|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
necronarcosis
Fury Corporation
|
Posted - 2007.06.27 08:41:00 -
[1]
when are you going to learn, the game can not support a fleet fight with those number's we have seen it many times before, we will see it many times again.
Dont your Fleet commanders ever learn, Small groups multiple targets make the enemy split there forces. Help the servers cope Rather than being the problem. Alternatively keep blobing keep the 300 stong gangs/ fleets and accept what happens and shut the hell up about lag this and lag that when YOU are the problem.
|
necronarcosis
Fury Corporation
|
Posted - 2007.06.27 09:06:00 -
[2]
Originally by: WiZZyWiGG Edited by: WiZZyWiGG on 27/06/2007 08:52:28
Originally by: necronarcosis when are you going to learn, the game can not support a fleet fight with those number's we have seen it many times before, we will see it many times again.
Dont your Fleet commanders ever learn, Small groups multiple targets make the enemy split there forces. Help the servers cope Rather than being the problem. Alternatively keep blobing keep the 300 stong gangs/ fleets and accept what happens and shut the hell up about lag this and lag that when YOU are the problem.
That's just not true though, I have been in many fleet fights that have had hundreds in local and only had minimal lag and been able to fight fine. It can be done, just not consistently.
not 400 on a single grid
|
necronarcosis
Fury Corporation
|
Posted - 2007.06.27 09:25:00 -
[3]
Originally by: Lady Trade Edited by: Lady Trade on 27/06/2007 08:56:16
Quote: Alternatively keep blobing keep the 300 stong gangs/ fleets and accept what happens and shut the hell up about lag this and lag that when YOU are the problem.
lol so now WE are the problem huh? Not CCP for not being capable to keep their promises to fix the damn lag for the last two years? No of course not... it's the stupid players that don't just wanna mine veld but actually would like to fight... yeah man... i really see your point. </irony>
ofc u dont faceless alt, post with your main
|
necronarcosis
Fury Corporation
|
Posted - 2007.06.27 09:36:00 -
[4]
Originally by: N'olive Edited by: N''olive on 27/06/2007 09:23:16 Something is definately wrong when a fleet ENTERS a system.
Last night in the 6T battle between coalition and the alliance, there was 270 ships doing things in the system, and there was no lag, very playable, not problem at all. When about 140 other ships entered the local, the game just fkin' DIED. Why is that adding 50% players changed the 0.1 sec lag into a 20 MINUTES FREEZE ?
The point is not about TCF or UNL or BOB or whoever, this doesn't matter, the real deal is that fleet battles are ruining the gaming experience, and since rev II even more.
Any little corporation can test it by themselves, gather 40 ships and move in a lonely system in the deep space with noone else around, and by simply traveling you'll get problems after each jump.
This is definately not acceptable.
CCP have to fix this or make it impossible to regroup more than 50 ships at the same place.
270 ships doing nothing does not stress the server, however 270 ships loading / shooting etc does. There is no fix for the server load, theres only so much it can process. short of completly rewriting the fundamental code of eve and changing the server architecture. and thats not going to happen.
the only way that i can see fleet combat progressing is scaling down of pos warfare in a huge way.
|
necronarcosis
Fury Corporation
|
Posted - 2007.06.27 09:49:00 -
[5]
Originally by: jeffb
Originally by: necronarcosis 270 ships doing nothing does not stress the server, however 270 ships loading / shooting etc does. There is no fix for the server load, theres only so much it can process. short of completly rewriting the fundamental code of eve and changing the server architecture. and thats not going to happen.
the only way that i can see fleet combat progressing is scaling down of pos warfare in a huge way.
Why do people here not understand the difference between lag and client desyncs? Since Rev2 there seems to be a major desync problem not related to warping or bumping but just being in space. It doesn't matter how long you wait the client isn't going to recover if you are desynced, as far as the server knows your just sitting in space getting blown up like a dumbass, you need to relog to force your client to get correct data from the server. The BoB pilots that jumpbridged into 6T3 had 100% fresh clients thanks to the session change from said jumpbridge. Is that so hard to understand?
im reading the ops post and other on lag, im not commenting on desync. but i belive it to be a part of the same problem tbh.
|
necronarcosis
Fury Corporation
|
Posted - 2007.06.27 09:52:00 -
[6]
Originally by: Merdaneth
Originally by: necronarcosis when are you going to learn, the game can not support a fleet fight with those number's we have seen it many times before, we will see it many times again.
There is a new lag/desync occurring since Rev2. I've had it in a 5 vs. 1 fight, a 1 vs. 1 fight and a 15 vs. 15 fight. Numbers alone don't cause it, but bigger number might raise the odds of it occuring. Your controls seem to get unresponsive, but in reality it can take up to a minute for your instruction to execute. But even if your instruction are being executed, your own client will not be properly updated. Strangely enough your client might perfectly update shots taken at you though, and you can see your shields or armor go down fairly smoothly. Relogging helps.
how many people were in system? just your gangs or were u in a busy area there is a huge difference
|
necronarcosis
Fury Corporation
|
Posted - 2007.06.27 10:11:00 -
[7]
Edited by: necronarcosis on 27/06/2007 10:10:15
Originally by: Doc Punkiller I suggest that ccp's investors fire the current dev team and hire people that actually know how to design, code and test.
In other time and place, seppuku would have been an option for such a miserable technical failure.
The current situation is inacceptable.
are you joking? the dev team in eve is one of the most capable and respected teams in the whole mmo world. We all here understand that lag and other problems like desync are ruining people play, but theres simply put no quick fix to it. If they did do what you say eve would likely close because not many programmers/coders would know where to start if they were thrown in at the deep end with eve's setup.
|
|
|
|