Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Aoki Ayumi
University of Caille Gallente Federation
14
|
Posted - 2012.01.05 15:04:00 -
[1] - Quote
Is this a feature? |
BLACK-STAR
397
|
Posted - 2012.01.05 15:08:00 -
[2] - Quote
CTRL+Spacebar
Is. [img]http://www.imgbox.de/users/S7AR/star.png[/img] |
Professor Alphane
Alphane Research Co-operative
197
|
Posted - 2012.01.05 15:17:00 -
[3] - Quote
Yes it arrived in Crucible
YOU MUST THINK FIRST.... |
Aoki Ayumi
University of Caille Gallente Federation
14
|
Posted - 2012.01.05 15:19:00 -
[4] - Quote
Thing is, I command my ship to open the can, not to fly to it. I don't want to fly to it. I do not command that. |
|
CCP Goliath
C C P C C P Alliance
65
|
Posted - 2012.01.05 15:21:00 -
[5] - Quote
If you are further than the distance required to open the can (2500m) then your ship will travel to the can and open it when you press "Open". Similar behaviour can be seen with docking in stations and jumping through stargates. CCP Goliath | Engineering Team Lead |
|
Aoki Ayumi
University of Caille Gallente Federation
14
|
Posted - 2012.01.05 15:23:00 -
[6] - Quote
Thanks for the explanation |
Jiska Ensa
Unour Heavy Industries
47
|
Posted - 2012.01.05 15:29:00 -
[7] - Quote
This only happens when the can is outside open range (2500 metres). Just don't click it when it's outside that range and the ship won't move. I believe this functionality also happens with drones you order your ship to scoop. |
|
Chribba
Otherworld Enterprises Otherworld Empire
1961
|
Posted - 2012.01.05 15:33:00 -
[8] - Quote
It's an awesome feature - same as AP auto docking!
/c
|
|
Malcanis
Vanishing Point. The Initiative.
2555
|
Posted - 2012.01.05 15:42:00 -
[9] - Quote
Aoki Ayumi wrote:Thing is, I command my ship to open the can, not to fly to it. I don't want to fly to it. I do not command that.
You just want to be able to click "open" while sitting there and not opening anything? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Aoki Ayumi
University of Caille Gallente Federation
14
|
Posted - 2012.01.05 17:13:00 -
[10] - Quote
Malcanis wrote:Aoki Ayumi wrote:Thing is, I command my ship to open the can, not to fly to it. I don't want to fly to it. I do not command that. You just want to be able to click "open" while sitting there and not opening anything?
This. Totally. |
|
Velicitia
Open Designs
433
|
Posted - 2012.01.05 17:20:00 -
[11] - Quote
Aoki Ayumi wrote:Malcanis wrote:Aoki Ayumi wrote:Thing is, I command my ship to open the can, not to fly to it. I don't want to fly to it. I do not command that. You just want to be able to click "open" while sitting there and not opening anything? This. Totally.
notsureifserious.jpg |
Arushia
Nova Labs New Eden Research.
10
|
Posted - 2012.01.05 17:34:00 -
[12] - Quote
CCP Goliath wrote:If you are further than the distance required to open the can (2500m) then your ship will travel to the can and open it when you press "Open". Similar behaviour can be seen with docking in stations and jumping through stargates.
It's very annoying in slower ships. Where is the option to turn it off?
Tired of lab queues in high-sec? Check out New Eden Research. |
Tippia
Sunshine and Lollipops
4278
|
Posted - 2012.01.05 17:39:00 -
[13] - Quote
Yes. This is not a good default behaviour because it causes the ship to move when you don't want it to. Being able to turn it off (and not just after the fact by ctrl-space:ing) would be very much appreciated.
It's far more preferable to be told that, no, you can't open the container because it's too far away, than to drift out of place and now be too far away from the things you'd prefer to actually be close to. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
malaire
178
|
Posted - 2012.01.05 17:41:00 -
[14] - Quote
That feature doesn't allways work, e.g. when docking. I press Dock, ship warps near station, and does not dock.
New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else |
Lady Spank
GET OUT NASTY FACE
822
|
Posted - 2012.01.05 17:47:00 -
[15] - Quote
If you don't want your ship to move simply refrain from clicking open can on a can that is too far away. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) -áGÖÑ New Years Resolution ~ Cease thy Smacktalk GÖÑ |
Taedrin
Kushan Industrial
307
|
Posted - 2012.01.05 17:48:00 -
[16] - Quote
Tippia wrote:Yes. This is not a good default behaviour because it causes the ship to move when you don't want it to. Being able to turn it off (and not just after the fact by ctrl-space:ing) would be very much appreciated.
It's far more preferable to be told that, no, you can't open the container because it's too far away, than to drift out of place and now be too far away from the things you'd prefer to actually be close to.
I would argue this is just because you are used to the old behavior. I personally prefer only having to click once for two commands. Making it possible to disable this default behavior through an option would be nice, but IMO is totally unnecessary. It would be far more important to document EVE's features. |
Tippia
Sunshine and Lollipops
4279
|
Posted - 2012.01.05 17:58:00 -
[17] - Quote
Lady Spank wrote:If you don't want your ship to move simply refrain from clicking open can on a can that is too far away. GǪand that would work if the client and server distances were always perfectly synced.
Taedrin wrote:I would argue this is just because you are used to the old behavior. I personally prefer only having to click once for two commands. Fair enough GÇö I prefer to have my commands separate so I can decide for myself what the ship is supposed to do. Being told GÇ£sorry, no, it's too far awayGÇ¥ means I can now use my other command (approach) to do what needs to be done.
Maybe a better solution would be to allow for limited command queuing (as long as all commands go towards the same target). This might also solve the GÇ£lemming buttonGÇ¥ some are experiencingGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Zyress
Deaths Head Brigade Gryphon League
20
|
Posted - 2012.01.05 18:28:00 -
[18] - Quote
Before it just put up a message saying you had to be within 2500 m to open something, I much prefre that the ship goes and opens it for me. If I did it by mistake and didn't want to actually go loot a container or wreck, then I would just stop my ship, not so hard. The really sweet surprize I got was when I clicked to open a wreck 150 km from me and it warped to it then opened it. |
Clementina
The Scope
42
|
Posted - 2012.01.05 18:43:00 -
[19] - Quote
I think that you should be able to turn the move to the can then take from it behavior on and off. Sometimes you would like to loot a can but would prefer to not be able to loot it than have your ship go towards it (Like if you were looting en-passant in a mission or PvP scenario) |
ASadOldGit
School of Applied Knowledge Caldari State
87
|
Posted - 2012.01.05 18:46:00 -
[20] - Quote
Ahem. Noctis. "The wrecks come to you!"
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |
|
Muad 'dib
The Imperial Fedaykin
70
|
Posted - 2012.01.05 18:49:00 -
[21] - Quote
I would really like to be able to toggle the action to move to/warp to if you are not in range, ive got 8 years or whatever of the old way, im sure new is better, but whats even better than that is being able to choose.
Dont do to us what google did, somtimes new isnt always better, and makes vets bitter. |
Lady Spank
GET OUT NASTY FACE
823
|
Posted - 2012.01.05 19:04:00 -
[22] - Quote
Tippia wrote:Lady Spank wrote:If you don't want your ship to move simply refrain from clicking open can on a can that is too far away. GǪand that would work if the client and server distances were always perfectly synced. Perhaps they should remove all functionality revolving around distances until they fix that then?
(a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) -áGÖÑ New Years Resolution ~ Cease thy Smacktalk GÖÑ |
Tippia
Sunshine and Lollipops
4279
|
Posted - 2012.01.05 19:06:00 -
[23] - Quote
Lady Spank wrote:Perhaps they should remove all functionality revolving around distances until they fix that then? Because that is exactly what I said.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
War Kitten
Panda McLegion
499
|
Posted - 2012.01.05 20:38:00 -
[24] - Quote
This functionality could stand to be added to POS silos.
If a button is going to move you and open the container, it should do so for ALL containers I would think. Consistency is a good thing. This is my signature.-á There are many others like it, but this one is mine. |
Grey Stormshadow
draketrain
762
|
Posted - 2012.01.05 20:49:00 -
[25] - Quote
Yes I too love this yet again non optional bullcrap feature.
1. Set your noctis to approach distant object like gate to next pocket or some other celestial or put it to follow your other ship. 2. Start tractorbeaming wrecks in and looting them. 3. Oops... you clicked one before it was next to your ship... 4. Crap... you're no longer heading to your original target. How did this happen? Wasn't it awesome?
|
Charlie Jacobson
12
|
Posted - 2012.01.05 20:56:00 -
[26] - Quote
Grey Stormshadow wrote:Yes I too love this yet again non optional bullcrap feature.
1. Set your noctis to approach distant object like gate to next pocket or some other celestial or put it to follow your other ship. 2. Start tractorbeaming wrecks in and looting them. 3. Oops... you clicked one before it was next to your ship... 4. Crap... you're no longer heading to your original target. How did this happen? Wasn't it awesome?
Exactly this has happened to me. It left deep emotional scars. |
Lady Spank
GET OUT NASTY FACE
823
|
Posted - 2012.01.05 20:59:00 -
[27] - Quote
Tippia wrote:Lady Spank wrote:Perhaps they should remove all functionality revolving around distances until they fix that then? Because that is exactly what I said. So you believe they should also remove warp to, orbit, keep at range, approach etc etc all because of a bug. Learn to read before you try posting (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) -áGÖÑ New Years Resolution ~ Cease thy Smacktalk GÖÑ |
Tippia
Sunshine and Lollipops
4282
|
Posted - 2012.01.05 21:04:00 -
[28] - Quote
Lady Spank wrote:So you believe they should also remove warp to, orbit, keep at range, approach etc etc all because of a bug. Because that is also exactly what I said.
Quote:Learn to read before you try posting It's a good suggestion. You should try it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Letrange
Red Horizon Inc
35
|
Posted - 2012.01.05 21:04:00 -
[29] - Quote
Lady Spank wrote:Tippia wrote:Lady Spank wrote:Perhaps they should remove all functionality revolving around distances until they fix that then? Because that is exactly what I said. So you believe they should also remove warp to, orbit, keep at range, approach etc etc all because of a bug. Learn to read before you try posting Humm, Lady Spank and Tippia in a posting squabble... this will not end well... |
Montevius Williams
Eclipse Industrial Inc
183
|
Posted - 2012.01.05 21:11:00 -
[30] - Quote
This is worth a thread becasue? Why would you click open can if you're to far away to open it and then get mad that your ship moves to said can, even though this was a noted feature 2 1 month ago?
Things that make you say hmmm... |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |