate it. Now citadel explosions are less interesting than torpedo explosions and far less impressive.
D-F-A-A-B-A-A-S |
Tek'a Rain
Gallente Isis Technologies
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Posted - 2007.06.16 03:23:00 -
[15]
no change in all other missles then? a shame. I would certainly appreciate being able to turn the splashes down, instead of being hit by Two weapons.. missles And lagbombs at every thud.
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Thommy
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Posted - 2007.06.16 06:34:00 -
[16]
One more simplistic solution is to add "gamma" settings to eve. This shouldnt have any drastic effect on the clients performance as it is an function on itself.
Added benefit is that with screens that are set more brightly (or you have an large ammount of screens with eve on it) that you can tone it down and make eve more pleasent to play on such screens.
It would even be better if you could have gamma background effects settings (suns, explosions, background nebula / nebula effects etc) and then another layer just for the other things (UI, ships etc).
Guide to fix eve problems. Cleanup your cache with my cache tool |
Templer Relleg
Endgame.
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Posted - 2007.06.16 09:10:00 -
[17]
This is the worst change ever. The splash is only reason i would ever sit cloaked around a POS when it gets sieged, and touch myself
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Macy Capham
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Posted - 2007.06.16 09:34:00 -
[18]
Originally by: Templer Relleg This is the worst change ever. The splash is only reason i would ever sit cloaked around a POS when it gets sieged, and touch myself
TMI TMI TMI TMI TMI
aaaaargh please
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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2007.06.16 09:36:00 -
[19]
im glad theyre being taken out, thx ccp.
now if you could make the torps faster so they can compete in cap fights.. ;) - Purple Conquered The World, We the Universe.
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Ling Xiao
Prism Project Technologies
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Posted - 2007.06.16 09:38:00 -
[20]
Why is there an option for turning off turret effects, but not for missiles? You say an on/off option causes client overhead, but it surely can't be as much as the overhead from the effect in the first place. And if it works for turrets... __________ If you think the game is rigged, why are you still playing? |
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Zeko Rena
Caldari Tangent Technologies
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Posted - 2007.06.16 10:17:00 -
[21]
Wow so EVE is losing effects, are we going backwards in times :o
Im hoping theres going to be some nice new torp effects when the new graphics engine comes out! -------------------------- Big boys, with big gun's |
Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.06.16 16:18:00 -
[22]
somehow I can't remember seeing those flash as blinding, I found the effect dull compaired to "normal" torp flash.
Any screen or vid I could watch from another monitor so I can compare ? (the laptop perhaps biaised my judgement on the graphic fx) ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |
ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.06.16 16:57:00 -
[23]
Did you also remove the effect ion siege blaster cannons did when their shots hit? (it was like a small electric storm, or whatever)
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Eldwinn
Royal Hiigaran Navy
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Posted - 2007.06.16 17:47:00 -
[24]
Edited by: Eldwinn on 16/06/2007 17:46:04
Originally by: Nerogk Shorn
Originally by: Dark Shikari Wait, are you serious?
The flashes are ridiculous, they hurt my eyes whenever there's a POS siege
The flashes are a little extreme now, but that's the way it should be. They are supposed to be the biggest tactical explosions in eve. If the bright flash of the detonation didn't momentarily blind you, it wouldn't make sense. I am a person open to compromise, so I could accept a little decrease in the brightness of the flash, but what they did (from what I saw on sisi) was completely eliminate it. Now citadel explosions are less interesting than torpedo explosions and far less impressive.
Welp Bulbs. I suppose we're going to have to throw a going away POS bashing party in rememberance of the effects, before the nerf goes live with rev 2, huh?
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Death Kill
Caldari direkte
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Posted - 2007.06.16 17:48:00 -
[25]
Originally by: CCP Redundancy Adding options for turning on and off parts of individual effects is pretty time consuming, and prone to breaking mysteriously when someone changes the content without realizing etc. It also introduces an overhead to playing each one of those effects, which is something the Eve client can do with out.
The practical choices were pretty simple, either leave it on in its occasionally spasm inducing state, or turn it off in all cases. While it was a nice effect when capital fleets were small in numbers, it's not really the case when you can see tens of them around.
I dont get it. Why have option to turn off turret effects AND effects? Why not just turn it all off?
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Pherusa Plumosa
Minmatar Corp die auf alles schiesst wo was sie Lust hat
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Posted - 2007.06.16 17:56:00 -
[26]
Originally by: CCP Redundancy Adding options for turning on and off parts of individual effects is pretty time consuming, and prone to breaking mysteriously when someone changes the content without realizing etc. It also introduces an overhead to playing each one of those effects, which is something the Eve client can do with out.
Is it also difficult to add missile effects to "All effects - on/off" I mean, everything can be turned off during fleetfight, exept for missiles
(I know Ravens are not for fleetfights, but there are enough ppl who fly into FFs in missile ships )
Greetings, Pherusa
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Phoenix Lord
The Arrow Project Morsus Mihi
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Posted - 2007.06.16 18:47:00 -
[27]
I personally love that they were removed. Its ******* overkill!
You can still feel all nice, high and mighty by staring at how big your torps are when they fly outta your ship.
Arrow Capital Ship Sales |
Arenis Xemdal
Amarr Evolution Band of Brothers
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Posted - 2007.06.16 19:52:00 -
[28]
The flash has nothing to do with the effect of the Citadel Torp. If you zoom your camera all the way out it will still flash your entire screen one colour very brightly. Imagine this for many hours, especially if you play in the dark, especially if you have lots of naglfars/phoenixes in your gang.
This is perhaps the single greatest change in all of Revelations II.
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William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.06.16 20:15:00 -
[29]
Were they removed, or toned down?
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Clorthos
Gallente Tau Ceti Global Production Rule of Three
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Posted - 2007.06.16 20:26:00 -
[30]
toned down afaik
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