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Thread Statistics | Show CCP posts - 6 post(s) |
Sc0rpion
Archer Daniels Midland
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Posted - 2007.06.27 13:49:00 -
[1]
Everyone agrees the interface is an out-dated resource hogging pile of steaming turd, but it's clearly more important that modules that nobody complained about get completely unneeded tweeks.
Because let's face it - writing a UI is much harder than changing a database entry and calling it a patch.
The true secret to enjoying life is to live it dangerously. -Friedrich Nietzsche
Killmails are for pooftas. |
Sc0rpion
Archer Daniels Midland
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Posted - 2007.06.27 14:18:00 -
[2]
Originally by: Winterblink To be honest, I think this is an excellent time to suggest things since the GUI code is getting the attention it needs for the new clients. Saying nothing pretty much guarantees your opinion will get ignored.
What's the hurry? With Eve's patch schedule, the new UI won't be hitting Sisi until something like October 2009.
The true secret to enjoying life is to live it dangerously. -Friedrich Nietzsche
Killmails are for pooftas. |
Sc0rpion
Archer Daniels Midland
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Posted - 2007.06.27 15:50:00 -
[3]
Originally by: CCP Tuxford Personally I don't think the damage messages aren't that useful as they usually get lost in a spam of messages and single damage message means nothing as you're much more interested in damage over time.
Which is all fine and dandy, and I happen to agree with you here, but (and this seems to be a recurring theme for this game) the development team are not the only ones playing this game.
Rather than giving the players the option to toggle an option as they see fit, the team as a whole just seems to say "Well *I* like/dislike this" and summarily add/remove it, often in direct opposition to what the playerbase wants.
The heat interface is a prime example. There's no way to turn it off. Even if you don't have the skills to use it, you're stuck with the interface on your screen. You want to give us a new feature, great. But since not everybody will train those skills, why are they stuck looking at the interface for it?
The damage messages are another example. You don't like them. I don't like them either. But lots of people *do* like them, and the information ends up in the log anyway, so instead of summarily removing them, why not give the player the option to toggle them on/off? That way, everybody is happy.
The true secret to enjoying life is to live it dangerously. -Friedrich Nietzsche
Killmails are for pooftas. |
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