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Reycks Armunicus
Gallente CoreTech Industries E.A.R.T.H. Federation
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Posted - 2007.07.12 02:35:00 -
[31]
local is going to be gotten rid of. probably at the same time they make mining modifications. My guess would be Rev III
--------------- mods are strangely fixated on content... |
murder one
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.12 02:50:00 -
[32]
Originally by: Reycks Armunicus local is going to be gotten rid of. probably at the same time they make mining modifications. My guess would be Rev III
You have this info from whom?
BUYING Poteque Pharmaceuticals 'Prospector' PPH-2, PAYING WELL, CONVO/MAIL IN-GAME |
evs
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Posted - 2007.07.12 03:38:00 -
[33]
his asss?
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Kirex
Gallente Vale Heavy Industries Molotov Coalition
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Posted - 2007.07.12 04:29:00 -
[34]
Originally by: Reycks Armunicus local is going to be gotten rid of. probably at the same time they make mining modifications. My guess would be Rev III
What?
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Lord Zoran
Caldari House of Tempers
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Posted - 2007.07.12 08:06:00 -
[35]
seems whenever i'm about a lot leave or a gank squad is formed --------------------------------------------- no sig for you !!! |
Boonaki
Caldari Knights of Chaos Chaos Incarnate.
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Posted - 2007.07.12 10:39:00 -
[36]
I wish they'd remove local, make scouts a profession, covert ops and recons are a wonderful start, add some more probes, another covert ops ship that can create false sensor echoes for directional scans, make it look like a whole fleet is sitting at a safespot when it's only 4 or 5 ships. Meanwhile 15 jumps over the real fleet is 2 jumps out from the enemy headquarters about to lay siege.
Having recon 5, covert ops 5, astrometrics 5, supporting skills at 4 or 5, 40-100 mil in ships, scan probe rigs, 100's of probes launched, all negated by my picture showing up in local. Sad...
To counter this you could have proximity alarms (that can be diffused by a proper ship/fit/skills
Fear the Ibis of doom!
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Taipan Gedscho
Muzzletov Gewaltski Inc.
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Posted - 2007.07.12 12:30:00 -
[37]
Edited by: Taipan Gedscho on 12/07/2007 12:31:55
Originally by: murder one Back to the point at hand: you're an idiot.
no he isnt.
i never met you in space. but your forum whoring is strong. if you would catch me doing some sort of carebearing or soloflying, and id see you enter local... id sure be on my toes.
damn, i can remember a lot of bragging posts from you.. taking down a pos with cruisers, your caracal suicide guide and i guess the battlebadger (props to you for that one, tho) are all threads you started, iirc. and no, this is not from the search function, just from the back of my head.
so if you want to flame the guy, that tried to give you (perfectly sound, still a bit rude) advice, go right ahead. but admit it, forum whoring with your covops tool wasnt the best idea...
oh and btw: getting rid of local still might be a good idea. imho it should be connected to sovereignity. the owner of the system should be able to read out the stargate logs, if you wanna talk RP.
Only you can save mmorpgs - Stop crying for nerfs today! |
Heikki
Gallente Wreckless Abandon Triumvirate.
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Posted - 2007.07.12 12:46:00 -
[38]
Originally by: murder one Get rid of local
Won't be enough, we need to get rid of scanner, overview and visual ID as well. The moment I warp my capital in middle of few BSes, they scatter away :(
Or in more serious tone : it wouldn't make the drastic (lasting) change you seem to be hoping for, but would reduce the comminity feeling (and interfactions) we have.
If get to freely (in recon) attack targets on belts, those targets will migrate to highsec. That is, you can kill only certain percentage of prey population before it becomes extinct.
So instead of supporting changes that in general make pirates life easier, focus on just being better pirate then others -> you can individually sustain higher kill ratios (until you gain too much fame..)
-Lasse entertaining the idea of Constellation chat replacing Local..
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.12 13:54:00 -
[39]
As far as people docking when you enter the system, I don't blame them. You've spread your reputation as far as you can. Now you have to live with the consequences of your reputation. Unless someone thinks they can take you out, if they know who you are, they'd be a fool to sit around and wait to die. So, I have no sympathy for you on that count.
As for your substantive point. It's not a terrible idea. Obviously all the pirates' first instinct is "Yarr! I like it!" And all the carebears' first instinct is "Worst. Idea. Ever." But has either side actually thought this through?
I don't know why getting rid of local automatically benefits pirates. It could also benefit mission runners. How?
Well, I am a mission runner. So, let's say I am in low sec, running a mission. A pirate comes into the system.
Without local, he doesn't automatically know I am there, or that anyone is there. So, he might just fly right through. It makes the pirate have to actually stop and look to see who is in the neighborhood.
The pirate has to check his scanner to see who is around. Then he has to sort through all the ships at POSs to find me. All he knows is that there is a Megathron somewhere out there.
Then, once he finds my Megathron's location, he has to figure out whether he can take me out. As long as I have changed my ship name, he cannot get intel on me until he actually sees me.
So, he doesn't know whether my character is 3 weeks old or 3 years old until he sees me.
If he doesn't know what corp I am in until he sees me, he doesn't know whether I have 5 friends waiting at a SS or in the next system.
As for me, I don't know he is there. But I'm in a mission deadspace, checking my scanner every so often. I'm aligned for warp and I have dropped cans by the warp in point (so that he hopefully uncloaks when he warps in). If I see probes, I can be extra alert. If someone jumps in, I'm calling for backup or warping to SS.
What will be the result of getting rid of local? People who are willing to invest some time and energy will still find targets. Those who cannot find people will gatecamp more. People who want to be inconspicuous can be. Space will be a whole lot bigger.
It will be harder to meet people - that's the biggest reason not to get rid of it. It makes Eve seem even more lonely and desolate. It will be harder to talk smack. But I am sure various channels will spring up to replace it.
So, sure, I support getting rid of local.
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deadman67
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Posted - 2007.07.12 14:32:00 -
[40]
Originally by: FT Diomedes It will be harder to meet people - that's the biggest reason not to get rid of it. It makes Eve seem even more lonely and desolate. It will be harder to talk smack. But I am sure various channels will spring up to replace it.
So, sure, I support getting rid of local.
This would somewhat be alleviated if local worked in that your pic only showed if you spoke in local.
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Slythought
Sly Inc
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Posted - 2007.07.12 15:51:00 -
[41]
The only sound way to remove local is also to have ALL asteroid belts removed and have non-staic belts.
Forcing any pirate to scan down his prey and give those carebears a chance, also to hace a constant directional scanner on the UI running all the time.
-------- Yes ... I am an alt...get over it! |
Pociomundo
Gallente World Order The Imperial Order
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Posted - 2007.07.12 16:20:00 -
[42]
Originally by: murder one
arn't
If you are going to try and talk down to someone that flamed you citing bad spelling as their error, atleast spell "aren't" correctly yourself.
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.12 19:47:00 -
[43]
I posted this topic over in General Discussion. Should be fun to see whether it gets a different reaction when a newbie carebear starts the topic than when a hardened killer suggests it.
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Nicocat
Caldari New Age Solutions New Age Solutions Amalgamated
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Posted - 2007.07.12 20:39:00 -
[44]
I hope I'm not the only one that likes watching murder one cry like a sissy ;)
Nerfing local would only add a line or two to chinese scripts:
timer 10 seconds{ Scan system If ship found, SS and cloak Else remain aligned to SS }
Originally by: Splagada SEED ME DADDY
Down with alts! One character per account per IP! |
FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.12 21:23:00 -
[45]
Originally by: Nicocat I hope I'm not the only one that likes watching murder one cry like a sissy ;)
Nerfing local would only add a line or two to chinese scripts:
timer 10 seconds{ Scan system If ship found, SS and cloak Else remain aligned to SS }
There are always ships in local...
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murder one
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.12 23:51:00 -
[46]
Originally by: Pociomundo
Originally by: murder one
arn't
If you are going to try and talk down to someone that flamed you citing bad spelling as their error, atleast spell "aren't" correctly yourself.
I like easter eggs.
BUYING Poteque Pharmaceuticals 'Prospector' PPH-2, PAYING WELL, CONVO/MAIL IN-GAME |
murder one
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.13 00:05:00 -
[47]
Taipan Gedscho, Ft Diomede, Keiyrm, Khuwe, Isyel, OrangeAfroMan, et. al. ...
How about assuming that I'm taking all precautions when trying to find targets and *then* think about what you could add to the discussion with respect to useful and valid advice.
For instance: I don't always use 'murder one' as a scout, I have other alts that I have never advertised on the forums that I find ships with.
I use a covert ops, so there isn't the issue of anyone seeing my ship in local, and I immediately cloak once I'm in the system, so there is almost zero chance of someone seeing my covert ops without them physically being there at the entrance gate when I decloak/recloak.
I don't use my scouts to do any killing, they all have positive sec status and aren't (haha) in any corp/alliance that is obviously a PVP/Pirate orginization.
I go to greath lengths to ensure that my targets feel as safe as possible, tipping my hand at the last moment possible. Some targets are literally impossible to kill because it's 160 AU to warp to them from the nearest gate, or even when log-in traps are used, they can STILL warp away before I can get points on the target.
This is simply because local exists as an intelligence tool. If local was removed, none of this would be a problem.
And as for socializing: leave local in, just remove a person showing up in local until they talk, much like alliance chat or similar. Furthermore, we could just remove local all together, and force people to use constellation or regional chat instead. IMO that would actually increase socialization by a large amount because more people would be aware of each other on a larger scale.
BUYING Poteque Pharmaceuticals 'Prospector' PPH-2, PAYING WELL, CONVO/MAIL IN-GAME |
Vaedian GER
Black Nova Corp Band of Brothers
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Posted - 2007.07.13 00:29:00 -
[48]
Originally by: Heikki
Originally by: murder one Get rid of local
Won't be enough, we need to get rid of scanner, overview and visual ID as well. The moment I warp my capital in middle of few BSes, they scatter away :(
Or in more serious tone : it wouldn't make the drastic (lasting) change you seem to be hoping for, but would reduce the comminity feeling (and interfactions) we have.[..]
You don't have to kill the local completly, just change it that players only show up in the list *after* they actually said anything. The way it is atm is just stupid.
I also don't see the point how no-local would harm Alliance Warefare, it would only change the Scouts into a much more important profession. Constantly scanning systems, writing down empty POS parked ships, coordinating with other Scouts in different systems at all time. Man... that would be fun... like a real space game!
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.13 01:01:00 -
[49]
Originally by: murder one Taipan Gedscho, Ft Diomede, Keiyrm, Khuwe, Isyel, OrangeAfroMan, et. al. ...
How about assuming that I'm taking all precautions when trying to find targets and *then* think about what you could add to the discussion with respect to useful and valid advice.
Fair enough - I really shouldn't expect any less from someone who generally takes a professional approach to the game.
Anyway, I agree with you about modifying local so that it is no longer an intelligence tool - unless someone wants to advertise that they are present.
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murder one
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.13 03:10:00 -
[50]
Originally by: FT Diomedes
Originally by: murder one Taipan Gedscho, Ft Diomede, Keiyrm, Khuwe, Isyel, OrangeAfroMan, et. al. ...
How about assuming that I'm taking all precautions when trying to find targets and *then* think about what you could add to the discussion with respect to useful and valid advice.
Fair enough - I really shouldn't expect any less from someone who generally takes a professional approach to the game.
Anyway, I agree with you about modifying local so that it is no longer an intelligence tool - unless someone wants to advertise that they are present.
Thanks for the complement, and not being as simple minded as the rest of these trolls.
I guess these days I need to pre-qualify every statement with a supreme amount of detail to not get flamed. All the stuff I take for granted as 'standard procedure' everyone else thinks is new and innovative.
Just think of how much less of a problem there would be with ISK farmers in 0.0 if there were no local. Even if they *did* manage to cloak before you could get a lock on them, and tried to log, if you had an interceptor with a smartbomb you could even aggro them before they logged, no locking needed, and then probe them out after they warped off.
How's that for 'outside the box'?
BUYING Poteque Pharmaceuticals 'Prospector' PPH-2, PAYING WELL, CONVO/MAIL IN-GAME |
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Taipan Gedscho
Muzzletov Gewaltski Inc.
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Posted - 2007.07.13 11:46:00 -
[51]
i never flamed your idea. there's nothing wrong with it.
given the right modifications (or even none at all!) removing local will improve eve as a whole. like FT said, space will be a much bigger place. and i think thats good. I, for my part, like the idea.
and no, man, you dont have to type out every single detail. but you REALLY made it look like you use murder one most of the time. but really... the few, the proud, the elite... shouldnt 10 minutes be enough to catch SOME of them?
Only you can save mmorpgs - Stop crying for nerfs today! |
Major Stormer
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.07.13 11:47:00 -
[52]
Originally by: murder one
Originally by: Pociomundo
Originally by: murder one
arn't
If you are going to try and talk down to someone that flamed you citing bad spelling as their error, atleast spell "aren't" correctly yourself.
I like easter eggs.
mmm...... --- We are Recuiting! If you have what it takes, click me! Oh yeah...click me....yeah... |
Vrabac
Amarr Shadowed Souls
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Posted - 2007.07.13 12:08:00 -
[53]
Originally by: murder one When you have spelling errors in your post while trying (poorly) to talk down to someone, it makes you look like a complete and total imbecile.
(...)
Back to the point at hand: you're an idiot.
Can't be both, can he?
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Iteken Hotori
Minmatar GTE Corp
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Posted - 2007.07.13 12:59:00 -
[54]
Originally by: murder one Just think of how much less of a problem there would be with ISK farmers in 0.0 if there were no local. {snip - technical stuff} How's that for 'outside the box'?
Like it too :)
I see a major problem though. I honestly don;t believe that it will solve much. It could even make your life harder.
I see a improved ship scanning ystem workginliek Exploration probes. You slap one in the system, and it tells you whatis there withing 120+ seconds depending on skills, youthen sort through that, adn start playin 'probe down the person' whilst they are simultainiously runnign their own probes tryign to find new people in system.
You are as aware as i am about how under-populated most of 0.0 & low-sec is. even 60%+ of high-sec systems have very very few people in them.
I think the amount of time you would waste searching for a system with real live people in it would far outweigh any benefit to either hunters or hunted. It would mainly make gate-camping and sentry tanking more prevalent, and drive the practically non-existant profession of ninja-ratting and 0.0 drifting out of the game.
The game shouldnt' only be balanced around risk vs reward, but also time vs reward. spendign 15+ mins per system looking for peopel that are not there, is daft. Hell, even with a belt-ratter, say you scan them down roughtly, then narrow that search with probes. by the time you have it down, they will ahve gone to another, pre-scanned belt, forcing you to start over again.
i see how local is fustrating, however, i can't see how any system could do anythig but massively fustrate players.
ps. I've been to the pub, sorry about my spelling ;)
Warning: May contain flaming, trolling, swearing, typos, crimes against grammar, obscure reference to old films, in jokes, rambling, ranting and references to EvE. |
Prall
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Posted - 2007.07.13 13:11:00 -
[55]
Originally by: murder one When you have spelling errors in your post while trying (poorly) to talk down to someone, it makes you look like a complete and total imbecile.
And picking up on someoneÆs bad grammar when it has absolutely nothing to-do with the argument at hand is the oldest way possible of saying 'I have no solid way in which to respond to your argument, so instead I will insult you for no reason due to the fact that your right and I don't want anyone on the forum to see me beaten as it would ruin my life'.
Anyway, he was right. ADAPT; don't whine when the tactic you've been using for god knows how long stops working because people start to think. Move systems, regions what ever. Or stop posting all over the forums then people won't even know your name.
I await you BS filled reply.
BuBye.
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.13 13:26:00 -
[56]
Originally by: Prall
Originally by: murder one When you have spelling errors in your post while trying (poorly) to talk down to someone, it makes you look like a complete and total imbecile.
And picking up on someoneÆs bad grammar when it has absolutely nothing to-do with the argument at hand is the oldest way possible of saying 'I have no solid way in which to respond to your argument, so instead I will insult you for no reason due to the fact that your right and I don't want anyone on the forum to see me beaten as it would ruin my life'.
Anyway, he was right. ADAPT; don't whine when the tactic you've been using for god knows how long stops working because people start to think. Move systems, regions what ever. Or stop posting all over the forums then people won't even know your name.
I await you BS filled reply.
BuBye.
Or, instead of responding to the original post and ignoring the rest of the thread, you could see how he responded to the half-dozen people who already gave him the same response.
As for his use of covert-ops alts, I just finished running correlation analysis comparing the names of every person in the system within 5 minutes of each kill on murder one's killboard for the past month. I'm pretty sure I have all of his alts' names down now. Anyone who wants the list can send me 100 million ISK.
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Riho
Gallente Magnificent Beavers Exquisite Malevolence
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Posted - 2007.07.13 13:33:00 -
[57]
they shouldnt remove local...
they should make it that you only show up there when you talk. so ppl can still talk and ask advice if needed in that channel :)
you cant cut ppl 100% off from others like that.
ppl who want to talk in local can and will be seen and ppl who dont want to be seen in local wount show up in the local chat. simple --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |
Taipan Gedscho
Muzzletov Gewaltski Inc.
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Posted - 2007.07.13 14:30:00 -
[58]
there are tons of channels, for every possible situation and piece of advice you can seek.
so (im just pointing it out, i dont necessarily want to advertise it) i think we could do just fine without the local channel. or the option to join and leave it like every other channel.
but.. tbh id really like the idea of only being able to open comms with other pilots in system in a certain range, maybe by selecting them in the scanner or something.
Only you can save mmorpgs - Stop crying for nerfs today! |
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