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kittypaws
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Posted - 2007.06.24 22:30:00 -
[1]
So i check the stats on the triate mode and i see: -100% figther contol, you are also stuck there when using it"aka sige mode" So triage mode = stuck in a place for 10min without any way to defend yourself? Any one actaly gona use them?
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Vicious Phoenix
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Posted - 2007.06.24 22:32:00 -
[2]
Well if you include 4x better tanking and the ability to repair your fleet mates massively defenseless then no, nobody will use them.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Tao Han
Caldari Perkone
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Posted - 2007.06.24 22:32:00 -
[3]
I've heard them being referred to as "Suicide mods", I'm guessing thats not good. :p
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Empire marketslave
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Posted - 2007.06.24 22:38:00 -
[4]
you can stop triage mode when ever you want
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Idara
Caldari Missioners Anonymous
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Posted - 2007.06.24 22:56:00 -
[5]
Originally by: Empire marketslave you can stop triage mode when ever you want
By exploding the your carrier? --- in EVE - Idara |
Kulmid
Nubs. D-L
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Posted - 2007.06.24 23:18:00 -
[6]
Originally by: Idara
Originally by: Empire marketslave you can stop triage mode when ever you want
By exploding the your carrier?
the mod is so uber you can tank the your self-destruct
~~~~~~~~~~~ Success is the time between when you do something, and when you tell a woman what you did.
"What is this RL? There is only AFK." |
The Anointed
Caldari KR0M The Red Skull
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Posted - 2007.06.24 23:24:00 -
[7]
Because its -100% Fighter control, does that mean yuo can still use drones?
In certain situations I can imagine it would be useful, mainly lvl 5 missions, lol.
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.06.24 23:27:00 -
[8]
Originally by: Kulmid
Originally by: Idara
Originally by: Empire marketslave you can stop triage mode when ever you want
By exploding the your carrier?
the mod is so uber you can tank the your self-destruct
Win. LMAO.
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kittypaws
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Posted - 2007.06.25 09:34:00 -
[9]
But any real use or just a "let me die a horible slow death mod"?
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Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2007.06.25 09:45:00 -
[10]
pos repping Crystal-Slave, that way?
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Orin Fatch
The Collective Against ALL Authorities
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Posted - 2007.06.25 10:50:00 -
[11]
Edited by: Orin Fatch on 25/06/2007 10:51:09 Its quite Simple...
Dreads have Siege Mode. Their purpose is pretty simple, Stand still and slog the crap out of something else standing still - Mass damage and tank, - no tracking or movement.
Carriers now have Triage Mode. Logistic ships as they are/can be with or without fighters. They can now repair theirs, and others shield and armor at twice the normal amount. They are the dreads best friend in a capital fight..
It equals capital capability's. Thus, triage mode is very good. IMO ---- ALL YOUR LOOTZ ARE BELONG TO US! |
Lore Isander
Caldari Sybrite Inc.
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Posted - 2007.06.25 11:25:00 -
[12]
Originally by: Orin Fatch Edited by: Orin Fatch on 25/06/2007 10:51:09 Its quite Simple...
Dreads have Siege Mode. Their purpose is pretty simple, Stand still and slog the crap out of something else standing still - Mass damage and tank, - no tracking or movement.
Carriers now have Triage Mode. Logistic ships as they are/can be with or without fighters. They can now repair theirs, and others shield and armor at twice the normal amount. They are the dreads best friend in a capital fight..
It equals capital capability's. Thus, triage mode is very good. IMO
Afaik, you cant remote rep a sieged dread. ---
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Mathias Orsen
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Posted - 2007.06.25 11:29:00 -
[13]
Considering that a carrier is just a support ship and should have a good gang doing the dirty work, keeping that gang alive should be the top priority. Triage mode does a good job at this.
Carrier can't really move to begin with. The difference between barely moving and not moving is rather small. Fighters don't really do much damage themselves. If a gang with one carrier and 10 BS all build for close range, your looking at around 5000 DPS without fighters, 6200 DPS with fighters. If those BS are set for gank, then it's more like 11000 and 12300. Better to drop 10-20% of your damage to keep your gang alive than to drop 50-70% of your damage because your gank is getting popped. -------------------------------------- ---"What's in your wallet?"--- "There are two kinds of respect, fear and admiration.... I'll take what I can get" |
madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.06.25 11:36:00 -
[14]
Originally by: Mathias Orsen Considering that a carrier is just a support ship and should have a good gang doing the dirty work, keeping that gang alive should be the top priority. Triage mode does a good job at this.
Carrier can't really move to begin with. The difference between barely moving and not moving is rather small. Fighters don't really do much damage themselves. If a gang with one carrier and 10 BS all build for close range, your looking at around 5000 DPS without fighters, 6200 DPS with fighters. If those BS are set for gank, then it's more like 11000 and 12300. Better to drop 10-20% of your damage to keep your gang alive than to drop 50-70% of your damage because your gank is getting popped.
moving = dreadnaughts not tracking the carrier not moving = tanking a lot of dps _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
Mr Dogg
Nubs.
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Posted - 2007.06.25 15:42:00 -
[15]
Having Been through numerous Content patches in my eve life I would say this about Triage mode:
It is to early to tell if they will be good or bad for the carrier / capital gang, as a whole. Two reasons: 1) No one has adapted tactics for the changes yet. 2) No one is fully speced out with skills required to do so.
Give it more then 6 days before asking this.
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ReaperOfSly
Gallente Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.06.25 16:29:00 -
[16]
Does anyone even have logistics 5? --------------------------------------------------------------------
Originally by: F'nog Reaper wins the thread.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.06.25 17:03:00 -
[17]
Fact #1: You can't remote rep a sieged dread Fact #2: You can't remote rep a triaged carrier
So what exactly was the point?
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Kaven Kantrix
Two Brothers Mining Corp. The Sundering
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Posted - 2007.06.25 17:14:00 -
[18]
Well, I am guessing the point is to remote rep OTHER things. You wouldnt need to remote rep the triage mode carrier cuz its already repairing itself fairly well. So, possible uses would be: -Remote rep frontline carriers that are actually fighting (with their fighters, ie not in triage mode) -Remote rep battleships in your fleet
So I am guessing that you have your force of lets say 3 carriers and 10 battleships. 1 Carrier goes into triage mode, locks the 2 other carriers and some of the battleships. The carriers and battleships slug it out, and call out for remote repping when needed and the triage mode carrier reps them. Since it has a bonus to lock time and max locked targets, it should be able to do this very well.
Is this the best thing on earth? Thats for you to decide. But its another option, another way to play the ship. And more options are almost always good.
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Skyblue
Oy Haulinalle Ab
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Posted - 2007.06.25 17:16:00 -
[19]
What if triaged carrier could remote rep sieged dread?
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.06.25 17:33:00 -
[20]
Originally by: Skyblue What if triaged carrier could remote rep sieged dread?
Thats like 2 sitting ducks, one throwing rocks and the other feeding him chunks of bread. As soon as the second one runs out of bread, they both die horribly.
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xenodia
Gallente Shadowrun Company
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Posted - 2007.06.25 18:32:00 -
[21]
Originally by: Orin Fatch They are the dreads best friend in a capital fight..
It equals capital capability's. Thus, triage mode is very good. IMO
Not unless they changed it to where you can remote rep a dread in siege. Havent tried to do it post patch.
However, triage mode is good for repping up POS's, and also for repping your carriers support gang in a gang battle. Also, if your carrier happens to get jumped while in transit, triage mode might just allow you to live long enough for friendly support to rally and come save you.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.25 19:12:00 -
[22]
Originally by: xenodia
Originally by: Orin Fatch They are the dreads best friend in a capital fight..
It equals capital capability's. Thus, triage mode is very good. IMO
Not unless they changed it to where you can remote rep a dread in siege. Havent tried to do it post patch.
However, triage mode is good for repping up POS's, and also for repping your carriers support gang in a gang battle. Also, if your carrier happens to get jumped while in transit, triage mode might just allow you to live long enough for friendly support to rally and come save you.
dreads in siege are untargeteable by anything other than weapons and NOS/Neuts. Siege mode make them very powerfull, but they must survive by their own!
If brute force doesn't solve your problem... you are not using enough |
Dahin
Maza Nostra oooh Shiny
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Posted - 2007.06.25 19:20:00 -
[23]
People are forgetting carrier repchains.
As if they weren't quite invincible, now they can up their tanking strength via sacrificing a little dps by having one carrier enter triage.
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CyberChick
Black Knight Buccaneers Sparta Alliance
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Posted - 2007.06.25 19:21:00 -
[24]
Edited by: CyberChick on 25/06/2007 19:22:18 If i remember correctly from testing this some weeks ago, you cannot remote transfer shield/armor/energy to any capital ship. Its the reason i gave up training for this useless module.
I think ccp might have got scared that 2 or more triage carriers would send energy between each other and create capacitor batteries that allow permanent tanking - I understand their point of view, but still what exactly is this group of triage carriers going to do to a hostile force - repair them to death?
Remember No drones/fighters - therefore no offense ability!
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Vmir Gallahasen
Gallente Omniscient Order
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Posted - 2007.06.25 20:00:00 -
[25]
As logistics carrier pilot, I can tell you that while the increasing remote rep effectiveness makes me all warm and tingly, it's the +4 max locked targets/+900% scan resolution/ewar immunity that's makes me happy in my pants
After all, if you're pinned down by a single tech one maulus (and one maulus is all it takes ), or celestis, or arazu/lachesis, then you're not really doing any good anyway and escape is unlikely. Go into triage mode and suddenly you're back in the game.
Then again, not everybody is going to like the fact that they cannot defend themselves at all and they're locked into place. It's hard to tell since it's such a recent addition; we'll just have to wait and see.
Originally by: The Anointed Because its -100% Fighter control, does that mean yuo can still use drones?
In certain situations I can imagine it would be useful, mainly lvl 5 missions, lol.
You're not able to use drones of any type in triage mode.
Originally by: Sokratesz Fact #1: You can't remote rep a sieged dread Fact #2: You can't remote rep a triaged carrier
So what exactly was the point?
I realize we're pretty much in Capital Ships OnlineÖ mode, but there actually are non capital ships out there that make up fleets (in fact, if you're in a fleet comprised only of capital ships, that's a red flag that capitals are broken in eve)
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