Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
William Hart
QUANT Corp. Southern Connection
|
Posted - 2007.06.15 21:58:00 -
[1]
That's not sarcasm, this isn't a sook thread in disguise, I am genuinely pleased by the news that carrier logistics are being nerfed. Want to know why?
Ever since every man and his dog got a carrier travel in 0.0 (and even low-sec) has been very limited, moving from one region to another was very easy and to setup an invasion you had only to have a handful of cyno alts.
I was beginning to think with all these changes to POS that this game would turn into POS-Online, but with this nerf, I'm not so sure of that. I think guerrilla warfare might just make a come-back yet!
Please sign if you wont mind terribly seeing haulernaughts and thanatos mk V become a thing of the past!
|
lofty29
Infinitus Odium
|
Posted - 2007.06.15 22:09:00 -
[2]
/Signed Bring back convoys! ---
Project Mayhem |
Elmicker
The Phoenix Rising Vigilance Infinitas
|
Posted - 2007.06.15 22:20:00 -
[3]
Having once done an 8-hour freighter op through DG- with 6 freighters and a 50 man escort, with 250 goons and 250 LV in local shooting at each other. No.
Logistics shouldnt be a time sink, the time sinks should come in the combat, not the boring build-up to the combat.
|
juduzz
Amarr Memento.Mori
|
Posted - 2007.06.15 22:43:00 -
[4]
its not realy a nerf although would be nicwe for some nonspace increasing cans so we can keep peeps **** organised when jumping it.
|
Alski
Gallente Di-Tron Heavy Industries
|
Posted - 2007.06.15 22:44:00 -
[5]
i'm gonna be lazy and just copy / paste what i said in anouther thread:
I think people are getting distracted by the notion that this change is somehow going prevent or nurf carrier hauling - its not, look at what the changes actually do to the M3 numbers:
Unrigged Haulers with/without GSCs: 3x GSCs + 8xGSCs inside 2x Iteron III's with T2 expanded cargohold = 42900m3 3x GSCs +2xIteron III's with T2 expanded cargoholds = 35924m3 (19% less)
Rigged Haulers with/without GSCs: 3x GSCs + 12xGSCs inside 2x Iteron III's with T2 expanded cargohold and 3x cargohold optimization rigs = 58500m3 3x GSCs +2xIteron III's with T2 expanded cargoholds and 3x cargohold optimization rigs = 48574m3 (20% less)
So now in order to haul the same amount we could pre-revelations and pre-GSC-nurf, we just have to use fully rigged T1 industrials. This in no way prevents carriers from hauling, it just makes them less efficent.
The biggest change this will cause is not being able to sort items into groups (ie: keep all person A's stuff in one can, person B's stuff in another, etc) and before you say "Use Contacts":
Quote: Ships that have assembled containers in their cargo hold cannot be placed in ship maintenance bays/arrays, either in space or at a station. This is also valid for courier packages.
That is the real problem with this change, Carriers WILL continue to be used for logistics weather we like it or not, the problem is this change just makes it unnecessarily awkward to manage multiple items with multiple sources / destinations / owners / buyers / sellers, etc. -
|
William Hart
QUANT Corp. Southern Connection
|
Posted - 2007.06.15 22:53:00 -
[6]
Well, who thinks it should be nerfed further?
|
Tkar vonBiggendorf
Gallente MAG black strategic colition of nations Hell Hounds
|
Posted - 2007.06.15 22:58:00 -
[7]
Folders in the hangar and in the cargohold similar to folders in the people & places buddies/bookmarks tabs would help that problem.
|
Alski
Gallente Di-Tron Heavy Industries
|
Posted - 2007.06.15 23:06:00 -
[8]
Originally by: William Hart Well, who thinks it should be nerfed further?
It wasent an intentional nurf to the cargo capacity of carriers, it was a bug fix.
Originally by: CCP Oneiromancer
People have been asking for the ability to store loaded ships at ship maintenance bays and arrays and a change was made to allow that. Assembled containers and courier packages are the only restricted items that cannot be in an assembled ship inside a ship maintenance bay/array, in order to prevent exploits.
-
|
Angellyne
|
Posted - 2007.06.15 23:07:00 -
[9]
Not sure I understand this. If carriers can only hold (say) 80% of what they could hold before, you're thinking everyone will park their cap ships and go back to slowboating fuel with industrials?
Won't they just make 20% more trips instead, cursing about it?
|
hydraSlav
Synergy Evolved Sparta Alliance
|
Posted - 2007.06.15 23:15:00 -
[10]
If you think this nerf will make people use hauler convoys instead of carriers, think again. People will not give up the safety of carrier transportation
This just means people involved in logistics will spend 30% more of their time doing it.
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
|
|
Lisento Slaven
Amarr Vendetta Underground Rule of Three
|
Posted - 2007.06.15 23:28:00 -
[11]
Originally by: hydraSlav If you think this nerf will make people use hauler convoys instead of carriers, think again. People will not give up the safety of carrier transportation
This just means people involved in logistics will spend 30% more of their time doing it.
Just means keeping inventory lists.
"OK...5 of these 1MN AB's are for Ted...this Logistics skillbook is for Bill...and all these suicide manticores that are still not useful in Empire are mine." ---
Put in space whales!
|
Ling Xiao
Prism Project Technologies
|
Posted - 2007.06.15 23:35:00 -
[12]
Risk-free logistics shouldn't be in this game. __________ If you think the game is rigged, why are you still playing? |
Skye Cloudstrike
|
Posted - 2007.06.15 23:37:00 -
[13]
It's actually pretty annoying, and as others stated *will* result in lots more wasted time getting people's stuff to them. Carriers != Freighters, and don't hold anywhere NEAR as much, even with loaded industrials in SMA - there's no comparison and carriers are REALLY only useful for "light" logistics use, at least alone. If you have/can arrange six or ten carriers all at once to carry out "logistics" operations, then you're rich or you're just employing teamwork - something that's supposed to be good in EVE.
The listed reason for NOT allowing planck containers in the holds of ships in SMA is "to prevent exploits." This leads one to muse on how, precisely, one might "exploit" such things...
|
Tony Benn
|
Posted - 2007.06.15 23:48:00 -
[14]
This is just more incentive to spend all that hard earned ISK on a Titan and do the logistics the "right" way: with freighters and the jump bridge.
I'm sorry, but I lack sympathy. Party because I don't own a carrier, but mostly because of all the kittens that have died due to the carebearisation of what should be a fine combat ship.
Stop sitting those damn things in poses full of cargo expanders, and bring 'em out to neut me!
|
Baccala
|
Posted - 2007.06.15 23:53:00 -
[15]
Originally by: William Hart That's not sarcasm, this isn't a sook thread in disguise, I am genuinely pleased by the news that carrier logistics are being nerfed. Want to know why?
Ever since every man and his dog got a carrier travel in 0.0 (and even low-sec) has been very limited, moving from one region to another was very easy and to setup an invasion you had only to have a handful of cyno alts.
I was beginning to think with all these changes to POS that this game would turn into POS-Online, but with this nerf, I'm not so sure of that. I think guerrilla warfare might just make a come-back yet!
Please sign if you wont mind terribly seeing haulernaughts and thanatos mk V become a thing of the past!
Although a great rant to fire up your peeps. Carriers will still move and haul just as much as they do now. Get over it.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |