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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 10:42:00 -
[1]
Edited by: Morris Falter on 28/06/2007 10:53:42 Edited by: Morris Falter on 28/06/2007 10:51:05 Copied from my post in one of the lag threads atm, just to avoid it getting lost in the noise.
This is as much as I know about reducing client-side lag (graphical):
1. Reduce Colour depth to as low as it can get.
2. Turn off dithering
3. Turn off depth buffer
4. Turn off sounds
5. Turn off effects (ctrl+alt+shift+e)
6. Turn off turret effects (ctrl+alt+shift+t)
7. Minimize or close any irrelevant chat windows (preferably close)
8. Make any remaining windows transparent (the little circle on the top right)
9. If you are jumping into a system, minimize overview until you have loaded (hopefully will take less than 30s... ^^) and ZOOM OUT :D
10. Reduce resolution to the minimum you're comfortable with and run fullscreen. (I generally just leave it at 1280x1024, with these other things it seems to be ok..)
11. Optimise overview settings - there's a whole book you could write about this, but basic settings should be only have stuff you actually want to shoot on it. Rest is noise + lag inducing. Also remove columns that you dont need (ty Aleatory).
Apart from this, not sure what else can be done - I'm assuming you're all not running stuff like MSN in the background - thats for afterwards shurely (hoho) - or leaving like.. .net or photoshop open, or whatever.
And for the record - the really bad lag seems to be when caps are involved, so something is definitely up there.
If you want to see your FPS its ctrl+f - but watch out, as the monitor has a FPS hit itself, so don't leave it running..
If I've missed anything, please add it below, and I'll update this list with good suggestions.
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Aleatory
Technology Acquisition Collective
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Posted - 2007.06.28 10:50:00 -
[2]
Overview. Turn off anything you dont need. Traversal, speed, and for most people ... distance as well. Some might need that (FC etc), others dont they are there to call targets for a reason.
Sound off can help as well.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.06.28 10:56:00 -
[3]
Edited by: Lord WarATron on 28/06/2007 10:54:53 Also run eve off a ramdisk if possible, that helps a little bit.
Also remove blinks from wallets, mail everything including local chat window.
In other words, turn everything off. --
Billion Isk Mission |
Christopher Scott
Caldari
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Posted - 2007.06.28 10:57:00 -
[4]
TURN OFF BACKGROUND COLORS FOR SHIP ICONS. This is an absolute must. Also, minimize usage of the standings icons themselves. Have them only turned on for hostiles, or just turn them off completely. ------------------------------------ I support the following changes:
Make warp acceleration faster! |
lofty29
Infinitus Odium
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Posted - 2007.06.28 11:00:00 -
[5]
Thing is, most of the time its not your PC causing the lag ---
Project Mayhem |
Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2007.06.28 11:14:00 -
[6]
Originally by: lofty29 Thing is, most of the time its not your PC causing the lag
Thats not 100% true unfortunately since if your gang is in the same grid as another large group warping in, its YOUR client that will lag more than theirs.
Waiting for people at a sniper spot at a gate is old and busted, warping in off grid to that sniper spot once the enemy gang jumped in to induce lag on their part is the new hotness.
Also Dont be in fleet. Hooray for flawed game mechanics!!! Dont be in a gang.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 11:17:00 -
[7]
Sad but true - being in a gang or (god help you) a fleet and jumping in will indeed lag you more than otherwise.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.28 11:20:00 -
[8]
Turnign off depth buffer is nonsense. Its a IN HARDWARE feature. That adds zero cost to the rendering proccesson modern cards. In fact reduces the cost sicne modern cards can discard the pixel form the pipeloine if they fail the deept test soon enough.
If brute force doesn't solve your problem... you are not using enough |
Adam C
0utbreak
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Posted - 2007.06.28 11:20:00 -
[9]
12. Chew fist
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2007.06.28 11:33:00 -
[10]
Let me summarize this thread in a few choice words:
"Make the game look like crap to make it run efficiently."
:(
Epic graphical fleet battles in EVE? Not anytime soon :( _________________ Burn. |
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 11:37:00 -
[11]
Originally by: Kagura Nikon Turnign off depth buffer is nonsense. Its a IN HARDWARE feature. That adds zero cost to the rendering proccesson modern cards. In fact reduces the cost sicne modern cards can discard the pixel form the pipeloine if they fail the deept test soon enough.
Regardless, the FPS meter tells me otherwise, so I'm leaving it in. No doubt for some people it doesnt make a difference, but its a good general tip, I think.
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Simon Illian
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.06.28 11:43:00 -
[12]
=> i prefer in the option menu to set all the windows NON transparent at all => Remove the log file => Remove the "damage message"
remove all standing dot (if it's in the overview, shoot it)
=> changin set in overview don't lag you => Having only distance, name in overviw help => CTRL+ALT to remove the ui, turn you'r camera aroud you, whe it freeze, it's you are close to the load of the grid. => Play in full screen
=> if you lag , put you'r camera close as possible to yo'ur ship and look in a direction w ho have less ship (what is not apparent, don't make you lag.
=> defrag you(r hard drive
____________________________________________ For all you'r Map & Data madness : http://eve.galop-spatial.com |
James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.06.28 11:45:00 -
[13]
The only significant ones of these in my experience has been disabling all effects and turning off sound. The RAMdrive never really seemed to help (MAYBE CCP SHOULD MAKE THIS A GAME OPTION INSTEAD? :v:)
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Le Skunk
Low Sec Liberators
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Posted - 2007.06.28 11:49:00 -
[14]
Originally by: Morris Falter Edited by: Morris Falter on 28/06/2007 11:19:52 Edited by: Morris Falter on 28/06/2007 11:18:28 Edited by: Morris Falter on 28/06/2007 10:53:42 Edited by: Morris Falter on 28/06/2007 10:51:05 Copied from my post in one of the lag threads atm, just to avoid it getting lost in the noise.
This is as much as I know about reducing client-side lag (graphical):
1. Reduce Colour depth to as low as it can get.
2. Turn off dithering
3. Turn off depth buffer
4. Turn off sounds
5. Turn off effects (ctrl+alt+shift+e)
6. Turn off turret effects (ctrl+alt+shift+t)
7. Minimize or close any irrelevant chat windows (preferably close)
8. Make any remaining windows transparent (the little circle on the top right)
9. If you are jumping into a system, minimize overview until you have loaded (hopefully will take less than 30s... ^^) and ZOOM OUT :D
10. Reduce resolution to the minimum you're comfortable with and run fullscreen. (I generally just leave it at 1280x1024, with these other things it seems to be ok..)
11. Optimise overview settings - there's a whole book you could write about this, but basic settings should be only have stuff you actually want to shoot on it. Rest is noise + lag inducing. Also remove columns that you dont need (ty Aleatory).
12. Also remove blinks from wallets, mail everything including local chat window. (ty Lord W)
13. TURN OFF BACKGROUND COLORS FOR SHIP ICONS. This is an absolute must. Also, minimize usage of the standings icons themselves. Have them only turned on for hostiles, or just turn them off completely. (I don't totally agree with this one, but other people have mentioned it, so including it here - thanks Chris, Mo)
Apart from this, not sure what else can be done - I'm assuming you're all not running stuff like MSN in the background - thats for afterwards shurely (hoho) - or leaving like.. .net or photoshop open, or whatever.
And for the record - the really bad lag seems to be when caps are involved, so something is definitely up there.
If you want to see your FPS its ctrl+f - but watch out, as the monitor has a FPS hit itself, so don't leave it running..
If I've missed anything, please add it below, and I'll update this list with good suggestions.
What a great game we have. In this era of supercomputers and games pushing new limits - we turn everything off and minimise the windows and stare at our desktop.
SKUNK
Originally by: Fink Angel They acted like Mr. Creasote at the all you can eat buffet, and CCP provided the Wafer Theeen Mint.
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Waagaa Ktlehr
Amarr Evolution Band of Brothers
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Posted - 2007.06.28 11:54:00 -
[15]
Originally by: Kagura Nikon Turnign off depth buffer is nonsense. Its a IN HARDWARE feature. That adds zero cost to the rendering proccesson modern cards. In fact reduces the cost sicne modern cards can discard the pixel form the pipeloine if they fail the deept test soon enough.
EVE is 100% software rendered.
Until they come out with the new gfx engine, it will make an effect on your FPS. -
- |
Vyger
KarWal Corporation FATAL Alliance
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Posted - 2007.06.28 11:58:00 -
[16]
Edited by: Vyger on 28/06/2007 11:57:42 You missed out... 16. Quit EVE
Reduces client lag to zero and has the added benefit of reducing lag for other people too.
But seriously I have to agree with others, having to turn off virtually everything I can't help but think is just really sad for such a visually inspiring game.
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Dave White
coracao ardente
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Posted - 2007.06.28 12:00:00 -
[17]
Alt+F4 solves all lag.
CORA. Killboard Personal Killboard |
Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 12:00:00 -
[18]
Originally by: Le Skunk
What a great game we have. In this era of supercomputers and games pushing new limits - we turn everything off and minimise the windows and stare at our desktop.
This is just for very specific situations - so normally everything is hunky dory, and you can leave all the flashy stuff on. normally.. ;)
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Indiano Arko
Brutor tribe
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Posted - 2007.06.28 12:07:00 -
[19]
Agree with everything but
Originally by: Morris Falter
1. Reduce Colour depth to as low as it can get.
3. Turn off depth buffer
8. Make any remaining windows transparent (the little circle on the top right)
Apart from this, not sure what else can be done - I'm assuming you're all not running stuff like MSN in the background - thats for afterwards shurely (hoho) - or leaving like.. .net or photoshop open, or whatever. And for the record - the really bad lag seems to be when caps are involved, so something is definitely up there.
These will have little to no effect on most systems. More then that - depth buffer is there to improvethe performance! turning it off most likely will result in fps penalty.
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.06.28 12:11:00 -
[20]
Originally by: Waagaa Ktlehr
Originally by: Kagura Nikon Turnign off depth buffer is nonsense. Its a IN HARDWARE feature. That adds zero cost to the rendering proccesson modern cards. In fact reduces the cost sicne modern cards can discard the pixel form the pipeloine if they fail the deept test soon enough.
EVE is 100% software rendered.
Until they come out with the new gfx engine, it will make an effect on your FPS.
That's not entirely true. EVE is completely software transform and lighting. Rendering is hardware driven.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.28 13:05:00 -
[21]
Originally by: Waagaa Ktlehr
Originally by: Kagura Nikon Turnign off depth buffer is nonsense. Its a IN HARDWARE feature. That adds zero cost to the rendering proccesson modern cards. In fact reduces the cost sicne modern cards can discard the pixel form the pipeloine if they fail the deept test soon enough.
EVE is 100% software rendered.
Until they come out with the new gfx engine, it will make an effect on your FPS.
You cannot raster by software. its impossible on current cards. Eve uses hardware to render. Deept buffer also is never ever doable in software, even a Core 2 duo would get < 5 fps with nothing but its own ship in screen.
If you dont use deep buffer, the engien must sort render on back to frotn order. That increases CPU load a lot.
If brute force doesn't solve your problem... you are not using enough |
Van Burren
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Posted - 2007.06.28 13:14:00 -
[22]
Looks like CCP found a way to remove blobs from the game. They removed players of these blobs...
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.28 13:25:00 -
[23]
Also now i noticed your first tip. That is wrong. Modern hardware is optimized for 24 bit color with 8 bit alpha. 16 bit color runs usually slower than on the native mode, unless you are in a very very high resolution wehere fill rate is the bottleneck.
If brute force doesn't solve your problem... you are not using enough |
Kharadran Sullath
Caldari
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Posted - 2007.06.28 13:32:00 -
[24]
Edited by: Kharadran Sullath on 28/06/2007 13:31:43 CCP better work some magic with the new graph engine when it arrives. Or heads will roll and accounts will be canceled. Such is the prophecy. ------ --Don't get saucy with me Bernaise!-- |
Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.28 13:33:00 -
[25]
I've heard suggestions that turning off damage logging entirely can help a bit. Personally I haven't noticed, but it might be notable nontheless.
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Laah T'Sin
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Posted - 2007.06.28 13:39:00 -
[26]
great thread. good idea to post this here!
but i have a quick question: what do you mean by "TURN OFF BACKGROUND COLORS FOR SHIP ICONS"? Do you mean the little rectangle thats filled with red for ppl that are at war or do you mean something else?
Never hear this tip before sofar.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 13:58:00 -
[27]
Originally by: @Winterblink I've heard suggestions that turning off damage logging entirely can help a bit. Personally I haven't noticed, but it might be notable nontheless.
That's assuming you get to the cosy situation where you actually are shooting someone.. or the less cosy one where someone is shooting you and its visible..
About the coloured boxes based on standings - that's right - the overview will still filter based on state, but it won't draw the little red negative either on the stuff in space or in your overview. I don't like it, purely because it didnt seem to help me that much when I tried, and you really have to trust 100% that your standings are setup correctly....
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 14:00:00 -
[28]
Originally by: Kagura Nikon Also now i noticed your first tip. That is wrong. Modern hardware is optimized for 24 bit color with 8 bit alpha. 16 bit color runs usually slower than on the native mode, unless you are in a very very high resolution wehere fill rate is the bottleneck.
You may well be right here - but the whole colour depth / dithering thing seemed to be the issue, I'll check it out a bit, but leave it in for now, as it does seem to help.
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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.06.28 14:01:00 -
[29]
Thanks for this great post.
But its actualy very pathetic to have to turn everything of inorder to play the game...
->My Vids<- |
Gnulpie
Minmatar Miner Tech
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Posted - 2007.06.28 14:12:00 -
[30]
Originally by: Kagura Nikon
Originally by: Waagaa Ktlehr
Originally by: Kagura Nikon Turnign off depth buffer is nonsense. Its a IN HARDWARE feature. That adds zero cost to the rendering proccesson modern cards. In fact reduces the cost sicne modern cards can discard the pixel form the pipeloine if they fail the deept test soon enough.
EVE is 100% software rendered.
Until they come out with the new gfx engine, it will make an effect on your FPS.
You cannot raster by software. its impossible on current cards. Eve uses hardware to render. Deept buffer also is never ever doable in software, even a Core 2 duo would get < 5 fps with nothing but its own ship in screen.
If you dont use deep buffer, the engien must sort render on back to frotn order. That increases CPU load a lot.
I suggest to try the different settings and watch then the fps. But not everything is about fps. The initial grid loading, if that can be made faster something is gained also. Also if one setting reduces the lag then keep it regardless if it _should_ work or not - it obviously does then
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Chucky
Confederation of Red Moon Red Moon Federation
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Posted - 2007.06.28 14:21:00 -
[31]
Originally by: Dave White Alt+F4 solves all lag.
Ctrl Q works better
... you will see more and more marketing which in turn will bring you more players to torture. |
Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.06.28 15:07:00 -
[32]
Originally by: Gnulpie
Originally by: Kagura Nikon
Originally by: Waagaa Ktlehr
Originally by: Kagura Nikon Turnign off depth buffer is nonsense. Its a IN HARDWARE feature. That adds zero cost to the rendering proccesson modern cards. In fact reduces the cost sicne modern cards can discard the pixel form the pipeloine if they fail the deept test soon enough.
EVE is 100% software rendered.
Until they come out with the new gfx engine, it will make an effect on your FPS.
You cannot raster by software. its impossible on current cards. Eve uses hardware to render. Deept buffer also is never ever doable in software, even a Core 2 duo would get < 5 fps with nothing but its own ship in screen.
If you dont use deep buffer, the engien must sort render on back to frotn order. That increases CPU load a lot.
I suggest to try the different settings and watch then the fps. But not everything is about fps. The initial grid loading, if that can be made faster something is gained also. Also if one setting reduces the lag then keep it regardless if it _should_ work or not - it obviously does then
well here deactivating deep buffer reduces FPS by 40%
If brute force doesn't solve your problem... you are not using enough |
Olavus
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Posted - 2007.06.28 15:22:00 -
[33]
I have also had problems when the depth buffer is off. As a note, setting a higher priority for the EVE process (exefile.exe) can also help. This is done from the task manager (Ctrl+Alt+Del), processes tab, right-click exefile.exe, set priority -> high.
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Draygo Korvan
Merch Industrial We Are Nice Guys
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Posted - 2007.06.28 16:48:00 -
[34]
Originally by: Olavus I have also had problems when the depth buffer is off. As a note, setting a higher priority for the EVE process (exefile.exe) can also help. This is done from the task manager (Ctrl+Alt+Del), processes tab, right-click exefile.exe, set priority -> high.
\ Dont do this. Its a bad idea. Especially because that means you will have to do a hard reboot if eve ever locks up. Which will delay you getting back into the game in a critical situation.
You are much better off closing unneeded background applications from even running in the first place, it will give you the same effect as priority-> high but with the added benifit that you are more likely to recover from eve freezing.
#1 rule on increasing performance in any game. Shut down every damn unneeded icon in your taskbar. Close all programs that you are not using, including internet explorer (IE, and Firefox etc love eating huge chunks of your ram). Check for and remove any spyware/viruses/malware from your machine. Shut off any downloads, especially bittorrent during play.
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Indiano Arko
Brutor tribe
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Posted - 2007.06.28 17:39:00 -
[35]
You also can put the EVE cache on RAM disk. But anyways everything said wont make the miracle as the lag for the most part is on the server side.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 18:49:00 -
[36]
Originally by: Kagura Nikon well here deactivating deep buffer reduces FPS by 40%
Thats.... quite incredible. There is nothing like that effect (in either direction) when disabled here, or clearly wouldn't have recommended it.
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Rock Lobster
Solarflare Heavy Industries
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Posted - 2007.06.28 19:57:00 -
[37]
Just ran some tests, identical EVE install on two machines.
Machine 1 (my custom build from 18 months ago): Pentium D 945 (2x3.4GHZ), 2GB PC5300 RAM, 256MB 7600GT video on nForce4-SLI board
Machine 2 (housemate's ú279 Dell Dimension E521): AMD X2-5000+ (2x2.6GHZ), 2GB PC5300 RAM, 128MB X1300Pro video on nForce Dell board
The Dell runs EVE at pretty much the same speed framerate-wise, is much smoother, and uses 1/3 the processor load (the Pentium runs at 99% CPU on one core running EVE, the AMD 33% CPU on one core running the same EVE install in the same place.
So, how to beat lag, use AMD.
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Indiano Arko
Brutor tribe
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Posted - 2007.06.28 20:36:00 -
[38]
Originally by: Rock Lobster Just ran some tests, identical EVE install on two machines.
Machine 1 (my custom build from 18 months ago): Pentium D 945 (2x3.4GHZ), 2GB PC5300 RAM, 256MB 7600GT video on nForce4-SLI board
Machine 2 (housemate's ú279 Dell Dimension E521): AMD X2-5000+ (2x2.6GHZ), 2GB PC5300 RAM, 128MB X1300Pro video on nForce Dell board
The Dell runs EVE at pretty much the same speed framerate-wise, is much smoother, and uses 1/3 the processor load (the Pentium runs at 99% CPU on one core running EVE, the AMD 33% CPU on one core running the same EVE install in the same place.
So, how to beat lag, use AMD.
It's not about AMD. Most likely the second machine have some outdated / laggy drivers. Maybe heavily fragmented HDD on top of that... Also using 100% of available CPU resources is normal for EVE and it doesn't mean anything. Run one account CPU used for 100%, EVE process ~99, run second account - same CPU load, each EVE process takes about 50%, run 3rd account - it will turn into 33 +- and all three accounts will run smoothely (unless of course its a fleet engagement).
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Indiano Arko
Brutor tribe
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Posted - 2007.06.28 20:46:00 -
[39]
Originally by: Morris Falter
Originally by: Kagura Nikon well here deactivating deep buffer reduces FPS by 40%
Thats.... quite incredible. There is nothing like that effect (in either direction) when disabled here, or clearly wouldn't have recommended it.
Technically you can't turn off the depth buffer.
Depth buffer is used to sort the visible objects by depth (distance to camera), when objects are sorted the graphical card can actually render the scene, by showing only visible parts of visible objects and not rendering the invisible parts.
There are few depth buffer algorithms. The most common is Z-buffer and it's modification W-buffer.
I don't really know what is meant by "Depth buffer: no buffer" because it is simply a nonsense - you can't render the scene without using the depth buffer. As someone already mentioned in this topic the attempt to use a CPU instead of GPU to execute the Z-buffer algorithm would result in dramatical performance drop even on most powerful CPUs.
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Sharken
0utbreak
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Posted - 2007.06.28 22:26:00 -
[40]
Edited by: Sharken on 28/06/2007 22:25:55 ok.. reading the main post that means :
: turning off everything that gives me "eye" candy" in this game......er,,
CCP ?? Hello ??? Erm... FIX Stuff ftw ???
c¦mon we¦re paying for this game.....
Is it really THAT impossible to make this game work like it should ?
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Illyria Ambri
Caldari RennTech
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Posted - 2007.06.28 22:33:00 -
[41]
Sounds to me.. the only way to play w/o lag is not to bother logging in. or fighting anyone. ------------ This is not War... This is pest control - Dalek Sek
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AegriSomnia
Caldari Battlestars GoonSwarm
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Posted - 2007.06.28 22:56:00 -
[42]
Edited by: AegriSomnia on 28/06/2007 22:55:57
Originally by: Laah T'Sin great thread. good idea to post this here!
but i have a quick question: what do you mean by "TURN OFF BACKGROUND COLORS FOR SHIP ICONS"? Do you mean the little rectangle thats filled with red for ppl that are at war or do you mean something else?
Never hear this tip before sofar.
Its not the little square at the lower right of the ship box [ ] that has a +, -, or a star in it. There is a setting that makes the ENTIRE ship box [ ] the color of the pilots standing. Kinda like when a ship is blinky red? If you have someone set to blue, the ship box [ ] will be filled with blue. Default is to have it turned off, so if you've never seen it, dont bother going looking for it.
Originally by: grayson 34 Thank you for yall's advice, and a special thanks to AegriSomnia for reminding me that there are still ***holes in the world.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.06.28 23:01:00 -
[43]
Originally by: Dave White Alt+F4 solves all lag.
Whats so magic about a sensor booster? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
MissileRus
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Posted - 2007.06.28 23:02:00 -
[44]
i thought this stuff were alliance secrets.. who leaked?
--------------------------- 4. i like pizza |
Anaalys Fluuterby
Caldari
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Posted - 2007.06.28 23:13:00 -
[45]
Originally by: Morris Falter
Originally by: Kagura Nikon well here deactivating deep buffer reduces FPS by 40%
Thats.... quite incredible. There is nothing like that effect (in either direction) when disabled here, or clearly wouldn't have recommended it.
I find the opposite true also on my laptop, de-activating it caused a noticeable increase in playability.
Machine is an older Tablet PC running Tablet edition XP, NVidia 6100 128meg card. <-----------> Factional Warfare:
The LowSec wars which never happened. |
Anaalys Fluuterby
Caldari
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Posted - 2007.06.28 23:15:00 -
[46]
Originally by: Indiano Arko
Depth buffer is used to sort the visible objects by depth (distance to camera), when objects are sorted the graphical card can actually render the scene, by showing only visible parts of visible objects and not rendering the invisible parts.
There are few depth buffer algorithms. The most common is Z-buffer and it's modification W-buffer.
I don't really know what is meant by "Depth buffer: no buffer" because it is simply a nonsense - you can't render the scene without using the depth buffer. As someone already mentioned in this topic the attempt to use a CPU instead of GPU to execute the Z-buffer algorithm would result in dramatical performance drop even on most powerful CPUs.
While technically you are correct, it does make a rather large difference to the positive on some machines, like my Tablet PC.
My desktop machine didn't seem to care one way or the other. <-----------> Factional Warfare:
The LowSec wars which never happened. |
Demoneque Intentions
eXceed Inc. INVICTUS.
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Posted - 2007.06.29 04:34:00 -
[47]
Run the client in fullscreen mode and ensure that all your background garbage is closed. You can spam the forums about your uber win or how your opponent cheated on the EVE-O forums AFTER the fight actually takes place. The game runs much, much better when in fullscreen as opposed to emulating everything in a window.
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Na'Kunni
Amarr Ministry of War
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Posted - 2007.06.29 04:39:00 -
[48]
Originally by: Morris Falter Edited by: Morris Falter on 28/06/2007 14:03:03 Edited by: Morris Falter on 28/06/2007 11:56:34 Copied from my post in one of the lag threads atm, just to avoid it getting lost in the noise. This is as much as I (and others who have contributed, thanks) know about reducing client-side lag (graphical):
--
1. Reduce Colour depth to as low as it can get.
2. Turn off dithering
3. Turn off depth buffer
4. Turn off sounds
5. Turn off effects (ctrl+alt+shift+e)
6. Turn off turret effects (ctrl+alt+shift+t)
7. Minimize or close any irrelevant chat windows (preferably close)
8. Make any remaining windows transparent (the little circle on the top right)
9. If you are jumping into a system, minimize overview until you have loaded (hopefully will take less than 30s... ^^) and ZOOM OUT :D
10. Reduce resolution to the minimum you're comfortable with and run fullscreen. (I generally just leave it at 1280x1024, with these other things it seems to be ok..)
11. Optimise overview settings - there's a whole book you could write about this, but basic settings should be only have stuff you actually want to shoot on it. Rest is noise + lag inducing. Also remove columns that you dont need (ty Aleatory).
12. Also remove blinks from wallets, mail everything including local chat window. (ty Lord W)
13. TURN OFF BACKGROUND COLORS FOR SHIP ICONS. This is an absolute must. Also, minimize usage of the standings icons themselves. Have them only turned on for hostiles, or just turn them off completely. (I don't totally agree with this one, but other people have mentioned it, so including it here - thanks Chris, Mo)
14. Point camera away from ship blob, remove the "damage message", Logging and make all windows opaque (remove all transparency), and defrag hdd (ty Simon Illian)
15. If you are flying a drone ship, and you lag after launching drones (carriers and up included) left clicking on something in space will usually unlag you (ty Farjungle)
16. Turn off "Trails" as well - just remembered this one ;)
--
Apart from this, not sure what else can be done - I'm assuming you're all not running stuff like MSN in the background - thats for afterwards shurely (hoho) - or leaving like.. .net or photoshop open, or whatever. And for the record - the really bad lag seems to be when caps are involved, so something is definitely up there.
If you want to see your FPS its ctrl+f - but watch out, as the monitor has a FPS hit itself, so don't leave it running..
If I've missed anything, please add it below, and I'll update this list with good suggestions.
Basically make the game as ****ty as possible, so it can play...
This game sux in the lag department..
But rules overall
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.06.29 05:09:00 -
[49]
Originally by: Demoneque Intentions Run the client in fullscreen mode and ensure that all your background garbage is closed. You can spam the forums about your uber win or how your opponent cheated on the EVE-O forums AFTER the fight actually takes place. The game runs much, much better when in fullscreen as opposed to emulating everything in a window.
This runs counter to everything I have ever heard. Can someone else comment on this?
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Anaalys Fluuterby
Caldari
|
Posted - 2007.06.29 05:29:00 -
[50]
Originally by: James Duar
Originally by: Demoneque Intentions Run the client in fullscreen mode and ensure that all your background garbage is closed. You can spam the forums about your uber win or how your opponent cheated on the EVE-O forums AFTER the fight actually takes place. The game runs much, much better when in fullscreen as opposed to emulating everything in a window.
This runs counter to everything I have ever heard. Can someone else comment on this?
I've found my systems more stable running in windowed mode. No appearant difference in framerates but not crashing is important <-----------> Factional Warfare:
The LowSec wars which never happened. |
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Tahmee Bhakeur
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Posted - 2007.06.29 06:36:00 -
[51]
So when does CCP release the Text only version of EVE for Fleet Combat?
Almost seems like we should only have 256-colors, 100 polygon maximum per model, and no skins. Basically make EVE look like MechWarrior by Activision.
How about just adapting "MegaMek" to play out large-scale fleet combat?
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ArkulA
Destructive Influence Band of Brothers
|
Posted - 2007.06.29 07:04:00 -
[52]
Originally by: Kharadran Sullath Edited by: Kharadran Sullath on 28/06/2007 13:31:43 CCP better work some magic with the new graph engine when it arrives. Or heads will roll and accounts will be canceled. Such is the prophecy.
Exact, i know all this things to reduce lag for a long time, but since some months the lag is awful, more and more. And pay few account to see empty screen during 45 min ... it's little expensive... [gold]Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected])[/gol |
Roger Arko
Geddonites
|
Posted - 2007.06.29 07:30:00 -
[53]
Originally by: Demoneque Intentions Run the client in fullscreen mode and ensure that all your background garbage is closed. You can spam the forums about your uber win or how your opponent cheated on the EVE-O forums AFTER the fight actually takes place. The game runs much, much better when in fullscreen as opposed to emulating everything in a window.
Is it a joke? It don't have to "emulate" anything in Window mode. The difference between fullscreen mode and window mode is somewhere between 0 and 2 fps.
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Roger Arko
Geddonites
|
Posted - 2007.06.29 07:32:00 -
[54]
Originally by: Tahmee Bhakeur So when does CCP release the Text only version of EVE for Fleet Combat?
Almost seems like we should only have 256-colors, 100 polygon maximum per model, and no skins. Basically make EVE look like MechWarrior by Activision.
How about just adapting "MegaMek" to play out large-scale fleet combat?
Is it sarcasm? The lag during big fleet engagements is for 99% on server side and have nothing to do with your client render engine.
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Pan Crastus
|
Posted - 2007.06.29 07:33:00 -
[55]
- *delete* Chatlog and Gamelog folders (no new ones will be created until EVE is restarted)
- turn off combat messages
this is a free post provided to you by a member of the EVE community.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.29 10:37:00 -
[56]
Originally by: Roger Arko
Originally by: Tahmee Bhakeur So when does CCP release the Text only version of EVE for Fleet Combat?
Almost seems like we should only have 256-colors, 100 polygon maximum per model, and no skins. Basically make EVE look like MechWarrior by Activision.
How about just adapting "MegaMek" to play out large-scale fleet combat?
Is it sarcasm? The lag during big fleet engagements is for 99% on server side and have nothing to do with your client render engine.
Untrue. When your FPS drops below 1-2 frames, even if the server is giving you data at a decent rate, the game will still be unplayable.
However, the wider point is - its a combination of both things (duh). If you can sort out your client issues, then any server-lag is obvious.. thats what this guide is trying to get at. If you have no activation on modules, no loading, but fps is ok, then clearly the problem is server end.
If the grid is loaded and the business is all going off (so to speak) but you have crap fps, then the guide is for you.
Will read the other suggestions that people have posted when finished at work. If its helped some people already, then I'm satisfied - hope the (good-quality) information keeps coming.
I did make a forum-petition a while ago asking for a reduced graphical complexity (low-graphics) mode for large battles, but never had a ccp response, despite a lot of positive responses.. understandable I guess - but it is something that comes up time and time again..
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Roger Arko
Geddonites
|
Posted - 2007.06.29 11:19:00 -
[57]
Originally by: Morris Falter
Originally by: Roger Arko
Originally by: Tahmee Bhakeur So when does CCP release the Text only version of EVE for Fleet Combat?
Almost seems like we should only have 256-colors, 100 polygon maximum per model, and no skins. Basically make EVE look like MechWarrior by Activision.
How about just adapting "MegaMek" to play out large-scale fleet combat?
Is it sarcasm? The lag during big fleet engagements is for 99% on server side and have nothing to do with your client render engine.
Untrue. When your FPS drops below 1-2 frames, even if the server is giving you data at a decent rate, the game will still be unplayable.
Agree, but it is not what is considered the lag, but rather a low performance which can be annoying but still managable unlike the server side caused lag which is the main source of problems during the fleet engagements.
My point was that the so called "Text version of EVE for fleet battles" won't solve anything, as the "Text engine" will be much much slower than the Direct3D one. The existing engine can do at least some part of the job using GPU, but for text based client you will have to do 99% of all calculations on your CPU. Yes, EVE client definitely could be improved a lot. I suppose it doesn't use even half of the functions the videocards nowadays can offer.
Probably would be easier to write EVE 2, then to rewrite the code of the existing EVE. Anyways, I'd like to see CCP focusing on improvement of server-side, as server is a main source of troubles.
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CyberGh0st
Minmatar Republic Military School
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Posted - 2007.06.29 11:40:00 -
[58]
Edited by: CyberGh0st on 29/06/2007 11:39:15 I am sure there are some things that should be turned off since the gain is not enough to warrent the lag it causes.
But overall, I think buying better client hardware is the best solution :p
I have no client lag, and try to put everything to max, but I must confess that I havent been in large scale fleet warfare yet.
Still, it is a fact that better client hardware will solve most of these issues. It has been like that in WoW, SWG, DAoC and any other game I played to date.
To give an example, in DAoC we had fights of 150 vs 150 vs 150. Now with the 1st computer I had played DAoC with, I had alot of lag in such fights. But once I bought my new computer with alot better GFX card and more RAM, I could run on medium high settings, enjoy the grafics while fighting with and against hundreds of people and I had hardly any client lag.
Just to say, the computers are alot more powerfull now then when EvE came out. Take a Dual Core CPU, 4GB RAM ( vista required ), raptor HD, Geforce 8800GTS 320MB and see the difference with your single core, 1GB RAM, IDE HD, geforece 6600GT 128MB.
But yah I guess the presented options are good for low budget.
Also maintaining your computer is important, do not let loads of programs run at startup, defrag once in a while ( altho this is less usefull with a good dual raptor raid system ), dont go to **** sites ( spyware etc ), and so on :p
Greets CyberGh0st aka Cyberwiz aka Mentakh Active @ EvE Online Retired @ Bors DAoC / Atlantic UO / Sunstrider WoW / Valcyn SWG / Snowbourn LOTRO / Planetside / Entropia / Lineage / Guildwars |
Morris Falter
The Collective Against ALL Authorities
|
Posted - 2007.06.29 12:02:00 -
[59]
Originally by: CyberGh0st Edited by: CyberGh0st on 29/06/2007 11:51:05 Edited by: CyberGh0st on 29/06/2007 11:39:15 I am sure there are some things that should be turned off since the gain is not enough to warrent the lag it causes.
But overall, I think buying better client hardware is the best solution :p
I have no client lag, and try to put everything to max, but I must confess that I havent been in large scale fleet warfare yet.
Still, it is a fact that better client hardware will solve most of these issues. It has been like that in WoW, SWG, DAoC and any other game I played to date.
To give an example, in DAoC we had fights of 150 vs 150 vs 150. Now with the 1st computer I had played DAoC with, I had alot of lag in such fights. But once I bought my new computer with alot better GFX card and more RAM, I could run on medium high settings, enjoy the grafics while fighting with and against hundreds of people and I had hardly any client lag.
Just to say, the computers are alot more powerfull now then when EvE came out. Take a Dual Core CPU, 4GB RAM ( vista required ), raptor HD, Geforce 8800GTS 320MB and see the difference with your single core, 1GB RAM, IDE HD, geforece 6600GT 128MB.
Also, if the more advanced features of GPU's arent supported by EvE, then just go brute force and go for higher clock speeds as much as possible, this would include Overclocking :p I guess that is one of the reasons why my PC runs so well on EvE, cause it is highly overclocked and thus gives raw power.
But yah I guess the presented options are good for low budget.
Also maintaining your computer is important, do not let loads of programs run at startup, defrag once in a while ( altho this is less usefull with a good dual raptor raid system ), dont go to **** sites ( spyware etc ), and so on :p
Greets
indeed.. normally eve runs fine - as I keep saying this for very specific situations. Imagine jita where everyone is on the same grid and shooting each other around a pos with 20-30% of local in capitals with fighters out and you'll get the idea... it aint fun.
Well it is, but its not fun toooooooooo...
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Lucy Light
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Posted - 2007.06.29 12:19:00 -
[60]
Edited by: Lucy Light on 29/06/2007 12:27:55 Edited by: Lucy Light on 29/06/2007 12:17:38 it works!!
no lag whatsoever!! have a look at the result
winxp linkage
vista (please, bear in mind there aren't drivers yet for my graphic card available for Vista) linkage
Lucy, under the street Light
- Everytime you shoot me, CCP kills a carebear. - Could somebody please think of the carebears? |
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.29 12:37:00 -
[61]
Originally by: Lucy Light
it works!!
no lag whatsoever!! have a look at the result
winxp linkage
vista (please, bear in mind there aren't drivers yet for my graphic card available for Vista) linkage
um.
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Roger Arko
Geddonites
|
Posted - 2007.06.29 13:20:00 -
[62]
Edited by: Roger Arko on 29/06/2007 13:19:26
Originally by: Lucy Light Edited by: Lucy Light on 29/06/2007 12:27:55 Edited by: Lucy Light on 29/06/2007 12:17:38 it works!!
no lag whatsoever!! have a look at the result
winxp linkage
vista (please, bear in mind there aren't drivers yet for my graphic card available for Vista) linkage
May I advice you Very nice solution
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.07.01 02:19:00 -
[63]
I guess this topic is going to be lost forever, but hopefully some people have read it and made notes..
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Cipher7
Sebiestor tribe
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Posted - 2007.07.01 03:09:00 -
[64]
I have some further advice on how to avoid lag.
Go to your control panel, and uninstall Eve.
Delete the Eve client on your hard-drive.
Now this next step is critical.
Install a different game that doesn't require you to turn off all its graphics in order to play competatively.
I didn't spend $3000 building a gaming rig to be the 100th purple dot on an 800x600 battlefield.
If keeping the cool graphics zoomed in makes the game unplayable, then maybe CCP should remove the graphics and advertise the game as a text-based MUD.
Solution : Put out a sound engine that doesn't chop off 20 fps Put out a graphics engine that doesn't suck Or limit system capacity to the number of players the server can actually support.
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solbright altaltalt
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Posted - 2007.07.01 05:59:00 -
[65]
Originally by: Cipher7 If keeping the cool graphics zoomed in makes the game unplayable, then maybe CCP should remove the graphics and advertise the game as a text-based MUD.
And it's so much fiddling for so little improvement. Number 11 is the only decent one in the list and that basically involves turning off the most critical combat tool.
Well, so much for the "Need For Speed".
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Barbarellas Daughter
Lonely Barbarella
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Posted - 2007.07.01 06:39:00 -
[66]
bump for a great guide. ____________________________________________
Originally by: Marduk Felzhen You have an amazing cleavage, except you have no arms :(
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solbright altaltalt
|
Posted - 2007.07.01 08:41:00 -
[67]
Originally by: Barbarellas Daughter bump for a great guide.
Wishful thinking.
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Count dragonhammer
The Older Gamers R0ADKILL
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Posted - 2007.07.01 09:03:00 -
[68]
My thoughts exactly Cipher7.
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Sovereign533
Caldari The Collective Against ALL Authorities
|
Posted - 2007.07.01 11:18:00 -
[69]
Originally by: Dave White Alt+F4 solves all lag.
no, that makes u turn off ur hardner =p signature removed - please email us to find out why - Jacques([email protected])
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solbright altaltalt
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Posted - 2007.07.06 08:54:00 -
[70]
Originally by: Mallick When the server lags, the client freeze because the client is unable to continue processing without constant data-stream. Why do you think the client freeze when you check the market for example? Because the client is not able to continue any other processes without finishing the process started. Block-code anybody?
Total rubbish. One window not populated doesn't mean the client is frozen waiting for the right data to arrive. No decent game implementation would ever be that brain dead. Maybe internal game threads would do this, eg: the one that populates the market window, but not the game as a whole.
When the server causes lag you get nothing at all, not even a stutter. The client will continue on just fine rendering the display with what it does know about. You can continue clicking around the display.
The momentary client freeze up, or stutter I like to call it, is from the client not able to process the newly arrived data in a timely manner. When this happens you can't click on anything at all and rendering stops dead while the client goes about sorting those few kilobytes of new data. It's just slow old bloatware in full flower.
In fact stutter is more severe when Tranquility is keeping pace because then the server is throwing more concentrated bursts of data your way and therefore putting a greater burden on the client to keep up the pace itself.
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Ares Lightfeather
Gallente
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Posted - 2007.07.06 11:30:00 -
[71]
Hum, no one said it so... i'll do it.
Step 17 : - go to the computer shop nearest to your house, - buy a decent computer, - install eve, - patch eve, - set all options to max, - enjoy.
The only lag left is the server lag (which affect others), and bad (slow or buggy) coding (which affect others too).
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solbright altaltalt
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Posted - 2007.07.06 12:36:00 -
[72]
Edited by: solbright altaltalt on 06/07/2007 12:40:49
Duh! Why do you think there is so many attempts to eliminate stutter? Maybe because buying a faster PC doesn't do it?!
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Flax Volcanus
Shadow Of The Light R i s e
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Posted - 2007.07.06 13:59:00 -
[73]
I have an older PC which is overclocked (GPU as well) and watercooled very well. I never have trouble in any other game, including some nice FPS that my kids like. But get more than 30 ships on a grid, and even with half the graphics candy turned off, I get wads of lag. (And, no, it's not my connection since I have 15mbps fiber with, typically, very low latency.)
The suggestions offered here have helped me get an extra few FPS (less than 10), but when the fleets are slogging it out and I see one frame every 10-15 sec, it's clearly not my computer. The game, for all its imagination and rich detail, needs some heavy-duty fixing.
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solbright altaltalt
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Posted - 2007.07.07 02:32:00 -
[74]
A heads up on what lag is and is not in the context of computer games:
Lag is the delay time for the transfer and processing of network traffic that creates visible dislocation of objects between two separated but networked game engines.
Lag is not a loss of framerate. Loss of framerate is a separate problem internal to the engine doing the displaying. I like to call it stutter. Further reading - Decouple Client Interface from Network
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solbright altaltalt
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Posted - 2007.07.07 10:20:00 -
[75]
So this thread is all about stutter rather than lag. Hence the op listed all the little tweaks, albeit hopeless, to make the client run a little faster.
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solbright altaltalt
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Posted - 2007.07.08 11:15:00 -
[76]
There is a good reason to separate the two types of problem from each other. Because stutter is effectively a bug and is entirely fixable. Where as lag can only ever be reduced.
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Susan Acid
Gallente
|
Posted - 2007.07.08 12:20:00 -
[77]
Cypher7 said exactly what I was thinking.
I spent 8 months in 0.0 dealing with this and tbh it's killed the game for me.Now all I have left is care bearing it up in Empire.
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Lucus Ranger
Gallente Infortunatus Eventus Cruel Intentions
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Posted - 2007.07.08 12:32:00 -
[78]
Good stuff here.. Couple of things even I didn't realise..
I just hope that the dsync problems are sorted out shortly and the client code optimised even more. /Prince of Darkness at your service..
Disclaimer: None of my ideas or posting reflects my Alliance/Corp in any way |
solbright altaltalt
Federal Navy Academy
|
Posted - 2007.07.09 22:31:00 -
[79]
The other reason to identify the separation between lag and stutter is because every time people get angry about screen freezes they tend to accuse the cluster of causing it. Which directs attention at the wrong place.
This has two negative effects: - People can't believe CCP are not seeing any logged problems so get even more wound up. - CCP don't put as much effort into fixing the problem because people aren't complaining about the real problem.
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.07.09 23:10:00 -
[80]
I hardly ever experience any lag, and if I do it is quite short lived. I have a top of the line computer. I have a feeling a lot of people with lag just have crappy computers and don't realize that a dual core and 800mhz ram are basically required these days. RISE Recruitment Thread
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BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.07.10 01:33:00 -
[81]
Originally by: solbright altaltalt
Originally by: Mallick When the server lags, the client freeze because the client is unable to continue processing without constant data-stream. Why do you think the client freeze when you check the market for example? Because the client is not able to continue any other processes without finishing the process started. Block-code anybody?
Total rubbish. One window not populated doesn't mean the client is frozen waiting for the right data to arrive. No decent game implementation would ever be that brain dead. Maybe internal game threads would do this, eg: the one that populates the market window, but not the game as a whole.
There's a way to test this. Go to The Forge. Look up Tritanium in detail. Wait for the window to display. Then jump through a gate. Close the market window, go back through the gate, then reproduce the jump you just made. If you're right, then the reproduced jump will take just as long as the one where you had the market window open.
I wish you were right.
Recruitment FAQ |
Hammer Judge
Southern Cross Incorporated Rule of Three
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Posted - 2007.07.10 02:41:00 -
[82]
Item 8 and 14 contradict one another.
Is transparency desirable or not? -
Visit my newbie guide for experienced MMO gamers.
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solbright altaltalt
Federal Navy Academy
|
Posted - 2007.07.10 07:37:00 -
[83]
Originally by: Rhaegor Stormborn I hardly ever experience any lag, and if I do it is quite short lived. I have a top of the line computer. I have a feeling a lot of people with lag just have crappy computers ...
Another dimwit. That is not lag.
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solbright altaltalt
Federal Navy Academy
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Posted - 2007.07.10 07:43:00 -
[84]
Originally by: BluOrange There's a way to test this. Go to The Forge. Look up Tritanium in detail. Wait for the window to display. Then jump through a gate. Close the market window, go back through the gate, then reproduce the jump you just made. If you're right, then the reproduced jump will take just as long as the one where you had the market window open.
I wish you were right.
That won't prove anything. Of course the open market is going to slow the jump down. There is no priority for the jump over the market reload, they get done on top of each other. And as every one knows market page rendering is painfully slow.
Btw, It's not the market loading that freezes the client, it's the client sorting the market details and/or trying to render them.
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Erik Amirault
Gallente GoonFleet GoonSwarm
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Posted - 2007.07.10 08:10:00 -
[85]
I really could care less about the appearance of Eve. If this game had the option to turn all graphics down I would do so even on my super expensive desktop that runs Eve pretty damned well even in massive fleet engagements. Screw graphics and screw pretty colors. Give me the option to shut it all off.
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Omatje
Minmatar Confederation of Red Moon Red Moon Federation
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Posted - 2007.07.10 10:27:00 -
[86]
Remove machonet folder, and emptying your cache folders helps a bit too.
Don't log combat info.
Best performance increase with large scale fleet combat i had was when i removed all transversal and speed messages from overview. Since these are constantly updating for 100-200 ships this makes your pc go bazerk.
Only thing on my overview with large fleet combat is distance, name and shipsize.
got no cool sig |
Psorion
Absolute Wrath Inc. Executive Outcomes
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Posted - 2007.07.10 12:18:00 -
[87]
Originally by: Na'Kunni
Originally by: Morris Falter Edited by: Morris Falter on 28/06/2007 14:03:03 Edited by: Morris Falter on 28/06/2007 11:56:34 Copied from my post in one of the lag threads atm, just to avoid it getting lost in the noise. This is as much as I (and others who have contributed, thanks) know about reducing client-side lag (graphical):
--
1. Reduce Colour depth to as low as it can get.
2. Turn off dithering
3. Turn off depth buffer
4. Turn off sounds
5. Turn off effects (ctrl+alt+shift+e)
6. Turn off turret effects (ctrl+alt+shift+t)
7. Minimize or close any irrelevant chat windows (preferably close)
8. Make any remaining windows transparent (the little circle on the top right)
9. If you are jumping into a system, minimize overview until you have loaded (hopefully will take less than 30s... ^^) and ZOOM OUT :D
10. Reduce resolution to the minimum you're comfortable with and run fullscreen. (I generally just leave it at 1280x1024, with these other things it seems to be ok..)
11. Optimise overview settings - there's a whole book you could write about this, but basic settings should be only have stuff you actually want to shoot on it. Rest is noise + lag inducing. Also remove columns that you dont need (ty Aleatory).
12. Also remove blinks from wallets, mail everything including local chat window. (ty Lord W)
13. TURN OFF BACKGROUND COLORS FOR SHIP ICONS. This is an absolute must. Also, minimize usage of the standings icons themselves. Have them only turned on for hostiles, or just turn them off completely. (I don't totally agree with this one, but other people have mentioned it, so including it here - thanks Chris, Mo)
14. Point camera away from ship blob, remove the "damage message", Logging and make all windows opaque (remove all transparency), and defrag hdd (ty Simon Illian)
15. If you are flying a drone ship, and you lag after launching drones (carriers and up included) left clicking on something in space will usually unlag you (ty Farjungle)
16. Turn off "Trails" as well - just remembered this one ;)
--
Apart from this, not sure what else can be done - I'm assuming you're all not running stuff like MSN in the background - thats for afterwards shurely (hoho) - or leaving like.. .net or photoshop open, or whatever. And for the record - the really bad lag seems to be when caps are involved, so something is definitely up there.
If you want to see your FPS its ctrl+f - but watch out, as the monitor has a FPS hit itself, so don't leave it running..
If I've missed anything, please add it below, and I'll update this list with good suggestions.
But rules overall
Those are good suggestions. Here is something I have done ..
Improve the home infrastructure. Im talking Router/Switch improvements. Im using a nice Dlink Router . I used to run Eve with my Wireless router. Big mistake. I wired my primary computer to my router using 100BaseT Ethernet and it alot smoother. Likely bandwidth issues for me personally.
Cloaked and AFK at a system near you... |
solbright altaltalt
Federal Navy Academy
|
Posted - 2007.07.10 13:54:00 -
[88]
Originally by: Psorion I used to run Eve with my Wireless router. Big mistake. I wired my primary computer to my router using 100BaseT Ethernet and it alot smoother. Likely bandwidth issues for me personally.
More likely a coincidence with something else you did.
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solbright altaltalt
Federal Navy Academy
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Posted - 2007.07.11 01:46:00 -
[89]
Originally by: Roger Arko
Originally by: Morris Falter
Originally by: Roger Arko
Is it sarcasm? The lag during big fleet engagements is for 99% on server side and have nothing to do with your client render engine.
Untrue. When your FPS drops below 1-2 frames, even if the server is giving you data at a decent rate, the game will still be unplayable.
Agree, but it is not what is considered the lag, but rather a low performance which can be annoying but still managable unlike the server side caused lag which is the main source of problems during the fleet engagements.
If you think that the stutters are caused by lag then that makes sense. But since lag is not the cause of stutter you would be wrong.
Quote: My point was that the so called "Text version of EVE for fleet battles" won't solve anything, as the "Text engine" will be much much slower than the Direct3D one. The existing engine can do at least some part of the job using GPU, but for text based client you will have to do 99% of all calculations on your CPU.
The text based one won't have any 3D function. It'll just be a text version of the overview. So, it should be super fast.
Quote: Probably would be easier to write EVE 2, then to rewrite the code of the existing EVE. Anyways, I'd like to see CCP focusing on improvement of server-side, as server is a main source of troubles.
Writing a text based one would work wonders but I'd much rather they fixed the existing client also.
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