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Hectaire Glade
Forum Jockey
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Posted - 2007.07.17 14:18:00 -
[1]
Reading another thread and there was the perennial comment about 'low sec being useless', to which I do agree and have posted about in the past, then a thought occurred to me, which has probably been suggested many times before, but here goes anyway...
How about letting Alliances hire NPC protection in low sec? Given the pre-req that you need to have an primary corp office in core system in question, would it be feasible to allow player Alliances to hire a concord-like NPC protection force?
Protection could span current system only or current system + any adjacent, the size of the automated NPC response force could vary depending on the amount of protection paid and the sec level of the system. This would allow people to judge the 'value' of a system and pay the appropriate amount for a substantial enough NPC aggression response force to give a degree of increased security.
You could even scale this down real small, the cheapest protection in a .4 system could cost you 100mil a week for your Alliance and would result in an NPC spawn of 2-3 scrambling HACs and a couple of BS whenever an act of aggression vs an alliance member occurred in that system or adjoining system. If you wanted to secure a .1 system with 5-6 BS + support it should cost significantly more, say 500m a week.
The NPCs should have bounty, and should drop loot, they also should be reasonably killable, but not a total walk over.
What does this do? Gives people the ability to protect themselves against wandering lone pirates at a price, gives a reasonable degree of security against attack by 2-3 man gangs, though no guarantee, and spices up any fights where you have a reasonable sized pirate gang roaming around. It also might just make low-sec 'safe enough' for some corps to move there.
Many things could be tweaked, cost, response force size, trigger mechanisms, warnings etc, its just a suggestion on a concept. Yes, I know you can hire Merc corps to do this with humans but honestly that can be a lot more trouble than its rewards in a lot of cases.
Thoughts?
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Natalia Fachiri
Minmatar Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.17 14:21:00 -
[2]
Originally by: Hectaire Glade
The NPCs should have bounty, and should drop loot, they also should be reasonably killable, but not a total walk over.
No bounties. Else the following happens: 1 player buys protection, then his buddy shoots him once and kills the patrol for money. Repeat as often as neccessary.
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Hectaire Glade
Forum Jockey
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Posted - 2007.07.17 14:24:00 -
[3]
Originally by: Natalia Fachiri
Originally by: Hectaire Glade
The NPCs should have bounty, and should drop loot, they also should be reasonably killable, but not a total walk over.
No bounties. Else the following happens: 1 player buys protection, then his buddy shoots him once and kills the patrol for money. Repeat as often as neccessary.
But its low sec so he's taking a sec hit, its all good, if thats the only thing you thought was dumb about my idea then :)
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Dietes Marcellus
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Posted - 2007.07.17 14:49:00 -
[4]
I think it would be cool to be able to set the activity level as well for example NPC Gaurds at a gate would have a:
Passive setting - Allow all ships through Alliance/Corp/Blue only setting - obvious Kill everything - Rage etc.
I think this type of stuff would help secure a system so that its not as easy for a band of 20 hostiles to just fly there way through the front gate of an empire...
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Karlemgne
The Malevolent
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Posted - 2007.07.17 14:50:00 -
[5]
Omfg, the pirate profession is already difficult enough. Tbh, I'm sick of these "suggestions" that make our lives more difficult, especially suggestions that involve a "concord" like force being purchasable in low sec.
There are much easier ways to populate low sec, imo.
Move ALL research capable NPC stations to low sec. Move all agents over level 2 to low sec. Increase the rewards for belt rats in low sec. Add more low sec systems.
Poof. Rewards are far better in low sec than in empire, more people come.
-Karl
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SiJira
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Posted - 2007.07.17 14:52:00 -
[6]
eh its enough that concord is magical we dont need magical low sec protection ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |
Nagi Katsumi
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Posted - 2007.07.17 15:10:00 -
[7]
Edited by: Nagi Katsumi on 17/07/2007 15:10:33 Sounds like a good idea. Though I would limit it to about five of these NPCs per system, and make them beatable by most gangs. I think their primary function would be to alert the alliance / corp of unwanted intruders and delay them so the players themselves can retaliate.
I think the pricing system the OP suggested would work well, but I would limit the amount of stronger ships and make the NPCs primarily frigates and cruisers for balance.
But yeh, the difficulty of playing a pirate has increased significantly in the past few months and this would probably be a very unfair addition. Would need some work on other aspects of pirating before it was implented, that's for sure.
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Domitianvs
Amarr Virginia Mining Institute
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Posted - 2007.07.17 15:48:00 -
[8]
Quote: There are much easier ways to populate low sec, imo.
Move ALL research capable NPC stations to low sec. Move all agents over level 2 to low sec. Increase the rewards for belt rats in low sec. Add more low sec systems.
Poof. Rewards are far better in low sec than in empire, more people come.
Poof. Low sec is still empty because instead of moving to low sec all of the mission runners and Industrialists decide that the game is just not fun anymore and leave because they are being corraled into low sec.
Not everyone likes the same playstyle. If people realized that half of the complaining on these forums would instantly go away. Not everyone wants to PvP. Not everyone thinks that it is boring to mine. If people do not want to get shot at and concentrate on other aspects of the game then there is nothing wrong with that!
Pirates in low sec do not want more PvP. The majority of them prove that with every post they make here on the forums. What they want is more easy targets because that is what you would be getting by forcing all of the industrialists and mission runners into low sec. Industrialists do not have the combat skills to defend themselves and mission runners do not fit out their ships for PvP. It is not that the incentives of low sec are not enough, it is that people have different playstyles.
It is great that you enjoy low sec and the dangers that accompany it. Really, more power to you and yours. Just do not try to force people to play a playstyle that they have no interest in playing. All that is going to do is make people lose interest in the game and you then have even less people.
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gobergin
Minmatar Sebiestor tribe
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Posted - 2007.07.17 16:01:00 -
[9]
Originally by: Domitianvs
Quote: There are much easier ways to populate low sec, imo.
Move ALL research capable NPC stations to low sec. Move all agents over level 2 to low sec. Increase the rewards for belt rats in low sec. Add more low sec systems.
Poof. Rewards are far better in low sec than in empire, more people come.
Poof. Low sec is still empty because instead of moving to low sec all of the mission runners and Industrialists decide that the game is just not fun anymore and leave because they are being corraled into low sec.
Not everyone likes the same playstyle. If people realized that half of the complaining on these forums would instantly go away. Not everyone wants to PvP. Not everyone thinks that it is boring to mine. If people do not want to get shot at and concentrate on other aspects of the game then there is nothing wrong with that!
Pirates in low sec do not want more PvP. The majority of them prove that with every post they make here on the forums. What they want is more easy targets because that is what you would be getting by forcing all of the industrialists and mission runners into low sec. Industrialists do not have the combat skills to defend themselves and mission runners do not fit out their ships for PvP. It is not that the incentives of low sec are not enough, it is that people have different playstyles.
It is great that you enjoy low sec and the dangers that accompany it. Really, more power to you and yours. Just do not try to force people to play a playstyle that they have no interest in playing. All that is going to do is make people lose interest in the game and you then have even less people.
Yes. Absolutely. I left this game once already because I was tired of the gatecampers and gankers. All I wanted was to mine a little, run missions and go after the occasional lowsec NPC rat. Then some loser and his gang o'buddies would park themselves at the lowsec gates and blast our mining transports because it was fun (for them).
I came back, because, frankly, the rest of the game is awesome and there is nothing like it. BUT, this suggestion would make me park my 31 Million SP butt in the 'No Thank You' zone once again.
And low sec would still be empty.
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Fswd
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Posted - 2007.07.17 16:05:00 -
[10]
Originally by: Domitianvs
Quote: There are much easier ways to populate low sec, imo.
Move ALL research capable NPC stations to low sec. Move all agents over level 2 to low sec. Increase the rewards for belt rats in low sec. Add more low sec systems.
Poof. Rewards are far better in low sec than in empire, more people come.
Poof. Low sec is still empty because instead of moving to low sec all of the mission runners and Industrialists decide that the game is just not fun anymore and leave because they are being corraled into low sec.
Not everyone likes the same playstyle. If people realized that half of the complaining on these forums would instantly go away. Not everyone wants to PvP. Not everyone thinks that it is boring to mine. If people do not want to get shot at and concentrate on other aspects of the game then there is nothing wrong with that!
Pirates in low sec do not want more PvP. The majority of them prove that with every post they make here on the forums. What they want is more easy targets because that is what you would be getting by forcing all of the industrialists and mission runners into low sec. Industrialists do not have the combat skills to defend themselves and mission runners do not fit out their ships for PvP. It is not that the incentives of low sec are not enough, it is that people have different playstyles.
It is great that you enjoy low sec and the dangers that accompany it. Really, more power to you and yours. Just do not try to force people to play a playstyle that they have no interest in playing. All that is going to do is make people lose interest in the game and you then have even less people.
Even simpeler: remove pirates --- *snip* Trolling and discussion of moderation removed - Serathu ([email protected]) |
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.17 16:11:00 -
[11]
even better, remove forums Real turtles tank armor. Real men fly Pink.
Nerfageddon |
Death Kill
Caldari direkte
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Posted - 2007.07.17 16:16:00 -
[12]
Originally by: Hectaire Glade
How about letting Alliances hire NPC protection in low sec? Given the pre-req that you need to have an primary corp office in core system in question, would it be feasible to allow player Alliances to hire a concord-like NPC protection force?
This is really stupid. alliances doesnt need ANOTHER BOOST.
Originally by: myself The Amarr templar joke is a joke stupid people can laugh at. Its the joke any dumb person can laugh at.
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Death Kill
Caldari direkte
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Posted - 2007.07.17 16:16:00 -
[13]
Originally by: Tortun Nahme even better, remove forums
After this thread I agree.
Originally by: myself The Amarr templar joke is a joke stupid people can laugh at. Its the joke any dumb person can laugh at.
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Christari Zuborov
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Posted - 2007.07.17 16:17:00 -
[14]
Edited by: Christari Zuborov on 17/07/2007 16:19:53 Even simpler: Pay pirates protection money.
When I first started we were getting eaten alive by a pirate corp. We turned around and asked them politely, "Can we pay you guys not to attack us? Maybe even protect us?" If I remember correctly, we paid something like 5 Million a week to gain access to a lowsec system, and the ability to call them for help.
That 5 million a week bought us a LOT more than just protection, it started a relationship where all of us newb's started asking for advice on how to do things, what to avoid, how combat mechanics worked, what does a warp bubble look like?, how advanced is 1 ship over another, blah blah blah - everything you can think of, you could ask.
So instead of thinking how to change everyone's gameplay, think about how you can change your gameplay for the better right now. It may not protect you from getting ganked once a week, or two, but it can lessen your chances quite a bit. We even managed at one point in time to get a pos relationships to pirate alliances and THEN we could nearly go anywhere lowsec without much worry.
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Exlegion
KnightRaven Research KnightRaven Alliance
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Posted - 2007.07.17 16:18:00 -
[15]
What needs to happen is that real player protection (not NPC protection) needs to become a viable profession. How nice it would be if you could hire player-run protection/security agencies (AKA muscles) to patrol your systems. But as it stands, anti-pirate corporations are practically non-existant in Eve, mostly because of the sec hit such players would take exercising their job. If CCP fixed the anti-pirate profession, then you could perhaps have agencies a la "Brinks" escorting/transporting your valuables in low sec, and mercenaries with high security status patrolling low sec (a la hired security guards). As it stands, there is no difference between a pirate and an anti-pirate at the moment.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Miki Fin
Gallente Independant Union of Rangers
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Posted - 2007.07.17 16:24:00 -
[16]
Originally by: Karlemgne Omfg, the pirate profession is already difficult enough. Tbh, I'm sick of these "suggestions" that make our lives more difficult, especially suggestions that involve a "concord" like force being purchasable in low sec.
There are much easier ways to populate low sec, imo.
Move ALL research capable NPC stations to low sec. Move all agents over level 2 to low sec. Increase the rewards for belt rats in low sec. Add more low sec systems.
Poof. Rewards are far better in low sec than in empire, more people come.
-Karl
Omfg, if you find pirating difficult then you are doing something wrong.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.07.17 16:31:00 -
[17]
Just say no to more NPC law enforcement in LowSec, kiddies. Revamp bounty, security hits, and aggro timers, and give incentives and tools for players to do the job themselves. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Ki An
Gallente KDM Corp Firmus Ixion
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Posted - 2007.07.17 16:34:00 -
[18]
Originally by: Domitianvs
Quote: There are much easier ways to populate low sec, imo.
Move ALL research capable NPC stations to low sec. Move all agents over level 2 to low sec. Increase the rewards for belt rats in low sec. Add more low sec systems.
Poof. Rewards are far better in low sec than in empire, more people come.
Poof. Low sec is still empty because instead of moving to low sec all of the mission runners and Industrialists decide that the game is just not fun anymore and leave because they are being corraled into low sec.
Not everyone likes the same playstyle. If people realized that half of the complaining on these forums would instantly go away. Not everyone wants to PvP. Not everyone thinks that it is boring to mine. If people do not want to get shot at and concentrate on other aspects of the game then there is nothing wrong with that!
Pirates in low sec do not want more PvP. The majority of them prove that with every post they make here on the forums. What they want is more easy targets because that is what you would be getting by forcing all of the industrialists and mission runners into low sec. Industrialists do not have the combat skills to defend themselves and mission runners do not fit out their ships for PvP. It is not that the incentives of low sec are not enough, it is that people have different playstyles.
It is great that you enjoy low sec and the dangers that accompany it. Really, more power to you and yours. Just do not try to force people to play a playstyle that they have no interest in playing. All that is going to do is make people lose interest in the game and you then have even less people.
If you don't like pirates that push for changes to bring people to low sec, than don't suggest stuff that makes low sec into a carebear's heaven.
/Ki
Remember kids: Beware: I'm a "viscous pirate"! |
Dietes Marcellus
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Posted - 2007.07.17 16:37:00 -
[19]
Low sec is empty because pirates gank everyone that goes there. Having NPC gaurds is not concord because you would be able to control their behavior. Unless you want to literally sit by a gate for 6 hours a day as a "hired security corp" then I do not see another viable option...other than to leave things as they are.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.17 16:38:00 -
[20]
make lowsec 0.0 and the problem is solved Real turtles tank armor. Real men fly Pink.
Nerfageddon |
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Ki An
Gallente KDM Corp Firmus Ixion
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Posted - 2007.07.17 16:49:00 -
[21]
Originally by: Dietes Marcellus Low sec is empty because pirates gank everyone that goes there. Having NPC gaurds is not concord because you would be able to control their behavior. Unless you want to literally sit by a gate for 6 hours a day as a "hired security corp" then I do not see another viable option...other than to leave things as they are.
How about going to low sec with a bunch of friends? They don't even have to sit on the gate. They can rat, explore or whatever, and respond when you are attacked.
If you want NPC guards, stay in high sec. The only way to get people into low sec is to make it more atractive.
/Ki
Remember kids: Beware: I'm a "viscous pirate"! |
Dietes Marcellus
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Posted - 2007.07.17 16:56:00 -
[22]
Edited by: Dietes Marcellus on 17/07/2007 16:56:16 No I'm thinking of NPC gaurds in more of a 0.0 sense I guess. Having alliance be able to hire a group of them so watch over their systems.
They wouldn't be as hard to kill, but it beats having just empty gates all the time, alliance territory shouldn't be so easy to infiltrate.
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.07.17 17:02:00 -
[23]
Snore.
Losec is fine.
Pirates-work smart Mission types/haulers/etc-use common sense.
Snore.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Isan Danderoda
Strix Armaments and Defence Acheron Federation
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Posted - 2007.07.17 17:03:00 -
[24]
Originally by: Karlemgne There are much easier ways to populate low sec, imo.
Move ALL research capable NPC stations to low sec. Move all agents over level 2 to low sec. Increase the rewards for belt rats in low sec. Add more low sec systems.
Poof. Rewards are far better in low sec than in empire, more people come.
It doesn't matter what you do, the majority of players don't want to risk being pirated and thus will never go into lowsec. They'd rather mine scordite than deal with being ganked. If they want to do business in lowsec they're already doing it. Warp to 0km was a huge benefit to anyone trying to dodge pirates, but for some reason I don't see huge jumps in the lowsec population.
In other words, it isn't about rewards, it is about those who like PvP versus those who don't. If you really like PvP you're in 0.0 or in empire wars all the time. Both are very rewarding. For that matter so is ganging together to go into lowsec to find free kills based on low standing. Mining, mission running, or any general carebareish activity in low sec? Hell no. Not profitable, and not fun for those who enjoy that sort of thing.
Sorry guys, but if given the choice all of those people in Empire space would rather play on a non-PvP server if it were available. Your style of play simply doesn't appeal to them, so they won't risk it.
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Pimm
Gallente The Scope
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Posted - 2007.07.17 17:05:00 -
[25]
Originally by: Karlemgne Move ALL research capable NPC stations to low sec. Move all agents over level 2 to low sec. Increase the rewards for belt rats in low sec. Add more low sec systems.
Poof. Rewards are far better in low sec than in empire, more people come. -Karl
All you would have is newbies like me quitting because there is no way I could get enough money at start up to improve. I'm sure to you losing a ship and implants that you payed 30 million is nothing, but for me, that money was accumulated over 12 days of doing L2 missions.
And if you remove new players you'll end up like DAOC.
So until I can afford to lose all that I have gained and not put me back in a frigate you won;t see me back in low sec.
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gobergin
Minmatar Sebiestor tribe
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Posted - 2007.07.17 21:50:00 -
[26]
Originally by: Isan Danderoda
Sorry guys, but if given the choice all of those people in Empire space would rather play on a non-PvP server if it were available. Your style of play simply doesn't appeal to them, so they won't risk it.
/me wants to sign up right now. If CCP would ever seriously do some marketing research they would most likely double or triple the subscription base with a PvE only server.
Seriously. It's an awesome game, and I completely understand the mindset of 'space is hard so man up' that the primary developers have. However, there are FAR more 'carebear' subscribers out there who would love to play a consensual or non-existant PvP variation. At some point the business suits will realize this.....
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Master OlavPancrazio
Einherjar Rising
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Posted - 2007.07.17 21:52:00 -
[27]
Until low-sec asteroid belts get boosted to have a need for people to spend time in them over 0.0, low sec will suck; suck ass.
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xRazoRx
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2007.07.17 21:54:00 -
[28]
Edited by: xRazoRx on 17/07/2007 21:55:20
Originally by: Hectaire Glade Thoughts?
Dont you have any support from your corporation? My advice: quit mining.
Oh, it is 1-manned one, sry. Still, get some friends ffs.
Death is only the beginning... |
Derovius Vaden
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Posted - 2007.07.17 22:43:00 -
[29]
Originally by: xRazoRx Edited by: xRazoRx on 17/07/2007 21:55:20
Originally by: Hectaire Glade Thoughts?
Dont you have any support from your corporation? My advice: quit mining.
Oh, it is 1-manned one, sry. Still, get some friends ffs.
Friends cut into your profits.
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Natalia Fachiri
Minmatar Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.18 00:36:00 -
[30]
Originally by: Hectaire Glade
Originally by: Natalia Fachiri
Originally by: Hectaire Glade
The NPCs should have bounty, and should drop loot, they also should be reasonably killable, but not a total walk over.
No bounties. Else the following happens: 1 player buys protection, then his buddy shoots him once and kills the patrol for money. Repeat as often as neccessary.
But its low sec so he's taking a sec hit, its all good, if thats the only thing you thought was dumb about my idea then :)
Many peopel odnt care about sec hits. ALso no, its not the only thing I disagreed on, it was just what I was able to write quickly before I had to leave ^^
ANother thing I could have mentioned is that dumb NPCs (there are no smart NPCs) will be easily tricked. Easiest way: a gatecamp of 2. 1 shoots the defended ship, gets aggro, 2nd pirate kills defended ship afterwards. If the NPCs spread aggro or switch aggro, you can play pingpong and spread damage to a easily mitiagated level.
Also if you have bigger fights in lowsec between pirates and antipirates, they will be lagged out by because people will (ab)use the NPcs to help them win a fight.
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