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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 10:42:00 -
[1]
Edited by: Morris Falter on 28/06/2007 10:53:42 Edited by: Morris Falter on 28/06/2007 10:51:05 Copied from my post in one of the lag threads atm, just to avoid it getting lost in the noise.
This is as much as I know about reducing client-side lag (graphical):
1. Reduce Colour depth to as low as it can get.
2. Turn off dithering
3. Turn off depth buffer
4. Turn off sounds
5. Turn off effects (ctrl+alt+shift+e)
6. Turn off turret effects (ctrl+alt+shift+t)
7. Minimize or close any irrelevant chat windows (preferably close)
8. Make any remaining windows transparent (the little circle on the top right)
9. If you are jumping into a system, minimize overview until you have loaded (hopefully will take less than 30s... ^^) and ZOOM OUT :D
10. Reduce resolution to the minimum you're comfortable with and run fullscreen. (I generally just leave it at 1280x1024, with these other things it seems to be ok..)
11. Optimise overview settings - there's a whole book you could write about this, but basic settings should be only have stuff you actually want to shoot on it. Rest is noise + lag inducing. Also remove columns that you dont need (ty Aleatory).
Apart from this, not sure what else can be done - I'm assuming you're all not running stuff like MSN in the background - thats for afterwards shurely (hoho) - or leaving like.. .net or photoshop open, or whatever.
And for the record - the really bad lag seems to be when caps are involved, so something is definitely up there.
If you want to see your FPS its ctrl+f - but watch out, as the monitor has a FPS hit itself, so don't leave it running..
If I've missed anything, please add it below, and I'll update this list with good suggestions.
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Aleatory
Technology Acquisition Collective
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Posted - 2007.06.28 10:50:00 -
[2]
Overview. Turn off anything you dont need. Traversal, speed, and for most people ... distance as well. Some might need that (FC etc), others dont they are there to call targets for a reason.
Sound off can help as well.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.06.28 10:56:00 -
[3]
Edited by: Lord WarATron on 28/06/2007 10:54:53 Also run eve off a ramdisk if possible, that helps a little bit.
Also remove blinks from wallets, mail everything including local chat window.
In other words, turn everything off. --
Billion Isk Mission |
Christopher Scott
Caldari
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Posted - 2007.06.28 10:57:00 -
[4]
TURN OFF BACKGROUND COLORS FOR SHIP ICONS. This is an absolute must. Also, minimize usage of the standings icons themselves. Have them only turned on for hostiles, or just turn them off completely. ------------------------------------ I support the following changes:
Make warp acceleration faster! |
lofty29
Infinitus Odium
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Posted - 2007.06.28 11:00:00 -
[5]
Thing is, most of the time its not your PC causing the lag ---
Project Mayhem |
Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2007.06.28 11:14:00 -
[6]
Originally by: lofty29 Thing is, most of the time its not your PC causing the lag
Thats not 100% true unfortunately since if your gang is in the same grid as another large group warping in, its YOUR client that will lag more than theirs.
Waiting for people at a sniper spot at a gate is old and busted, warping in off grid to that sniper spot once the enemy gang jumped in to induce lag on their part is the new hotness.
Also Dont be in fleet. Hooray for flawed game mechanics!!! Dont be in a gang.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 11:17:00 -
[7]
Sad but true - being in a gang or (god help you) a fleet and jumping in will indeed lag you more than otherwise.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.28 11:20:00 -
[8]
Turnign off depth buffer is nonsense. Its a IN HARDWARE feature. That adds zero cost to the rendering proccesson modern cards. In fact reduces the cost sicne modern cards can discard the pixel form the pipeloine if they fail the deept test soon enough.
If brute force doesn't solve your problem... you are not using enough |
Adam C
0utbreak
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Posted - 2007.06.28 11:20:00 -
[9]
12. Chew fist
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2007.06.28 11:33:00 -
[10]
Let me summarize this thread in a few choice words:
"Make the game look like crap to make it run efficiently."
:(
Epic graphical fleet battles in EVE? Not anytime soon :( _________________ Burn. |
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 11:37:00 -
[11]
Originally by: Kagura Nikon Turnign off depth buffer is nonsense. Its a IN HARDWARE feature. That adds zero cost to the rendering proccesson modern cards. In fact reduces the cost sicne modern cards can discard the pixel form the pipeloine if they fail the deept test soon enough.
Regardless, the FPS meter tells me otherwise, so I'm leaving it in. No doubt for some people it doesnt make a difference, but its a good general tip, I think.
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Simon Illian
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.06.28 11:43:00 -
[12]
=> i prefer in the option menu to set all the windows NON transparent at all => Remove the log file => Remove the "damage message"
remove all standing dot (if it's in the overview, shoot it)
=> changin set in overview don't lag you => Having only distance, name in overviw help => CTRL+ALT to remove the ui, turn you'r camera aroud you, whe it freeze, it's you are close to the load of the grid. => Play in full screen
=> if you lag , put you'r camera close as possible to yo'ur ship and look in a direction w ho have less ship (what is not apparent, don't make you lag.
=> defrag you(r hard drive
____________________________________________ For all you'r Map & Data madness : http://eve.galop-spatial.com |
James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.06.28 11:45:00 -
[13]
The only significant ones of these in my experience has been disabling all effects and turning off sound. The RAMdrive never really seemed to help (MAYBE CCP SHOULD MAKE THIS A GAME OPTION INSTEAD? :v:)
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Le Skunk
Low Sec Liberators
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Posted - 2007.06.28 11:49:00 -
[14]
Originally by: Morris Falter Edited by: Morris Falter on 28/06/2007 11:19:52 Edited by: Morris Falter on 28/06/2007 11:18:28 Edited by: Morris Falter on 28/06/2007 10:53:42 Edited by: Morris Falter on 28/06/2007 10:51:05 Copied from my post in one of the lag threads atm, just to avoid it getting lost in the noise.
This is as much as I know about reducing client-side lag (graphical):
1. Reduce Colour depth to as low as it can get.
2. Turn off dithering
3. Turn off depth buffer
4. Turn off sounds
5. Turn off effects (ctrl+alt+shift+e)
6. Turn off turret effects (ctrl+alt+shift+t)
7. Minimize or close any irrelevant chat windows (preferably close)
8. Make any remaining windows transparent (the little circle on the top right)
9. If you are jumping into a system, minimize overview until you have loaded (hopefully will take less than 30s... ^^) and ZOOM OUT :D
10. Reduce resolution to the minimum you're comfortable with and run fullscreen. (I generally just leave it at 1280x1024, with these other things it seems to be ok..)
11. Optimise overview settings - there's a whole book you could write about this, but basic settings should be only have stuff you actually want to shoot on it. Rest is noise + lag inducing. Also remove columns that you dont need (ty Aleatory).
12. Also remove blinks from wallets, mail everything including local chat window. (ty Lord W)
13. TURN OFF BACKGROUND COLORS FOR SHIP ICONS. This is an absolute must. Also, minimize usage of the standings icons themselves. Have them only turned on for hostiles, or just turn them off completely. (I don't totally agree with this one, but other people have mentioned it, so including it here - thanks Chris, Mo)
Apart from this, not sure what else can be done - I'm assuming you're all not running stuff like MSN in the background - thats for afterwards shurely (hoho) - or leaving like.. .net or photoshop open, or whatever.
And for the record - the really bad lag seems to be when caps are involved, so something is definitely up there.
If you want to see your FPS its ctrl+f - but watch out, as the monitor has a FPS hit itself, so don't leave it running..
If I've missed anything, please add it below, and I'll update this list with good suggestions.
What a great game we have. In this era of supercomputers and games pushing new limits - we turn everything off and minimise the windows and stare at our desktop.
SKUNK
Originally by: Fink Angel They acted like Mr. Creasote at the all you can eat buffet, and CCP provided the Wafer Theeen Mint.
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Waagaa Ktlehr
Amarr Evolution Band of Brothers
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Posted - 2007.06.28 11:54:00 -
[15]
Originally by: Kagura Nikon Turnign off depth buffer is nonsense. Its a IN HARDWARE feature. That adds zero cost to the rendering proccesson modern cards. In fact reduces the cost sicne modern cards can discard the pixel form the pipeloine if they fail the deept test soon enough.
EVE is 100% software rendered.
Until they come out with the new gfx engine, it will make an effect on your FPS. -
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Vyger
KarWal Corporation FATAL Alliance
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Posted - 2007.06.28 11:58:00 -
[16]
Edited by: Vyger on 28/06/2007 11:57:42 You missed out... 16. Quit EVE
Reduces client lag to zero and has the added benefit of reducing lag for other people too.
But seriously I have to agree with others, having to turn off virtually everything I can't help but think is just really sad for such a visually inspiring game.
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Dave White
coracao ardente
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Posted - 2007.06.28 12:00:00 -
[17]
Alt+F4 solves all lag.
CORA. Killboard Personal Killboard |
Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 12:00:00 -
[18]
Originally by: Le Skunk
What a great game we have. In this era of supercomputers and games pushing new limits - we turn everything off and minimise the windows and stare at our desktop.
This is just for very specific situations - so normally everything is hunky dory, and you can leave all the flashy stuff on. normally.. ;)
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Indiano Arko
Brutor tribe
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Posted - 2007.06.28 12:07:00 -
[19]
Agree with everything but
Originally by: Morris Falter
1. Reduce Colour depth to as low as it can get.
3. Turn off depth buffer
8. Make any remaining windows transparent (the little circle on the top right)
Apart from this, not sure what else can be done - I'm assuming you're all not running stuff like MSN in the background - thats for afterwards shurely (hoho) - or leaving like.. .net or photoshop open, or whatever. And for the record - the really bad lag seems to be when caps are involved, so something is definitely up there.
These will have little to no effect on most systems. More then that - depth buffer is there to improvethe performance! turning it off most likely will result in fps penalty.
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.06.28 12:11:00 -
[20]
Originally by: Waagaa Ktlehr
Originally by: Kagura Nikon Turnign off depth buffer is nonsense. Its a IN HARDWARE feature. That adds zero cost to the rendering proccesson modern cards. In fact reduces the cost sicne modern cards can discard the pixel form the pipeloine if they fail the deept test soon enough.
EVE is 100% software rendered.
Until they come out with the new gfx engine, it will make an effect on your FPS.
That's not entirely true. EVE is completely software transform and lighting. Rendering is hardware driven.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.28 13:05:00 -
[21]
Originally by: Waagaa Ktlehr
Originally by: Kagura Nikon Turnign off depth buffer is nonsense. Its a IN HARDWARE feature. That adds zero cost to the rendering proccesson modern cards. In fact reduces the cost sicne modern cards can discard the pixel form the pipeloine if they fail the deept test soon enough.
EVE is 100% software rendered.
Until they come out with the new gfx engine, it will make an effect on your FPS.
You cannot raster by software. its impossible on current cards. Eve uses hardware to render. Deept buffer also is never ever doable in software, even a Core 2 duo would get < 5 fps with nothing but its own ship in screen.
If you dont use deep buffer, the engien must sort render on back to frotn order. That increases CPU load a lot.
If brute force doesn't solve your problem... you are not using enough |
Van Burren
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Posted - 2007.06.28 13:14:00 -
[22]
Looks like CCP found a way to remove blobs from the game. They removed players of these blobs...
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.28 13:25:00 -
[23]
Also now i noticed your first tip. That is wrong. Modern hardware is optimized for 24 bit color with 8 bit alpha. 16 bit color runs usually slower than on the native mode, unless you are in a very very high resolution wehere fill rate is the bottleneck.
If brute force doesn't solve your problem... you are not using enough |
Kharadran Sullath
Caldari
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Posted - 2007.06.28 13:32:00 -
[24]
Edited by: Kharadran Sullath on 28/06/2007 13:31:43 CCP better work some magic with the new graph engine when it arrives. Or heads will roll and accounts will be canceled. Such is the prophecy. ------ --Don't get saucy with me Bernaise!-- |
Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.28 13:33:00 -
[25]
I've heard suggestions that turning off damage logging entirely can help a bit. Personally I haven't noticed, but it might be notable nontheless.
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Laah T'Sin
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Posted - 2007.06.28 13:39:00 -
[26]
great thread. good idea to post this here!
but i have a quick question: what do you mean by "TURN OFF BACKGROUND COLORS FOR SHIP ICONS"? Do you mean the little rectangle thats filled with red for ppl that are at war or do you mean something else?
Never hear this tip before sofar.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 13:58:00 -
[27]
Originally by: @Winterblink I've heard suggestions that turning off damage logging entirely can help a bit. Personally I haven't noticed, but it might be notable nontheless.
That's assuming you get to the cosy situation where you actually are shooting someone.. or the less cosy one where someone is shooting you and its visible..
About the coloured boxes based on standings - that's right - the overview will still filter based on state, but it won't draw the little red negative either on the stuff in space or in your overview. I don't like it, purely because it didnt seem to help me that much when I tried, and you really have to trust 100% that your standings are setup correctly....
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 14:00:00 -
[28]
Originally by: Kagura Nikon Also now i noticed your first tip. That is wrong. Modern hardware is optimized for 24 bit color with 8 bit alpha. 16 bit color runs usually slower than on the native mode, unless you are in a very very high resolution wehere fill rate is the bottleneck.
You may well be right here - but the whole colour depth / dithering thing seemed to be the issue, I'll check it out a bit, but leave it in for now, as it does seem to help.
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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.06.28 14:01:00 -
[29]
Thanks for this great post.
But its actualy very pathetic to have to turn everything of inorder to play the game...
->My Vids<- |
Gnulpie
Minmatar Miner Tech
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Posted - 2007.06.28 14:12:00 -
[30]
Originally by: Kagura Nikon
Originally by: Waagaa Ktlehr
Originally by: Kagura Nikon Turnign off depth buffer is nonsense. Its a IN HARDWARE feature. That adds zero cost to the rendering proccesson modern cards. In fact reduces the cost sicne modern cards can discard the pixel form the pipeloine if they fail the deept test soon enough.
EVE is 100% software rendered.
Until they come out with the new gfx engine, it will make an effect on your FPS.
You cannot raster by software. its impossible on current cards. Eve uses hardware to render. Deept buffer also is never ever doable in software, even a Core 2 duo would get < 5 fps with nothing but its own ship in screen.
If you dont use deep buffer, the engien must sort render on back to frotn order. That increases CPU load a lot.
I suggest to try the different settings and watch then the fps. But not everything is about fps. The initial grid loading, if that can be made faster something is gained also. Also if one setting reduces the lag then keep it regardless if it _should_ work or not - it obviously does then
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