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Rathawk
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Posted - 2007.07.03 21:32:00 -
[1]
For you long-time traders in here, is there a good rule of thumb when pricing BPC's for a contract sale? So far my "hit and miss" guessing game has been less than fruitful.
I'm looking for a general formula that accounts for number of runs, ME and PE relative to either the price of the unresearched BPO (as purchased from an NPC) or relative to the going price of the item the BPC in question makes.
Currently, I'm mainly trying to sell some ship BPC's that were given to me by my corp. (if the type of BPC matters in this case)
Thanks!
(Modo Fac)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.03 21:47:00 -
[2]
Edited by: Akita T on 03/07/2007 21:51:27
Get the base price of the BPO. Add to that how much it would cost you to research it "fast pace" to the given ME/PE levels (ignore levels above 20 or so).
Now, look at how much "copy time" is needed for a single-run copy at max skills. Calculate how many copies you could pull out in one year like that.
Add the price of materials needed for above max-run copies.
Divide the price obtained above by the max number of single-run copies calculated. Multiply that price by number of runs you have on your BP. That's your BASE (max-)COPY PRICE.
Then multiply by a number between 0.5 and 2, depending on how much "on demand" that copy might be. The more expensive the BPO, the more desirable it is. The more useful/profitable the T2 item inventable from it, the more desirable it is. Hints: battleships, capitals, capital components, Covetor.
That's your " correct price™ ". Cost return in half year for desirable items, return in 2 years from not-in-demand blueprints.
NOTE: For T2 BPCs, you can go as high as almost equal to the difference from the average material cost to the usual market price for the item in question.
Char creation guide | Module/Rig stacknerfing explained |
Jennai
The Silent Rage R0ADKILL
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Posted - 2007.07.03 22:14:00 -
[3]
why bother with all that math when you can just run a contract search and base your price off the existing sellers?
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Ms Nomer
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Posted - 2007.07.04 03:24:00 -
[4]
Originally by: Jennai why bother with all that math when you can just run a contract search and base your price off the existing sellers?
that's the difference between good and great.
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Shar Tegral
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Posted - 2007.07.04 03:38:00 -
[5]
Originally by: Jennai why bother with all that math when you can just run a contract search and base your price off the existing sellers?
It is best to have an idea of what price you need to charge. Then you should price what the market will bear. If that is less than what you need... do something else.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Shar Tegral> Well someone please say something quotable for this month!!!! |
Jennai
The Silent Rage R0ADKILL
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Posted - 2007.07.05 07:38:00 -
[6]
Originally by: Ms Nomer
Originally by: Jennai why bother with all that math when you can just run a contract search and base your price off the existing sellers?
that's the difference between good and great.
you could make some series of calculations that takes an hour to run, and it won't make a bit of difference if there's already people in that area selling the same item for less than what your math says it's worth.
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Ulrich Sternaxe
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Posted - 2007.07.05 09:12:00 -
[7]
Originally by: Jennai
Originally by: Ms Nomer
Originally by: Jennai why bother with all that math when you can just run a contract search and base your price off the existing sellers?
that's the difference between good and great.
you could make some series of calculations that takes an hour to run, and it won't make a bit of difference if there's already people in that area selling the same item for less than what your math says it's worth.
Exactly!
I suggest you look at it from a buyer's perspective. The best way for a buyer to compare the current BPC's in the market is to use the program MLCalc (which can be found on this forum). Just enter the material level for the 2 BPC offers you want to compare and see what the difference is in material costs to manufacture the product. Then look at what the BPC costs per run including the difference in material cost and see which one is better priced. All you have to do now is make sure yours is the one best priced. Please note that mass producers will prefer BPC's with as much runs as possible (or with a building time of around 24hrs for example, which I would actually pay extra for, like 7 run battleship bpc's instead of the usual 5 and 10 runs you see in the market). PE level is just a bonus, and PE 1 is often enough. I wouldn't pay much more for a BPC with PE10 than PE1 if ME is equal.
That's from a manufacturer's perspective, can't help you with the inventor's perspective.
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Nyphur
Pillowsoft
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Posted - 2007.07.05 09:18:00 -
[8]
Originally by: Akita T Add the price of materials needed for above max-run copies.
This phrase sparked my interest. Can you explain what this means, Akita? It could just be unfortunate wording but I have to be sure.
Eve-Tanking.com - Nobody reads this slogan. |
Ki Shodan
Gallente deep blue
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Posted - 2007.07.05 17:01:00 -
[9]
Originally by: Nyphur
Originally by: Akita T Add the price of materials needed for above max-run copies.
This phrase sparked my interest. Can you explain what this means, Akita? It could just be unfortunate wording but I have to be sure.
I think, it is no exploit. :) I think Akita meant: "... for the max-run copies above." --
Evemail me, if my name is used as guarantor! |
Mr Krosis
The humble Crew Interstellar Alcohol Conglomerate
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Posted - 2007.07.06 12:33:00 -
[10]
Originally by: Nyphur
Originally by: Akita T Add the price of materials needed for above max-run copies.
This phrase sparked my interest. Can you explain what this means, Akita? It could just be unfortunate wording but I have to be sure.
Some things can require consumable ingredients to copy such as rigs or T2 items.
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |
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Terminus adacai
Caldari
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Posted - 2007.07.06 17:49:00 -
[11]
All the math in the world won't help you avoid under cutters. If you have a lot of prints of the same ship, spread them out into several regions and do a contract search to get an idea of what they are going for. If you dump on the market, someone will come behind and cut your price, so only list a few at a time.
Opinions reflected on my posts are just that, my opinions. They do not reflect views held by my corp or alliance. |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.07 08:43:00 -
[12]
Edited by: Akita T on 07/07/2007 08:45:19
Originally by: Nyphur
Originally by: Akita T Add the price of materials needed for above max-run copies.
This phrase sparked my interest. Can you explain what this means, Akita? It could just be unfortunate wording but I have to be sure.
Copying always needs some materials. Usually, the price of materials is negligible compared to that of the copy. However, in case you pick a module for instance (say, to resell high-ME, high-PE copies for invention), a blueprint that can have (as a copy) as much as 1000 runs, it would be positively insane to make 1000 single-run copies (or 100 10-run copies) and try to sell them instead. So, regardless of copies made, always compute your costs with regards to the max-runs amount of materials needed.
As above I was mentioning single-run copies (with regards to "how many you could produce in a year"), I didn't want to make people believe that they should make many single-run copies and hope they could include the cost of single-run copies in their final pricing scheme. Not that anybody with any experince in the field would make such a mistake, but you never know who's reading.
Yeah, probably unfortunate choice of words, but still, the point stands.
Char creation guide | Module/Rig stacknerfing explained |
Nyphur
Pillowsoft
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Posted - 2007.07.07 09:07:00 -
[13]
Ah, you meant max run then. Fair enough.
Eve-Tanking.com - Nobody reads this slogan. |
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