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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Companion Qube
Positive Cashflow through Positive Thinking SRS.
105
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Posted - 2012.01.07 03:15:00 -
[61] - Quote
This isn't specific to the fixes you guys are putting in now but it's something you might want to look at as well - back when the agent division update came out all of the COSMOS event agents stopped showing the standing required to use them. It's now trial and error to figure out what standing level you need (and whether it's raw standing, or adjusted standing) as some of them adhere to the new standard (5.0 standing to use level 4, etc) and other require old thresholds. |
Emiko Luan
Ekchuah's Shrine Comporium
24
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Posted - 2012.01.07 03:30:00 -
[62] - Quote
so much love for these changes. +welcome to my world+ http://venomzer0.deviantart.com |
Tanya Powers
Science and Trade Institute Caldari State
773
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Posted - 2012.01.07 03:46:00 -
[63] - Quote
This new UI stuff is very sexy. I need it on TQ...
No no no, I WANT IT NAO !!
Good job. |
Zagdul
Clan Shadow Wolf Fatal Ascension
344
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Posted - 2012.01.07 16:06:00 -
[64] - Quote
CCP Punkturis wrote:Abdiel Kavash wrote:CCP Punkturis wrote:
- The online/offline notification which pops up when your buddy/enemy logs in is now has standings icon
- Said notificaction can be dragged to chat to info link that pilot and right clicked on
Can I just right-click the notification popup itself? I don't see why should I need the extra step of dragging it somewhere and pointlessly spamming some chat window. yeah it's two "features" you can right click it, or drag it to chat
GÖÑ
It's not Rocket Surgery |
Camios
Tribal Liberation Force Minmatar Republic
46
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Posted - 2012.01.07 20:13:00 -
[65] - Quote
CCP Punkturis wrote:
- You can now shift click modules to overload them
IMHO the problem with overloading was not that it wasn't accessible (christ, SHIFT + F1 is not so complicated) but that there were a lot of people who still cannot use shorcuts properly.
If you feel that SHIFT+CLICK MODULE is better than SHIFT+Fn then you could be surprised by the magic world of shortcuts. Perhaps the usage of shortcuts should be emphasised and recommended in the turorials? |
VR Highfive
Raptor Industries Art of War Alliance
60
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Posted - 2012.01.07 21:38:00 -
[66] - Quote
CCP Punkturis wrote:Hi,
You can now shift click modules to overload them Overload button shows feedback from when it's been clicked until it's activated/deactivated
<3
I feel very happy about these changes. No more clicking the overload button and wondering if I got it right or if I missed, just shift-click.. done...simply wonderful.
Thank you BFF.
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Tsubutai
The Tuskers
42
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Posted - 2012.01.08 11:42:00 -
[67] - Quote
CCP Punkturis wrote: Overload button shows feedback from when it's been clicked until it's activated/deactivated
While I like what you're trying to do here, I find the implementation rather confusing, to say the least. As I understand it, the intention is that the overload bar above the module should 'flash' when it's active and in one state but will switch to the other on the next cycle. However, I've had it flashing for extended periods of time with the module inactive, and am not sure what that's supposed to signify. I've also found that sometimes, attempting to activate a module simply toggles the flashing on and off rather than switching guns on... |
Jamaican Herbsman
I Love You Mary Jane
17
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Posted - 2012.01.08 17:07:00 -
[68] - Quote
CCP Punkturis wrote:
You can now shift click modules to overload them Overload button shows feedback from when it's been clicked until it's activated/deactivated
WIN |
Max Kolonko
High Voltage Industries Ash Alliance
45
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Posted - 2012.01.08 22:24:00 -
[69] - Quote
CCP Punkturis wrote:(Dev blog on all these little things coming soon )
Define "SOON" pls :) |
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CCP Tuxford
C C P C C P Alliance
99
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Posted - 2012.01.08 23:25:00 -
[70] - Quote
Tsubutai wrote: edit: OK, I think I've isolated the problem. If you have a heated module cycling and deactivate it while it's still heated, the overload bar continues to flash indefinitely until the module is actually heated again, even if the module is reactivated. The only way to fix it is to run the module heated for one cycle, then switch off the heat and run it for one 'normal' cycle before deactivating it, at which point it stops flashing as expected.
Thanks we'll take a look at it tomorrow morning if it hasn't already been fixed. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Velarra
Ghost Festival Naraka.
34
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Posted - 2012.01.09 02:38:00 -
[71] - Quote
CCP Punkturis wrote:
- Watch list can now have 15 people
- Watch list can now be ordered by dragging and dropping pilots
Thank you. |
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CCP Tuxford
C C P C C P Alliance
99
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Posted - 2012.01.09 09:39:00 -
[72] - Quote
CCP Tuxford wrote:Tsubutai wrote: edit: OK, I think I've isolated the problem. If you have a heated module cycling and deactivate it while it's still heated, the overload bar continues to flash indefinitely until the module is actually heated again, even if the module is reactivated. The only way to fix it is to run the module heated for one cycle, then switch off the heat and run it for one 'normal' cycle before deactivating it, at which point it stops flashing as expected.
Thanks we'll take a look at it tomorrow morning if it hasn't already been fixed. I am not able to reproduce this however I did fix related bug last week. The repro steps were * Overload 1 module * Overload the rack * Stop overloading the rack * Notice that the module overloaded in the first step keeps blinking. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Punkturis
C C P C C P Alliance
980
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Posted - 2012.01.09 10:05:00 -
[73] - Quote
Max Kolonko wrote:CCP Punkturis wrote:(Dev blog on all these little things coming soon ) Define "SOON" pls :)
I hope it'll be out this week CCP Punkturis | EVE UI Developer |
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Uinuva Karma
Pator Tech School Minmatar Republic
0
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Posted - 2012.01.09 10:53:00 -
[74] - Quote
Great stuff!
Happy New Year CCP <3
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Blue Harrier
21
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Posted - 2012.01.09 11:30:00 -
[75] - Quote
Wow so many fixes in so short a time, well done team BFF.
A couple of things I found testing this morning. The GÇÿScience and IndustryGÇÖ window when opened and used to view a planet used to GÇÿdockGÇÖ at the bottom left of the screen when minimised now it closes back to the Neocom bar. Just a minor inconvenience as it was quicker to click when at the bottom to reopen it then to wait while the Neocom slides open then click the icon to reopen it.
When trying to adjust the level of my mike while in Eve Voice I tried to drag the slider to the left to turn the level down and the Esc menu locked up completely. The only way out was to exit the game back to the desktop.
Other than that some really good mods and fixes.
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Vegare
Das zweite Konglomerat The Initiative.
15
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Posted - 2012.01.09 17:22:00 -
[76] - Quote
I love all of those changes!
While you're at the watchlist, could you make it so that left-clicking an entry selects the characters ship? Like clicking the bracket in space makes it show up in the "selected object" window? Some more rightclick options would be awesome too! |
Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
0
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Posted - 2012.01.09 21:49:00 -
[77] - Quote
CCP Punkturis wrote:Hi, Watch list can now have 15 people Watch list can now be ordered by dragging and dropping pilots (Dev blog on all these little things coming soon )
Thank-you - thank-you - thank-you - thank-you
You've made a logistic pilot very happy |
Circumstantial Evidence
28
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Posted - 2012.01.09 22:34:00 -
[78] - Quote
Has - "Health / Damage bars - display % on mouse hover"
made it into your backlog?
https://forums.eveonline.com/default.aspx?g=posts&m=337905
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CCP Punkturis
C C P C C P Alliance
983
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Posted - 2012.01.09 22:40:00 -
[79] - Quote
Circumstantial Evidence wrote:
no not this time - sorry CCP Punkturis | EVE UI Developer |
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Gilbaron
Free-Space-Ranger Ev0ke
65
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Posted - 2012.01.10 01:13:00 -
[80] - Quote
ctrl + F9 made my mail button go black (still clickable)
ingame bug report sent |
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Gilbaron
Free-Space-Ranger Ev0ke
65
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Posted - 2012.01.10 01:17:00 -
[81] - Quote
also please make the module cycle go green when an item is cycling while beeing overheated |
Bienator II
madmen of the skies
499
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Posted - 2012.01.10 01:55:00 -
[82] - Quote
progress indicator for repairs via repair paste please and number of shots left for faction/t2 lenses ;) a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Rek Seven
Probe Patrol Project Wildfire
118
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Posted - 2012.01.10 12:28:00 -
[83] - Quote
CCP Punkturis,
Just out of curiosity, would it be possible to add so kind of mini client to eve that does not display the game graphics, but allows you to move all your chat windows and other things to it?
Obviously this would only benefit people with multiple monitors. |
The Sinonim
Unicorn Enterprise
0
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Posted - 2012.01.10 14:23:00 -
[84] - Quote
Nice new features. But agent tab in station needs to be more compact. just add bold font to there names, don't increase it. |
Fidelium Mortis
Quantum Cats Syndicate
22
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Posted - 2012.01.10 15:27:00 -
[85] - Quote
Trebor Daehdoow wrote:A simplified overload interface, in my EVE? Surely not!
All those too lazy to hotkey overload buttons rejoice =P ICRS - Intergalactic Certified Rocket Surgeon |
Grukni
Shimai of New Eden
37
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Posted - 2012.01.10 16:23:00 -
[86] - Quote
Rek Seven wrote:CCP Punkturis,
Just out of curiosity, would it be possible to add so kind of mini client to eve that does not display the game graphics, but allows you to move all your chat windows and other things to it?
Obviously this would only benefit people with multiple monitors.
This would require moving almost all the UI stuff off the viewport. Not sure I want it. |
Arele
Valar Morghulis. Get Off My Lawn
1
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Posted - 2012.01.10 17:25:00 -
[87] - Quote
Any chance the S&I window can get some 'little things' love sometime? Like an ability to save common job 'plans' for re-use, dictating default from:to input:outputs, etc.
Ask any person that deals with jobs, especially compression on a Rorq, the current interface mechanics SUCK. |
COMM4NDER
Umbrella Holding Inc Umbrella Chemical Inc
55
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Posted - 2012.01.11 04:40:00 -
[88] - Quote
CCP Punkturis wrote:Abdiel Kavash wrote:CCP Punkturis wrote:
- The online/offline notification which pops up when your buddy/enemy logs in is now has standings icon
- Said notificaction can be dragged to chat to info link that pilot and right clicked on
Can I just right-click the notification popup itself? I don't see why should I need the extra step of dragging it somewhere and pointlessly spamming some chat window. yeah it's two "features" you can right click it, or drag it to chat
Since you guys improve on the watchlist have you thought of adding drop functionality? For example drag people from fleet window or fleet chat to watchlist to add them or drag people away from watchlist to remove them.
On a seperate note would be also nice to have that in fleet to add or remove people from fleet or at least add :3
This would help the mouse to survive for few more years when playing eve. Tag shortcuts - Make an FC enjoy his position more! |
Vegare
Das zweite Konglomerat The Initiative.
15
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Posted - 2012.01.11 11:21:00 -
[89] - Quote
COMM4NDER wrote:CCP Punkturis wrote:Abdiel Kavash wrote:CCP Punkturis wrote:
- The online/offline notification which pops up when your buddy/enemy logs in is now has standings icon
- Said notificaction can be dragged to chat to info link that pilot and right clicked on
Can I just right-click the notification popup itself? I don't see why should I need the extra step of dragging it somewhere and pointlessly spamming some chat window. yeah it's two "features" you can right click it, or drag it to chat Since you guys improve on the watchlist have you thought of adding drop functionality? For example drag people from fleet window or fleet chat to watchlist to add them or drag people away from watchlist to remove them. On a seperate note would be also nice to have that in fleet to add or remove people from fleet or at least add :3 This would help the mouse to survive for few more years when playing eve.
yes please! drop and drag functionality for the watchlist.
If somebody asked "who is anchor" i could just drag and drop the person to the chat from my watchlist. That somebody would then drag the link to his watchlist *dreams* |
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CCP Punkturis
C C P C C P Alliance
992
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Posted - 2012.01.11 13:01:00 -
[90] - Quote
guys guys don't get greedy!!! CCP Punkturis | EVE UI Developer |
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