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Le Bon
Gallente Reikoku Band of Brothers
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Posted - 2007.06.29 11:52:00 -
[1]
OK! Im creating this thread for general discussion, i have not used heat nor do i see much of a point but let me give a little overview.
I can see only two reasons when you would really want or need to use heat.
1) if you know your going to die. 2) it can stop you from dieing.
Which to tell you the truth, i dont want to train the skill for that.
The AI has gone "cartoony" and tbh.. do we really want/need it as a community?
In my opinion its the worst thing they've implemented for a long, long time.
(This is not a whine thread, discuss it ^^)
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Xtreem
Gallente CyberDyne.
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Posted - 2007.06.29 11:55:00 -
[2]
well i dont like the new buttons for it, looks like a wow interface, my prefered the old style.
plus heat is only going to be usefull in the 2 instances u mentioned, and maybe for carriers in there triage mode to overload sheild rechargers for repping a pos asap.
it might tide a battle for a few minutes, but then the module dies and you lose all rep power, not to mention the other player could just use heat on his weapons to put you right back in that losing situation.
but im sure one people will like it for some reason or another.
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.06.29 11:58:00 -
[3]
Didn't need it, won't use it, and do not like the new the module buttons. RISE Recruitment Thread
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Mashie Saldana
Hooligans Of War
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Posted - 2007.06.29 12:00:00 -
[4]
Heat is great when you figure out how it works. Still a great deal of tweaking needed though.
We're sorry, something happened.
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Death Kill
Caldari direkte
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Posted - 2007.06.29 12:00:00 -
[5]
Edited by: Death Kill on 29/06/2007 11:59:53
No we didn't need it imo. It's just pointless and no one asked for it. If CCP likes to use 'tink tanks' then they should hire somepeople who actually think.
I'm also grumpy about some of the new concept art. Everything looks the same.
edit : Instead of heat, they could have fixed the flashing buttons like we have asked them to 10000000 times.
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Le Bon
Gallente Reikoku Band of Brothers
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Posted - 2007.06.29 12:04:00 -
[6]
Originally by: Mashie Saldana Heat is great when you figure out how it works. Still a great deal of tweaking needed though.
I understand you can get a few good cycles out of the mods without actually breaking them therefore making yourself X more effective in PVP or whatever.
But really, its not wanted or needed in general and the new UI is just plain horrible.
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Ralara
Caldari Exanimo Inc Triumvirate.
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Posted - 2007.06.29 12:07:00 -
[7]
I wont be using it fore the foreseeable future. It interrupts my training schedule and I have far more important things to train for than something that effectively kills my ship within seconds.
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cheru
Starlancers Mordus Angels
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Posted - 2007.06.29 12:07:00 -
[8]
Edited by: cheru on 29/06/2007 12:07:06 "Heat - Did we really want/need it?"
No, there are many things I would be much more happy about to see them changed/new/fixed.
Heat is more useful in solo or small scale engagements imo. Overheating the MWD to get out of web range is nice f.e.. To lose my own scram/web in the process makes it a "only use when about to die" thing tho.
It would be used more if only the overheated module and not the whole rack would get damaged and if you could repair mods in space (0.0).
................................................. been there done that |
MuffinsRevenger
EmpiresMod Koroshiya Buntai
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Posted - 2007.06.29 12:09:00 -
[9]
Nah, not really :)
but hey, nice try! |
Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.06.29 12:10:00 -
[10]
saying it's not wanted/needed in the general view is a bit narrowminded as the anti-heat people are a part of forums, and the forums are only a miniscule part of the game populus.
But, on to the point.
If you take the whole silly discussion about "but they could've kicked this guy making heat out the door and hire another guy to fix drones!", then we get this:
+ Free feature. + Not forced to use. + No suberb advantage if you have it/don't have it. + Game balance is rather same. + Cool feature, and as understood, just in it's babyshoes. + More stuff ingame is never bad. No matter how you try to twist it. It's not. +New buttons might be better, but i like 'em allready.
- Requirements make it a select group now using it(would take me better part of two weeks to learn, so have to wait). - New players, young players won't be seeing it in a while(contradictory to the popular belief, that level V skill is NOT that critical) - New buttons might be better.
That's about it.
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.06.29 12:12:00 -
[11]
Whine whine whine. I got into a dominix web range for 2 miliseconds and the guy webbed, nossed and mwd to towards me. I dont have a web (shieldextender) and was doing 450 m/s he was doing 400 m/s. I was @ 8 km range and cap was dying fast.
If i had heat @ that time, i would speed up to 675 m/s and..get away!!
Finally something that puts the power in the players hands, not some unskilled lame ass i-win modules/ships pwning fulltime. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
Kaizek
Gallente Imperium Forces
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Posted - 2007.06.29 12:12:00 -
[12]
Just because it wasnt needed doesnt mean the developers shouldnt have put it in. Obviously if you dont like it dont use it. While they should also be working on the lag issues and some of the other issues most of you folks have brought up does not mean that they shouldnt be adding new features to the game either. The heat function may or may not save your tuckus in the heat of battle but its a unique feature that as someone has posted earlier once you get the handle on it you may end up liking it. Then again you may not. The universe is kind of funny that way.
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Le Bon
Gallente Reikoku Band of Brothers
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Posted - 2007.06.29 12:20:00 -
[13]
Of course of course, everything they implement in the past and future will have its admirers and haters.
However, for the time it must of taken them to code and implement this feature into the game, i just believe that time could of been spent alot better into coding other things.
You guys are right about change, if the game does not evolve it'll become a victim of evolution (heh).
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Mashie Saldana
Hooligans Of War
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Posted - 2007.06.29 12:22:00 -
[14]
Originally by: Le Bon I understand you can get a few good cycles out of the mods without actually breaking them therefore making yourself X more effective in PVP or whatever.
But really, its not wanted or needed in general and the new UI is just plain horrible.
I agree that the new UI isn't the greatest, the overload buttons should be bigger and instantly change colour when you disable them and not wait for the module cycle to end (I hate when you don't know if you disabled overload or not and click it one more time).
Heat is definitely not aimed at large fleet battles, it simply isn't lagproof enough. It is great for small scale/solo PvP though.
As for a few good cycles, you will get about 40 cycles out of a XL SB with skills if nothing else is overloaded in the midslot. However you can be glad if you get more than 3 out of a 1MN MWD before modules start going offline though.
We're sorry, something happened.
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Kairg
Caldari BRADNETT
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Posted - 2007.06.29 12:25:00 -
[15]
Heat is designed for saving your ship as a last resort. It is only useful in that situation and that's what it was designed for. So yes, heat works and has a purpose. _____________________________________________________
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Gariuys
Evil Strangers Inc.
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Posted - 2007.06.29 12:28:00 -
[16]
I think it's nice, more player skill is good. And it's preping for tech3 which is also good. But haven't logged on since patch yet, so not sure on exactly how bad the new UI is.
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Pan Crastus
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Posted - 2007.06.29 12:31:00 -
[17]
Heat = poor excuse for not fixing bugs ... "we are giving you all those cool new features [nobody asked for or wanted] so it's to be expected that there are bugs"
;-)
this is a free post provided to you by a member of the EVE community.
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Le Bon
Gallente Reikoku Band of Brothers
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Posted - 2007.06.29 12:39:00 -
[18]
Imho implementing an option to turn off the heat buttons would be a good idea (Anyone has a feeling these new variables are causing the desyncs? ¼_¼)
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Black Jumper
Altera Odyssea Tau Ceti Federation
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Posted - 2007.06.29 12:56:00 -
[19]
Originally by: Gariuys I think it's nice, more player skill is good. And it's preping for tech3 which is also good. But haven't logged on since patch yet, so not sure on exactly how bad the new UI is.
I like it so much when people talk about hings they don't know. Just to say what they think you know.
Juste like i do right now.
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Roger Arko
Geddonites
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Posted - 2007.06.29 13:00:00 -
[20]
The new buttons are really-really bad. You hardly can see if the module active or not unless you keep your eyes focused on it for second(s), which is unacceptable in PvP.
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IlluminatedOne
Amarr
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Posted - 2007.06.29 13:00:00 -
[21]
Originally by: Le Bon Imho implementing an option to turn off the heat buttons would be a good idea (Anyone has a feeling these new variables are causing the desyncs? ¼_¼)
+1.
On topic: we don't need it. Heat feature itself is an example of creeping featurism anti-pattern. I wonder if CCP lost any contact with realty (or they all gone fishing?...) -------------------------------------------------- Listen up! "Teamwork" means staying out of my way! |
Black Jumper
Altera Odyssea Tau Ceti Federation
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Posted - 2007.06.29 13:02:00 -
[22]
CCP tries to increase it's client base so it increases the value of the company.
With flashy useless things (my opinion).
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IlluminatedOne
Amarr
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Posted - 2007.06.29 13:06:00 -
[23]
Edited by: IlluminatedOne on 29/06/2007 13:05:12
Originally by: Black Jumper CCP tries to increase it's client base so it increases the value of the company.
Are they going to sell EVE?
If yes, I wish it was Blizzard or EA. THAT'S the companies with ok customer support!... -------------------------------------------------- Listen up! "Teamwork" means staying out of my way! |
Benco97
Gallente Multiverse Corporation The Core Collective
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Posted - 2007.06.29 13:11:00 -
[24]
Is this a case of "can't use it - don't like it"? I can use it and I like it, it's a little extra something for when I absolutely need to squeeze more power from a module.
"MY GOD KEEP THIS AWAY FROM BENCO97!!!!!" - Constantine Arcanum |
Le Bon
Gallente Reikoku Band of Brothers
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Posted - 2007.06.29 13:19:00 -
[25]
Nah its not a case of cant use it dont like it. The idea of having an extra "failsafe" just incase is a good one. My point of this thread was to get opinions from people who have used it to find there general opinion however my stance on the UI wont change :p
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Saint Lazarus
C R Y O FREGE Alliance
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Posted - 2007.06.29 13:28:00 -
[26]
If you dont like it you dont have to use it so CCP defnitely shouldnt even consider taking it out now in any case. IT needs tweakin to be sure but I for one am looking forward to it (another 10 days before I can train it)
Because so many people seem against it plus the long train time means its almost an elite thing, its gonna give me an edge in fights, 13k web, 22k scram, 50% boost to MWD and AB, 15% more armor rep per cycle. Even if for only 30 seconds thats enough to give me a big boost in a fight.
Dont like heat dont use it, let teh people who do keep gettin the spiffy bonuses :D
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Jon Draconus
Imperial Munitions
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Posted - 2007.06.29 13:37:00 -
[27]
Originally by: IlluminatedOne Edited by: IlluminatedOne on 29/06/2007 13:05:12
Originally by: Black Jumper CCP tries to increase it's client base so it increases the value of the company.
Are they going to sell EVE?
If yes, I wish it was Blizzard or EA. THAT'S the companies with ok customer support!...
Blizzard? Not so good with the customer support there. You complain about something on there boards and get banned. Petions in game haven't been produvtive either. The one that made me leave was about the fact my lvl 60 got rolled back to a lower lvl. Still had the gear and gold, but at lvl 40.
I was told it was a glitch and to suck it up. Screw Blizzard. Originally by: Wrangler
- We will kill one minmatar baby, on the hour, every hour... and maybe an extra one if we get hungry!
Ah, brings back memories of my family BBQ's.
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Davos Breemer
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Posted - 2007.06.29 13:37:00 -
[28]
I haven't skilled for it yet but I will. New features that introduce new skills is always good.
As for the UI? Well, EVE's UI is horrible anyway. Would be nice if they implemented a player customizable UI.
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Silverized
0utbreak
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Posted - 2007.06.29 13:47:00 -
[29]
Heat might be a good thing when you get used to it. But the UI that came with it are BAD, so damn ugly and sluggish. Hope they change it back in next patch. ------------------------------
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Lord Evangelian
Gallente LEAP Corp United Confederation of Corporations
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Posted - 2007.06.29 13:54:00 -
[30]
I find a common trend in these forums, the people who whine about things are the people who can't use/loose to/gelus of the feature/ship/or people who us them. I can see heat as a great advantage to the game. Adds something more that generic ship fits and skills you can in effect make you ship better at what it does for a short space of time if your loosing, whether it be better tank, better damage, better now, speed, tackle, jam...etc.
You don't HAVE to use heat, its optional so i don't see how it effects the people who don't like it rather than them cutting there own arms and leggs off because they don't like a feature that can potentially give them an advantage....
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One day I'll show you...and then you will bow down...[/cen |
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