Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Wetrich Salmoon
Caldari State War Academy
|
Posted - 2007.07.17 11:37:00 -
[1]
IÆve been playing the game for a few days now and have been enjoying it hugely despite the huge learning curve. I've finished the 10 tutorial missions and had a lot of fun fragging space pirates with missile launchers. I decided I wanted some more of this and so went to the level 1 agent my previous agent suggested. The mission she gave me seemed simple enough and I happily went off to the encounter only to completely blown out of the sky within about a minute. I couldn't seem to get any of my launchers to fire in time before I got hit. All the pirates targeted me at once and my shields took a pummelling. I decided to get out of there but by the time id worked out how to warp out my ship blew up. I spent the next couple of hours warping around different stations to pick up the same equipment i had before. I had about half a million ISK so i could afford it plus the insurance i had. I decided to boost my shield capacity a bit and put 2 shield extenders in my mid slots (IÆm using a caldari frigate -the condor). I also decided to bookmark the acceleration gate so I could warp to it quickly if I got into trouble. Exactly the same thing happened as before and when I tried to warp out it told me environmental factors were preventing me from warping there. Boom ship blows up... and id forgotten to get insurance. I was so exasperated I had to turn off the game.
What am I doing wrong? How am I supposed to kill any pirates if they all hit me at the same time? They all started towards me as soon as I got within my targeting range - it felt like I didnÆt have a chance, are level 1 missions supposed to be this hard? Is dying always this inconvenient. I could try mining or trading- which i want to try in the future, but i figure that IÆm always gonna have to fight so I want to figure out the best way to do so. I really like this game and donÆt want to give up before IÆve even started!
Can anyone help?
|
KiiLLa
|
Posted - 2007.07.17 11:45:00 -
[2]
The condor is a very fast ship. Your best bet is to fly at max speed away from the rats and use standard missile launchers from max range to pick em off. (Youre not using rockets by any chance? Those are suicide for missions unless youve got lots and lots of skills) A better alternative is the Kestrel. Its got a better tank and more missile slots, although its pretty pricey at your current stage of development.
Also, some missions, like Worlds Collide and the Blockade, are ridiculously tough, even for a cruiser pilot (Worlds Collide doesnt let cruisers in, was a personal nightmare to pass it in my frig considering most of the necessary skills are lvl III-IV, some V).
If you like combat, head out to 0.7-0.8 space and hunt rats in asteroid belts. Its safer than missions and can be quite lucrative, althought mining is the rookie's best bet for a quick startup sum.
|
Asestorian
Minmatar Sebiestor tribe
|
Posted - 2007.07.17 11:55:00 -
[3]
Well, first off, welcome to the game!
Anyway. I'll start off buy explaining that, unlike most games, there isn't a path you follow in terms of quests. You may be given any mission at any point from an agent, based on their level. Some level 1 missions are very, very easy, and others, are very, very hard. It often seems that the first level 1 mission randomly given to many new players is one of the hardest of the lot, Worlds Collide. That is one tough mission, and should be avoided if possible, at least until you have more skills and playing experience.
Secondly, your ship may not be the best choice. For missions generally, I would look at the Kestrel, as you are Caldari (though of course you can learn to fly any races ships without penalty). The Kestrel has more firepower and more survivability compared to the Condor, which is more often used as a cheap cargo ship for small items, or even a disposable tackler for PvP due to it's speed.
Thirdly, yes, dying is always that inconvenient. Well, unless you are prepared. The best thing to do if you think you may be losing ships more often is to start keeping spares in your station. That way you aren't running around buying a load of new stuff every time you lose a ship. A major factor of the mechanics in this game is the death penalty. It forces people to think carefully about what they can and can't do, and supplies a way for two sides to really hurt each other. In a game like this, when at war, what other choice do you have when beating someone than to make them run out of money buying ships, or make them so frustrated buying more ships all the time that they leave their corporation. Ah.. EVE is a harsh little ***** sometimes
If you find a mission too hard, you can hand it back to your agent and say that you don't want to do it any more. You will take a standing hit for doing so though. However, should you find you can no longer use your agent because of that, you can always buy the Connections skill book, and train it up a bit. This will artificially increase your standings to all agents, and should allow you to use that agent again. They will probably offer you that mission again some time later, but you can turn down a mission offer every four hours without a standings hit (don't accept if first though).
As for mining/trading. I think you should go ahead and try it! It's always a good idea to try out everything you can to find where you think you want to go in the game. The skill system really means that you should focus on one thing at a time, and knowing what to focus on as early as possible is a great start, and will allow you to start figuring out what skills you need to be buying.
Hope this helps a bit
---
---
|
KiiLLa
|
Posted - 2007.07.17 12:02:00 -
[4]
A very important point neither me nor Asestorian seem to have covered is eve's golden #1 rule:
Dont fly what you cant afford to loose.
If you cant buy more than one kestrel even after insurance covers the loss (ALWAYS insure your ship, no matter how big or small, to 100%) then dont even try getting one. Get a bit more income first.
|
Ess Erbe
|
Posted - 2007.07.17 12:03:00 -
[5]
Edited by: Ess Erbe on 17/07/2007 12:03:00
Originally by: Wetrich Salmoon I couldn't seem to get any of my launchers to fire in time before I got hit.
You're too close to the enemy. The Condor is not built to be able to withstand sustained fire from several enemies.
Equip an Overdrive Injector System I in the low slot, and an Afterburner in a mid slot. Stay at 20-25 km from the closest enemy at all times. Zoom out to get a better look at the battlefield - see which direction the enemies are coming in from, and maneuver to stay away from them or to keep range. Engage the afterburner when you need extra speed. With an overdrive and AB in a Condor, you should have no problems at all to control the range of the engagement.
|
The Sol
|
Posted - 2007.07.17 12:04:00 -
[6]
Edited by: The Sol on 17/07/2007 12:05:05 some advice, always stay in 0.5 and above at first, if you want to explore use a shuttle
make sure your clone is up to date
yes like the person above said, asteroid rats give better money then mining at first I think
personally I don't do missions, I think I have only done about 4
I don't do mining, it all depends on what you want to do
this game at first does seem complicated at first, its not it just seems complicated, just take one thing at a time and you will soon get the hang of it
we all lose ships even long-term players lose ships, its eve-life
sol
|
BluOrange
Gallente Agony Unleashed Agony Empire
|
Posted - 2007.07.17 12:04:00 -
[7]
Originally by: Wetrich Salmoon Exactly the same thing happened as before and when I tried to warp out it told me environmental factors were preventing me from warping there.
Others have given you good advice, but don't seem to have addressed this particular point. The acceleration gate that you bookmarked wouldn't actually have taken you out of the mission, it would have taken you deeper into the mission. The option you didn't know you had was to warp to a station. One very common tactic is to go into the mission, kill a couple of the rats (the NPC ships) and then warp out. Repeat that enough times, and you'll find that the damage you're receiving has dropped significantly.
Recruitment FAQ |
Ess Erbe
|
Posted - 2007.07.17 12:09:00 -
[8]
Originally by: BluOrange
Originally by: Wetrich Salmoon Exactly the same thing happened as before and when I tried to warp out it told me environmental factors were preventing me from warping there.
Others have given you good advice, but don't seem to have addressed this particular point. The acceleration gate that you bookmarked wouldn't actually have taken you out of the mission, it would have taken you deeper into the mission. The option you didn't know you had was to warp to a station. One very common tactic is to go into the mission, kill a couple of the rats (the NPC ships) and then warp out. Repeat that enough times, and you'll find that the damage you're receiving has dropped significantly.
Acceleration gates also count as mission deadspace locations, don't they? Meaning, you can't warp to a mission's first acceleration gate from one of the mission's "rooms".
Just warp to a planet.
|
KiiLLa
|
Posted - 2007.07.17 12:12:00 -
[9]
You cant warp from spot to spot within one deadspace complex (MWD inclusive). Any attempt to warp INTO the complex warps you to the first gate. To escape you need to nav to any object outside the complex or youll get a 'natural phenomena' warning.
|
steejans nix
|
Posted - 2007.07.17 12:31:00 -
[10]
As a rookie myself I think BlueOrange gave the best tactic, it's simple to employ and it's one i've used myself on a couple of times i've done missions that I found myself out gunned in a frigate. Myself I started out mining got myself a bit of cash, a destroyer for mining and industrial for hauling with refining skills then went ratting while doing odd mission, found this way didn't have any cost for equipment as stuff looted from rats more than good enough while you're training up skills and gives a good finacial backing. Stick with it, it's a great community.
|
|
Ithoriel
Amarr Royal Amarr Institute
|
Posted - 2007.07.17 12:44:00 -
[11]
All of the above is good advice.
The only thing I'd add is - this is a massively MULTIPLAYER online game. If you can find someone you trust, as much as you can trust anyone in EVE , gang with them and fly the mission together. You share the bounties from npc ships killed and can split the other rewards with them too.
I'm still in the n00b corp I started in and will sometimes gang up with other players to help them run missions. Nothing helps a n00b run the Level 1 "World's Collide" like a few vets in Assault Frigates riding shotgun
Just a thought.
Growing old is mandatory, growing up is entirely optional |
Jamier Legov
Minmatar Sebiestor tribe
|
Posted - 2007.07.17 12:46:00 -
[12]
In regard to warping out, one of the first thing you do as you enter the deadszone is align to a station. This means locate it in space, and double click next to it (not on it, but next to it). This will cause you to fly in towards it. Then, if you need to warp out, you are already aligned, and up to speed, and can warp out very fast. You can practice this be warping to a random planet (not moon or asteroid belt) and then align, get up to speed, then warp. Also, its good to check out the mission before you start, to know what resistances to use and what damage type to do; try http://eveinfo.com/missions/ and http://home.broadpark.no/~tijohann/eve/missions/
|
KiiLLa
|
Posted - 2007.07.17 14:12:00 -
[13]
Edited by: KiiLLa on 17/07/2007 14:16:06 A precautionary align isnt always good. Sometimes you need to control your range. But as soon as you see that a tank ***** is inevitable then range control becomes second priority to aligning.
Edit: WTF!? Since when is a hole on a surface considered a censorable vulgarity? Dictionary reference: "a break without complete separation of parts; fissure."
|
Oriella Trikassi
Trikassi Enterprises
|
Posted - 2007.07.17 15:28:00 -
[14]
The tough lvl 1 Missions (Worlds Collide, Blockade) are there for a reason. The only quibble I have with them is that random assignment means a newbie can get them first, find them impossible, and be so unable to reconcile this with previous experience in, um, Carebear Games we Shall Not Name that they quit.
They are *meant* to be impossible. They are show you that charging in waving your Axe of Slaying Small Things doesn't work here. In Eve combat you die, and it hurts.
Solutions? As the other guys said. Phone a friend and gang up, that's good practice for ganging. Join one of the training Corps like Eve University to learn combat. Ask for advice.
Or, grit your teeth, train up skills, and keep at it. All lvl 1 Missions can be done in a frigate with T1 gear provided you have the skills. You will be using those skills for the rest of your time in Eve, so why not train them up now? 1) Range. NPCs can always be outranged. Fit the longest range guns you can, eg railguns not blasters. Use the long range ammo. If you outrange your Targeting Sensor, fit a Sensor Booster. 2) Run Away. For this you need Speed (!) eg an Afterburner and Agility and Defences. 3) Warp out. Practice this so you can pick a warp out point (eg a Gate) and go for it without fumbling. Repair and jump back in there, you only need to kill one before fleeing each time. 4) The NPCs operate in gangs. Try to aggro each one separately by approaching from a good angle instead of charging in.
Eventually lvl 1 Missions will become turkeyshoots at which point you will be ready for lvl 2 with a Cruiser, and so on. --- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |
KiiLLa
|
Posted - 2007.07.17 16:25:00 -
[15]
Originally by: Oriella Trikassi They are *meant* to be impossible. They are show you that charging in waving your Axe of Slaying Small Things doesn't work here. In Eve combat you die, and it hurts.
I disagree. They are quite possible even without trained skills. But then again, i didnt register yesterday. Rookies WILL have a very hard time with them. After a while they either give up or stop being rookies. C'est la vie. C'est la guerre.
|
Wetrich Salmoon
Caldari State War Academy
|
Posted - 2007.07.17 17:54:00 -
[16]
thanks for the feedback folks. I was just about ready to give it all up and you've convinced me otherwise.
thanks for the tip Asestorian about keeping spares, i really hadn't thought about that. That would go a long way towards solving Killa's point: Dont fly what you cant afford to loose.
Most of the posts suggest i should either use another ship or use my current ship to its greatest strength. Again this sounds obvious now you mention it but i hadn't thought about that either!
I'll also certainly be aligning to a station as soon as i enter the deadzone now, and warping out when i get into trouble.
I liked Oriella's point about missions being hard. I certainly won't be making those same mistakes again and won't take combat as lightly as I did before. BTW this is the first MMO i've played and so I don't know what 'Carebear Games we Shall Not Name' is like. While 8 million subscribers can't be wrong, i've never really been in to that whole fantasy, elfs, magic and goblin thing. Give me a spacecruiser any day! I like the sand box aspect of the game, and after reading a few good guides about mining and trading today at work (!) I can't wait to get stuck into that either.
|
L0st S0ul
Caldari
|
Posted - 2007.07.18 13:52:00 -
[17]
If you have not done so already lookup training salvage skills as salvaging can make new people a lot of money, more so than the mission. -----------------------------------------------
Come on you apes, you wanna live forever?
|
BluOrange
Gallente Agony Unleashed Agony Empire
|
Posted - 2007.07.18 15:39:00 -
[18]
Originally by: Wetrich Salmoon I like the sand box aspect of the game, and after reading a few good guides about mining and trading today at work (!) I can't wait to get stuck into that either.
I keep telling myself that I'm going to get organized and start teaching a trade class. Then I decide that teaching the basics all the time would drive me nutty, and I should use documents instead. Would you mind pointing me at the trading guides that you found helpful?
Recruitment FAQ |
Torrstar
|
Posted - 2007.07.18 17:06:00 -
[19]
I recently joined EVE, rolled up a PVE spec'd Caldari, and flew missile boats from day one. I lost a few ships at first (as anyone new will) however I quickly learned to just fly into an encounter, immediately align for a gate that was in the opposite direction of the npc's and let fly with longest range missiles I could use.
Soon as shield and/or capacitor levels got too low, I'd warp out to the previously aligned asteroid belt, gate or station, mend up and repeat... might only pick of one or two at first, but eventually I'd get enough that I had no problem soloing the tougher missions... (except level 3 Blockade....something about the encounter (like the 15 ships or the statis fields) completely lags out my PC for about 30 seconds, and by time I come back my Drakes almost been shot to pieces...I just drop that mission now... (after about 9 million in hull repairs)
Oh yes, something I learned late, and the hard way, while Caldari are shield tankers, we can use use armor/hull repairers outside of combat to repair really damaged ships.... becomes important once you fly more expensive ships like BC'ers...
|
Wetrich Salmoon
Caldari State War Academy
|
Posted - 2007.07.18 18:35:00 -
[20]
Originally by: BluOrange
Originally by: Wetrich Salmoon I like the sand box aspect of the game, and after reading a few good guides about mining and trading today at work (!) I can't wait to get stuck into that either.
I keep telling myself that I'm going to get organized and start teaching a trade class. Then I decide that teaching the basics all the time would drive me nutty, and I should use documents instead. Would you mind pointing me at the trading guides that you found helpful?
I found these guides great:
Trading for very beginners
Trading 101
Trading advice to a 3 week old eve player
this is a good overall guide BattleClinics EVE Guide
I found that it was hard to get specific information about the layout of the market window and what all the tabs do and mean. I think i've got there now, but only after reading the relevant parts of these guides, trawling the knowledgebase and forums and posts like this.
It would be nice if someone could show a diag of the market window and systematically go through what every part of it meant. How are people supposed to work these things out? There's no official documentation from CCP explaining all this.
hope these links help.
|
|
Kadoes Khan
|
Posted - 2007.07.18 18:51:00 -
[21]
Not really sure about a condor but I fly a merlin and don't really have any troubles, I use short range stuff and I'm not exactly fast either. High resistance and shield boosters/amplifiers then throw on 2 blasters a rocket launcher and a NOS and I've blown through as many as about 15 pirates on me at once. Also make sure you find out which pirates you're going against if they use EM damage they'll cut through your shield like butter so if your tank is built around your shields that's going to be painful.
I checked out the condor and it's a pretty weak ship, as people suggested get some light missiles and some speed boosts and just stay at range and blast people or grab a merlin and you can do whatever really(not a great missile ship though). -=^=- "Someday the world will recognize the genius in my insanity." |
Vincenzo Delloro
Amarr Lux et Veritas
|
Posted - 2007.07.18 21:49:00 -
[22]
Originally by: KiiLLa
Originally by: Oriella Trikassi They are *meant* to be impossible. They are show you that charging in waving your Axe of Slaying Small Things doesn't work here. In Eve combat you die, and it hurts.
I disagree. They are quite possible even without trained skills. But then again, i didnt register yesterday. Rookies WILL have a very hard time with them. After a while they either give up or stop being rookies. C'est la vie. C'est la guerre.
QFT
There are some missions, Worlds Collide in particular, that seem insurmountable until you figure out that you're not meant to kill everything (in WC Level 1 for example, a Punisher fitted out for speed can breeze through it-you only need to kill half a dozen frigate sized enemies around the damaged Heron, everything else is just afterburning to the next acceleration gate.)
The mission description will generally give you a good idea of what you need to do.
|
BluOrange
Gallente Agony Unleashed Agony Empire
|
Posted - 2007.07.19 08:22:00 -
[23]
Thanks Wetrich - I think reviewing those is going to take me a while....
Recruitment FAQ |
L0st S0ul
Caldari
|
Posted - 2007.07.19 12:57:00 -
[24]
Originally by: Wetrich Salmoon Can anyone help?
I tried to contact you last night, were you on ?
or don't check chat area ? -----------------------------------------------
Come on you apes, you wanna live forever?
|
Ess Erbe
|
Posted - 2007.07.19 14:47:00 -
[25]
Originally by: Vincenzo DelloroThere are some missions, Worlds Collide in particular, that seem insurmountable until you figure out that you're not meant to kill everything[/quote
What? Yes you are! That way you get more money for sweet, sweet small guns and T1 frigates.
It's not difficult if you do it right, which is to not get surrounded and kill missile toting enemies first, since they're the only real threats.
|
Wetrich Salmoon
Caldari State War Academy
|
Posted - 2007.07.19 15:12:00 -
[26]
Originally by: L0st S0ul
Originally by: Wetrich Salmoon Can anyone help?
I tried to contact you last night, were you on ?
or don't check chat area ?
Hi! I kept getting messages, but couldn't work out how to respond! was looking on forums while playing aswell. Thanks for the cash, couldn't figure out how to thank you.
|
L0st S0ul
Caldari
|
Posted - 2007.07.19 15:42:00 -
[27]
Originally by: Wetrich Salmoon
Originally by: L0st S0ul
Originally by: Wetrich Salmoon Can anyone help?
I tried to contact you last night, were you on ?
or don't check chat area ?
Hi! I kept getting messages, but couldn't work out how to respond! was looking on forums while playing aswell. Thanks for the cash, couldn't figure out how to thank you.
Hope it helps, when I first started a stranger gave me money which helped a lot.
Don't worry about paying it, I make 3x per mission these days by salvage alone.
-----------------------------------------------
Come on you apes, you wanna live forever?
|
Umamasyean
|
Posted - 2007.07.20 05:08:00 -
[28]
You can try a Destroyer.
I had the same problem until some angel randomly gave me 500K for an Incursius (Galente combat frigate). That was better. But after a bit I hated having to run away and snip large groups as it spread the loot across 100+km so I just mined until I can get a destroyer and I havenÆt lost it after tons of missions. It can tank (take and manage damage) better than a frigate and you can have lots of firepower to kill them a lot faster. It has more capacitor (like mana, energy in other games) so it seems you donÆt easily get caught up with low batteries during an escape warp like some frigates.
The destroyer is a good salvager (train the skills for this) and can make you lots of isk. ItÆs worth it since itÆs a dual-purpose ship if you can take the loot grind.
|
L0st S0ul
Caldari
|
Posted - 2007.07.20 09:59:00 -
[29]
Originally by: Umamasyean You can try a Destroyer.
I had the same problem until some angel randomly gave me 500K for an Incursius (Galente combat frigate). That was better. But after a bit I hated having to run away and snip large groups as it spread the loot across 100+km so I just mined until I can get a destroyer and I havenÆt lost it after tons of missions. It can tank (take and manage damage) better than a frigate and you can have lots of firepower to kill them a lot faster. It has more capacitor (like mana, energy in other games) so it seems you donÆt easily get caught up with low batteries during an escape warp like some frigates.
The destroyer is a good salvager (train the skills for this) and can make you lots of isk. ItÆs worth it since itÆs a dual-purpose ship if you can take the loot grind.
Its the way to go.
I use a Cruiser for missions and destroyer to clean up wrecks. 5x salvager and 3x tractor beams an overdrive injector and an afterburner for speed
Don't need guns as it won't be used for combat, see anything dodgey just warp out. -----------------------------------------------
Come on you apes, you wanna live forever?
|
Wetrich Salmoon
Caldari State War Academy
|
Posted - 2007.07.20 15:26:00 -
[30]
I really hadn't thought about buying any other craft apart from a frigate yet as i didn't think i'd have enough money, but sure enough they're not as expensive as I thought and thanks to the injection of cash from Lost Soul, well within my budget. I'll buy one tonight!
BTW i got this mission done using a condor using Killa's advice and i've been doing this alot in subsequent missions. I'm just going where agents send me and i'm starting to earn more money from each of them. If i want to start getting level 2 missions should I try and only do missions for one corp or can i go around doing missions for anyone?
I want to start salvaging but there are quite alot of skills to learn and equipment to buy first. I feel like trying my hand at mining but i'll proly stick to missions for the time being as my skills in mining are non-existant!
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |