Vrabac
Amarr Shadowed Souls
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Posted - 2007.06.28 00:36:00 -
[1]
I have very little fleet experience, mostly small gang low sec roams or solo, but I must admit I never (literally NEVER) had a MWD fitted in fight. I understand the point of having it but IMHO the drawbacks are too severe. Here's my reasoning:
MWD will take 150 powergrid. That's a lot. It will also make Cap Booster a must. That's another 150 powergrid. Amarr guns use most powergrid in game. Furthermore I prefer having 2 reps (keeping in mind im in battlecruisers 80% of the time), experience made be believe I can't do any serious tanking with just 1- again very powergrid intensive plus needs cap booster even without MWD in the picture. In addition MWD reduces cap amount, thus reducing cap regeneration- 2 reps and lasers are very very cap intensive on their own, I don't need 25% cap penalty to run dry. Having a MWD on would strain it even further. Getting nossed in addition... I don't want to know.
Pros of MWD are from what I know these two: You can aproach your target rapidly in order to come to gun and web/scram range and you can use it as means of escaping.
As for aproaching, there's a catch. The other guy, if he's a pvper, will very likely be doing the same. Especially with everyone and his mother being Gallente/Minmatar among pvpers. They usually come to close range themselves. Removes the need to move at all. All you need is a web to keep them where they come of they own free will. If on the other hand the other guy has a ship that will keep out of web range, chances are you won't be fast enough even with MWD, since it's a vaga, curse, stabber, whatever. If the other guy is an innocent ratter/miner and you land 30km away... tough luck, you'll miss that kill.
Escaping, yes, AB or simply no speed mod at all won't do it, except maybe against Caldari, but with everyone and his mother being Gallente/Minmatar that doesn't sound that comforting. Here MWD is really a must if you want any chance to succeed at all. But, since you'll be webbed yourself, your opponent being Gallente/Minmatar having MWD as well and you running away meaning you already are in inferior position, with armor and probably cap too might as well mean you won't be able to run anyway. Still as I said, MWD gives you chance. Without it once you start losing you are dead. Also when you run into gatecamp without MWD you are dead as well.
Essentially in my experiance majority of people who will pose a serious threat will come to you on their own. They will have both MWD and web and will do half the job for you- all you need is web them back to make sure they stay where they are and your guns have no problem tracking them. Sacrificing cap and PG (and that means sacrificing both damage and tank) is in my oppinion not worthwile. You will increase your chances by having superior cap to your enemy, thus reducing the chances of having to use the MWD for that less glorious role. That's why I either dont fit a speed mod if ship has 3 medium slots or use afterburner if it has 4. If i start losing... at least it was a good fight.
Again, this is talking primarily about battlecruisers and up to a point frigates in low sec pvping. Don't have a lot of experience with battleships and even less with large gangs.
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