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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.29 12:37:00 -
[61]
Originally by: Lucy Light
it works!!
no lag whatsoever!! have a look at the result
winxp linkage
vista (please, bear in mind there aren't drivers yet for my graphic card available for Vista) linkage
um.
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Roger Arko
Geddonites
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Posted - 2007.06.29 13:20:00 -
[62]
Edited by: Roger Arko on 29/06/2007 13:19:26
Originally by: Lucy Light Edited by: Lucy Light on 29/06/2007 12:27:55 Edited by: Lucy Light on 29/06/2007 12:17:38 it works!!
no lag whatsoever!! have a look at the result
winxp linkage
vista (please, bear in mind there aren't drivers yet for my graphic card available for Vista) linkage
May I advice you Very nice solution
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.07.01 02:19:00 -
[63]
I guess this topic is going to be lost forever, but hopefully some people have read it and made notes..
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Cipher7
Sebiestor tribe
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Posted - 2007.07.01 03:09:00 -
[64]
I have some further advice on how to avoid lag.
Go to your control panel, and uninstall Eve.
Delete the Eve client on your hard-drive.
Now this next step is critical.
Install a different game that doesn't require you to turn off all its graphics in order to play competatively.
I didn't spend $3000 building a gaming rig to be the 100th purple dot on an 800x600 battlefield.
If keeping the cool graphics zoomed in makes the game unplayable, then maybe CCP should remove the graphics and advertise the game as a text-based MUD.
Solution : Put out a sound engine that doesn't chop off 20 fps Put out a graphics engine that doesn't suck Or limit system capacity to the number of players the server can actually support.
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solbright altaltalt
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Posted - 2007.07.01 05:59:00 -
[65]
Originally by: Cipher7 If keeping the cool graphics zoomed in makes the game unplayable, then maybe CCP should remove the graphics and advertise the game as a text-based MUD.
And it's so much fiddling for so little improvement. Number 11 is the only decent one in the list and that basically involves turning off the most critical combat tool.
Well, so much for the "Need For Speed".
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Barbarellas Daughter
Lonely Barbarella
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Posted - 2007.07.01 06:39:00 -
[66]
bump for a great guide. ____________________________________________
Originally by: Marduk Felzhen You have an amazing cleavage, except you have no arms :(
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solbright altaltalt
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Posted - 2007.07.01 08:41:00 -
[67]
Originally by: Barbarellas Daughter bump for a great guide.
Wishful thinking.
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Count dragonhammer
The Older Gamers R0ADKILL
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Posted - 2007.07.01 09:03:00 -
[68]
My thoughts exactly Cipher7.
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Sovereign533
Caldari The Collective Against ALL Authorities
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Posted - 2007.07.01 11:18:00 -
[69]
Originally by: Dave White Alt+F4 solves all lag.
no, that makes u turn off ur hardner =p signature removed - please email us to find out why - Jacques([email protected])
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solbright altaltalt
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Posted - 2007.07.06 08:54:00 -
[70]
Originally by: Mallick When the server lags, the client freeze because the client is unable to continue processing without constant data-stream. Why do you think the client freeze when you check the market for example? Because the client is not able to continue any other processes without finishing the process started. Block-code anybody?
Total rubbish. One window not populated doesn't mean the client is frozen waiting for the right data to arrive. No decent game implementation would ever be that brain dead. Maybe internal game threads would do this, eg: the one that populates the market window, but not the game as a whole.
When the server causes lag you get nothing at all, not even a stutter. The client will continue on just fine rendering the display with what it does know about. You can continue clicking around the display.
The momentary client freeze up, or stutter I like to call it, is from the client not able to process the newly arrived data in a timely manner. When this happens you can't click on anything at all and rendering stops dead while the client goes about sorting those few kilobytes of new data. It's just slow old bloatware in full flower.
In fact stutter is more severe when Tranquility is keeping pace because then the server is throwing more concentrated bursts of data your way and therefore putting a greater burden on the client to keep up the pace itself.
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Ares Lightfeather
Gallente
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Posted - 2007.07.06 11:30:00 -
[71]
Hum, no one said it so... i'll do it.
Step 17 : - go to the computer shop nearest to your house, - buy a decent computer, - install eve, - patch eve, - set all options to max, - enjoy.
The only lag left is the server lag (which affect others), and bad (slow or buggy) coding (which affect others too).
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solbright altaltalt
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Posted - 2007.07.06 12:36:00 -
[72]
Edited by: solbright altaltalt on 06/07/2007 12:40:49
Duh! Why do you think there is so many attempts to eliminate stutter? Maybe because buying a faster PC doesn't do it?!
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Flax Volcanus
Shadow Of The Light R i s e
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Posted - 2007.07.06 13:59:00 -
[73]
I have an older PC which is overclocked (GPU as well) and watercooled very well. I never have trouble in any other game, including some nice FPS that my kids like. But get more than 30 ships on a grid, and even with half the graphics candy turned off, I get wads of lag. (And, no, it's not my connection since I have 15mbps fiber with, typically, very low latency.)
The suggestions offered here have helped me get an extra few FPS (less than 10), but when the fleets are slogging it out and I see one frame every 10-15 sec, it's clearly not my computer. The game, for all its imagination and rich detail, needs some heavy-duty fixing.
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solbright altaltalt
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Posted - 2007.07.07 02:32:00 -
[74]
A heads up on what lag is and is not in the context of computer games:
Lag is the delay time for the transfer and processing of network traffic that creates visible dislocation of objects between two separated but networked game engines.
Lag is not a loss of framerate. Loss of framerate is a separate problem internal to the engine doing the displaying. I like to call it stutter. Further reading - Decouple Client Interface from Network
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solbright altaltalt
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Posted - 2007.07.07 10:20:00 -
[75]
So this thread is all about stutter rather than lag. Hence the op listed all the little tweaks, albeit hopeless, to make the client run a little faster.
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solbright altaltalt
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Posted - 2007.07.08 11:15:00 -
[76]
There is a good reason to separate the two types of problem from each other. Because stutter is effectively a bug and is entirely fixable. Where as lag can only ever be reduced.
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Susan Acid
Gallente
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Posted - 2007.07.08 12:20:00 -
[77]
Cypher7 said exactly what I was thinking.
I spent 8 months in 0.0 dealing with this and tbh it's killed the game for me.Now all I have left is care bearing it up in Empire.
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Lucus Ranger
Gallente Infortunatus Eventus Cruel Intentions
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Posted - 2007.07.08 12:32:00 -
[78]
Good stuff here.. Couple of things even I didn't realise..
I just hope that the dsync problems are sorted out shortly and the client code optimised even more. /Prince of Darkness at your service..
Disclaimer: None of my ideas or posting reflects my Alliance/Corp in any way |
solbright altaltalt
Federal Navy Academy
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Posted - 2007.07.09 22:31:00 -
[79]
The other reason to identify the separation between lag and stutter is because every time people get angry about screen freezes they tend to accuse the cluster of causing it. Which directs attention at the wrong place.
This has two negative effects: - People can't believe CCP are not seeing any logged problems so get even more wound up. - CCP don't put as much effort into fixing the problem because people aren't complaining about the real problem.
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.07.09 23:10:00 -
[80]
I hardly ever experience any lag, and if I do it is quite short lived. I have a top of the line computer. I have a feeling a lot of people with lag just have crappy computers and don't realize that a dual core and 800mhz ram are basically required these days. RISE Recruitment Thread
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BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.07.10 01:33:00 -
[81]
Originally by: solbright altaltalt
Originally by: Mallick When the server lags, the client freeze because the client is unable to continue processing without constant data-stream. Why do you think the client freeze when you check the market for example? Because the client is not able to continue any other processes without finishing the process started. Block-code anybody?
Total rubbish. One window not populated doesn't mean the client is frozen waiting for the right data to arrive. No decent game implementation would ever be that brain dead. Maybe internal game threads would do this, eg: the one that populates the market window, but not the game as a whole.
There's a way to test this. Go to The Forge. Look up Tritanium in detail. Wait for the window to display. Then jump through a gate. Close the market window, go back through the gate, then reproduce the jump you just made. If you're right, then the reproduced jump will take just as long as the one where you had the market window open.
I wish you were right.
Recruitment FAQ |
Hammer Judge
Southern Cross Incorporated Rule of Three
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Posted - 2007.07.10 02:41:00 -
[82]
Item 8 and 14 contradict one another.
Is transparency desirable or not? -
Visit my newbie guide for experienced MMO gamers.
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solbright altaltalt
Federal Navy Academy
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Posted - 2007.07.10 07:37:00 -
[83]
Originally by: Rhaegor Stormborn I hardly ever experience any lag, and if I do it is quite short lived. I have a top of the line computer. I have a feeling a lot of people with lag just have crappy computers ...
Another dimwit. That is not lag.
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solbright altaltalt
Federal Navy Academy
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Posted - 2007.07.10 07:43:00 -
[84]
Originally by: BluOrange There's a way to test this. Go to The Forge. Look up Tritanium in detail. Wait for the window to display. Then jump through a gate. Close the market window, go back through the gate, then reproduce the jump you just made. If you're right, then the reproduced jump will take just as long as the one where you had the market window open.
I wish you were right.
That won't prove anything. Of course the open market is going to slow the jump down. There is no priority for the jump over the market reload, they get done on top of each other. And as every one knows market page rendering is painfully slow.
Btw, It's not the market loading that freezes the client, it's the client sorting the market details and/or trying to render them.
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Erik Amirault
Gallente GoonFleet GoonSwarm
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Posted - 2007.07.10 08:10:00 -
[85]
I really could care less about the appearance of Eve. If this game had the option to turn all graphics down I would do so even on my super expensive desktop that runs Eve pretty damned well even in massive fleet engagements. Screw graphics and screw pretty colors. Give me the option to shut it all off.
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Omatje
Minmatar Confederation of Red Moon Red Moon Federation
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Posted - 2007.07.10 10:27:00 -
[86]
Remove machonet folder, and emptying your cache folders helps a bit too.
Don't log combat info.
Best performance increase with large scale fleet combat i had was when i removed all transversal and speed messages from overview. Since these are constantly updating for 100-200 ships this makes your pc go bazerk.
Only thing on my overview with large fleet combat is distance, name and shipsize.
got no cool sig |
Psorion
Absolute Wrath Inc. Executive Outcomes
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Posted - 2007.07.10 12:18:00 -
[87]
Originally by: Na'Kunni
Originally by: Morris Falter Edited by: Morris Falter on 28/06/2007 14:03:03 Edited by: Morris Falter on 28/06/2007 11:56:34 Copied from my post in one of the lag threads atm, just to avoid it getting lost in the noise. This is as much as I (and others who have contributed, thanks) know about reducing client-side lag (graphical):
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1. Reduce Colour depth to as low as it can get.
2. Turn off dithering
3. Turn off depth buffer
4. Turn off sounds
5. Turn off effects (ctrl+alt+shift+e)
6. Turn off turret effects (ctrl+alt+shift+t)
7. Minimize or close any irrelevant chat windows (preferably close)
8. Make any remaining windows transparent (the little circle on the top right)
9. If you are jumping into a system, minimize overview until you have loaded (hopefully will take less than 30s... ^^) and ZOOM OUT :D
10. Reduce resolution to the minimum you're comfortable with and run fullscreen. (I generally just leave it at 1280x1024, with these other things it seems to be ok..)
11. Optimise overview settings - there's a whole book you could write about this, but basic settings should be only have stuff you actually want to shoot on it. Rest is noise + lag inducing. Also remove columns that you dont need (ty Aleatory).
12. Also remove blinks from wallets, mail everything including local chat window. (ty Lord W)
13. TURN OFF BACKGROUND COLORS FOR SHIP ICONS. This is an absolute must. Also, minimize usage of the standings icons themselves. Have them only turned on for hostiles, or just turn them off completely. (I don't totally agree with this one, but other people have mentioned it, so including it here - thanks Chris, Mo)
14. Point camera away from ship blob, remove the "damage message", Logging and make all windows opaque (remove all transparency), and defrag hdd (ty Simon Illian)
15. If you are flying a drone ship, and you lag after launching drones (carriers and up included) left clicking on something in space will usually unlag you (ty Farjungle)
16. Turn off "Trails" as well - just remembered this one ;)
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Apart from this, not sure what else can be done - I'm assuming you're all not running stuff like MSN in the background - thats for afterwards shurely (hoho) - or leaving like.. .net or photoshop open, or whatever. And for the record - the really bad lag seems to be when caps are involved, so something is definitely up there.
If you want to see your FPS its ctrl+f - but watch out, as the monitor has a FPS hit itself, so don't leave it running..
If I've missed anything, please add it below, and I'll update this list with good suggestions.
But rules overall
Those are good suggestions. Here is something I have done ..
Improve the home infrastructure. Im talking Router/Switch improvements. Im using a nice Dlink Router . I used to run Eve with my Wireless router. Big mistake. I wired my primary computer to my router using 100BaseT Ethernet and it alot smoother. Likely bandwidth issues for me personally.
Cloaked and AFK at a system near you... |
solbright altaltalt
Federal Navy Academy
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Posted - 2007.07.10 13:54:00 -
[88]
Originally by: Psorion I used to run Eve with my Wireless router. Big mistake. I wired my primary computer to my router using 100BaseT Ethernet and it alot smoother. Likely bandwidth issues for me personally.
More likely a coincidence with something else you did.
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solbright altaltalt
Federal Navy Academy
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Posted - 2007.07.11 01:46:00 -
[89]
Originally by: Roger Arko
Originally by: Morris Falter
Originally by: Roger Arko
Is it sarcasm? The lag during big fleet engagements is for 99% on server side and have nothing to do with your client render engine.
Untrue. When your FPS drops below 1-2 frames, even if the server is giving you data at a decent rate, the game will still be unplayable.
Agree, but it is not what is considered the lag, but rather a low performance which can be annoying but still managable unlike the server side caused lag which is the main source of problems during the fleet engagements.
If you think that the stutters are caused by lag then that makes sense. But since lag is not the cause of stutter you would be wrong.
Quote: My point was that the so called "Text version of EVE for fleet battles" won't solve anything, as the "Text engine" will be much much slower than the Direct3D one. The existing engine can do at least some part of the job using GPU, but for text based client you will have to do 99% of all calculations on your CPU.
The text based one won't have any 3D function. It'll just be a text version of the overview. So, it should be super fast.
Quote: Probably would be easier to write EVE 2, then to rewrite the code of the existing EVE. Anyways, I'd like to see CCP focusing on improvement of server-side, as server is a main source of troubles.
Writing a text based one would work wonders but I'd much rather they fixed the existing client also.
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