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alexreborn
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Posted - 2007.06.19 13:25:00 -
[1]
I think if Nos is removed from the game combat will become alot more fun and will make players with far less skill points not usefull in Battleships, thus pushing for smaller ships on the field.
Right now all a newbie player has to do is get into a nos domi and bam, hes just as effective as any other Battleship in a small gang.
Also the whole idea behind nos just seems so dumb! I mean how do you drain someones batteries and add it to your own!?
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.06.19 13:26:00 -
[2]
Capital ships will return to complete invincibility.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.06.19 13:27:00 -
[3]
Originally by: James Duar Capital ships will return to complete invincibility.
neutralizers?
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Athyrial
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Posted - 2007.06.19 13:31:00 -
[4]
No they dont need to be removed they simply need to be brought into line with turrets
give em tracking make Large NOs useless against frigs
Problem sloved
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Shalimar Fox
0utbreak
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Posted - 2007.06.19 13:33:00 -
[5]
tbh I dont like that idea even being ammar who leaves and dies with cap so in a prolonged close range fight u have to nos something to stay alive cos ur guns and tank usualy use cap passive tanks are good too but not as efective.
and regarding to nos domis a low sp player cant be like really usefull till he has a few mil sp in drones and a bit of ew anyway. Cos a nos domi with t1 drones and low skills would still die to an expirianced player even amarr
Just my 2 cents
Originally by: "Bor'rak" It amazes me how some people can put two and two together and come up with five! And then post it |
Caios
Caldari Unified Refining Federation Interstellar Alcohol Conglomerate
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Posted - 2007.06.19 13:34:00 -
[6]
Originally by: alexreborn I think if Nos is removed from the game combat will become alot more fun and will make players with far less skill points not usefull in Battleships, thus pushing for smaller ships on the field.
Right now all a newbie player has to do is get into a nos domi and bam, hes just as effective as any other Battleship in a small gang.
Also the whole idea behind nos just seems so dumb! I mean how do you drain someones batteries and add it to your own!?
Hear that pounding outside your door?
That's all the Curse and Pilgrim pilots in Eve breaking in to buttsex you.
Nos is here to stay, hopefully in a more balanced form.
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Dei
Amarr Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.06.19 13:34:00 -
[7]
I liked the idea where Heavy Nos became 5km and small became 20km. That way the battleships can't touch the lil' tacklers and the tacklers can still get the cap boost needed for staying out of range.
But tracking will do too, has the same end effect really. ---
The true master paralyses his opponent, leaving him vulnerable to attack |
Dr Paithos
Minmatar Republic Deep Space Institute
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Posted - 2007.06.19 13:36:00 -
[8]
Originally by: alexreborn I think if Nos is removed from the game combat will become alot more fun and will make players with far less skill points not usefull in Battleships, thus pushing for smaller ships on the field.
Right now all a newbie player has to do is get into a nos domi and bam, hes just as effective as any other Battleship in a small gang.
Also the whole idea behind nos just seems so dumb! I mean how do you drain someones batteries and add it to your own!?
Yeah, that's a great idea for Pilgrim, Curse and Bhaalgorn pilots.
Don't you mean nerf heavy nos? 'cause that's a rallying cry we can all get behind...
And as to the idea seeming dumb... what, so spaceships which fly like they're in a fluid and can only engage things at shorter ranges than modern planes isn't dumb? But we all play and enjoy it anyway
Originally by: RedFall How dare you try to argue my point with your so called "evidence". I don't need any, I have truthiness on my side.
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Alcatraz Jones
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Posted - 2007.06.19 13:37:00 -
[9]
Originally by: Athyrial No they dont need to be removed they simply need to be brought into line with turrets
give em tracking make Large NOs useless against frigs
Problem sloved
Rather make it dependent on sig radius. High speed tacklers shouldn't gain complete invincibility.
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Arachidamia
Matari People's Front
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Posted - 2007.06.19 13:37:00 -
[10]
NOS defintately needs to take tracking/sig into account. Would make them a bit more balanced, and stop them being an OMGWTF pwnstick of doom to frigs. Then add perhaps add some NOS slots to ships and it should be looking better. Maybe even give preference for amarr ships regarding nos slots to beef them up a bit?
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Donna Maria
Amarr
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Posted - 2007.06.19 13:39:00 -
[11]
NOS is great. If you dont have it get it. If your going to put all the guns/missles you can and u dont plan/make room for NOS then thats your bad.
Im the girl momma warned you about..
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Herculite
Black Eclipse Corp Band of Brothers
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Posted - 2007.06.19 13:40:00 -
[12]
Edited by: Herculite on 19/06/2007 13:39:50 I think they are pretty well balanced tbh.
In fleet battles they are a non-issue.
In small gangs they are important and somewhat balanced. I'm far more worried if I'm in a solo BS about running into a frig gang than a BS gang for a lot of reasons that should be obvious. NOS gives some protection but it won't save you from competent pilots. It will save you from solo small gank ships.
So while sure I'd like to use my blasteranis more, and I'm not even useing NOS's on my BS's currently, I like that eve has some decent options for viable set ups instead of 'fit these guns with this mods', and you can run into surprises like a NOS heavy raven or something you just didn't expect.
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Cornucopian
Gallente Dutch Omega SYSTEM SHOCK INITIATIVE
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Posted - 2007.06.19 13:50:00 -
[13]
Originally by: Shalimar Fox tbh I dont like that idea even being ammar who leaves and dies with cap so in a prolonged close range fight u have to nos something to stay alive cos ur guns and tank usualy use cap passive tanks are good too but not as efective.
and regarding to nos domis a low sp player cant be like really usefull till he has a few mil sp in drones and a bit of ew anyway. Cos a nos domi with t1 drones and low skills would still die to an expirianced player even amarr
Just my 2 cents
Amarr pilots are such whiners.
if you don't have CAP you die. everyone lives off CAP, not just amarr pilots! you can't warp out if your cap is zero, and you can't rep shield or armour without cap.
only a passive shieldtanker could maybe, uhm, fly without cap, but they sure as hell couldn't shoot anything but proj guns. hey and guess what? Amarr are the best people to PWN shieldtankers, since they do massive EM damage: half the shieldtankers don't boost EM very far, since everyone is whining about being a whiny amarr pilot.
since when, EVER, has cap running out been purely an AMARR problem!?
----------------------------------------------- "LowSec Pirates are like the seagulls in Finding Nemo: instead if "mine! mine!" all they do is yell "gank! gank!" in local."
In short: brainless |
VinceNoir
Amarr Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.06.19 13:54:00 -
[14]
Originally by: Cornucopian
Originally by: Shalimar Fox tbh I dont like that idea even being ammar who leaves and dies with cap so in a prolonged close range fight u have to nos something to stay alive cos ur guns and tank usualy use cap passive tanks are good too but not as efective.
and regarding to nos domis a low sp player cant be like really usefull till he has a few mil sp in drones and a bit of ew anyway. Cos a nos domi with t1 drones and low skills would still die to an expirianced player even amarr
Just my 2 cents
Amarr pilots are such whiners.
if you don't have CAP you die. everyone lives off CAP, not just amarr pilots! you can't warp out if your cap is zero, and you can't rep shield or armour without cap.
only a passive shieldtanker could maybe, uhm, fly without cap, but they sure as hell couldn't shoot anything but proj guns. hey and guess what? Amarr are the best people to PWN shieldtankers, since they do massive EM damage: half the shieldtankers don't boost EM very far, since everyone is whining about being a whiny amarr pilot.
since when, EVER, has cap running out been purely an AMARR problem!?
Um how about passive tanked caldari/minmitar ships?
Originally by: "Shanda Captison" Vince, you can't even spell ECM m8
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Frannkie
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Posted - 2007.06.19 13:55:00 -
[15]
this is the most pointless post ever.... nothing wrong with nos tbh .. they can be countered with cap boosters ....
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alexreborn
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Posted - 2007.06.19 13:57:00 -
[16]
I definately agree on the tracking of NOS. Or at least some sort of penalty against smaller ships. I also saw a few posts regarding stacking penalties. I agree with that too.
Or perhaps just increase the CPU on it to somethign rediculous like a force recon cloaking deivce 2, so that only specialized ships can use it. For example the curse could have a 99% reduction in cpu to the NOS, making it the only ship capabale of using it. Or something of this sort!
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alexreborn
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Posted - 2007.06.19 13:58:00 -
[17]
Originally by: Frannkie this is the most pointless post ever.... nothing wrong with nos tbh .. they can be countered with cap boosters ....
Thats great that you have an opinion too. I felt like sharing mine. If you dont like the post, dont read it. See the small X on the top right of your internet browswer? Hit that button!
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Agent Li
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Posted - 2007.06.19 13:58:00 -
[18]
Originally by: Cornucopian <snip> only a passive shieldtanker could maybe, uhm, fly without cap, but they sure as hell couldn't shoot anything but proj guns. hey and guess what? Amarr are the best people to PWN shieldtankers, since they do massive EM damage: half the shieldtankers don't boost EM very far, since everyone is whining about being a whiny amarr pilot.
Speak for yourself. As a halfway intelligent Caldari, I always boost my EM resistance, since it appears to be a weakpoint on my Ferox. ------------------
"Don't be afraid to take advantage of your enemy's weaknesses. Becasuse winning is everything after all." |
n0thing
omen. D-L
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Posted - 2007.06.19 14:04:00 -
[19]
Originally by: alexreborn I think if Nos is removed from the game combat will become alot more fun and will make players with far less skill points not usefull in Battleships, thus pushing for smaller ships on the field.
Right now all a newbie player has to do is get into a nos domi and bam, hes just as effective as any other Battleship in a small gang.
Also the whole idea behind nos just seems so dumb! I mean how do you drain someones batteries and add it to your own!?
If you cant take a noob-domi that also got next to no expirience, you deserve to get shot, podded, cloned, then podded again. ---
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.06.19 14:09:00 -
[20]
In my opinion NOS should change the recharge rate of your capacitor and the targets.
Using nos will increase recharge time of targets cap and reduce the time of yours, but it wont take cap away from them.
This will leave them with cap for shooting, tanking, and MWD, for as long as their remaining cap lasts. Cap from Cap Injectors wont be stolen away as soon it is used, injectors will keep a player in the fight.
People using nos will get their cap recharge time reduced, this would stack like using rechargers or relays as normal. So for each nos you use, the usefulness is diminished, but it would mean people close up can tank.
Curse and Pilgrim pilots like myself still get very scary ships, we can use a nos neut combo to kill cap just as before.
So the dynamic of nos is essentially kept the same as before: it stops people shooting and tanking, while helping you tank and shoot. But people aren't automatically taken out of the fight, they still have a potentially full cap which they can rep with, shoot with, or run with. And boosters could keep you going a lot longer.
I think keep neuts the same as they are as they would be for overcoming people using boosters to stay in a fight, and neuts are generally considered a balanced mod.
Madness? ============================================
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Black Harbinger
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Posted - 2007.06.19 14:11:00 -
[21]
Nos is fine the way it is maybe a slight decrease like stacking for example but think about it this way all you noobs and fast frig lovers . when u get to a high SP and you NOS and your dreams of removing NOS have come true you wont like it one bit!!!!! .
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Thundercat Doom
Minmatar Melissa Jumpclones INC
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Posted - 2007.06.19 14:15:00 -
[22]
Remove the nerf crying from the forums and I will be happy. :) --------------------
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Flamers are Lamers. |
Mifter Hogdido
Amarr The 0ri
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Posted - 2007.06.19 14:16:00 -
[23]
Edited by: Mifter Hogdido on 19/06/2007 14:15:33 In reply to the original poster: No.
Originally by: Thundercat Doom Remove the nerf crying from the forums and I will be happy. :)
- Amen brother
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D Jed
AtomiCorp
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Posted - 2007.06.19 14:17:00 -
[24]
Large NOS should have a very hard time hitting a small ship.
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Shalimar Fox
0utbreak
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Posted - 2007.06.19 14:17:00 -
[25]
Originally by: Cornucopian
Originally by: Shalimar Fox tbh I dont like that idea even being ammar who leaves and dies with cap so in a prolonged close range fight u have to nos something to stay alive cos ur guns and tank usualy use cap passive tanks are good too but not as efective.
and regarding to nos domis a low sp player cant be like really usefull till he has a few mil sp in drones and a bit of ew anyway. Cos a nos domi with t1 drones and low skills would still die to an expirianced player even amarr
Just my 2 cents
Amarr pilots are such whiners.
if you don't have CAP you die. everyone lives off CAP, not just amarr pilots! you can't warp out if your cap is zero, and you can't rep shield or armour without cap.
only a passive shieldtanker could maybe, uhm, fly without cap, but they sure as hell couldn't shoot anything but proj guns. hey and guess what? Amarr are the best people to PWN shieldtankers, since they do massive EM damage: half the shieldtankers don't boost EM very far, since everyone is whining about being a whiny amarr pilot.
since when, EVER, has cap running out been purely an AMARR problem!?
read the post again and then come back.
post really stated only 2 things a. removing nos'es bad idea b. amarr depand more on cap then others and close range fights depand on being able to nos for most races/ships
and that is a well known fact.
cya in space soon(tm)
happy days :)
Originally by: "Bor'rak" It amazes me how some people can put two and two together and come up with five! And then post it |
alexreborn
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Posted - 2007.06.19 14:18:00 -
[26]
Well I think what youre argueing here is a fundamental flaw in the game. That is not enough options for each pilot.
You really only have 3 options when setting up a pvp setup for your high slots. And that is Sniper, close range, or NOs. So I dont find it exciting when I crash into a Raven, or a NOS domi. Thats not interesting really.
Maybe a raven fitted with 4torps and 4 rails that would be a little more unique, but not so much, because it will probably die. So as much as most of you guys think there is diversity in ships, there really isnt that much, unless youve got skills trained on everything and haven't specailizsed in one area. Then youre looking at 50 mil sp to be able to fit Lazer Beams on something unexpected, or autocannons on something also unexpected.
Thats unique, but at the same time, those setups dont take advantage of racial bonuses.
So the whole argument of going up against something unique doesn't really exist. The only thing you are going up against is players with more or less skill points then you, and how well they racially fit their ship. (E.G, how well a raven pilot fit out for gankage with torps/cruise + shield tanmk)
Maybe another way to fix it is just limit the nos modules allowed on the ship.
I just think the game play would be more fun without it, or with it being changed a little bit. Right now its practically the only offencive module thats not stacking nerfed (along with webifiers I believe). Its not like NOS is uber powerful I win button, it just way to effective against small ships.
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Agent Li
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Posted - 2007.06.19 14:49:00 -
[27]
Originally by: alexreborn Well I think what youre argueing here is a fundamental flaw in the game. That is not enough options for each pilot.
You really only have 3 options when setting up a pvp setup for your high slots. And that is Sniper, close range, or NOs. So I dont find it exciting when I crash into a Raven, or a NOS domi. Thats not interesting really.
Maybe a raven fitted with 4torps and 4 rails that would be a little more unique, but not so much, because it will probably die. So as much as most of you guys think there is diversity in ships, there really isnt that much, unless youve got skills trained on everything and haven't specailizsed in one area. Then youre looking at 50 mil sp to be able to fit Lazer Beams on something unexpected, or autocannons on something also unexpected.
Thats unique, but at the same time, those setups dont take advantage of racial bonuses.
So the whole argument of going up against something unique doesn't really exist. The only thing you are going up against is players with more or less skill points then you, and how well they racially fit their ship. (E.G, how well a raven pilot fit out for gankage with torps/cruise + shield tanmk)
Maybe another way to fix it is just limit the nos modules allowed on the ship.
I just think the game play would be more fun without it, or with it being changed a little bit. Right now its practically the only offencive module thats not stacking nerfed (along with webifiers I believe). Its not like NOS is uber powerful I win button, it just way to effective against small ships.
So give nos and neuts a tracking solution like you do for guns, and give it a stacking penalty.
Oh, and if you're not Amarrian, give yourself another nerf. Say, -50% to the drain rate. ------------------
"Don't be afraid to take advantage of your enemy's weaknesses. Becasuse winning is everything after all." |
TVPR
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Posted - 2007.06.19 14:58:00 -
[28]
*whine scream whine whine scream*
This keeps coming up all the time, usually taking on either the "FIX GAME! WE AMARR CANT FIND WIN-EVE-BUTTON!" or the "omgwtf my 200k frig died against a 200m domi omgWTF!" approaches. Happy to see you've got both covered...
And again, yeah, if a brand spanking newbie in a T1-fitted Dominos kicks your rectum, that is honestly just sad.
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Pheonix Kanan
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Posted - 2007.06.19 15:02:00 -
[29]
NOS is fine. STOP WHINING!
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Ione Hunt
0utbreak
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Posted - 2007.06.19 15:20:00 -
[30]
People just won't listen...
Every time you start a new NOS thread, God drowns a kitten in boiling oil!! Save the kittens, please!!! _______________
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