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Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.07.05 23:36:00 -
[31]
Edited by: Litus Arowar on 06/07/2007 00:00:42
Originally by: Lux Exterior
Originally by: NoNah Great, you have the regeneration rates, you do however not enlist the total amount of hitpoints. Unlike missions, this scenario really requires to survive for a while, not permanently.
This is why the Navy Augoror actually is a viable choise. 200k armor is quite alot, even if you have no regen.
So if the rattlesnake carries 20k shield, say that the opposition do 3-4k dps, 30% avg resists, so in practice the rattlesnake is actually worse off, according to the numbers presented in the thread. Obviously if the less damage they deal, the more important shield recharge will become. 20k dps and theyd alpha the shield recharge to zero anyway. =)
Also note that even though active harderners are pointless, there are passive ones wich might be handy. Just might.
It's a fair point, but you could just swap all the T2 cap rechargers on the Rattlesnake for more LSE2's and build a much bigger HP pool without sacrificing much recharge, 200k armour sounds a lot, but with no recharge your lifespan is decidedly finite. Unless the enemy are doing really silly DPS then the shield tank simply won't break, remember recharge doesn't peak until around 30% shields when it is around 2.5 times faster than base.
it's not that hard to imagine a suicide ganksquad doing over 2K DPS... and that'd beat the above listed rattlesnake's shield tank against explosive damage...
I'd definitely go for the navy augoror, if for no other reason then because it's simply dead sexy... I mean it's the coolest green ever
oh and suggestion: sticking a single A-type EANM on there is probably more worth it than 1 more regenerative... according to my math it's a sliver better with level 5 in armor compensations, so maybe it's not what interests you, but yeah, it can give you a tiny little boost EVE Acronym Guide |
Pottsey
Enheduanni Foundation
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Posted - 2007.07.06 06:13:00 -
[32]
öWhy?ö The Eos can tank way over 3000dps with the right modules, no one expects a domi or Eos to be passive tanked and be used as a cargo ship. So when a suicide gang hits you they underestimate how much they need to deal and deal the wrong damage type.
A lot of people wonÆt even bother scanning the Domi or Eos. The Domi has tons of low slots for PDS then add 3 extender rigs with 5% hitpoints implant. Have a alt or gang member to fly with you for another 15% from mindlink.
Stealth is part of the key. DonÆt take a ship gankers are looking for.
Passive shield tanking guide click here |
NoNah
Marzipan Monkeys Distant Star Alliance
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Posted - 2007.07.06 06:22:00 -
[33]
Originally by: Pottsey
Stealth is part of the key. DonÆt take a ship gankers are looking for.
Which is why posted this thread, its all an evil scheme so that all suicide gankers are in here reading up on what ship hell be flying before undocking his itty hauling all the t2 bpo's away.
Once again, I love the figures, but 3000 dps sounds like an awful lot, for a passive tank. Seeing how that beats all the aforementioned ships.
Post count: 958471
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Pottsey
Enheduanni Foundation
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Posted - 2007.07.06 06:28:00 -
[34]
Well I am estimating numbers and it depends on damage type used. My Eos in a gang tanks over 3000dps and I donÆt use up every slot for tanking. So I assume if you use up every slot it but not in a gang it should stay around that level. Though I do use 1 expensive module. Not got time to run numbers.
Still I donÆt think tankable DPS is what matters go for max hitpoints. Use extneders over purger rigs and PDS over SPRÆs. It lowers tankable DPS but boosts hitpoints a lot.
The OP mentions WE a lot so I assume gang flying for extra bonusÆs is ok.
Passive shield tanking guide click here |
OeOeOeOeO
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Posted - 2007.07.06 06:54:00 -
[35]
lol i love u pottsey ur logic is AMAZING cus it's always right. ---------
Don't try to shoot me down because i'm bullet proof.
IF everyone in Eve-Online thought like Pottsey the game would be double as good! |
Great Artista
Caldari Purple Cloud
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Posted - 2007.07.06 07:09:00 -
[36]
Originally by: OeOeOeOeO lol i love u pottsey ur logic is AMAZING cus it's always right.
Jesus
Just stop this alt posting _______ Great Artista Co-CEO
My opinions are mine and they are the right ones. Bye. |
OeOeOeOeO
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Posted - 2007.07.06 07:11:00 -
[37]
Originally by: Great Artista
Originally by: OeOeOeOeO lol i love u pottsey ur logic is AMAZING cus it's always right.
Jesus
Just stop this alt posting
haha main is called XGS Crimson, but he has account issues so i can't post on him. ---------
Don't try to shoot me down because i'm bullet proof.
IF everyone in Eve-Online thought like Pottsey the game would be double as good!
DUE TO ACCOUNT ISSUES I R POSTING ON |
Ulii
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Posted - 2007.07.06 08:21:00 -
[38]
READ THE OP!!!
I really dont think that hulltankers will be viable... on resist makes it quite useless...
the rules of this post is: no activation of modules, best survivability until CONCORD arrives. maybe the ability to survive multiple suicide ganks should be taken into account.
the alfa strike of a suicide gank can be made HUGE!
it will break ANY shieldtank it will destroy most armourtanks and will most likely put you in hull no matter your tank.
that 120k armour one seems viable. can it fit any medslot shield modules too?
the idea is to get the gankers to use insignificant ammount of ships, thus failing in their gank.
all the ships will be gankable, no matter what we come up with.
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NoNah
Marzipan Monkeys Distant Star Alliance
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Posted - 2007.07.06 08:32:00 -
[39]
You can tweak it quite a bit, grid is the major issue, and you would probably do good in avoiding extenders, which leaves well.. even if the fitting could allow it.. not much. Harderners perhaps. ECM bursts and a booster could be useful afterwards, but in direct effect, well, no.
Post count: 577622
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Gefex
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.07.06 08:58:00 -
[40]
Battleships would be too slow if your hauling stuff surely?
I'd just go with the old classic.
Drake
6 x Large Shield Extender II 4 x Shield Power Relay II 3 x Core Defence Field Purger I
25462 shield, 397.51 dp/s regen, E/T/K/Ex=20/35/51/67
Cheap and cheerful
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Not Bait
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Posted - 2007.07.06 09:31:00 -
[41]
The massive HP Navy Aug has the best chance. You really don't want to take a passive shield tank up against a serious suicide gank crew. Your peak recharge can be bypassed very quickly, leaving you with a very weak tank.
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Gibbal Slogspit
Ministry of War
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Posted - 2007.07.06 10:03:00 -
[42]
Originally by: Not Bait The massive HP Navy Aug has the best chance. You really don't want to take a passive shield tank up against a serious suicide gank crew. Your peak recharge can be bypassed very quickly, leaving you with a very weak tank.
A Navy Auguror will also draw attention, which I dont think the original poster wants.
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Ayumi Fargazer
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Posted - 2007.07.06 10:20:00 -
[43]
following pottseys idea this fitting gives:
Domi 5* LSE II 6* Reinforced Bulkhead II 1* DCU II 3* Core Defense Field Extender II Rig
~32k Shield 7.8k armor 31.6k Hull... With the 40k armor and shield you should have enough time to activate the DCU provided you dont slowboat completely afk...
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DJ P
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Posted - 2007.07.06 11:02:00 -
[44]
First we should consider 3 things.
a) Don't use Jita so you will not have lag when you come out of a station.
b) Don't afk travel with valuable cargo no matter how far it is.
c) A suicide gang might fail the first time they hit your Navy Augoror with 200k armour, but not the second.
After that is matter of how deep your pockets are and if you can afford to lose your items. Consider the option of making a contract to transfer the goods.
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Pottsey
Enheduanni Foundation
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Posted - 2007.07.06 11:50:00 -
[45]
"You really don't want to take a passive shield tank up against a serious suicide gank crew. Your peak recharge can be bypassed very quickly, leaving you with a very weak tank." Passive tanking is the only option against a serious suicide gank. Active tanks donÆt stand a chance. The best option is to build a passive tank based on hitpoints. So no purger rigs or SPRÆs. Just pick the passive tank that suits you the most or mix. This is one rare case where mixed tanks work. The 3 options are shield and amour, shield and hull or shield and shield. Low/Mid slots.
öI really dont think that hulltankers will be viable... on resist makes it quite useless...ö ItÆs not that bad something like 60% to all resistance. I know the OP didnÆt want active modules but 1 module boosts your amour, shield hitpoints and hull and even with lag thereÆs lots of time to turn it on.
ôBattleships would be too slow if your hauling stuff surely?ö Warp to 0km makes them fast. Perhaps not for afk hauling but your crazy to afk haul costly items. If your using warp to 0km its hard for someone to lock, scan and call in reinforcements. More so if your not using a common ship for hauling as they have to pick you out of the list.
Passive shield tanking guide click here |
Zhoorg
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Posted - 2007.07.06 15:16:00 -
[46]
Geddon
6x1600 RT Plates 2xEANM II
3x Trimark I
3x LSE II
Somewhere around 217k effective HP w/LG Slaves + 3% HP
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Draghkar
Minmatar
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Posted - 2007.07.06 15:51:00 -
[47]
Originally by: Gefex Battleships would be too slow if your hauling stuff surely?
I'd just go with the old classic.
Drake
6 x Large Shield Extender II 4 x Shield Power Relay II 3 x Core Defence Field Purger I
25462 shield, 397.51 dp/s regen, E/T/K/Ex=20/35/51/67
Cheap and cheerful
I use a T2 Invuln and two T2 Shield Rechargers. My resists are far better and my regen is 382 compared to ur 397 :p
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hUssmann
Caldari Veto. Veto Corp
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Posted - 2007.07.06 16:04:00 -
[48]
Originally by: Zhoorg Geddon
6x1600 RT Plates 2xEANM II
3x Trimark I
3x LSE II
Somewhere around 217k effective HP w/LG Slaves + 3% HP
With low grades?!
Ginger Magician > You are merely an effective ganker of haulers who runs at the first sign of combat. |
Pry Maraai
Amarr
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Posted - 2007.07.06 16:05:00 -
[49]
Originally by: Draghkar
Originally by: Gefex Battleships would be too slow if your hauling stuff surely?
I'd just go with the old classic.
Drake
6 x Large Shield Extender II 4 x Shield Power Relay II 3 x Core Defence Field Purger I
25462 shield, 397.51 dp/s regen, E/T/K/Ex=20/35/51/67
Cheap and cheerful
I use a T2 Invuln and two T2 Shield Rechargers. My resists are far better and my regen is 382 compared to ur 397 :p
No activated modules. I wouldnt call the T2 invulnability fields 1% increase in resists "far better".
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Pry Maraai
Amarr
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Posted - 2007.07.06 16:22:00 -
[50]
Originally by: Zhoorg Geddon
6x1600 RT Plates 2xEANM II
3x Trimark I
3x LSE II
Somewhere around 217k effective HP w/LG Slaves + 3% HP
True, same setup on a abaddon would give over 300k effective. And allmost 370k effective with top implants...
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TimMc
The Caldari Confederation
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Posted - 2007.07.06 16:42:00 -
[51]
Highest peaks (using all meds with LSEII, all lows with SPRII, all purger rigs and the 3% implants. Shield Management and Operation at level 5):
Drake - 392.6 shield/s, Average 605 dps at Battlecruiser 5 Myrmidon - 565.5 shield/s, Average 709 dps Ishtar - 317 shield/s, Average 479 dps Eos - 331.8 shield/s, Average 501 dps Vulture - 409.2 shield/s, Average 708 dps Nighthawlk - 362.1 shield/s, Average 638 dps Dominix - 438.9 shield/s, Average 570 dps
Oh course these values are based on base damage being equal to the specific damages. Drones do only specific damage so you could take more damage than listed. The Vulture may appear slightly worse than Myrmidon, but in reality its better because of the fact stated before.
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Pottsey
Enheduanni Foundation
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Posted - 2007.07.06 16:58:00 -
[52]
ôNo activated modules. I wouldnt call the T2 invulnability fields 1% increase in resists "far better".ö If you train up the passive skills it might have its use. You can boost it by more then 1% to all in passive mode. Nice if thereÆs lag and if no lag you get chance for a bigger boost. Still not sure itÆs the best option.
Passive shield tanking guide click here |
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