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Thread Statistics | Show CCP posts - 1 post(s) |
Gia Lente
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Posted - 2009.11.01 15:30:00 -
[4201]
Nvm. I had an implant on.
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2009.11.02 04:09:00 -
[4202]
What the hell? In the linked zip file the eft.exe file is password protected.
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Tiberius Abraxus
Gallente Coterie
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Posted - 2009.11.02 13:07:00 -
[4203]
Originally by: Zaqar
Originally by: Tiberius Abraxus Just a small bug: Remote armour repair bonuses to range and capacitor use for the Oneiros and Exequror dont seem to be factored in.
Looks fine to me - post a sceenshot of your problem.
Ok I take it back. I can't seem to replicate it. Was probably a user issue
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JJan
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Posted - 2009.11.03 17:10:00 -
[4204]
Gripen, first of all I want to compliment you on EFT. I tried to build an application like this in the past, but to gather all those formulas is a lot of work(i gave up ).
I discovered a bonus which is not yet implemented: if you put the Hail T2 ammo in autocannons, you'll get a huge penalty on velocity (I think it's -50%). If I fit this ammo in EFT, it doesn't adjust the m/s value. Maybe you can solve this one in your next version
Thanks! JJ
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Kentares Kodiak
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Posted - 2009.11.04 00:34:00 -
[4205]
Originally by: Zaqar
Originally by: Kentares Kodiak
Originally by: ZexxxxM Is it a BUG - or (PBSC problem betwin screen and chair) ...The Drake dosen't accept Large (shield Rigs) "Core Defense Field Purger I" in version 2.11.1, i have a Drake in game and its fit with 3 of them ... version 2.7 accept them ...
Tks for the fantastic ap. Regards.
Similar problem with the Hulk. It uses large rigs but EFT says he uses Medium.
It's not a problem. Drakes and Hulks both use medium rigs, in EFT and in-game.
Then the loadouts at the Battleclinic.com are wrong.
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Jens Wu
Gallente Pure Annihilation R.A.G.E
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Posted - 2009.11.04 11:23:00 -
[4206]
v.2.11.1
Wrong item info :
info says
Light combat drones Hobgoblin II DamageMod=5.184 (should be 1.92) Warrior II DamageMod=4.212 (should be 1.56)
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Jens Wu
Gallente Pure Annihilation R.A.G.E
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Posted - 2009.11.04 11:31:00 -
[4207]
Edited by: Jens Wu on 04/11/2009 11:32:08
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Darkness Reveals
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Posted - 2009.11.04 14:34:00 -
[4208]
This thread is extremely long... but incase it has already been mentioned, I appologise.
EFT wont let me fit a Covert Cyno onto a Tech 3 cruiser with the correct subsytem installed. |
Josorna
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Posted - 2009.11.04 14:37:00 -
[4209]
Originally by: Jens Wu Edited by: Jens Wu on 04/11/2009 11:40:41
v.2.11.1
Wrong item info :
info says
Light combat drones Hobgoblin II ... DamageMod=5.184 (should be 1.92) Warrior II ....... DamageMod=4.212 (should be 1.56)
The actual rendering formula seems to be OK, though.
It shows those stats because it takes into account the ship/character bonuses in whatever ship you have them in. But, when looking at the stats in the itembrowser, you get the correct 1.92 damagemod.
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Shasz
Planetary Industry and Trade Organization
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Posted - 2009.11.04 17:40:00 -
[4210]
Originally by: Kamae Shanks please please please can we get the drone window moved back to the bottom. editing setups on my laptop is a pita anymore, since the window takes up so much more horizontal space.
+1 from me on moving the Drone window back to the bottom. It makes turning drones on and off, and adding/removing them, a big hassle with having to resize everything. With the drone window expanded now, it just wastes a ton of screen real estate too.
Otherwise, fantastic work Gripen, many thanks! ** ** PINTO is now hiring **
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Seriously Bored
Minmatar
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Posted - 2009.11.06 03:28:00 -
[4211]
Edited by: Seriously Bored on 06/11/2009 03:30:33 Gripen, I have a request for the damage graphs:
I'm not sure how much of a pain it would be to include, but it would be very, very beneficial to be able to chart the DPS graphs by damage done taking the target's resists into account. Being able to show it three different ways would be awesome:
1) Straight DPS graph, as current.
2) Damage done according to a ship's weighted resists. Using an equation like ([Shield EM*Shield HP + Armor EM*Armor HP + Hull EM*Hull HP]/[Shield HP + Armor HP + Hull HP]) but calculated for each damage type would do it.
Players use EFT to guess at something like this already, using the damage profiles and comparing DPS to EHP, but having it in graph form would be fantastic, because it would take range into account.
3) Damage done according to a ship's tanking layer. This would reduce a ship's DPS by the resists of the target's tankable DPS by resistance. This would be a better source of information when shooting at active tanks than the previous graph.
Again, it's similar to using the damage profiles, but would be much more interesting in graph form.
That combined with the proper falloff/tracking formula would make EFT a wicked, wicked tool for comparing the effectiveness of different ships against the same target, instead of eyeballing simple DPS as current.
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Darkest Shadow
Enclave Alliance
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Posted - 2009.11.07 17:13:00 -
[4212]
Eve Fitting Tool 2.11.1 seems to have error in calcuations for capacitor stability and DPS. Otherwise, no complaints at all. Keep up the good work!
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Inspiration
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Posted - 2009.11.07 21:33:00 -
[4213]
Something I would like to see implemented:
When a charge for all weapons I now have to do each individual weapon seperatly, which takes a lot more time then is pleasant. So I would like to see an option to change the charge for all weapons of the same type at once. Holding down shift key while clicking the charge to put in would work very nice I think.
Related to this I find the default charge for weapons almost always the kind I do NOT want to be in. When mounting heavy missile launchers on a Drake for example, it stands to reason to put in scourge instead of thunderbolt by default (due to the ships bonus). This becomes less of an issue when the above idea is implemented of course, it's just an idea for you to play with.
Another thing I would like to see different or augmented is the effective hit point information. The number as is, isn't very useful (CCP made the same error when they copied your feature). It is misleading due to the way it is composed and how tanking works in the game. If I would make a remote repair armor tanker, it is in most usually pointless to have the shield buffer be part of the EHP...nine out of ten times, you have zero shield on a roam. The same but in a slightly more complicated way is true for structure. Including it gives the impression of a large buffer (especially with a Damage Control module fitted), where in fact there it is non tankable buffer which is not the same in a real fight. A difference is also that low armor results into bleeding into structure, so you can die with armor left if you are repaired, it is really tha armor buffer itself that is all important here, not the structure, it just buys you a few seconds to align and get out, get your pod out or make peace with your maker.
My initial solution would be to provide separate EHP's for shield, armor and structure when you hover the mouse pointer over the EHP by means of a tooltip, like is done with the damage output.
Related to the tanking would be a new feature to calculate 'time to live', with a slider of some sort to change the incoming DPS amount and taking into account the Defense profile and repair cycle times for both local and remote repairs as well as cap. I think a lot of EFT super fits would suddenly look a lot less good on paper and match reality better. I can do all this by myself outside of EFT of course, but it won't be as easy to work with compared to everything under the same interface. A more advanced option would be to toggle burst and spread offense and defense to make it even more realistic. Remember that burst damage does not equal spread damage when applied near breaking points of a tank (low armor or 30% shield when passive tanking).
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Zaqar
Pator Tech School
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Posted - 2009.11.08 00:09:00 -
[4214]
Originally by: Inspiration stuff
The first 2 things you ask for are already there. To change the charge for all weapons, just select them all and r-click. Also, mouseover shield, armour and hull to see effective HP for each.
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Inspiration
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Posted - 2009.11.08 00:57:00 -
[4215]
Originally by: Zaqar
Originally by: Inspiration stuff
The first 2 things you ask for are already there. To change the charge for all weapons, just select them all and r-click. Also, mouseover shield, armour and hull to see effective HP for each.
The ammo change works well yes, just did not know about it. The mouse over for effective hitpoints I never seen working before, but its there alright (which version did that functionality came in as I been using EFT for a long time now and never seen it). It seems like you got to stop the mouse movement and even then its not always showing, but now I know this I can summon it now and make use of it, good good.
The other stuff remains tho...thx for your reply!
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StallioN SDK1
4S Corporation Morsus Mihi
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Posted - 2009.11.08 20:13:00 -
[4216]
Hey,
First of all congrats for your awesome work! On the other hand I have seen another issue with the Cynosural Field Generator I and the Covert Cynosural Field Generator. They both have the same duration time (which is incorrect): Covert must have 60 sec and not 600, like the normal one.
Keep it up m8 and many thanks for your free tool |
Uberfrau
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Posted - 2009.11.09 21:59:00 -
[4217]
Any hope of getting either proxy auth support or SOCKS5 capabilities?
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Lord's Prophet
Totally Abstract O X I D E
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Posted - 2009.11.13 19:35:00 -
[4218]
Originally by: Darkness Reveals EFT wont let me fit a Covert Cyno onto a Tech 3 cruiser with the correct subsytem installed.
T3 can't use covert cynos even with covert subsystem. Been confirmed by a dev post in the SiSi discussion forum.
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zaritius
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Posted - 2009.11.14 16:13:00 -
[4219]
this is for those new to EFT ,when you import your xml files there is a little red x next to the files, just click it and it turns green(enabled).here is a fantastic link for those who do a search instead of going thru 141 pages http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1067381
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Strange cargo
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Posted - 2009.11.15 12:15:00 -
[4220]
T2 missile rigs +10% cpu penalty now
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Leilani Masters
Amarr Viziam
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Posted - 2009.11.15 22:59:00 -
[4221]
Dunno if this has already been posted, but in the last version the descriptions of the modules are missing!
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DocSniper
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Posted - 2009.11.16 14:39:00 -
[4222]
Why would someone not have the XML features in EFT?
I have a corp mate who can't see the IMPORT FIT FROM XML function under the File Menu. He also has no other options in the Setups/Current Setup dialog menu where you'd find the EXPORT TO XML other than the Copy to Clipboard and Save as Image features?
Odd no?
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Triksterism
Devious Decorum
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Posted - 2009.11.16 23:45:00 -
[4223]
>>REQUEST...
Alphabetize the ship categories list please, would save a lot of time scrolling and fumbling when selecting different ships. - User Triksterism is banned pending investigation Reason: You're not welcome here.
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JonnyRandom
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Posted - 2009.11.17 23:12:00 -
[4224]
Hey, got a small problem with EFT. How do I unplug implants? I was fitting a ship, and was lacking 3% CPU, and when I moved my mouse over the CPU it showed saying "Could be fitting with hardwiring so and so", so I right clicked it and pressed plug in, but I can't find anywhere to unplug it. I've re-imported my character from the API, but that didn't seem to change it.
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Zaqar
Pator Tech School
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Posted - 2009.11.18 00:26:00 -
[4225]
Originally by: JonnyRandom Hey, got a small problem with EFT. How do I unplug implants? I was fitting a ship, and was lacking 3% CPU, and when I moved my mouse over the CPU it showed saying "Could be fitting with hardwiring so and so", so I right clicked it and pressed plug in, but I can't find anywhere to unplug it. I've re-imported my character from the API, but that didn't seem to change it.
character editor > implants button
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JS LiamElms
Gallente Alternative Mode
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Posted - 2009.11.18 13:55:00 -
[4226]
Originally by: Darkness Reveals This thread is extremely long... but incase it has already been mentioned, I appologise.
EFT wont let me fit a Covert Cyno onto a Tech 3 cruiser with the correct subsytem installed.
the was a large on going discussion on this with ccp just as they were bringing out the subsystems. they orginally had it lanned, and in the discription, but for some unknown reason never implemented this! Dunno why as all the other ships that can use the covert cloak seems to be abel to use the covert cyno except the t3.
it is working as intended i guess on eft. |
white kight
Galaxy Punks Aeternus.
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Posted - 2009.11.18 15:16:00 -
[4227]
good job on a fantastic app. However there are a few issues i can see. I have been playing around with the flycatcher and it says that the base speed is 43 m/s and with an 1MN MWD is can only do 210m/s. It tried redownloading to no avail. Anyone else having issues like this?
Originally by: CCP Greyscale :facepalm:
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Zaqar
Pator Tech School
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Posted - 2009.11.18 16:20:00 -
[4228]
Originally by: white kight good job on a fantastic app. However there are a few issues i can see. I have been playing around with the flycatcher and it says that the base speed is 43 m/s and with an 1MN MWD is can only do 210m/s. It tried redownloading to no avail. Anyone else having issues like this?
cloak?
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white kight
Galaxy Punks Aeternus.
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Posted - 2009.11.18 22:04:00 -
[4229]
Originally by: Zaqar
Originally by: white kight good job on a fantastic app. However there are a few issues i can see. I have been playing around with the flycatcher and it says that the base speed is 43 m/s and with an 1MN MWD is can only do 210m/s. It tried redownloading to no avail. Anyone else having issues like this?
cloak?
Kudos, never though of that one cheers (shouldn't let you have an MWD active then really lol)
Originally by: CCP Greyscale :facepalm:
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dairusire
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Posted - 2009.11.20 06:19:00 -
[4230]
i love this program realy
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