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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Siigari Kitawa
Push Industries Push Interstellar Network
80
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Posted - 2012.01.06 04:02:00 -
[1] - Quote
Per topic, my corpmate and I are trying to figure out whether or not the maximum warp speed of a ship affects the time after a ship reaches 75% max velocity and begins to enter warp to the time the ship is at warp (the "boom.")
I believe it does not affect it, because if I warp in an interceptor for example my warp speed goes up after the boom. We're talking about implants basically.
So if I run the Nomad set of implants but pick the HY-2/2.5 over the Nomad Omega, I will shave more time off at max warp velocity. He is trying to discover if that affects my warp up time, which I don't think it does.
Could somebody please shed some light on this? Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
Corina Jarr
Spazzoid Enterprises Purpose Built
496
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Posted - 2012.01.06 04:32:00 -
[2] - Quote
Siigari Kitawa wrote:Per topic, my corpmate and I are trying to figure out whether or not the maximum warp speed of a ship affects the time after a ship reaches 75% max velocity and begins to enter warp to the time the ship is at warp (the "boom.")
I believe it does not affect it, because if I warp in an interceptor for example my warp speed goes up after the boom. We're talking about implants basically.
So if I run the Nomad set of implants but pick the HY-2/2.5 over the Nomad Omega, I will shave more time off at max warp velocity. He is trying to discover if that affects my warp up time, which I don't think it does.
Could somebody please shed some light on this? All ships accelerate at the same rate once in warp. Nothing effects it, other than reaching your destination. |
Vyl Vit
Cambio Enterprises
190
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Posted - 2012.01.06 05:00:00 -
[3] - Quote
"Warp Speed This article lists warp speeds for different shiptypes, as well as explaining the relevance of warp speed and the difference between warp speed and the speed of going to warp.
Most players are unaware that different shiptypes warp at different speeds, seriously impacting traveltime. As you travel between locations in a solarsystem, your ship can go to warp. To do so, it will align itself up with its destination, accelerate to 3/4 of its (current) maximum speed and enter a "warp tunnel". Once it is in the warp tunnel, it will quickly accellerate to its maximum warp speed, as listed in the table below...."
http://eve.grismar.net/wikka.php?wakka=WarpSpeed
What I'm finding difficult to get clarification on is: Do larger ships warp slower, as well as align and achieve warp speed slower. Or, as the above post says, do all ships travel while in warp at the same speed, and the only difference is alignment and achieving 3/4 impulse power. (Thanks, Scotty.)
Implants and ship mods can aid in alignment speed, as well as speed going into warp. As, once you're in warp, you're relatively invulnerable, there's no need to augment that portion of the show. What folks should be mindful of in a fleet is, the bigger ships aren't going to arrive at the same time as the smaller ones if one doesn't stagger departures to accomodate the slower ships. Unless, of course, it's no big deal if the BSs arrive a bit later than the frigs...dessies, etc.
To her it doesn't matter much.-á It's chasms have been leapt, and she leans upon the skepticism of her chosen fate. |
Lady Spank
GET OUT NASTY FACE
832
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Posted - 2012.01.06 05:09:00 -
[4] - Quote
Drug smuggler needs help with smuggling drugs. LOL. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) -áGÖÑ New Years Resolution ~ Cease thy Smacktalk GÖÑ |
Khandhad
Push Industries Push Interstellar Network
0
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Posted - 2012.01.06 05:13:00 -
[5] - Quote
Corina Jarr wrote:Siigari Kitawa wrote:Per topic, my corpmate and I are trying to figure out whether or not the maximum warp speed of a ship affects the time after a ship reaches 75% max velocity and begins to enter warp to the time the ship is at warp (the "boom.")
I believe it does not affect it, because if I warp in an interceptor for example my warp speed goes up after the boom. We're talking about implants basically.
So if I run the Nomad set of implants but pick the HY-2/2.5 over the Nomad Omega, I will shave more time off at max warp velocity. He is trying to discover if that affects my warp up time, which I don't think it does.
Could somebody please shed some light on this? All ships accelerate at the same rate once in warp. Nothing effects it, other than reaching your destination.
This cannot be true, because all ships take the same amount of time to reach top speed when in warp. If the time is the same and final velocities are different, it is impossible to have the same acceleration. I've timed it to be about 6.5 seconds, regardless of ship time, from the time it goes from initiating warp to top speed.
I argue that the kinematic equations from general physics still hold. The average acceleration for a faster ship will be faster, and the distance travelled in that time is proportional to the acceleration (1/2*a*t^2) |
Siigari Kitawa
Push Industries Push Interstellar Network
81
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Posted - 2012.01.06 06:36:00 -
[6] - Quote
Okay so I got the HY-2 and the LG Nomads. By the way, my freighter shows only as warping at .80 AU/s instead of .86 AU/s. Why? No change to spin-up time in warp, only flat warp speed bonus (and less than I expected.) Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
Jita Alt666
852
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Posted - 2012.01.06 08:02:00 -
[7] - Quote
Perhaps you should have waited for longer than 2 hours during Eve's lowest concurrent connection period to allow other pilots to offer more tangible advice. |
Vyl Vit
Cambio Enterprises
190
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Posted - 2012.01.06 08:04:00 -
[8] - Quote
I offer no advice. I make random observations. If you mistake what I say for advice, woebetide you.
To her it doesn't matter much.-á It's chasms have been leapt, and she leans upon the skepticism of her chosen fate. |
Siigari Kitawa
Push Industries Push Interstellar Network
81
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Posted - 2012.01.06 08:07:00 -
[9] - Quote
It's still the best possible for this circumstance, but I have a problem with the fact that .75 x 1.15 = 0.8. That is incorrect, which is all I am complaining about. Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
rodyas
Tie Fighters Inc
203
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Posted - 2012.01.06 10:43:00 -
[10] - Quote
A ships agility helps with going into warp, then the AU count is warp speed. Usually bigger ships are less agile so it takes longer to get into warp, as well as have a lower warp speed usually. CCP is still kind of newtonian where smaller things move faster and bigger things move slower, if both have same amount of energy given to them. Threads like this generally result in anything positive.
Locked. |
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CCP Greyscale
C C P C C P Alliance
497
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Posted - 2012.01.06 10:45:00 -
[11] - Quote
No.
(Nothing changes warp acceleration because the code doesn't currently support it.) |
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Jorn Isu
Caldari Provisions Caldari State
16
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Posted - 2012.01.06 11:35:00 -
[12] - Quote
CCP Greyscale wrote:No.
(Nothing changes warp acceleration because the code doesn't currently support it.) So, just trying to make sure I understand the whole mechanic:
1) you align 2) Once you have a 75%(?) of your current max velocity, you enter warp 3) Your ship accelerates at a high, increasing rate ( exponential? superexponential? do tell!) 4) once your ship hits it's max (let's call it 6 AU/sec), It has traveled "N" AUs, and it stops accelerating 5) Once your ship is within "N" AUs of its destination, it begins to decelerate at a rate defined as the inverse of whatever the acceleration in 3) is. 6) you come out of warp.
Correct? my main question is how the rate of acceleration is defined.
Also, warp acceleration rigs would be an awesome long-term "implement when someone is bored" goal, assuming the warp mechanics aren't buried in a mountain of spaghetti. |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
897
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Posted - 2012.01.06 11:43:00 -
[13] - Quote
Jorn Isu wrote:So, just trying to make sure I understand the whole mechanic:
1) you align 2) Once you have a 75%(?) of your current max velocity, you enter warp 3) Your ship accelerates at a high, increasing rate (logarithmic acceleration? exponential? do tell!) 4) once your ship hits it's max (let's call it 6 AU/sec), It has traveled "N" AUs, and it stops accelerating 5) Once your ship is within "N" AUs of its destination, it begins to decelerate at a rate defined as the inverse of whatever the acceleration in 3) is. 6) you come out of warp.
Correct? my main question is how the rate of acceleration is defined.
Velocity Gê¥ 2^t m/s
Or in words: your ship doubles speed every second until it hits its maximum warp speed. At the other end it halves speed every second until it drops out of warp.
You can easily verify that ships accelerate at the same rate by putting a freighter and a frigate side by side, aligning to a far distant celestial, and selecting "warp to" within the same second as each other (do not fleet warp, this will warp both ships at the same warp speed). The freighter and frigate will remain side by side until their warp speed reaches the freighter's maximum, at which point each ship will perceive the other as winking out of existence.
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Jorn Isu
Caldari Provisions Caldari State
16
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Posted - 2012.01.06 11:45:00 -
[14] - Quote
Mara Rinn wrote:Jorn Isu wrote:So, just trying to make sure I understand the whole mechanic:
1) you align 2) Once you have a 75%(?) of your current max velocity, you enter warp 3) Your ship accelerates at a high, increasing rate (logarithmic acceleration? exponential? do tell!) 4) once your ship hits it's max (let's call it 6 AU/sec), It has traveled "N" AUs, and it stops accelerating 5) Once your ship is within "N" AUs of its destination, it begins to decelerate at a rate defined as the inverse of whatever the acceleration in 3) is. 6) you come out of warp.
Correct? my main question is how the rate of acceleration is defined. Velocity Gê¥ 2^t m/s Or in words: your ship doubles speed every second until it hits its maximum warp speed. At the other end it halves speed every second until it drops out of warp. You can easily verify that ships accelerate at the same rate by putting a freighter and a frigate side by side, aligning to a far distant celestial, and selecting "warp to" within the same second as each other (do not fleet warp, this will warp both ships at the same warp speed). The freighter and frigate will remain side by side until their warp speed reaches the freighter's maximum, at which point each ship will perceive the other as winking out of existence. exponential then, thanks :)
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Ciar Meara
Virtus Vindice
465
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Posted - 2012.01.06 12:04:00 -
[15] - Quote
From what I remember my malediction had an au of 13 in warp that could be augmented by rigs. so long warps could be scouted with speed. Most tech II cruiser and such have 3.75 and others like industrials have even lower warp max speeds.
I don't know how the build up between ships is compared though, I think it is an exponential thing where you build up au speed faster and faster until you reach your max. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
malaire
178
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Posted - 2012.01.06 13:08:00 -
[16] - Quote
Mara Rinn wrote:Velocity Gê¥ 2^t m/s
Or in words: your ship doubles speed every second until it hits its maximum warp speed. At the other end it halves speed every second until it drops out of warp.
That can't be true. My interceptor needs about 10-11 seconds to get from aligned 646 m/s to 21 AU/s = 3 141 558 000 000 m/s. If speed would only double every second that would've taken 32 seconds.
New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else |
Rhinanna
Brutor Tribe Minmatar Republic
97
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Posted - 2012.01.06 13:45:00 -
[17] - Quote
I believe its doubled from a 'base warp speed' as opposed to the speed of the ship before it enters warp. The base warp speed is the same for all ships, otherwise the faster ships would accelerate faster which has already been proven incorrect. -The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |
I'thari
35
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Posted - 2012.01.06 14:32:00 -
[18] - Quote
Jorn Isu wrote:my main question is how the rate of (warp) acceleration is defined. Same for everything... never entered warp at the same moment as slower/faster ship? (not being in same fleet, ofc) - they travel in same "bubble" as you 'till one of you reaches max warp speed. |
Solstice Project
Cult of Personality
1258
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Posted - 2012.01.06 14:54:00 -
[19] - Quote
Uhm ... isn't the decelleration phase much longer then the acceleration phase ?? Inappropriate signature removed. Spitfire |
Siigari Kitawa
Push Industries Push Interstellar Network
81
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Posted - 2012.01.06 16:26:00 -
[20] - Quote
Okay so now that the warp acceleration not being affected by warp speed is out of the way, what is the deal with my implant not giving me my full bonus? Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
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Jiska Ensa
Unour Heavy Industries
47
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Posted - 2012.01.06 18:46:00 -
[21] - Quote
Hyperspatial Velocity Optimizer rigs would be MUCH more useful if they increased warp acceleration rate. In most systems, I spend more time accelerating and decelerating than I do aligning or actually warping. How come the code can't support A*e^x instead of just e^x?
And on another note, when will we get that super-fast-acceleration/deceleration effect we keep seeing in the Eve trailers but not ingame? |
Mashie Saldana
Veto. Veto Corp
361
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Posted - 2012.01.06 19:03:00 -
[22] - Quote
Jiska Ensa wrote:Hyperspatial Velocity Optimizer rigs would be MUCH more useful if they increased warp acceleration rate. In most systems, I spend more time accelerating and decelerating than I do aligning or actually warping. How come the code can't support A*e^x instead of just e^x? And on another note, when will we get that super-fast-acceleration/deceleration effect we keep seeing in the Eve trailers but not ingame? The guy that wrote the code left 10 years ago and the rest are still trying to figure out how it was done. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Siigari Kitawa
Push Industries Push Interstellar Network
81
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Posted - 2012.01.06 19:07:00 -
[23] - Quote
Haha, so true Mashie. My corpmate said "Why would they do it that way" and I said "because they are CCP!" lol Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
malaire
179
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Posted - 2012.01.09 17:35:00 -
[24] - Quote
I wanted to get answer to warp acceleration, so I made this quick graph: http://go-dl1.eve-files.com/media/1201/20120109-warp-acceleration.jpg (I took video of interceptor accelerating and then went through it frame by frame writing down it's speed.)
When warp starts, speed drops from 75 percent max to 5 m/s and then exponentially increases to 21 AU/s. Speed is not just doubling, but is multiplied by about 20 every second.
That small jump at 10,000 m/s could be just a problem while recording video. New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else |
Infinion
Awesome Corp
23
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Posted - 2012.01.09 18:10:00 -
[25] - Quote
Jiska Ensa wrote:Hyperspatial Velocity Optimizer rigs would be MUCH more useful if they increased warp acceleration rate. In most systems, I spend more time accelerating and decelerating than I do aligning or actually warping. How come the code can't support A*e^x instead of just e^x? And on another note, when will we get that super-fast-acceleration/deceleration effect we keep seeing in the Eve trailers but not ingame?
THIS
change Hyperspatial Velocity Optimizer rigs so they affect acceleration rather than warp speed. |
Jenshae Chiroptera
410
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Posted - 2012.01.09 19:17:00 -
[26] - Quote
... because this sort of thing comes up fairly frequently I haven't read all the posts and will just say:
Try getting a corp member to web, double or triple web you before you try to get a slow ship, such as an Orca or freighter, to go to warp. (Their lock times can also be boosted) Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Patri Andari
Thukker Tribe Antiquities Importer
42
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Posted - 2012.01.09 21:14:00 -
[27] - Quote
Siigari Kitawa wrote:Per topic, my corpmate and I are trying to figure out whether or not the maximum warp speed of a ship affects the time after a ship reaches 75% max velocity and begins to enter warp to the time the ship is at warp (the "boom.")
I believe it does not affect it, because if I warp in an interceptor for example my warp speed goes up after the boom. We're talking about implants basically.
So if I run the Nomad set of implants but pick the HY-2/2.5 over the Nomad Omega, I will shave more time off at max warp velocity. He is trying to discover if that affects my warp up time, which I don't think it does.
Could somebody please shed some light on this?
Gonna assume this is on a freighter because no one uses Nomads on a pvp ship... (yet)
The correct answer to your query, although late, is full Nomad set + Hardwiring - Eifyr and Co. 'Rogue' AY-2 or AY-2.5
Even if you increase warp speed of a freighter by 20% the increase is less beneficial than increasing the time it takes to get into warp. This is of course assuming you have no desire to web at EVERY gate EVERY time you travel.
HTH
Patri
Miners! Make Moar Isks Nao! |
Siigari Kitawa
Push Industries Push Interstellar Network
83
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Posted - 2012.01.09 21:16:00 -
[28] - Quote
But even if the Nomad gives me 2 seconds off at every gate, if the maximum in-warp time is 30 seconds, I save 15% of that which already is greater than the align time savings. Right? Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
Patri Andari
Thukker Tribe Antiquities Importer
42
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Posted - 2012.01.09 23:11:00 -
[29] - Quote
Siigari Kitawa wrote:But even if the Nomad gives me 2 seconds off at every gate, if the maximum in-warp time is 30 seconds, I save 15% of that which already is greater than the align time savings. Right?
I think not. My maths suck but I think it goes like this:
1. The faster your ship warps (warp speed), the more benefit you get from rigs or implants that increase this speed there are no modules that do this. The bonus is applied to an already high base number. The slower your ship warps the less benefit. The bonus is applied to a lower number. In the case of a freighter we can eliminate rigs and only have the benefit of the implant which will add (according to the tin) 15% to your base speed of .75 au. (slowest in the game iirc)
2. The faster your ship gets in to warp from a dead stop depends on mass and the inertia modifier which by some mathematical voo doo gives each an acceleration used to determine there time to warp speed (align speed). Now here is where I am uncertain. (some maths Guru will correct me)
I *think* modules, rigs and implants reduce this number (align speed) by a percentage. Which means (if I am right) the higher the base align speed (big, lumbering freighter) the more you benefit. The lower this number is (swift, agile shuttle) the less you benefit.
#. Like with the case of items that affect warp speed can not use modules or rigs (durr) But...The implants that reduce align speed give more benefit as they do the following:
A. are applied to a larger base number thus more beneficial B. since AY goes in the 7th spot so it does not displace the Nomad Omega C. there is no stacking penalty
Now for someone to come in here and prove all that wrong.......gah!
HTH
Patri
Miners! Make Moar Isks Nao! |
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CCP Greyscale
C C P C C P Alliance
505
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Posted - 2012.01.09 23:12:00 -
[30] - Quote
Siigari Kitawa wrote:Okay so I got the HY-2 and the LG Nomads. By the way, my freighter shows only as warping at .80 AU/s instead of .86 AU/s. Why? No change to spin-up time in warp, only flat warp speed bonus (and less than I expected.)
I was looking into a defect on this today, and there's something odd going on. Can't say exactly what yet because it needs a programmer to check it out. |
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