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Thread Statistics | Show CCP posts - 8 post(s) |
Rodj Blake
Amarr PIE Inc.
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Posted - 2007.07.16 12:02:00 -
[1]
Back in the old days, agents would sometimes ask for trade goods as part of their offers rather than just LPs.
One example was implants. Whilst you could pick up a +3 implant for 15,000 LP, you could also get one for 10,000 LP plus a quantity of trade goods.
I'd like to see more factional variation in the offers.
How about involving trade goods in some of the offers again?
For example, Caldari LP stores might give out high-tech small arms in exchange for LP. These items could then be required for items on sale in the Amarrian LP stores. Likewise, Amarrian agents could dish out Amarrian Wheat which Caldari agents could ask for, and Gallente and Minmatar agents could do something similar.
I believe that this would help stimulate trade between players, and provide greater flavour to the different LP stores.
Dulce et decorum est pro imperium mori. |
Masu'di
Es and Whizz Hedonistic Imperative
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Posted - 2007.07.16 12:26:00 -
[2]
Originally by: Rodj Blake Back in the old days, agents would sometimes ask for trade goods as part of their offers rather than just LPs.
One example was implants. Whilst you could pick up a +3 implant for 15,000 LP, you could also get one for 10,000 LP plus a quantity of trade goods.
I'd like to see more factional variation in the offers.
How about involving trade goods in some of the offers again?
For example, Caldari LP stores might give out high-tech small arms in exchange for LP. These items could then be required for items on sale in the Amarrian LP stores. Likewise, Amarrian agents could dish out Amarrian Wheat which Caldari agents could ask for, and Gallente and Minmatar agents could do something similar.
I believe that this would help stimulate trade between players, and provide greater flavour to the different LP stores.
yep for two years me and my corp made a living out of selling and moving narcotics for agent runners LP offers, and without warning or explanation, and without any mention in patch notes it gets wiped.
Es and Whizz is recruiting |
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CCP Greyscale
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Posted - 2007.07.16 13:13:00 -
[3]
We did talk about handing out trade goods, but it was vetoed as we don't want the LP Store to impact the commodities market like that.
Narcotics is something we may look at again in the near future - I honestly didn't realise that people actually bothered with moving drugs around in Empire. If your corp wants to make a thread with more info on what you've been doing and what you'd like in future, I'll take a look at it and see what can be done.
In general, though, the new offers were created in a fairly mechanical fashion - we made around 1100 from scratch so we didn't want to do too much individualisation work. This is something else we may revisit in future
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Masu'di
Es and Whizz Hedonistic Imperative
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Posted - 2007.07.16 13:17:00 -
[4]
Originally by: CCP Greyscale We did talk about handing out trade goods, but it was vetoed as we don't want the LP Store to impact the commodities market like that.
Narcotics is something we may look at again in the near future - I honestly didn't realise that people actually bothered with moving drugs around in Empire. If your corp wants to make a thread with more info on what you've been doing and what you'd like in future, I'll take a look at it and see what can be done.
In general, though, the new offers were created in a fairly mechanical fashion - we made around 1100 from scratch so we didn't want to do too much individualisation work. This is something else we may revisit in future
ok thanks for the reply Greyscale, we will post something like this in the next few days.
Es and Whizz is recruiting |
Ashraaf
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.07.16 13:30:00 -
[5]
Narcotics, I really hope that ccp devellop the part of the contraband items With FW there's a lot to do on this. Far more than just drugs :)
Masu'Di i'm interested to about your corp can i convo u
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Roberto
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Posted - 2007.07.16 13:33:00 -
[6]
To talk down the same road, I would also like a lot more diversity in the LP stores. Plus, the store of some corps is downright empty......
I've been working for the Thukker Tribe corps, and their LP stores are a big disappointment to say the least. They used to have intersting offers, e.g. piratre implants for drugs etc.
Now the have nothing but standard implants, a few connections books and normal assortment of hardwirings (none special not found in other corps). But no guns, ships or other hardware at all. The Trust Partners store is the smallest I have seen so far.
If all pirate factions are the same as the Thukkers, noone will ever work for those again.
Please fix the Thukkers and make them intersting in the process.
Roberto
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CCP Greyscale
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Posted - 2007.07.16 13:48:00 -
[7]
The problem we have with contraband is that there's very little actual gameplay surrounding it - we really need to revisit the "customs" concept in order to make it viable as a proper profession. That said, if people are already willing to work around the edges, there's no reason not to ensure that there's something for those people to do.
Currently we have three more LP Store content releases pretty much planned out, and a list of additional things we'd like to add some time in the future. We're fairly confident that the first release will come out in 2.2, with subsequent releases arriving in subsequent content patches.
Again, if you have cool ideas for offers or new item types (particularly for factions like the Thukkers, Syndicate and so on), make a nice thread with lots of numbers and writing and justifications and we might get round to reading through it all
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.07.16 16:38:00 -
[8]
Originally by: CCP Greyscale We're fairly confident that the first release will come out in 2.2, with subsequent releases arriving in subsequent content patches.
\o/ Yay, this is good news.
Quote: Again, if you have cool ideas for offers or new item types (particularly for factions like the Thukkers, Syndicate and so on), make a nice thread with lots of numbers and writing and justifications and we might get round to reading through it all
"Numbers"? That sounds tough to do. If you mean market supply / demand, we don't have the data you do, if you even have it. (And if you don't have it, it sounds a bit much to ask from us. :P )
If you mean "numbers" as in suggested LP, isk, and tag costs, I'm not sure we understand the thought process behind the current costs. Or they're just going to be copies of current offers for other stores. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
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CCP Greyscale
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Posted - 2007.07.16 17:23:00 -
[9]
Numbers as in any numbers you can think up that might be relevant - costs, module stats, whatever. I like numbers, they make me happy.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.07.16 17:33:00 -
[10]
Ok, thanks for the clarification. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
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Paigan
Amarr Thirdwave
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Posted - 2007.07.16 17:35:00 -
[11]
<thread-with-dev-response hijacking> btw: The "Cloaking Device I" needed for a CN Cloak is _NOT_ available in the game. </thread-with-dev-response hijacking> -- This game is still in beta stage |
Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.07.16 18:00:00 -
[12]
Edited by: Joshua Foiritain on 16/07/2007 18:03:27
Originally by: CCP Greyscale Again, if you have cool ideas for offers or new item types (particularly for factions like the Thukkers, Syndicate and so on), make a nice thread with lots of numbers and writing and justifications and we might get round to reading through it all
POS modules would be nice. Some way of getting pirate deadspace gear without having to trash my standings wouldn't hurt either. Afaik pirate ship offers are more expensive then navy ships, which seems strange considering navy ships are more expensive.
Then theres of course all the offers that where removed, ie Snake Alphas for a variety of trade goods as mentioned above, or in exchange for drugs instead of just money.
And then there where spiffy offers for multiple implants such as 4 snake betas for the cost of 3 snake betas. -----
[Coreli Corporation Mainframe] |
Miranda Duvall
Gallente OPM Holdings
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Posted - 2007.07.16 22:04:00 -
[13]
How about making demand have an influence on cost?
If an offer never gets taken, it stands to reason it's too expensive and the LP cost should be lowered. On the other hand, if an offer is taken all the time, it could/should go up in LP price.
This way CCP will hardly ever have to think about balance, things will balance themselves.
Adding offers to the store would take *some* common sense, to start them high, but not too high, and drop the cost slowly until more people take that offer.
This would make for interesting inconsistencies if it was balanced *per corporation*. R&D corps would probably have cheap combat gadgets, and combat corps would have cheap science/industry implants.
This would stimulate people to do missions for all sorts of corps...
maybe even allow minnie corps to sell gallente stuff for high prices (cooperation) or even cheap amarrian stuff (minnie fleet looted it from amarrian scum or whatever)
My Skills -Invention HowTo |
Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.07.16 22:28:00 -
[14]
Originally by: CCP Greyscale Numbers as in any numbers you can think up that might be relevant - costs, module stats, whatever. I like numbers, they make me happy.
My Suggestion
Khaldari KPA are recruiting In-game channel: khanidpublic |
Niklas
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Posted - 2007.07.16 22:43:00 -
[15]
Ive been doing thousands of missions and would ABSOLUTELY LOVE to see the state issue ships being offered on the Loyalty Pt stores. Have the requirements somewhat insane. 4mil pts, 5bil isk and trading in your Navy Apoc to get the State Apoc. Just an example, but it would be fun to have a higher goal. The 600k pt offers can be attained rather quickly. Give the gamers an actual yearly goal of sorts. These ships are in game but only 1 or 2 of each from pvp tournaments.
Also it would be nice to see BPO's of Amarr Navy ships offered in the store. any thing from the Shuttle to the Apoc. These stores are a great addition to the missions and a greater variety of items would really be welcome.
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Vincenzo Delloro
Amarr Lux et Veritas
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Posted - 2007.07.16 23:08:00 -
[16]
Originally by: CCP Greyscale The problem we have with contraband is that there's very little actual gameplay surrounding it - we really need to revisit the "customs" concept in order to make it viable as a proper profession. That said, if people are already willing to work around the edges, there's no reason not to ensure that there's something for those people to do.
If you ever bring back the customs mechanic, it's tempting to suggest a low-slot module that's something like "Hidden Compartments" that reduces the chance that customs officers will detect contraband in your cargohold.
Of course the module itself would be hard/impossible to obtain in Empire space.
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Epoch
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Posted - 2007.07.16 23:14:00 -
[17]
Originally by: CCP Greyscale The problem we have with contraband is that there's very little actual gameplay surrounding it - we really need to revisit the "customs" concept in order to make it viable as a proper profession. That said, if people are already willing to work around the edges, there's no reason not to ensure that there's something for those people to do.
Currently we have three more LP Store content releases pretty much planned out, and a list of additional things we'd like to add some time in the future. We're fairly confident that the first release will come out in 2.2, with subsequent releases arriving in subsequent content patches.
Again, if you have cool ideas for offers or new item types (particularly for factions like the Thukkers, Syndicate and so on), make a nice thread with lots of numbers and writing and justifications and we might get round to reading through it all
I always liked the idea of drug trafficking in eve. the items existed but as you said there was no actual gameplay surrounding the items themselves. other than from an rp aspect it was pointless.. certainly not profitable in terms of risk involved.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.07.17 07:36:00 -
[18]
I'd like to see LP store variation not just among factions and between combat/industry corps, but breakdown by corps themselves. Make the pricing look less like someone got happy with the copy function. Change up prices a bit (not much, just a bit) by faction or by region, so, for example, Gallente get cheaper Memory implants (drones), Caldari gets intelligence (High Tech), Minmatar gets Perception (nav and guns) and Amarr gets Willpower (umm... stoics?).
You want people to get out of Motsu? Give wierd out of the way corps like Home Guard, Urban Management and Top Down some interesting, perhaps unique offers, but just make sure that the CN isn't the only place to get CN ships, etc, and you'll see a few more people leave. Most will stay though, the L4Q18 is just too much.
I'd also love to see exploration and smuggling tied together with hidden smuggling dens, hidden gates and such, so there's usually a way to get contraband X to location Y. Bring on the black market! -------------------------------------------------- ICE Blueprint Sales |
LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.07.17 08:38:00 -
[19]
Moving frentix from delve to stain or venal was really really nice way of paying the bills.
Now... emotime. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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CCP Greyscale
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Posted - 2007.07.17 10:15:00 -
[20]
Originally by: Niklas Ive been doing thousands of missions and would ABSOLUTELY LOVE to see the state issue ships being offered on the Loyalty Pt stores. Have the requirements somewhat insane. 4mil pts, 5bil isk and trading in your Navy Apoc to get the State Apoc. Just an example, but it would be fun to have a higher goal. The 600k pt offers can be attained rather quickly. Give the gamers an actual yearly goal of sorts. These ships are in game but only 1 or 2 of each from pvp tournaments.
Also it would be nice to see BPO's of Amarr Navy ships offered in the store. any thing from the Shuttle to the Apoc. These stores are a great addition to the missions and a greater variety of items would really be welcome.
We talked about putting unique ships in as uber-high-end offers, but it was felt that this would devalue the existing ships too much. We could in theory make new variants for the store but this requires a lot of time for art and such
Originally by: Spoon Thumb
Originally by: CCP Greyscale Numbers as in any numbers you can think up that might be relevant - costs, module stats, whatever. I like numbers, they make me happy.
My Suggestion
Reading this next
Originally by: Jurgen Cartis I'd like to see LP store variation not just among factions and between combat/industry corps, but breakdown by corps themselves. Make the pricing look less like someone got happy with the copy function. Change up prices a bit (not much, just a bit) by faction or by region, so, for example, Gallente get cheaper Memory implants (drones), Caldari gets intelligence (High Tech), Minmatar gets Perception (nav and guns) and Amarr gets Willpower (umm... stoics?).
You want people to get out of Motsu? Give wierd out of the way corps like Home Guard, Urban Management and Top Down some interesting, perhaps unique offers, but just make sure that the CN isn't the only place to get CN ships, etc, and you'll see a few more people leave. Most will stay though, the L4Q18 is just too much.
I've put "more corporate variation" down on the "LP Store to-do" list and linked to this thread. It probably won't be soon but it gives us another direction to expand things in, when we have time
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Khan Dhu
Khan Dhu Research and Cloning
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Posted - 2007.07.17 10:37:00 -
[21]
The only way you could put the State-Issue ships in the LP store is if they didn't require tags, but rather items that were "gained" in service of their respective empires. Maybe make them rare drops or rewards in yet-nonexistent L5-L7 storyline missions. Something to make the ships still extremely hard to get.
If it were just a straight LP grind the illicit farmers would rule the roost and you'd see "U WNANT STAET RAVINE?!!1/!1" in Jita local from some guy with an unintelligible screenname.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.07.17 10:41:00 -
[22]
I think faction ammo in LP store was awesome idea and beefing up that section might open up some new possibilities. In addition to that selection of things I would most likely spend my isk/LP/tags on if they would be available.
* Like faction scan probes (boths ships and exploration) with either faster scan times and/or better sensor strenghts. Faction interdictor bubbles might also be quite interesting. * Faction warp disruption bubbles * Faction 'industrial' gadgets from corresponding corps (like lab arrays with faction specific bonus from R&D corps and reactors/silos/moon harvesters from industrial corps). Perhaps even Navy version of control towers with bonuses different than racial pirate types. Perhaps even faction jump gates with slightly longer range and/or smaller fuel consumption. * As high end long term goal faction capital ships would be also awesome (altho even new paintjob takes a while to implement as I understand it). * I have soft spot in me for Khanid (altho I no longer work for them) and specifically for them faction heavy assault missile with longer range, not as good as javelin but say 20 to 25% above regular variants. They are afterall amarr with missiles. It should be unique to them. * Faction cargo expanders. From select few non combat corps (perhaps only those with no combat agents at all). It might also be unique offer for Sisters of EVE faction. Slightly above T2 level, say 2.5% approx. * Faction shield hardners for POS. They should come from smaller sidefactions and be unique to them (like khanid offering 'amarr version' and Mordus offering for example 'caldary version').
Numbers. They are a bit triky but as far as POS gadgets go then around 10 and 20 % steps seem to be norm for the time being so why not keep with it. Offering 2 different versions makes possible to give more unique content to more corporations. For scan probes around 10% for scan speed or scan strenght would seem reasonable - something like 1 extra 'level' of relevant skill for faction versions. They are also relatively easy to split up between factions (like gravimetric for caldary and so on). As far as faction bubbles go - bigger area of effect and/or shorter anchor (or unanchor) times seems reasonable to start from.
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Nakita D'Cont
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Posted - 2007.07.17 11:08:00 -
[23]
Grayscale, ty so much for your replies to this thread--you're doing a great job.
Here is my idea--if the LP stores offered paint jobs for ships it would be a way of removing ISK and LP from the game and giving everyone customization.
Each race could have unique paint colors and decals, etc too.
The other idea I had is this--LP stores could offer crew for ships. A lot of people have been asking for this for years, and crew would be a great thing for the game. For example, you could hire a caldari navy gunner--adds 1% missile rate of fire, etc.
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Jastra
Gallente Gallente Venture Inc Daikoku Trade Syndicate
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Posted - 2007.07.17 12:08:00 -
[24]
Absolutely agree with the OP, I recall getting an Ares BPC way back when as a newb and I thought it was really cool (yeah well, I didnt know what an Ares was back then :) )
Zoom forward to today and there are a bunch of semi useless implants, a few nicer implants but for much more ISK than I'd pay, and a few BPCs that require a gazzilion tags, so yeah, more variety, now we have this awesome resource in the LP store, it really seems like a huge increase in the number and varity of offers could be possible, as well as the method of paying for them
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An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.07.17 12:47:00 -
[25]
Edited by: An Anarchyyt on 17/07/2007 12:46:53
Originally by: CCP Greyscale The problem we have with contraband is that there's very little actual gameplay surrounding it - we really need to revisit the "customs" concept in order to make it viable as a proper profession. That said, if people are already willing to work around the edges, there's no reason not to ensure that there's something for those people to do.
As far as contraband goes. I am certainly not chock full of ideas or anything. But, I would think that a good thing to do would be to revisit boosters.
Or maybe not revisit, but kind of trying to use ways to make these more valuble to smuggling into empire, or for people to use. Of course, I have no idea what to do with this.
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Jaketh Ivanes
Amarr Riggers Incorporated
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Posted - 2007.07.17 12:59:00 -
[26]
I miss the old Retribution for Punisher + few mods offer.. can we have that back?
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CCP Greyscale
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Posted - 2007.07.17 13:17:00 -
[27]
Originally by: Jaketh Ivanes I miss the old Retribution for Punisher + few mods offer.. can we have that back?
No!
Actually, those were taken out deliberately, because we didn't want the agent system to mess with the T2 market like that. Player-built stuff should stay in the hands of the players, you shouldn't be able to just magic one up with a few LPs
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Iwishai Wazahero
Scrofulous Wealth
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Posted - 2007.07.17 13:30:00 -
[28]
The various Navy stores that don't belong to the Big Four all need a bit of loving.
Ammatar Navy, for example, has very limited offers, no faction ammo or ships, and other than the standard available-to-everyone implants only has some BPC's which just appear to be re-badged Amarr Navy items. For a Navy store to not offer ammo seems a bit odd!
I am trying to think of ways in which the store(s) can be tweaked in a way so that they have a unique flavour, rather than just offering yet more re-badged Amarr Navy bpc's & ships... but at the moment my brain hurts and I have no good suggestions :(
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CCP Greyscale
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Posted - 2007.07.17 13:45:00 -
[29]
The Ammatar store is in considerably better shape than the Khanid store right now. My current priority for the store is to give the Khanid a decent range of modules - currently the only unique item they have is starbase charters - and sort out all the missing blueprints. I'll try and make time to have a look at Ammatar ammo, but honestly, compared to the Khanid, or to any of the other smaller factions, the Ammatar store looks awesome already
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Rattus Labbus
School of Applied Knowledge
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Posted - 2007.07.17 13:56:00 -
[30]
Edited by: Rattus Labbus on 17/07/2007 13:55:50
Originally by: CCP Greyscale compared to the Khanid, or to any of the other smaller factions, the Ammatar store looks awesome already
Ouch! They must TRULY suck then!
Ah well, I'll go away happy with my implants for the time being...
Something that was suggested on another forum by someone cleverererer than me was:
"There are currently big holes in the faction module and ship ranges, maybe plug some of them with khanid faction armour plates, or ammatar faction EW. It would only take a content guy with a brain maybe 2 days to totally upgrade the faction mods in the game, as they don't need new art/models. Ships would be harder of course, but there is still scope there to steal models from npc's and use em for player faction ships. **** all overhead and dev time, so they are cheap wins. And new toys = good. "
I have to say i do like the idea of Ammatar EW mods...
Edit: DAMN YOU DEFAULT FORUM SETTINGS!!! DAMN YOU!
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